2d6: 6, 6
2d6: 1, 2
Squirecam vs Crockett
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@squirecam check out my predictions on page 1, and specifically 4/27. The strategy was to alter the projected arc. And only was for t 1 to 3. In any case, we proceed.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Tunisia to 94 Sea Zone 1 bomber moved from Tunisia to 94 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Tunisia to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 94 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 2 aaGuns, 2 armour, 1 artillery and 3 infantry moved from Bulgaria to Romania 1 aaGun and 5 infantry moved from Yugoslavia to Romania 1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 2 artilleries and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 British regular : 1.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 3 fighters moved from Gilbert Islands to Hawaiian Islands 1 destroyer moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 50 Sea Zone to 46 Sea Zone 3 submarines moved from 62 Sea Zone to 46 Sea Zone 3 submarines moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Kwangsi Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 3 fighters moved from Gilbert Islands to Hawaiian Islands 1 destroyer moved from 30 Sea Zone to 47 Sea Zone 1 submarine moved from 50 Sea Zone to 46 Sea Zone 3 submarines moved from 62 Sea Zone to 46 Sea Zone 3 submarines moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Kwangsi Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Baltic States 4 artilleries and 17 infantry moved from Poland to Baltic States 4 armour moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 4 armour moved from Eastern Poland to Baltic States 5 armour moved from Germany to Baltic States 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Syria 2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 115 Sea Zone 1 submarine moved from 86 Sea Zone to 66 Sea Zone
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scramble?
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@squirecam no scramble.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Baltic States 4 artilleries and 17 infantry moved from Poland to Baltic States 4 armour moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 4 armour moved from Eastern Poland to Baltic States 5 armour moved from Germany to Baltic States 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Syria 2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 115 Sea Zone 1 submarine moved from 86 Sea Zone to 66 Sea Zone Combat - Germans Battle in Syria Germans attack with 1 artillery and 1 infantry British defend with 1 bomber Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 bomber in Syria, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 bomber in Syria, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Syria Germans win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in 115 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Russians defend with 1 cruiser, 3 destroyers and 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports in 115 Sea Zone, round 2 : 9/10 hits, 6.00 expected hits Russians roll dice for 1 cruiser and 3 destroyers in 115 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 3 destroyers owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 36 Casualties for Russians: 1 cruiser and 3 destroyers Battle in Baltic States Germans attack with 9 armour, 4 artilleries and 23 infantry Russians defend with 1 aaGun and 13 infantry Germans roll dice for 9 armour, 4 artilleries and 23 infantry in Baltic States, round 2 : 11/36 hits, 10.33 expected hits Russians roll dice for 1 aaGun and 13 infantry in Baltic States, round 2 : 4/13 hits, 4.33 expected hits 10 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States Germans roll dice for 9 armour, 4 artilleries and 19 infantry in Baltic States, round 3 : 8/32 hits, 9.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 9 armour, 4 artilleries and 19 infantry remaining. Battle score for attacker is 32 Casualties for Germans: 4 infantry Casualties for Russians: 1 aaGun and 13 infantry Non Combat Move - Germans 2 fighters moved from 115 Sea Zone to Yugoslavia 2 bombers, 1 fighter and 3 tactical_bombers moved from 115 Sea Zone to Germany 3 aaGuns moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Romania to Eastern Poland 3 artilleries and 10 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Southern Italy 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 armour moved from Western Germany to Poland 1 armour moved from Western Germany to Poland 1 aaGun moved from Western Germany to Germany 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour moved from Western Germany to Southern Italy Place Units - Germans 1 airfield placed in Yugoslavia 3 fighters placed in Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,1,3,5,4 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.83 Germans regular : 1.67
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you didnt specify but i submerged your sub. FYI it would have died
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@squirecam thanks
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters moved from Novgorod to 115 Sea Zone 1 tactical_bomber moved from Novgorod to 115 Sea Zone 6 bombers moved from Novgorod to Finland 5 infantry moved from Novgorod to Karelia 2 artilleries moved from Novgorod to Karelia 6 infantry moved from Novgorod to Archangel 1 infantry moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Caucasus to Sikang 2 infantry moved from Caucasus to Kazakhstan 1 armour and 1 mech_infantry moved from Caucasus to Samara 14 infantry moved from Amur to Buryatia 4 infantry moved from Amur to Buryatia 1 bomber moved from Russia to 115 Sea Zone Combat - Russians Battle in Karelia Russians attack with 2 artilleries and 5 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 5 infantry in Karelia, round 2 : 4/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 6 bombers Germans defend with 5 infantry Russians roll dice for 6 bombers in Finland, round 2 : 3/6 hits, 4.00 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Finland Russians roll dice for 6 bombers in Finland, round 3 : 4/6 hits, 4.00 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win with 5 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 5 infantry Casualties for Russians: 1 bomber Battle in 115 Sea Zone Russians attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 115 Sea Zone Russians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 3 transports in 115 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone 2 transports owned by the Germans lost in 115 Sea Zone Russians win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 69 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 3 transports Non Combat Move - Russians 2 fighters moved from 115 Sea Zone to Archangel 1 tactical_bomber moved from 115 Sea Zone to Archangel 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 2 aaGuns moved from Amur to Buryatia 5 bombers moved from Finland to Russia 1 bomber moved from 115 Sea Zone to Vologda 1 infantry moved from Russia to Vologda Place Units - Russians 3 infantry placed in Ukraine 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -2.83 Russians regular : 2.50
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
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scramble or defend Honolulu?
