@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Chahar to Russia
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Kiangsi to Philippines
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shantung to Jehol
Combat - Japanese
Air Battle in Russia
Japanese attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Aleutian Islands
Battle in Sumatra
Battle in Malaya
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Aleutian Islands from Americans, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Russia to Smolensk
2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to Manchuria
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,83
Japanese regular : -1,17
Defenders Fire, : -0,17
ANZAC regular : -0,33
Attackers Fire, : -0,17
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
2 fighters moved from 32 Sea Zone to 45 Sea Zone
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 32 Sea Zone to 46 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from 8 Sea Zone to Western United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 104 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
EDIT: 1 fighter moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters and 2 infantry placed in Central United States
Americans undo move 3.
2 fighters placed in Western United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
10 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Yunnan to India
1 fighter moved from Shan State to India
3 aaGuns, 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 tactical_bomber moved from 98 Sea Zone to Cyprus
2 fighters moved from Algeria to Cyprus
1 tactical_bomber moved from Persia to Cyprus
6 fighters moved from Persia to Russia
1 destroyer and 1 transport moved from 77 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
1 carrier and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 airfield placed in Cyprus
2 fighters placed in Persia
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 2 infantry
EDIT: Adding units owned by British to India: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,5,2,3,1,5,1,4,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -1,33
Italians regular : -0,33
Japanese regular : 0,33
Germans regular : -0,67
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Volgograd
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Libya to Alexandria
Combat - Italians
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Alexandria
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 1/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 bomber moved from Volgograd to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : -1,00
Italians regular : -2,00
British regular : -1,00
Russians AA : -0,17
@chaptim I have edited one non-combat movement at the end
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser and 1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Yunnan
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Brazil to Suriname
ANZAC take Suriname from Dutch
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 92 Sea Zone to Cyprus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Ukraine to Rostov
1 armour, 4 artilleries, 9 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
9 armour moved from Ukraine to Bryansk
10 mech_infantrys moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Romania to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 6 artilleries, 9 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 6 artilleries, 9 infantry and 20 mech_infantrys in Bryansk, round 2 : 11/45 hits, 12,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 6 artilleries, 9 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 1 infantry
Russians roll AA dice in Rostov : 1/2 hits, 0,33 expected hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 5 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 1,33 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 5 infantry and 1 tactical_bomber in Rostov, round 3 : 1/6 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 aaGun moved from Belarus to Smolensk
2 mech_infantrys moved from Western Germany to Southern Italy
2 fighters moved from Southern Italy to Ukraine
Place Units - Germans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
1 mech_infantry and 2 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -2,50
Russians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 aaGun, 1 infantry and 1 mech_infantry; Japanese defend with 1 bomber
Germans roll AA dice in Smolensk : 1/2 hits, 0,33 expected hits
1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
1 aaGun owned by the Germans lost in Smolensk
Russians roll dice for 1 armour and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits, 0,83 expected hits
1 bomber owned by the Japanese lost in Smolensk
Russians roll dice for 1 armour and 1 tactical_bomber in Smolensk, round 4 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 tactical_bomber in Smolensk, round 5 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 fighter
Casualties for Germans: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
4 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans AA : 0,67
Germans regular : -1,67
Russians regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
2 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 tactical_bomber moved from Manchuria to Chahar
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 45 Sea Zone to Hunan
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Kweichow to Hunan
2 mech_infantrys moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Kwangsi to Hunan
2 fighters moved from Kwangsi to Hunan
3 tactical_bombers moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Chahar to Hunan
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Hunan
2 fighters moved from 6 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
Place Units - Japanese
1 factory_minor placed in Malaya
2 destroyers and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,33
Japanese regular : 0,83
UK_Pacific regular : -0,33
ANZAC regular : -0,17
Russians regular : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Egypt to Alexandria
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Shan State
6 fighters moved from Russia to Ukraine
2 fighters and 2 tactical_bombers moved from Cyprus to Ukraine
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 bomber and 1 fighter in Shan State, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Ukraine
British attack with 8 fighters and 2 tactical_bombers
Germans defend with 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber
British roll dice for 8 fighters and 2 tactical_bombers in Ukraine, round 2 : 5/10 hits, 5,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33
