I’m looking forward to seeing the Osnaz minis in particular… :wink:
Lets Talk Partisans!
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In occupied territory if your garrison is less units than the territory is worth in IPCs you do not receive the difference in income.
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I think he means actual partisan sculpts. Perhaps something like the special rule Larry Harris thought of making for Germany, where it must have at least 1 unit in each territory.
Or perhaps something like Emperor Taiki proposed.
When troop levels fall below a certain minimum, partisans appear. They are a 1-1 unit. They cost nothing, merely appear to rebel.
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more like a 0-1 unit, they should not be able to leave the territory they are in anyways
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0-1. They don’t attack, just defend and potentially deny you income.
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An unoccupied captured victory city gets 1inf for every turn it’s left unguarded, they can’t move or liberate, they just deny income and act as roadblocks
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An unoccupied captured victory city gets 1inf for every turn it’s left unguarded, they can’t move or liberate, they just deny income and act as roadblocks
that rule compleltly leaves out the belorussian partisan movement, which was one of the largest if not the largest of the war.
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Remember the French resistance NA for UK in AAR? Maybe something like that can be done as well for Poland and Belorussia.
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french resistance? what?
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It was a National Advantage for the UK in Revised. Once per game, if Allies liberate Western Europe, you get 3 free UK inf in Western Europe.
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to make it simple if you don’t garrison conquered territories the enemy can place a partisan for say 2 IPC
0-1 and it denies income till its crushed.
I think the occupier should roll a d6 and the partisan is activated on rolls of 4-6 or take the IPC of the territory and roll this value or less results in partisan.
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Perhaps it shouldn’t be a piece. Perhaps unoccupied enemy territory should just revert.
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that does not make sence, partisans just blew up the logistical , they could never hope to regain the entire country back with Molotov cocktails and hand guns.
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I was thinking more of a popular revolt.
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But these are not partisans. The only time such a thing happened was in Yugoslavia and that was before the Germans entered the country.
Partisans disrupt communication and logistics. They don’t confront armies. They hide in the trees like robin hood and sometimes act worse than Germans and kill anybody for no reason at all.
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The partisan piece for UK should be an old farmer with a longbow :-D
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I disagree with the sentiment that Partisans can’t win hold territory. For examples I would point to Afghan resistance to the Soviets, the later taliban rebellion and assumption of control or even the the way the disjointed Somali warlords were able to hold out against u.N. intervestion.
Currently there are the obvious problems in those same parts of thee world, and even the trouble with the mexican drug cartels. -
partisans could not be expected to take back their country/capitol during ww2. it just wouldn’t work. as IL said, they disrupted logistics and communications
keeping in mind that just because an occupying nation had no army units in the territory, doesn’t mean you can forget about the police, security personel, all the people required to run the captured nation, and so forth
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The partisan piece for UK should be an old farmer with a longbow :-D
a yeomen i think they are called. Very good.
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I think partisans could be represented by a counter ( plastic chip with decal)
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In occupied territory if your garrison is less units than the territory is worth in IPCs you do not receive the difference in income.
I like this idea sort of.
I’d say if you don’t have 1 infantry for each IPC the territory is worth, the original owner gets to throw a die. If s/he rolls a 1 (+1 for each additional unit missing) they get the territory back with 1 infantry for each IPC the territory was originally worth. (This happens unless the owner’s capitol has been captured.)
Example 1:
England has taken France, but only has 1 infantry, 3 armor present. Since France is worth 6 IPC, and England only has 1 Infantry, then the German player, before the build new units phase, gets to roll a die at 1 + 4 (since England is short 5 infantry). If Germany rolls anything but a 6, all British units in France are removed and 6 German infantry are immediately placed in France to be used this round.
Example 2: Germany has Caucasus with 5 infantry, 7 armor, 3 fighters. Since Caucasus is 4 IPC in value, Russia does not get to roll to see if the partisans liberate it.
Example 3: Germany has Caucasus with no defenders and Moscow with 6 infantry. Since Moscow is worth 6 IPC and Germany has 6 infantry there as a garrison, then Russia does not get to see if Moscow is liberated. Also, since Moscow is the capitol, garrisons in the rest of Russia do not have to be provided as no liberation attempts can be made until Moscow is liberated.
This allows for certain historical accuracy as France had a resistance that tied up Germans and prevented them from being used in the front. Also, if you think about it, if New York was captured by the NAZIs, and then all the Germans left North America, do you really think we’d still be chanting Heil Hitler? Or do you think we’d roll a few Shermans in there?
Meanwhile, by allowing for the taking of a capitol to free up garrisons, it allows a country to make an attack on a capitol and not have to worry about the entire nation rising up. It also allows that nation to use those infantry for something else finally.