2r.JPG
2nd round… 2 HIT
ool?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries and 9 infantry moved from Tobruk to Alexandria
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 artillery and 7 infantry moved from Syria to Trans-Jordan
Place Units - Italians
1 artillery placed in Northern Italy
3 armour placed in Iraq
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 70 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 83 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@DannyDuck716 use the second file please - forgot to move the atlantic sub!
@freh Its not a big deal, we can load a previous save and roll it real quick then edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,5,2,2,6,5,4,1,2,5,1,1,3,1,1,5,4,1,1,6,2,4,4,5,2,3,2,4,1,2,6,6,6
Japanese collect 47 PUs (11 lost to blockades); end with 107 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : 0.17
@freh Holy hell, I cant believe I actually won that.
@dannyduck716 LOL. Well fought!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@freh its an insignificant victory anyway. The economics are just not on my side at this point.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour moved from Yenisey to Olgiy
Germans take Olgiy from Russians
1 armour moved from Olgiy to Kansu
Germans take Kansu from Chinese
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 submarines moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Northwest Persia to Samara
2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 115 Sea Zone
Germans attack with 2 bombers and 3 submarines
Russians defend with 1 cruiser
Germans roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 armour, 2 artilleries, 6 infantry and 24 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Rostov
1 armour and 7 mech_infantrys moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter and 2 tactical_bombers moved from France to Belarus
1 fighter moved from France to Gibraltar
1 fighter moved from France to Western Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
9 infantry moved from Germany to Western Germany
1 artillery moved from Northern Italy to France
1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
3 armour moved from Trans-Jordan to Iraq
2 armour moved from Trans-Jordan to Iraq
1 aaGun moved from Northwest Persia to Caucasus
4 artilleries moved from Volgograd to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 bombers moved from 115 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
10 infantry moved from Western Germany to France
1 mech_infantry moved from Rostov to Western Ukraine
11 mech_infantrys moved from Rostov to Ukraine
3 artilleries moved from Rostov to Ukraine
Place Units - Germans
3 artilleries placed in Persia
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 infantry and 8 mech_infantrys placed in Germany
Germans undo move 5.
10 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 71 PUs (2 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : 2.50
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Non Combat Move - Russians
8 artilleries and 18 infantry moved from Smolensk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
5 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Buyant-Uhaa
1 armour moved from Sikang to Tsinghai
2 bombers moved from Anhwe to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers and 8 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 2 bombers and 8 mech_infantrys in Tsinghai, round 2 : 2/11 hits, 3.17 expected hits
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 5/7 hits, 2.33 expected hits
5 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 3 : 1/6 hits, 2.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 4 : 4/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 6 mech_infantrys
Casualties for Chinese: 7 infantry
Non Combat Move - Japanese
3 fighters moved from Chahar to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 marine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Buyant-Uhaa
2 bombers moved from Tsinghai to Hunan
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,1,6,4,3,2,6,1,1,2,3,1,2,4,4,6,6,5,6,1,4,5,6,4,4,6,5,6,4,2
Japanese collect 51 PUs (13 lost to blockades); end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
5 transports moved from 91 Sea Zone to 89 Sea Zone
4 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone
1 carrier and 5 destroyers moved from 4 Sea Zone to 7 Sea Zone
2 fighters moved from 4 Sea Zone to 7 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 15 destroyers, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 bombers moved from Iwo Jima to Soviet Far East
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
5 transports moved from 91 Sea Zone to 89 Sea Zone
4 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone
1 carrier and 5 destroyers moved from 4 Sea Zone to 7 Sea Zone
2 fighters moved from 4 Sea Zone to 7 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 15 destroyers, 4 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 bombers moved from Iwo Jima to Soviet Far East
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Germans
5 artilleries and 9 infantry moved from Burma to Shan State
1 mech_infantry moved from Morocco to Algeria
4 infantry moved from Morocco to Algeria
Combat - British
Battle in Shan State
British attack with 5 artilleries and 9 infantry
Japanese defend with 1 mech_infantry
British roll dice for 5 artilleries and 9 infantry in Shan State, round 2 : 2/14 hits, 4.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from Union of South Africa to Egypt
Place Units - British
2 armour and 1 infantry placed in Egypt
1 fighter placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
British collect 28 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -2.00
@dannyduck716 did you forget to move your transports to EUS?
@freh No, i could only move them two spaces because I don’t have a port.
@dannyduck716 oh, right? I forgot.
Fyi, My router crapped out on me so I can’t do the move until the new one arrives on the weekend.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 armour, 2 artilleries and 10 infantry moved from Alexandria to Egypt
1 armour, 3 artilleries, 2 fighters and 18 infantry moved from Trans-Jordan to Egypt
3 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Northern Italy to 95 Sea Zone
7 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
1 artillery and 7 infantry moved from 98 Sea Zone to Egypt
@freh scramble?
@freh negative