I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
1 infantry moved from Italian Africa to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Gibraltar to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
Italians take Brazil from Americans
Combat - Italians
Non Combat Move - Italians
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from Czechoslovakia Hungary to Ukraine
1 fighter moved from Italy to Ukraine
1 artillery and 1 infantry moved from Italy to Balkans
Place Units - Italians
2 armour and 2 artilleries placed in Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Balkans : 1 artillery and 1 infantry
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 infantry
East Poland : 1 armour
Egypt : 1 flag
France : 1 armour and 1 artillery
French Equatorial Africa : 1 flag
French West Africa : 1 flag, 1 artillery
Gibraltar : 1 fighter
Italian Africa : 1 flag
Italy : 1 aaGun, 2 armour, 2 artilleries and 1 factory
Persia : 1 flag, 1 artillery
Rhodesia : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Ukraine : 1 armour, 1 fighter and 1 infantry
13 Sea Zone : 2 cruisers and 1 destroyer
14 Sea Zone : 1 battleship
18 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 42
Russians : 22 / 22
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 35
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 infantry moved from Mexico to Panama
1 infantry moved from Western United States to Mexico
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Central United States : 1 infantry
Chinghai : 3 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Panama : 1 infantry
Wake Island : 1 infantry
Western Canada : 3 infantry
Western United States : 1 aaGun, 4 armour, 3 artilleries, 3 bombers, 1 factory, 1 fighter and 5 infantry
10 Sea Zone : 1 destroyer and 1 transport
41 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 42
Russians : 22 / 22
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Super subs
Activate Technology - Germans
Germans activating Super subs
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 submarines moved from 41 Sea Zone to 45 Sea Zone
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Germany to East Poland
1 fighter moved from Germany to Baltic States
Place Units - Germans
2 armour placed in Bulgaria Romania
2 armour placed in Karelia S.S.R.
2 armour and 1 fighter placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry
East Poland : 1 flag, 2 armour, 1 artillery and 1 fighter
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 2 armour, 1 factory and 1 fighter
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 bomber, 1 factory and 1 fighter
Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 2 armour, 1 bomber and 1 factory
Ukraine : 1 flag, 1 armour and 1 fighter
Production/PUs Summary :
Germans : 37 / 39
Russians : 22 / 22
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
3 armour, 2 artilleries and 8 infantry moved from Caucasus to Ukraine
2 fighters moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 armour, 2 artilleries, 2 fighters and 8 infantry
Germans defend with 1 armour and 1 fighter; Italians defend with 1 armour, 1 fighter and 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 8 infantry in Ukraine, round 2 : 5/15 hits, 4.83 expected hits
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.67 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 27
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour, 1 fighter and 1 infantry
Casualties for Germans: 1 armour and 1 fighter
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
Place Units - Russians
2 infantry placed in Caucasus
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.17
Territory Summary for Russians :
Archangel : 2 infantry
Belorussia : 3 infantry
Caucasus : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 3 infantry
Russia : 1 aaGun, 4 armour, 1 factory, 2 fighters and 10 infantry
Ukraine : 3 armour, 2 artilleries and 6 infantry
Urals : 1 infantry
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 43 / 43
British : 20 / 26
Italians : 23 / 23
Chinese : 1 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
3 fighters moved from Yunnan to Chinghai
1 artillery and 3 infantry moved from Sikang to Chinghai
2 infantry moved from Ningxia to Chinghai
Combat - Japanese
Battle in Chinghai
Japanese attack with 1 artillery, 3 fighters and 5 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Chinghai, round 2 : 4/9 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
3 fighters moved from Chinghai to Ningxia
2 armour and 1 infantry moved from East Indies to 38 Sea Zone
2 armour, 3 destroyers, 1 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 fighter moved from Japan to Alaska
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 artillery and 1 infantry placed in East Indies
2 armour and 2 infantry placed in Japan
1 carrier placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.17
Japanese rolls : 0.00
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 4 fighters and 4 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
Chinghai : 1 flag, 1 artillery and 4 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
French Indo-China Thailand : 2 armour and 1 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 4 armour, 1 factory and 5 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Ningxia : 1 flag, 3 fighters
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Suiyuan : 1 flag
Yunnan : 1 flag
36 Sea Zone : 3 destroyers and 2 transports
62 Sea Zone : 2 carriers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 20 / 26
Italians : 23 / 23
Chinese : 0 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 1 techTokens;
Place Units - British
1 carrier and 1 fighter placed in 2 Sea Zone
Turn Complete - British
British collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
Western United States : 1 bomber
2 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 submarine
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 20 / 22
Italians : 23 / 23
Chinese : 0 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 carrier; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
Combat - Italians
Non Combat Move - Italians
