2d6<=2: 6, 5; Hits: 0
Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
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@trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
I like to keep atleast 12 inf, 2 aa around for a possible landing of US-troops in Korea. Then the russian support will be very valuable support. Also keeping Japan on its toes has some worth. As it looks now, Japan can relax a bit from relieved pressure from the north and can focus whole-heartedly towards the south.
Is it the all or nothing with the Siberian units? Either bring them all back or leave them all there for the purposes dicussed previously, I’d guess if you dilute them then they become much less effective and easier for Germany or Japan to eliminate.
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I feel 12 inf, 2 aa usually is a sufficient force to dissuade japanese aggression and support a US-landing in Korea. Of course, 18 inf is even stronger, but on the other hand the 6 inf can also make a difference out west.
If all 18 inf are supposed to go back, I believe it’s better to move them immediately, when 6 inf would be one step ahead of the rest, which would likely be an important tempo.
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@trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
Doing a bit of a gamble in Kweichow, taunting the chinese to attack. If an eventual attack goes according to probability (55 %, but -6 TUV), it’s a good outcome for Japan, getting rid of a lot of pesky chinese troops and being able to control Yunnan more readily.
If China dare not attack, then another point of the maneuver is to pressure the chinese stack to abandon Szechwan, also with the benifit of getting solid control of Yunnan.
I considered boosting my stack with the mech and beating back the guerilla with air only. I choose not to, partly because of the 1/6 probability of losing air and partly because I want to reserve the mech for an attack on Kwangtung.
What do we feel the alternative options are here to taking the chances with this attack? It is an opportunity to try and hurt Japan but with the odds slightly against us and not much left to offer resistance if it goes badly. Attack Yunnan with 3 infantry and the fighter to try and get the objective again and pull back with the rest? Move everthing towards the North West to get some support from the Siberians?
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 armour moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States Americans undo move 3. 1 fighter placed in Western United States 1 infantry placed in Central United States
Combat Hit Differential Summary :
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American solution
I think we will have to give priority to the peaceful, and help the English in the Mediterranean (first we need to defend Egypt)
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@avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
American solution
I think we will have to give priority to the peaceful, and help the English in the Mediterranean (first we need to defend Egypt)
Yes, I would agree that securing Egypt and the mIC should be the priority. Looks like we have enough of a US and ANZAC navy off Queensland to defend there, with more on the way. I guess the aim is to have the US and UK Atlantic fleets try to meet off Gibraltar, but would be useful to clear the Atlantic of those subs soon to get the objective and free up escorts for more aggressive actions. The US fleet can get to Gibraltar in one but the UK fleet will have to go via the UK (with a couple of destroyers to reinforce it) or Canada. I’d be tempted to go via the UK and see if he wants a fight. I don’t think those subs can get anywhere out of reach then.
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USN can’t move around in the Atlantic yet.
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@trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
USN can’t move around in the Atlantic yet.
Yes indeed
He’s in anticipation of the next shift in the Atlantic
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I will switch to Chinese
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I’m uncertain
The stack in Yunnan is to be excluded … even in Shensi
too many jap planes around
retirement in sikang after attacking yunnan still means having jap on next round…
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@avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
I’m uncertain
The stack in Yunnan is to be excluded … even in Shensi
too many jap planes around
retirement in sikang after attacking yunnan still means having jap on next round…
What about attacking the 6 Infantry and 4 Artillery in Kweichow? It’s 55/45 and leaves China wide open, but it may be China’s only shot at doing serious damage to Japan and it will take Japan a couple of turns to replace them and get them to the mainland plus all the units he’ll need for garrison duty. It sacrifices China but might buy India more time to build up defenses.
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in fact I was thinking of a strafing but perhaps it is better to go all the way … for the reasons you write
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@avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
in fact I was thinking of a strafing but perhaps it is better to go all the way … for the reasons you write
Maybe the strafe would be better, either way I guess it’s an attack with 12 Infantry and the fighter. Not sure where the best place to retreat to is. Am I right in thinking the Russian fast movers can’t yet move into China to help protect the fighter?
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@flyingbadger @Avner I would just get Yunnan for the NO, sit back and keep hitting at Yunnan each turn until J drives you off. China is always just a road block, but keeping him around is a good thing. Prevents J from just rolling forces towards India.
If you keep China in play for 2-3 turns, then everyone else can show up and change the game. There is no winning the game for the Allies early, just keep your forces active.
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A 50/50 attack is not necessarily a bad thing because the attacker can retreat if things go bad. But in this case, you are likely only trading inf for inf and probably at a loss.
Strafe is possible if you want to try and get lucky, but any battle is negative TUV. But to press, get lucky and take Kweichow is just asking to be annihilated by the stack at Anwhe.
The Chinese are just better defenders. They pick off the lone Japanese units that have to spread out to maintain control of China. That’s their role in the land war, so be happy with it.
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I’ve thought about it
so i guess i will take yunnan for NO and stay where i am (i will consider whether to help with russians depending on what german will do)
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TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 1,33
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Staying in Szechwan, however, even with the Russians helping, could mean China out of the game in the third round…
Reattaching yunnan I don’t think is possible… retreat to Sikang?
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@avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:
Staying in Szechwan, however, even with the Russians helping, could mean China out of the game in the third round…
Reattaching yunnan I don’t think is possible… retreat to Sikang?
If the primary goal is to stay alive then Sikang is the only realistic option I think, anywhere else and Japan can wipe out China next turn and then move onto India. If China can give India an extra turn, maybe India can give Sydney and Hawaii two extra turns to build up and hold onto the last Pacific VC.
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 7 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 1,33