• South American Block
                                      IPC      Military
    Northern South America    1        1 Inf, 1 fighter, 1 crusier

    Peruvian Central              0        none

    Argentina Chili                3        2 Inf, 1 fighter, 1 crusier

    Spain and Portugal plus territroies block
            IPC  Military
    Spain  2    2 Inf 1 crusier and 1 destoryer

    Everything else is worth nothing and has no forces in it

    Northern European Block

    IPC        Military
    Sweden          2          1 Inf, 1 fighter, 1 Battleships or 2 Crusiers
    Switzerland      1          1 Inf 1 fighter

    Turkey is its own block

    IPC  Military
    Turkey  2      3 Inf, 1 art, 1 fighter, 1 crusier

    All the other asian neutrals are not worth anything and and have no military

    The himalayas are immpassable and the sahara is either impassable or has other movement restrictions.
    the movement restirictions of the sahara should also aply to mongolia. Afghanistan is perhaps immpassable as well.

    just what i think


  • I was watching an episode of Battlefield II describing the battle of the Crimea, and how winning there and moving onto the Caucuses, Germany hoped to convert Turkey to the Axis.  As the war began to turn, Germany was concerned about Turkey joining the Allies.  How about some neutrals have victory requirements?

    For example, if either side controls Bulkans, Bulgaria-Romania, Ukraine, and Caucuses, Turkey will convert to that side.

    Spain will convert to Axis if Axis controls all the “Living Space Territory” (that is, both Karelia and Caucuses, not either or).  That reflects how Spain wanted X amount of grain to convert to Axis, and how Germany is now able to meet that demand.


  • South American Block
                                      IPC      Military
    Northern South America    1        2 Inf, 1 artillery, 1 transport

    Peruvian Central              1        1 Inf

    Argentina Chili                2        3 Inf, 1 artillery, 1 armor, 1 transport

    Spain and Portugal plus territroies block
            IPC  Military
    Spain  4    6 Inf, 1 artillery, 1 armor, 1 fighter, 1 transport and 1 destroyer

    Everything else is worth nothing and has no forces in it

    Northern European Block

    IPC        Military
    Sweden          3          3 Inf, 1 armor, 1 fighter, 1 destroyer, 1 transport
    Switzerland      0          3 infantry

    Turkey is its own block

    IPC  Military
    Turkey  3      5 Inf, 1 armor, 1 art, 1 fighter, 1 destroyer, 1 transport

    Please list all the other nations.  we have to assess each one.

    The Himalayas are impassable and the Sahara is either impassable or has other movement restrictions.
    the movement restrictions of the Sahara should also apply to Mongolia. Afghanistan is perhaps impassable as well.

    I think this is better, but don’t have time to look at the other neutral nations you didn’t list. please list all the nations because they have to be fitted into the blocks.


  • you got rid of my crusiers and battleships!

    i dont think neutrals should have transports and tanks and to much artillery, those are all mainly offensive weapons so neutrals would not want those. there should be more fighters

    I mentioned all the neutrals except saudi arabia, i dont think it has any IPCs or military so i dont see why it needs to be in a block, because if you want to invade it  or make it your ally you just send troops in.


  • and should spain really be woth the same as the caucasus?


  • Spain includes Portugal and also all the various colonies.  ( angola and a few others)

    I know for a fact that it cant be lower than 3 IPC and 4 is rather optimistic, but i consider its strategic advantage to the axis as the axis navy can freely sail out into the Atlantic and not have any pressure.

    ok modify it to 3.


  • You could split it into Spain and Portugal if you wanted.  People do the same w/ Italy.


  • FMG is making pieces for the game. They are not making a new map

    our job is to come up with ideas for the various pieces and equipment that they may consider for production. I can say for sure that nobody is gonna make a decal set for placing decals over the map for new countries…. or what thats a good idea…sort of.


  • @Imperious:

    FMG is making pieces for the game. They are not making a new map

    our job is to come up with ideas for the various pieces and equipment that they may consider for production.

    I know that.  I’m just throwing out ideas to make ET happy. :roll:


  • @Imperious:

    a decal set for placing decals over the map for new countries…. or what thats a good idea…sort of.

    yes, that is a good idea


  • @Emperor_Taiki:

    @Imperious:

    a decal set for placing decals over the map for new countries…. or what thats a good idea…sort of.

    yes, that is a good idea

    Ditto

    Not sure if I’d buy it.


  • @Emperor_Taiki:

    @LuckyDay:

    @Emperor_Taiki:

    @LuckyDay:

    Many jumped on board with the Allies before it all ended to get a better spot at the table of the UN.

    effectivly a country like that is still neutral

    wow….that’s profound.  wrong, but profound.

    In what way is that wrong?

    A country that declares war but adds no IPCs or units or anything connected to the game has not joined the war in a way the is relavent to Axis and Allies.