2 armour moved from Italy to Bulgaria Romania
1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Italy to France
1 artillery moved from Italy to Balkans
1 transport moved from 18 Sea Zone to 23 Sea Zone
1 artillery moved from French West Africa to French Equatorial Africa
2 cruisers and 1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from Gibraltar to Bulgaria Romania
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 armour and 1 artillery placed in Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Balkans : 1 artillery
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 infantry
East Poland : 1 armour
Egypt : 1 flag
France : 1 armour and 2 artilleries
French Equatorial Africa : 1 flag, 1 artillery
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 1 armour, 1 artillery and 1 factory
Persia : 1 flag, 1 artillery
Rhodesia : 1 flag
Bulgaria Romania : 2 armour, 1 artillery, 1 fighter and 1 infantry
Trans-Jordan : 1 flag
Union of South Africa : 1 flag, 1 infantry
14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
23 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 35 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
Combat - Americans
Non Combat Move - Americans
4 armour, 3 artilleries, 2 bombers, 1 fighter and 5 infantry moved from Western United States to Western Canada
2 submarines moved from 45 Sea Zone to 57 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Central United States : 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery and 1 infantry
Panama : 1 infantry
Wake Island : 1 infantry
Western Canada : 4 armour, 3 artilleries, 2 bombers, 1 fighter and 8 infantry
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
10 Sea Zone : 1 transport
12 Sea Zone : 1 destroyer and 1 transport
57 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 34 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
3 armour moved from Karelia S.S.R. to Archangel
2 armour, 1 fighter and 1 infantry moved from Baltic States to Belorussia
2 armour, 1 artillery and 1 fighter moved from East Poland to Eastern Ukraine
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Norway to Archangel
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from Bulgaria Romania to Russia
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in 12 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Archangel
Germans attack with 3 armour and 2 fighters
Russians defend with 2 infantry
Germans roll dice for 3 armour and 2 fighters in Archangel, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Belorussia
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 4/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Ukraine
Germans attack with 2 armour, 1 artillery and 1 fighter
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery and 1 fighter in Eastern Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Germans roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Norway
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Belorussia to East Poland
1 fighter moved from Eastern Ukraine to Bulgaria Romania
1 fighter moved from 12 Sea Zone to Northwestern Europe
1 fighter moved from 12 Sea Zone to France
2 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to East Poland
2 armour moved from Germany to East Poland
1 bomber moved from Russia to Karelia S.S.R.
Place Units - Germans
1 armour and 1 infantry placed in Bulgaria Romania
2 armour placed in Karelia S.S.R.
1 bomber and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans rolls : 0.00
Russians regular : 1.00
Germans regular : 2.50
Russians AA : 0.67
Territory Summary for Germans :
Archangel : 1 flag, 3 armour
Baltic States : 1 flag
Belorussia : 1 flag, 2 armour
East Poland : 1 flag, 2 armour and 2 fighters
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 bomber, 1 factory and 1 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 1 fighter
Eastern Ukraine : 1 flag, 2 armour
Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
Norway : 1 fighter and 2 infantry
Bulgaria Romania : 3 armour, 1 factory, 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 38 / 39
Russians : 20 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens;
Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 artilleries moved from Ukraine to Eastern Ukraine
3 infantry moved from Ukraine to Eastern Ukraine
2 armour moved from Ukraine to Eastern Ukraine
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
2 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 fighter moved from Russia to Belorussia
1 fighter moved from Russia to Archangel
2 armour moved from Russia to Archangel
3 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 armour moved from Russia to Belorussia
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 3 armour, 2 artilleries and 4 infantry
Germans defend with 2 armour
Russians roll dice for 3 armour, 2 artilleries and 4 infantry in Eastern Ukraine, round 2 : 2/9 hits, 3.17 expected hits
Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Battle in Archangel
Russians attack with 2 armour, 1 fighter and 4 infantry
Germans defend with 3 armour
Russians roll dice for 2 armour, 1 fighter and 4 infantry in Archangel, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Archangel, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 armour, 1 fighter and 1 infantry in Archangel, round 4 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour
Battle in Belorussia
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Archangel
1 fighter moved from Belorussia to Russia
1 infantry moved from Urals to Novosibirsk
Place Units - Russians
2 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : -1.33
Territory Summary for Russians :
Archangel : 2 armour and 1 infantry
Belorussia : 1 armour and 3 infantry
Caucasus : 1 aaGun, 1 factory and 4 infantry
Kazakh S.S.R. : 1 infantry
Eastern Ukraine : 3 armour, 2 artilleries and 4 infantry
Novosibirsk : 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory, 2 fighters and 7 infantry
Ukraine : 2 infantry
Production/PUs Summary :
Germans : 34 / 39
Russians : 24 / 24
Japanese : 44 / 44
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Japanese
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Chinghai to Kazakh S.S.R.
