Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3


  • @avner The purchase is all infantry with an artillery, is it the plan to accumulate as much infantry as possible over the next few turns?

  • '22

    @flyingbadger

    I would say yes since Hitler seems to me willing to bet on Moscow …

    Or am I wrong?


  • @avner Are we going to try and stall the fall of Novgorod by placing 3 infantry there?

  • '22

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
            1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 artillery and 3 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            9 infantry moved from Russia to Bryansk
            5 infantry moved from Novgorod to Belarus
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • FYI, I consider the turns in progress and under discussion until clearly stated as finalized.


  • @avner I’d be happy with this for the R2.

  • 2024 2023 '22 '21 '20

    @Avner My only suggestion would be to leave 12ish guys+ AA in Buryatia to keep J honest. But running them around to Timguska should work as well…

  • '22

    @surfer said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    @Avner My only suggestion would be to leave 12ish guys+ AA in Buryatia to keep J honest. But running them around to Timguska should work as well…

    the idea is to make them run to Moscow … eventually enter China from Kansu if needed …

  • '22

    @trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    FYI, I consider the turns in progress and under discussion until clearly stated as finalized.

    Finalized!


  • Ok, time for some feedback then.

    Like I pointed out after R1, if only inf had been bought, Russia would be able to mobilize 13 inf R3. At this stage the art won’t matter as counter-measure against a more powerful german army, so one more inf for defense would be more valuable. Sometimes it’s a close call, so might matter.

    The placement of 3 inf in Novgorod doesn’t hamper the german advance much. If Italy grabs the Baltic states, then G can attack with 2 inf, 2 mech, 1 fig, 2 tac.

    Sure, it would mean sacrificing a tr, but looks to be worth it. Any russians in the north are dead and would be of more use in and around Moscow.

    One possibility to deny this opportunity would be to block the Baltic states with atleast 3 inf. However, that also gets a bit expensive. Don’t think Russia can afford it.

    There has not been a DOW between Russia and Japan yet. Both definitely prefer the other to DOW. With the big stack leaving west, it does look like there might be time for a northern intrusion at some stage.

    Japan’s priority right now is to secure China and the islands, so that idea will have to wait.

    I like to keep atleast 12 inf, 2 aa around for a possible landing of US-troops in Korea. Then the russian support will be very valuable support. Also keeping Japan on its toes has some worth. As it looks now, Japan can relax a bit from relieved pressure from the north and can focus whole-heartedly towards the south.


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/13 hits, 6,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            3 artilleries and 5 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            EDIT: 1 armour and 1 infantry moved from Japan to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 aaGun moved from 36 Sea Zone to French Indo China
            EDIT: 1 armour moved from Korea to Jehol
            EDIT: 1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 carrier and 1 transport placed in 6 Sea Zone
            1 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 3,17
    

    Savegame


  • Feels like a bit of waste to attack 1 inf with a ton of air, but I’m aiming at a J2DOW so it has no other use at the moment.

    Noticed I had slipped in the previous turn and not moved over 1 inf, 1 tank to Korea with the tr from z20. This is something I always do (unless something exceptional appears in the north). Since this is a tutor game mainly for the learning experience, I trust it’s ok.

    Annexed FIC, losing 8 IPC of income, but I really don’t like UK-Pac to get it since it’s pro-axis now. The loss of income can then be said to be 6 IPC. Being able to build a mIC there makes the loss more of an investment, which I think is well worth it.

    Building 3 inf in Shantung, 1 inf, 1 marine in Tokyo and 1 tr, 1 ac in z6.

    The marine makes cr and bs better and this particular marine will have an important task of grabbing Guam. It’s important to get the mobilization of fleet going and in the early rounds carriers are the absolute best for Japan (not underestimating the need of des and sub). The reason is being able to utilize all that abundant air-force.

    Normally a combo of ac + 2 air costs 36-38 IPC, but for Japan it will only cost 16 IPC until about 10 carriers have been reached.

    Having a viable fleet to be able to contest the Pacific is key to Japans success. Especially trying to keep control of the DEI is of outmost importance, but also pressuring the USN and not allowing it to have its way too easily is necessary.

