aren’t the poles and the dutch going to be their own sets?
No, too expensive.
I am making one generic set.
Many jumped on board with the Allies before it all ended to get a better spot at the table of the UN.
effectivly a country like that is still neutral
I like the random army idea. You could have both: A chart for standard play, and an alternate random system. That would be funny if Switzerland ended up with a huge air force out of nowhere.
@Imperious:
Just do neutrals like technology. You invest 5 IPC as an economic package to get the neutral to be more towards your side.
You assign all neutrals into “blocks” :
South American
Middle East
Africa and Spain
AsiaYou assign diplomats for 5 IPC each and they roll out each turn. The neutral is converted on rolls of 6, then you index the neutral within the block and roll again:
Example: Germany want to get Spain. She spends 5 IPC and after 3 turns of rolling gets the 6 result. The index shows to get spain a 3 result is made, but Germany rolls a 5 and Angola is now her ally. Eventually like techs they will be easier to convert.
The problem is the obvious issue with the allies now getting a better hold on converting Spain, which does not make sence….
So know that i suppose a player gets to choose the neutral they want to convert, so it becomes a race to convert the neutrals or occupy them in the result they turn against you… I prefe this approach and yes IT IS SIMPLE.
i think you summed it up, let’s go with that.
Many jumped on board with the Allies before it all ended to get a better spot at the table of the UN.
effectivly a country like that is still neutral
wow….that’s profound. wrong, but profound.
Many jumped on board with the Allies before it all ended to get a better spot at the table of the UN.
effectivly a country like that is still neutral
wow….that’s profound. wrong, but profound.
In what way is that wrong?
and if it is wrong how is it profound?
A country that declares war but adds no IPCs or units or anything connected to the game has not joined the war in a way the is relavent to Axis and Allies.
You assign all neutrals into “blocks” :
South American
Middle East
Africa and Spain
Asia
somebody assign which nation goes in what block and the starting forces. Also what is IPC value using AA50
South American Block
IPC Military
Northern South America 1 1 Inf, 1 fighter, 1 crusier
Peruvian Central 0 none
Argentina Chili 3 2 Inf, 1 fighter, 1 crusier
Spain and Portugal plus territroies block
IPC Military
Spain 2 2 Inf 1 crusier and 1 destoryer
Everything else is worth nothing and has no forces in it
Northern European Block
IPC Military
Sweden 2 1 Inf, 1 fighter, 1 Battleships or 2 Crusiers
Switzerland 1 1 Inf 1 fighter
Turkey is its own block
IPC Military
Turkey 2 3 Inf, 1 art, 1 fighter, 1 crusier
All the other asian neutrals are not worth anything and and have no military
The himalayas are immpassable and the sahara is either impassable or has other movement restrictions.
the movement restirictions of the sahara should also aply to mongolia. Afghanistan is perhaps immpassable as well.
just what i think
I was watching an episode of Battlefield II describing the battle of the Crimea, and how winning there and moving onto the Caucuses, Germany hoped to convert Turkey to the Axis. As the war began to turn, Germany was concerned about Turkey joining the Allies. How about some neutrals have victory requirements?
For example, if either side controls Bulkans, Bulgaria-Romania, Ukraine, and Caucuses, Turkey will convert to that side.
Spain will convert to Axis if Axis controls all the “Living Space Territory” (that is, both Karelia and Caucuses, not either or). That reflects how Spain wanted X amount of grain to convert to Axis, and how Germany is now able to meet that demand.
South American Block
IPC Military
Northern South America 1 2 Inf, 1 artillery, 1 transport
Peruvian Central 1 1 Inf
Argentina Chili 2 3 Inf, 1 artillery, 1 armor, 1 transport
Spain and Portugal plus territroies block
IPC Military
Spain 4 6 Inf, 1 artillery, 1 armor, 1 fighter, 1 transport and 1 destroyer
Everything else is worth nothing and has no forces in it
Northern European Block
IPC Military
Sweden 3 3 Inf, 1 armor, 1 fighter, 1 destroyer, 1 transport
Switzerland 0 3 infantry
Turkey is its own block
IPC Military
Turkey 3 5 Inf, 1 armor, 1 art, 1 fighter, 1 destroyer, 1 transport
Please list all the other nations. we have to assess each one.