2 infantry moved from Chinghai to Novosibirsk
1 fighter moved from Ningxia to Kazakh S.S.R.
2 fighters moved from Ningxia to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Novosibirsk to Chinghai
1 fighter moved from Kazakh S.S.R. to Chinghai
3 destroyers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 62 Sea Zone to Alaska
2 armour and 1 infantry moved from French Indo-China Thailand to Burma
Place Units - Japanese
3 destroyers placed in 62 Sea Zone
1 transport placed in 38 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in East Indies
1 armour and 1 infantry placed in Japan
Japanese undo move 5.
1 armour placed in Japan
1 infantry placed in East Indies
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -4.00
Japanese rolls : 1.00
Russians regular : -0.33
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 6 fighters and 4 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag, 2 armour and 1 infantry
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 3 fighters
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 3 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 5 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Ningxia : 1 flag
Novosibirsk : 1 flag, 2 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 infantry
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Yunnan : 1 flag
38 Sea Zone : 3 destroyers and 3 transports
62 Sea Zone : 2 carriers, 3 destroyers and 5 transports
Production/PUs Summary :
Germans : 34 / 39
Russians : 18 / 24
Japanese : 50 / 51
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Place Units - British
1 destroyer and 2 transports placed in 2 Sea Zone
Turn Complete - British
British collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
Western United States : 1 bomber
2 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 34 / 39
Russians : 18 / 24
Japanese : 50 / 51
British : 18 / 18
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
Dice Statistics:
Total
1 was rolled 101 times
2 was rolled 132 times
3 was rolled 128 times
4 was rolled 124 times
5 was rolled 102 times
6 was rolled 122 times
Average roll : 3.508
Median : 3.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 709
Null / Other
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.458
Median : 4.000
Variance : 0.152
Standard Deviation : 0.390
Total rolls : 59
Germans Combat
1 was rolled 31 times
2 was rolled 29 times
3 was rolled 34 times
4 was rolled 38 times
5 was rolled 22 times
6 was rolled 26 times
Average roll : 3.383
Median : 3.000
Variance : 0.905
Standard Deviation : 0.951
Total rolls : 180
British Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.458
Median : 4.000
Variance : 0.152
Standard Deviation : 0.390
Total rolls : 59
Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.864
Median : 4.000
Variance : 0.730
Standard Deviation : 0.854
Total rolls : 22
Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.750
Median : 4.000
Variance : 1.021
Standard Deviation : 1.011
Total rolls : 48
Chinese Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Russians Combat
1 was rolled 20 times
2 was rolled 35 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 32 times
Average roll : 3.621
Median : 4.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 169
Japanese Combat
1 was rolled 20 times
2 was rolled 36 times
3 was rolled 36 times
4 was rolled 17 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.395
Median : 3.000
Variance : 2.095
Standard Deviation : 1.447
Total rolls : 157
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from French Equatorial Africa to 23 Sea Zone
1 artillery and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to French Madagascar
Italians take French Madagascar from British
2 armour, 1 artillery, 1 fighter and 1 infantry moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Ukraine to 14 Sea Zone
1 artillery moved from Balkans to Bulgaria Romania
Place Units - Italians
1 submarine and 1 transport placed in 14 Sea Zone
1 fighter placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 infantry
East Poland : 1 armour
Egypt : 1 flag
France : 1 armour and 2 artilleries
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 artillery
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 1 armour, 1 artillery and 1 factory
Persia : 1 flag, 1 artillery
Rhodesia : 1 flag
Bulgaria Romania : 1 artillery
Trans-Jordan : 1 flag
Ukraine : 1 flag, 2 armour, 1 artillery and 1 infantry
Union of South Africa : 1 flag, 1 infantry
12 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
14 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
28 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 34 / 39
Russians : 16 / 24
Japanese : 50 / 51
British : 17 / 18
