• @squirecam It is a fact. Axis income is depressed. It is also true that Japan is three turns by transport from Calcutta. Two turns from the money islands. Their income cannot rise above 50 unless they capture the West Coast.

    My thoughts are that this is a very different game. A fun game.
    I want to see if I can use my success to win. That is yet to be determined. But I no longer need to use the strategy, but must now seize opportunities and counter threats. This is a playtest of a KJF scheme. I told you my strategy. I wanted to tell you why I will not be following it this turn. Operation Banana Split has been successful. Operation Phoenix begins.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 armour, 1 artillery and 1 infantry moved from Central United States to Western United States
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 submarine moved from 30 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to Queensland
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry and 1 tactical_bomber placed in Western United States
            3 armour and 3 artilleries placed in Western United States
            Americans undo move 2.
            3 armour and 3 artilleries placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,3,3,1,3,2,5,3,5,5,1,4,2,4,3,1,2,3,4,2,5,1,5,1,4,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 fighter moved from Burma to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 armour, 1 artillery and 1 infantry moved from Central United States to Western United States
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 submarine moved from 30 Sea Zone to 23 Sea Zone
            1 fighter moved from Guam to Queensland
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry and 1 tactical_bomber placed in Western United States
            3 armour and 3 artilleries placed in Western United States
            Americans undo move 2.
            3 armour and 3 artilleries placed in Western United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,3,3,1,3,2,5,3,5,5,1,4,2,4,3,1,2,3,4,2,5,1,5,1,4,6,5
            Americans collect 51 PUs (1 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            12 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 fighter moved from Burma to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 8 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 86 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 90 Sea Zone
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            2 infantry moved from Iraq to 80 Sea Zone
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            4 mech_infantrys moved from India to Shan State
            1 artillery moved from Burma to Shan State
            1 submarine moved from 39 Sea Zone to 76 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            2 fighters moved from 98 Sea Zone to 94 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to French Indo China
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 4 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 4 mech_infantrys in Shan State, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 94 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in French Indo China
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns and 8 infantry moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            4 infantry moved from 81 Sea Zone to Egypt
            2 fighters moved from 94 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 bomber moved from United Kingdom to Syria
            1 tactical_bomber moved from Egypt to Malta
    
        Place Units - British
            8 infantry placed in United Kingdom
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
            2 submarines placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter
                Some Units in 39 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : -0.67
    British regular : 1.67
    

    Savegame


  • @crockett36 said in Squirecam vs Crockett:

    @squirecam It is a fact. Axis income is depressed. It is also true that Japan is three turns by transport from Calcutta. Two turns from the money islands. Their income cannot rise above 50 unless they capture the West Coast.

    My thoughts are that this is a very different game. A fun game.
    I want to see if I can use my success to win. That is yet to be determined. But I no longer need to use the strategy, but must now seize opportunities and counter threats. This is a playtest of a KJF scheme. I told you my strategy. I wanted to tell you why I will not be following it this turn. Operation Banana Split has been successful. Operation Phoenix begins.

    You can change your strategy. But the point of this test was to see if your original strategy would work. By producing infantry and forgoing any fleet, you have shown that your sub stack was not successful. I have a complete Japanese fleet. The allies have few ships. Which was the point of the test.


  • TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 bomber moved from Tunisia to 94 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Tunisia to 97 Sea Zone
    

    Savegame


  • @squirecam check out my predictions on page 1, and specifically 4/27. The strategy was to alter the projected arc. And only was for t 1 to 3. In any case, we proceed.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 bomber moved from Tunisia to 94 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 battleship moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Tunisia to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 94 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 bomber moved from 94 Sea Zone to Southern Italy
            1 armour moved from Morocco to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 fighter moved from 97 Sea Zone to Southern Italy
            2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Bulgaria to Romania
            1 aaGun and 5 infantry moved from Yugoslavia to Romania
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : 1.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Gilbert Islands to Hawaiian Islands
            1 destroyer moved from 30 Sea Zone to 47 Sea Zone
            1 submarine moved from 50 Sea Zone to 46 Sea Zone
            3 submarines moved from 62 Sea Zone to 46 Sea Zone
            3 submarines moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from Yunnan to Kwangsi
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Gilbert Islands to Hawaiian Islands
            1 destroyer moved from 30 Sea Zone to 47 Sea Zone
            1 submarine moved from 50 Sea Zone to 46 Sea Zone
            3 submarines moved from 62 Sea Zone to 46 Sea Zone
            3 submarines moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 infantry moved from Yunnan to Kwangsi
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to 115 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            6 infantry moved from 115 Sea Zone to Baltic States
            4 artilleries and 17 infantry moved from Poland to Baltic States
            4 armour moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            4 armour moved from Eastern Poland to Baltic States
            5 armour moved from Germany to Baltic States
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 115 Sea Zone
            1 submarine moved from 86 Sea Zone to 66 Sea Zone
    

    Savegame


  • scramble?