British regular : -0,67
@chaptim please apply the following order of loss:
Italian Bomber
Mech
German Bombers
Tanks
Tactical Bombers
Fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Egypt to Alexandria
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Shan State
6 fighters moved from Russia to Ukraine
2 fighters and 2 tactical_bombers moved from Cyprus to Ukraine
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 bomber and 1 fighter in Shan State, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Ukraine
British attack with 8 fighters and 2 tactical_bombers
Germans defend with 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber
British roll dice for 8 fighters and 2 tactical_bombers in Ukraine, round 2 : 5/10 hits, 5,33 expected hits
Germans roll dice for 2 armour, 3 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/13 hits, 5,83 expected hits
2 bombers owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the Italians, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Ukraine
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -2,83
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 2 infantry moved from New Guinea to Dutch New Guinea
1 destroyer and 1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 92 Sea Zone to Tunisia
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
Combat - Americans
Battle in Java
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/6 hits, 2,33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Java from Japanese, taking Tunisia from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 transport moved from 46 Sea Zone to 63 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
9 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Shensi, round 2 : 2/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Egypt to Alexandria
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Shan State
6 fighters moved from Russia to Ukraine
2 fighters and 2 tactical_bombers moved from Cyprus to Ukraine
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 bomber and 1 fighter in Shan State, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Ukraine
British attack with 8 fighters and 2 tactical_bombers
Germans defend with 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 mech_infantry and 4 tactical_bombers; Italians defend with 1 bomber
British roll dice for 8 fighters and 2 tactical_bombers in Ukraine, round 2 : 5/10 hits, 5,33 expected hits
Germans roll dice for 2 armour, 3 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/13 hits, 5,83 expected hits
2 bombers owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the Italians, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Ukraine
British roll dice for 5 fighters and 2 tactical_bombers in Ukraine, round 3 : 5/7 hits, 3,83 expected hits
Germans roll dice for 1 armour, 3 fighters and 4 tactical_bombers in Ukraine, round 3 : 5/8 hits, 4,50 expected hits
1 tactical_bomber owned by the British, 1 armour owned by the Germans, 4 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in Ukraine
British roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 1/2 hits, 1,17 expected hits
Germans roll dice for 3 fighters in Ukraine, round 4 : 0/3 hits, 2,00 expected hits
1 fighter owned by the Germans lost in Ukraine
British roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 5 : 0/2 hits, 1,17 expected hits
Germans roll dice for 2 fighters in Ukraine, round 5 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Ukraine
Germans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 8 fighters and 2 tactical_bombers
Casualties for Germans: 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Casualties for Italians: 1 bomber
Battle in Alexandria
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Persia to Russia
1 fighter moved from Shan State to Yunnan
1 bomber moved from Shan State to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Eastern Persia to West India
1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 fighters placed in United Kingdom
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,6,1,3,3,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,17
Japanese regular : -1,67
Italians regular : -1,17
Germans regular : -3,67
British regular : 0,00
@chaptim did you post too early? The combat has not finished
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from French West Africa to Nigeria
Place Units - ANZAC
1 factory_minor placed in Brazil
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Cyprus to Russia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 6 artilleries, 9 infantry and 20 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
2 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
4 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Russia
Germans attack with 10 armour, 6 artilleries, 2 fighters, 9 infantry, 20 mech_infantrys and 2 tactical_bombers
British defend with 2 fighters; French defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 8 armour, 4 artilleries, 1 factory_major, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/4 hits, 0,67 expected hits
Germans roll dice for 10 armour, 6 artilleries, 2 fighters, 9 infantry, 20 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 20/49 hits, 15,17 expected hits
Russians roll dice for 3 aaGuns, 8 armour, 4 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 14/36 hits, 14,50 expected hits
17 infantry owned by the Russians, 9 infantry owned by the Germans, 3 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 6 artilleries, 2 fighters, 15 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/35 hits, 12,83 expected hits
Russians roll dice for 8 armour, 4 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 10/19 hits, 8,83 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 5 armour owned by the Russians, 4 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 6 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 12/25 hits, 11,00 expected hits
Russians roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Russia, round 4 : 4/7 hits, 4,00 expected hits
1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 2 artilleries owned by the Germans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 4 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 78
Casualties for Germans: 2 artilleries, 9 infantry and 17 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 armour, 4 artilleries, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
Place Units - Germans
2 destroyers placed in 112 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Novgorod
1 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 5,00
Russians AA : -0,67
@martin gg
next time I’ll try to be more consistent