Italians : 28 / 30
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
4 armour, 3 artilleries, 2 bombers, 1 fighter and 8 infantry moved from Western Canada to Alaska
1 bomber moved from Western United States to Alaska
1 bomber moved from Eastern United States to Alaska
Combat - Americans
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Brazil
Americans roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Brazil
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 4 armour, 3 artilleries, 4 bombers, 1 fighter and 8 infantry
Japanese defend with 5 armour, 1 artillery, 6 fighters and 4 infantry
Americans roll dice for 4 armour, 3 artilleries, 4 bombers, 1 fighter and 8 infantry in Alaska, round 2 : 9/24 hits, 10.67 expected hits
Japanese roll dice for 5 armour, 1 artillery, 6 fighters and 4 infantry in Alaska, round 2 : 7/16 hits, 8.17 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 armour owned by the Japanese and 7 infantry owned by the Americans lost in Alaska
Americans roll dice for 4 armour, 3 artilleries, 4 bombers, 1 fighter and 1 infantry in Alaska, round 3 : 12/17 hits, 9.17 expected hits
Japanese roll dice for 1 armour and 6 fighters in Alaska, round 3 : 5/7 hits, 4.50 expected hits
6 fighters owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 3 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 60
Casualties for Americans: 1 armour, 3 artilleries and 8 infantry
Casualties for Japanese: 5 armour, 1 artillery, 6 fighters and 4 infantry
Non Combat Move - Americans
1 armour moved from Eastern United States to Panama
1 fighter moved from Eastern United States to Panama
1 bomber moved from Alaska to Panama
1 bomber moved from Alaska to Eastern United States
2 bombers moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
1 infantry moved from Central United States to Western Canada
2 submarines moved from 57 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Western United States to Western Canada
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.67
Italians regular : 0.67
Territory Summary for Americans and Chinese :
Alaska : 3 armour
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 2 bombers, 1 factory and 3 infantry
Libya : 1 flag, 1 infantry
Mexico : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery
Panama : 1 armour, 1 bomber, 1 fighter and 1 infantry
Wake Island : 1 infantry
Western Canada : 1 artillery and 2 infantry
Western United States : 1 aaGun, 2 bombers, 1 factory, 1 fighter and 3 infantry
18 Sea Zone : 1 transport
56 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 34 / 39
Russians : 16 / 24
Japanese : 48 / 51
British : 17 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 armour and 2 fighters moved from East Poland to Belorussia
1 fighter moved from Norway to Archangel
3 armour moved from Bulgaria Romania to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 bomber moved from Germany to Russia
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Northwestern Europe to Belorussia
4 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Caucasus
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Archangel
Germans attack with 4 armour and 1 fighter
Russians defend with 2 armour and 1 infantry
Germans roll dice for 4 armour and 1 fighter in Archangel, round 2 : 5/5 hits, 2.50 expected hits
Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 2 armour and 1 infantry
Battle in Belorussia
Germans attack with 2 armour and 3 fighters
Russians defend with 1 armour and 3 infantry
Germans roll dice for 2 armour and 3 fighters in Belorussia, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 3 fighters in Belorussia, round 3 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 3 fighters in Belorussia, round 4 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans roll dice for 3 fighters in Belorussia, round 5 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Belorussia, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 fighters in Belorussia, round 6 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Belorussia, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belorussia
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 3 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 fighters
Russians defend with 1 aaGun, 1 factory and 4 infantry
Russians roll AA dice in Caucasus : 0/2 hits, 0.33 expected hits
Germans roll dice for 3 armour and 2 fighters in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 2 fighters in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour and 1 fighter
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Caucasus to Ukraine
2 fighters moved from Belorussia to Ukraine
1 fighter moved from Belorussia to Karelia S.S.R.