    Doing a bit of a gamble in Kweichow, taunting the chinese to attack. If an eventual attack goes according to probability (55 %, but -6 TUV), it’s a good outcome for Japan, getting rid of a lot of pesky chinese troops and being able to control Yunnan more readily.

    If China dare not attack, then another point of the maneuver is to pressure the chinese stack to abandon Szechwan, also with the benifit of getting solid control of Yunnan.

    I considered boosting my stack with the mech and beating back the guerilla with air only. I choose not to, partly because of the 1/6 probability of losing air and partly because I want to reserve the mech for an attack on Kwangtung.


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 10/13 hits, 6,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            3 artilleries and 5 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            EDIT: 1 armour and 1 infantry moved from Japan to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 aaGun moved from 36 Sea Zone to French Indo China
            EDIT: 1 armour moved from Korea to Jehol
            EDIT: 1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 battleship moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 carrier and 1 transport placed in 6 Sea Zone
            1 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Chahar: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 3,17
    

    Savegame


  • Noticed I missed to move 1 inf from Jehol to Chahar, despite all the previous talk of guerilla. Corrected it with the last post.


  • @trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    I like to keep atleast 12 inf, 2 aa around for a possible landing of US-troops in Korea. Then the russian support will be very valuable support. Also keeping Japan on its toes has some worth. As it looks now, Japan can relax a bit from relieved pressure from the north and can focus whole-heartedly towards the south.

    Is it the all or nothing with the Siberian units? Either bring them all back or leave them all there for the purposes dicussed previously, I’d guess if you dilute them then they become much less effective and easier for Germany or Japan to eliminate.


  • I feel 12 inf, 2 aa usually is a sufficient force to dissuade japanese aggression and support a US-landing in Korea. Of course, 18 inf is even stronger, but on the other hand the 6 inf can also make a difference out west.

    If all 18 inf are supposed to go back, I believe it’s better to move them immediately, when 6 inf would be one step ahead of the rest, which would likely be an important tempo.


  • @trulpen said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    Doing a bit of a gamble in Kweichow, taunting the chinese to attack. If an eventual attack goes according to probability (55 %, but -6 TUV), it’s a good outcome for Japan, getting rid of a lot of pesky chinese troops and being able to control Yunnan more readily.

    If China dare not attack, then another point of the maneuver is to pressure the chinese stack to abandon Szechwan, also with the benifit of getting solid control of Yunnan.

    I considered boosting my stack with the mech and beating back the guerilla with air only. I choose not to, partly because of the 1/6 probability of losing air and partly because I want to reserve the mech for an attack on Kwangtung.

    What do we feel the alternative options are here to taking the chances with this attack? It is an opportunity to try and hurt Japan but with the odds slightly against us and not much left to offer resistance if it goes badly. Attack Yunnan with 3 infantry and the fighter to try and get the objective again and pull back with the rest? Move everthing towards the North West to get some support from the Siberians?

  • '22

    TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
            1 armour moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 fighter moved from Guam to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 infantry placed in Western United States
            Americans undo move 3.
            1 fighter placed in Western United States
            1 infantry placed in Central United States
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    American solution

    I think we will have to give priority to the peaceful, and help the English in the Mediterranean (first we need to defend Egypt)


  • @avner said in Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3:

    American solution

    I think we will have to give priority to the peaceful, and help the English in the Mediterranean (first we need to defend Egypt)

    Yes, I would agree that securing Egypt and the mIC should be the priority. Looks like we have enough of a US and ANZAC navy off Queensland to defend there, with more on the way. I guess the aim is to have the US and UK Atlantic fleets try to meet off Gibraltar, but would be useful to clear the Atlantic of those subs soon to get the objective and free up escorts for more aggressive actions. The US fleet can get to Gibraltar in one but the UK fleet will have to go via the UK (with a couple of destroyers to reinforce it) or Canada. I’d be tempted to go via the UK and see if he wants a fight. I don’t think those subs can get anywhere out of reach then.

Suggested Topics

  • 2
  • 2
  • 31
  • 19
  • 30
  • 96
  • 97
  • 48
Axis & Allies Boardgaming Custom Painted Miniatures

229

Online

17.3k

Users

39.8k

Topics

1.7m

Posts