TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory_upgrade and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Jehol to Kiangsi
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
1 bomber moved from Korea to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to 26 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 5 transports
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 4 submarines and 3 transports
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters, 7 tactical_bombers and 5 transports in 26 Sea Zone, round 2 : 14/24 hits, 12.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 3 transports in 26 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits
Units damaged: 1 battleship owned by the Japanese
4 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 tactical_bombers and 5 transports in 26 Sea Zone, round 3 : 6/20 hits, 10.17 expected hits
Americans roll dice for 1 battleship, 2 fighters and 3 transports in 26 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 111
Casualties for Japanese: 1 submarine and 6 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 4 submarines and 3 transports
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Jehol
Place Units - Japanese
Units in Korea being upgraded or consumed: 1 factory_minor
2 armour, 1 artillery and 1 factory_upgrade placed in Korea
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.17
Japanese regular : -1.50
ANZAC regular : 0.50
Savegame