  • 2024 2023 '22 '19 '18

    @squirecam no scramble.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to 115 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            6 infantry moved from 115 Sea Zone to Baltic States
            4 artilleries and 17 infantry moved from Poland to Baltic States
            4 armour moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            4 armour moved from Eastern Poland to Baltic States
            5 armour moved from Germany to Baltic States
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            1 artillery moved from 99 Sea Zone to Syria
            2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 115 Sea Zone
            1 submarine moved from 86 Sea Zone to 66 Sea Zone
    
        Combat - Germans
            Battle in Syria
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 bomber
                    Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 bomber in Syria, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the British lost in Syria
                Germans win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 bomber
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
                Russians defend with 1 cruiser, 3 destroyers and 1 submarine
                1 submarine owned by the Russians submerged
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports in 115 Sea Zone, round 2 : 9/10 hits, 6.00 expected hits
                    Russians roll dice for 1 cruiser and 3 destroyers in 115 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    3 destroyers owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 36
                Casualties for Russians: 1 cruiser and 3 destroyers
            Battle in Baltic States
                Germans attack with 9 armour, 4 artilleries and 23 infantry
                Russians defend with 1 aaGun and 13 infantry
                    Germans roll dice for 9 armour, 4 artilleries and 23 infantry in Baltic States, round 2 : 11/36 hits, 10.33 expected hits
                    Russians roll dice for 1 aaGun and 13 infantry in Baltic States, round 2 : 4/13 hits, 4.33 expected hits
                    10 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
                    Germans roll dice for 9 armour, 4 artilleries and 19 infantry in Baltic States, round 3 : 8/32 hits, 9.67 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 9 armour, 4 artilleries and 19 infantry remaining. Battle score for attacker is 32
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 aaGun and 13 infantry
    
        Non Combat Move - Germans
            2 fighters moved from 115 Sea Zone to Yugoslavia
            2 bombers, 1 fighter and 3 tactical_bombers moved from 115 Sea Zone to Germany
            3 aaGuns moved from Poland to Baltic States
            1 aaGun moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            2 artilleries and 8 infantry moved from Romania to Eastern Poland
            3 artilleries and 10 infantry moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Southern Italy
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 armour moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 infantry moved from Bulgaria to Greece
            1 infantry moved from Bulgaria to Greece
            1 infantry moved from Bulgaria to Greece
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 artillery moved from 97 Sea Zone to Greece
            1 armour moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            3 fighters placed in Germany
            2 artilleries and 1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,1,3,5,4
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : -0.83
    Germans regular : 1.67
    

    Savegame


  • you didnt specify but i submerged your sub. FYI it would have died


  • @squirecam thanks

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 fighters moved from Novgorod to 115 Sea Zone
            1 tactical_bomber moved from Novgorod to 115 Sea Zone
            6 bombers moved from Novgorod to Finland
            5 infantry moved from Novgorod to Karelia
            2 artilleries moved from Novgorod to Karelia
            6 infantry moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Caucasus to Sikang
            2 infantry moved from Caucasus to Kazakhstan
            1 armour and 1 mech_infantry moved from Caucasus to Samara
            14 infantry moved from Amur to Buryatia
            4 infantry moved from Amur to Buryatia
            1 bomber moved from Russia to 115 Sea Zone
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 artilleries and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 5 infantry in Karelia, round 2 : 4/7 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Finland
                Russians attack with 6 bombers
                Germans defend with 5 infantry
                    Russians roll dice for 6 bombers in Finland, round 2 : 3/6 hits, 4.00 expected hits
                    Germans roll dice for 5 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 6 bombers in Finland, round 3 : 4/6 hits, 4.00 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Russians and 2 infantry owned by the Germans lost in Finland
                Russians win with 5 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 5 infantry
                Casualties for Russians: 1 bomber
            Battle in 115 Sea Zone
                Russians attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Germans lost in 115 Sea Zone
                    Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 3 transports in 115 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                    2 transports owned by the Germans lost in 115 Sea Zone
                Russians win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 69
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 3 transports
    
        Non Combat Move - Russians
            2 fighters moved from 115 Sea Zone to Archangel
            1 tactical_bomber moved from 115 Sea Zone to Archangel
            1 aaGun moved from Novgorod to Karelia
            1 aaGun moved from Novgorod to Karelia
            1 aaGun moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            2 aaGuns moved from Amur to Buryatia
            5 bombers moved from Finland to Russia
            1 bomber moved from 115 Sea Zone to Vologda
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            3 infantry placed in Ukraine
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.83
    Russians regular : 2.50
    

    Savegame


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    

    Savegame


  • scramble or defend Honolulu?

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