    There’s official, and then there’s official.  declaring neutrality and not allowing involvement are very different.  dang, Spain wasn’t even ‘neutral’. Ireland let allied prisoners ‘escape’ and the plane that found the Bismark was based in Ireland.  Without the oil from Venezuela or Saudi Arabia the Allies would have had a hard time.  Without the iron ore from Sweden Germany would have run out of panzers.

    example 1–spain:  sent the blue division, plus a fighter wing to the Eastern Front to help the Germans, ahem, they were ‘volunteers’
    from wiki-Spain in World War II, under General Franco, was officially non-belligerent during the war. This status, although not recognised by international law, was intended to express the regime’s sympathy and material support for the Axis Powers, to which the Spanish State offered considerable material, economic, and military assistance… Meanwhile, individual Spaniards and tens of thousands of exiled leftist Republicans contributed to the Allied war effort.

    example 2–sweden:  Sweden maintained neutrality throughout the war, though some Swedish volunteers participated in the Winter War as well as in the Continuation War against the Soviet Union. Sweden also supplied many materials for Germany, in particular high-quality iron ore which enabled Germany to build up its army, and ball bearings which were crucial for military hardware… In all, close to 100,000 railroad cars had transported two million German soldiers trough Sweden

    example 3–Venezuela:  produced vast oil supplies for the Allies. It maintained a relative neutrality until the last years of war, when it finally declared war on Germany and the rest of the Axis countries.

    example 4–Saudi Arabia: Saudi Arabia did sever diplomatic contacts with Germany on September 11, 1939, and with Japan in October 1941. Although officially neutral, the Saudis did provide the Allies with large supplies of oil… The Americans were then allowed to build an air force base near Dhahran. On February 28, 1945, Saudi Arabia declared war on Germany and Japan,

    @Emperor_Taiki:

    and if it is wrong how is it profound?

    that was sarcasm… :wink:


  • LuckyDay

    so how do you propose that these countries that half join the war show up in the game, obviosly all there income and units should not become under the control of a certain player

    and instead of showing us how witty you are, cause were all sure your very smart

    why dont you grow up and explain what your talking about


  • Well, one way to implement the neutrals would be to have another player (in FTF games) control all of the neutrals which sway towards the Axis and another player control all of the neutrals which sway towards the Allies.  Each individual country would have its own IC and IPC value with which it could purchase units and attack and defend just like all of the other countries.


  • and if none of the major powers deals with any neutrals this extra player is doing nothing except watching. How fun is that?


  • @Imperious:

    and if none of the major powers deals with any neutrals this extra player is doing nothing except watching. How fun is that?

    I was not saying that it would be fun.  I was saying that this would be the ideal situation.  Since the ideal situation probably won’t happen, then the best way to do this is probably something like what you did in AARHE.  I printed out the AARHE and played with your diplomacy rules for the neutrals, and it worked okay.


  • @Emperor_Taiki:

    and instead of showing us how witty you are, cause were all sure your very smart

    …thank you…


  • @Emperor_Taiki:

    so how do you propose that these countries that half join the war show up in the game, obviosly all there income and units should not become under the control of a certain player
    and instead of showing us how witty you are, cause were all sure your very smart
    why dont you grow up and explain what your talking about

    hey, i was just answering your question.

    we’ve used these rules for adding several of the countries into our AA50 games with positive results:  http://www.axisandallies.org/forums/index.php?topic=13966.0

    However, after discussion here and within our local group, I personally like the aforementioned variation on the tech rules to be utilized for the encompassing number of neutrals.

    I am thinking that instead of the block of countries to take each neutral, save the himalayas, the sahara, mongolia, and probably afghanistan, (just leave impassible) which leaves 11 by my count, and allow players to pick one per turn to purchase diplomat chips at 5 ipc each (with a min investment of 2 each time), then roll for a 6.  if they get it, the country falls under their control.  There was much variation from country to country as to their leanings in the war and would rather leave each independent of the rest.
      While the combat variation is nice, ie, i like it, fun to shoot and all that jazz, utilizing the  dice roll with cost can take place of enough of the cost of fighting to abstract it as well and not clutter the board further.  Additionally, there is the aspect that while certainly debatable, the ‘neutral’ countries really didn’t have the military muscle to generate the kind of conflict that should take the time in the game.
      Territories, as some represent more than one then need some IPC value assigned to each and once connected with a player’s nation, fall under the normal rules of such.  Thus could afford potentially a fairly simple and hopefully effective way of adding these into play.
      Anyhow, that’s the direction I’m leaning, and we’ll be trying it out in the next week or so


  • @LuckyDay:

    …thank you…

    cute


  • I printed out the AARHE and played with your diplomacy rules for the neutrals, and it worked okay.

    Just okay???  Its supposed to work perfectly. What would you have it differently?

    just wondering.

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