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@squirecam defend
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 2 tactical_bombers; ANZAC defend with 3 fighters Americans roll AA dice in Hawaiian Islands : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 9 fighters, 6 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 7/20 hits, 8.17 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/13 hits, 6.00 expected hits 5 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Americans, 5 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 3 artilleries, 9 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/15 hits, 7.00 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 3/5 hits, 3.17 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 64 Casualties for Japanese: 2 artilleries and 6 infantry Casualties for Americans: 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers Casualties for ANZAC: 3 fighters Non Combat Move - Japanese 9 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Kiangsi to Anhwe 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Jehol to Anhwe 1 aaGun, 2 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Korea to Manchuria 1 armour moved from Manchuria to Jehol 1 armour moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 6 infantry placed in Korea Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -2.50 Americans AA : -0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 10 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Western United States to Eastern United States 1 submarine moved from 23 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Queensland to Line Islands 3 bombers moved from Western United States to Korea Combat - Americans Strategic bombing raid in Korea Japanese roll AA dice in Korea : 0/3 hits, 0.50 expected hits Bombing raid in Korea rolls: 7,3,8 and causes: 18 damage to unit: factory_upgrade Bombing raid in Korea causes 18 damage total. Non Combat Move - Americans 3 bombers moved from Korea to Amur Place Units - Americans 1 armour placed in Central United States 2 transports placed in 101 Sea Zone 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese AA : -0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kwangsi to Kwangtung 9 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 6 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 6 infantry in Kwangtung, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kwangsi Place Units - Chinese 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 10 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Western United States to Eastern United States 1 submarine moved from 23 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from Queensland to Line Islands 3 bombers moved from Western United States to Korea Combat - Americans Strategic bombing raid in Korea Japanese roll AA dice in Korea : 0/3 hits, 0.50 expected hits Bombing raid in Korea rolls: 7,3,8 and causes: 18 damage to unit: factory_upgrade Bombing raid in Korea causes 18 damage total. Non Combat Move - Americans 3 bombers moved from Korea to Amur Place Units - Americans 1 armour placed in Central United States 2 transports placed in 101 Sea Zone 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kwangsi to Kwangtung 9 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 6 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 6 infantry in Kwangtung, round 2 : 3/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kwangsi Place Units - Chinese 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 91 Sea Zone 1 submarine moved from 90 Sea Zone to 92 Sea Zone 1 submarine moved from 86 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Malta to Syria 1 fighter moved from 98 Sea Zone to Syria 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Egypt to Syria 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 2 submarines moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from India to Iraq 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 infantry moved from French Indo China to Kwangsi 8 infantry moved from Kwangsi to Kiangsi 1 artillery and 3 infantry moved from Yunnan to Kwangsi 4 mech_infantrys moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 armour moved from Egypt to Syria 1 artillery moved from Trans-Jordan to Syria 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 mech_infantry moved from Eire to United Kingdom 3 tactical_bombers moved from United Kingdom to Karelia 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 4 mech_infantrys moved from Yunnan to Szechwan 4 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Iraq to Trans-Jordan Combat - British Battle in 99 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Syria British attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Syria to Trans-Jordan 1 fighter moved from Syria to 98 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt Place Units - British 3 submarines placed in 71 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 submarines placed in 39 Sea Zone 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : 0.33 Japanese AA : -0.50 Germans regular : -0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 unit repaired. 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 artillery and 8 infantry moved from Romania to Eastern Poland Combat - Italians Non Combat Move - Italians 3 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :