With the above post in mind, I propose the following for both Escort Carriers AND Naval Fighters. Also, with Naval fighters being slightly weaker than their land-based counterparts, I propose that the regular aircraft carrier’s IPC cost be slightly tweaked.
Regular Aircraft Carrier
1 Attack
2 Defense
2 Movement points
11 IPC cost (Cost is lowered to 10 IPCs with the Advanced Shipyard technology.)
– May hold up to 2 naval fighters.
Escort Carrier
1 Attack
1 Defense
2 Movement points
7 IPC cost (Cost is lowered to 6 IPCs with the Advanced Shipyard technology.)
- May only hold up to 1 naval fighter.
Naval Fighter
2 Attack (May be upgraded to 3 Attack with the Jet Fighter technology.)
3 Defense
3 Movement points (May be upgraded to 5 movement points with the Long Range technology.)
8 IPC cost (Cost is lowered to 7 IPCs with the Advanced Shipyard technology.)
– Only naval fighters may operate from carriers, but naval fighters MAY be used on land.
Regular Aircraft Carrier + 2 naval fighters
5 Combined attack value
8 Combined defense value
3 hits
27 IPC cost
– Up to 2 naval fighters may be on the regular cv.
Escort Carrier + 1 naval fighter
3 Combined attack value
4 Combined defense value
2 hits
15 IPC cost
– Up to 2 naval fighters may be on the regular cv.
These stats seem to fit a little better into the naval chart.