The Himalayas are impassable and the Sahara is either impassable or has other movement restrictions.
the movement restrictions of the Sahara should also apply to Mongolia. Afghanistan is perhaps impassable as well.
I think this is better, but don’t have time to look at the other neutral nations you didn’t list. please list all the nations because they have to be fitted into the blocks.
you got rid of my crusiers and battleships!
i dont think neutrals should have transports and tanks and to much artillery, those are all mainly offensive weapons so neutrals would not want those. there should be more fighters
I mentioned all the neutrals except saudi arabia, i dont think it has any IPCs or military so i dont see why it needs to be in a block, because if you want to invade it or make it your ally you just send troops in.
and should spain really be woth the same as the caucasus?
Spain includes Portugal and also all the various colonies. ( angola and a few others)
I know for a fact that it cant be lower than 3 IPC and 4 is rather optimistic, but i consider its strategic advantage to the axis as the axis navy can freely sail out into the Atlantic and not have any pressure.
ok modify it to 3.
You could split it into Spain and Portugal if you wanted. People do the same w/ Italy.
FMG is making pieces for the game. They are not making a new map
our job is to come up with ideas for the various pieces and equipment that they may consider for production. I can say for sure that nobody is gonna make a decal set for placing decals over the map for new countries…. or what thats a good idea…sort of.
@Imperious:
FMG is making pieces for the game. They are not making a new map
our job is to come up with ideas for the various pieces and equipment that they may consider for production.
I know that. I’m just throwing out ideas to make ET happy. :roll:
@Imperious:
a decal set for placing decals over the map for new countries…. or what thats a good idea…sort of.
yes, that is a good idea
@Imperious:
a decal set for placing decals over the map for new countries…. or what thats a good idea…sort of.
yes, that is a good idea
Ditto
Not sure if I’d buy it.
Many jumped on board with the Allies before it all ended to get a better spot at the table of the UN.
effectivly a country like that is still neutral
wow….that’s profound. wrong, but profound.
In what way is that wrong?
A country that declares war but adds no IPCs or units or anything connected to the game has not joined the war in a way the is relavent to Axis and Allies.
There’s official, and then there’s official. declaring neutrality and not allowing involvement are very different. dang, Spain wasn’t even ‘neutral’. Ireland let allied prisoners ‘escape’ and the plane that found the Bismark was based in Ireland. Without the oil from Venezuela or Saudi Arabia the Allies would have had a hard time. Without the iron ore from Sweden Germany would have run out of panzers.
example 1–spain: sent the blue division, plus a fighter wing to the Eastern Front to help the Germans, ahem, they were ‘volunteers’
from wiki-Spain in World War II, under General Franco, was officially non-belligerent during the war. This status, although not recognised by international law, was intended to express the regime’s sympathy and material support for the Axis Powers, to which the Spanish State offered considerable material, economic, and military assistance… Meanwhile, individual Spaniards and tens of thousands of exiled leftist Republicans contributed to the Allied war effort.
example 2–sweden: Sweden maintained neutrality throughout the war, though some Swedish volunteers participated in the Winter War as well as in the Continuation War against the Soviet Union. Sweden also supplied many materials for Germany, in particular high-quality iron ore which enabled Germany to build up its army, and ball bearings which were crucial for military hardware… In all, close to 100,000 railroad cars had transported two million German soldiers trough Sweden
example 3–Venezuela: produced vast oil supplies for the Allies. It maintained a relative neutrality until the last years of war, when it finally declared war on Germany and the rest of the Axis countries.
example 4–Saudi Arabia: Saudi Arabia did sever diplomatic contacts with Germany on September 11, 1939, and with Japan in October 1941. Although officially neutral, the Saudis did provide the Allies with large supplies of oil… The Americans were then allowed to build an air force base near Dhahran. On February 28, 1945, Saudi Arabia declared war on Germany and Japan,
and if it is wrong how is it profound?
that was sarcasm… :wink:
LuckyDay
so how do you propose that these countries that half join the war show up in the game, obviosly all there income and units should not become under the control of a certain player
and instead of showing us how witty you are, cause were all sure your very smart
why dont you grow up and explain what your talking about
Well, one way to implement the neutrals would be to have another player (in FTF games) control all of the neutrals which sway towards the Axis and another player control all of the neutrals which sway towards the Allies. Each individual country would have its own IC and IPC value with which it could purchase units and attack and defend just like all of the other countries.