2 bombers moved from Russia to Chinghai
1 infantry moved from Germany to Poland
1 infantry moved from Bulgaria Romania to East Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour placed in Bulgaria Romania
1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.17
Germans regular : 0.00
Russians AA : -0.67
Territory Summary for Germans :
Archangel : 1 flag, 2 armour
Baltic States : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour and 1 factory
Chinghai : 2 bombers
East Poland : 1 flag, 1 infantry
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 bomber, 1 factory and 2 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 fighters
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 infantry
Poland : 1 infantry
Bulgaria Romania : 2 armour and 1 factory
Ukraine : 3 fighters
Production/PUs Summary :
Germans : 40 / 41
Russians : 10 / 24
Japanese : 48 / 51
British : 17 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 19 PUs; 0 techTokens;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus
1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus
2 armour moved from Eastern Ukraine to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Eastern Ukraine to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 armour and 1 fighter in Kazakh S.S.R., round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Russians lost in Kazakh S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Russians: 2 armour and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 infantry moved from Russia to Belorussia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
Germans regular : -0.50
Russians regular : 0.00
Territory Summary for Russians :
Belorussia : 1 infantry
Caucasus : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Eastern Ukraine : 2 infantry
Novosibirsk : 1 armour and 2 infantry
Russia : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 7 infantry
Production/PUs Summary :
Germans : 36 / 41
Russians : 16 / 16
Japanese : 46 / 51
British : 17 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to India
2 armour and 1 infantry moved from Burma to India
3 fighters moved from Chinghai to India
1 armour moved from Yakut S.S.R. to Urals
Japanese take Evenki National Okrug from Russians
Japanese take Urals from Russians
Combat - Japanese
Battle in India
Japanese attack with 3 armour, 1 artillery, 3 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery, 3 fighters and 3 infantry
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 3 infantry in India, round 2 : 7/10 hits, 4.50 expected hits
British roll dice for 1 artillery, 3 fighters and 3 infantry in India, round 2 : 4/7 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 3 fighters owned by the British lost in India
Japanese win, taking India from British with 3 armour and 3 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 artillery, 3 fighters and 3 infantry
Non Combat Move - Japanese
3 fighters moved from India to Persia
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 transport placed in 38 Sea Zone
1 armour, 1 artillery and 1 infantry placed in East Indies
1 armour, 2 fighters and 1 infantry placed in Japan
Japanese undo move 3.
1 armour and 1 infantry placed in Japan
2 fighters placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50
British AA : -0.50
Japanese rolls : 0.00
British regular : 0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
Chinghai : 1 flag
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun and 3 armour
Iwo Jima : 1 infantry
Japan : 1 aaGun, 4 armour, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag, 1 infantry
Ningxia : 1 flag
Persia : 3 fighters
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Urals : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
35 Sea Zone : 3 destroyers and 2 transports
38 Sea Zone : 1 transport
48 Sea Zone : 1 transport
62 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 36 / 41
Russians : 14 / 16
Japanese : 52 / 52
British : 13 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 2 Sea Zone
2 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 3 fighters and 2 infantry moved from 3 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 2 armour, 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour, 3 fighters and 2 infantry in Norway, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Norway to 3 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 3 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : 0.33
British regular : -0.00
Territory Summary for British :
Norway : 1 flag, 2 armour and 1 infantry
United Kingdom : 1 aaGun, 4 armour, 1 artillery, 1 factory and 7 infantry
Western United States : 1 bomber
3 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 33 / 41
Russians : 14 / 16
Japanese : 52 / 52
British : 16 / 16
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from 14 Sea Zone to 18 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 fighter moved from 14 Sea Zone to Libya
2 armour, 1 artillery and 1 infantry moved from Ukraine to Caucasus
1 artillery moved from Persia to Caucasus
1 armour moved from East Poland to Caucasus
Combat - Italians
Battle in 18 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 18 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Libya
Italians attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Libya, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 3 armour, 2 artilleries and 1 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Italians roll dice for 3 armour, 2 artilleries and 1 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 3 armour and 2 artilleries in Caucasus, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Caucasus
Italians roll dice for 3 armour and 2 artilleries in Caucasus, round 4 : 0/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 armour and 2 artilleries in Caucasus, round 5 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Italians
1 fighter moved from Libya to 14 Sea Zone
1 fighter moved from 18 Sea Zone to Brazil
1 artillery moved from Bulgaria Romania to Ukraine
1 artillery moved from French Madagascar to 28 Sea Zone
1 infantry moved from Union of South Africa to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 battleship, 2 cruisers and 1 destroyer moved from 12 Sea Zone to 14 Sea Zone
Place Units - Italians
1 fighter and 1 submarine placed in 14 Sea Zone
2 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -5.00
Russians regular : -1.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 fighter
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries and 1 factory
Egypt : 1 flag, 1 artillery and 1 infantry
France : 1 armour and 2 artilleries
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Libya : 1 armour
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag, 1 artillery
Union of South Africa : 1 flag
14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
34 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 33 / 41
Russians : 10 / 16
Japanese : 52 / 52
British : 16 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
1 artillery and 2 infantry moved from Western Canada to Alaska
1 fighter moved from Western United States to Alaska
2 bombers moved from Western United States to Western Canada
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Alaska : 3 armour, 1 artillery, 1 fighter and 2 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 bomber, 1 factory and 4 infantry
Mexico : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery
Panama : 1 armour, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 2 bombers
Wake Island : 1 infantry
Western Canada : 2 bombers
Western United States : 1 aaGun, 1 factory and 5 infantry
10 Sea Zone : 1 transport
56 Sea Zone : 3 submarines and 1 transport
Production/PUs Summary :
Germans : 33 / 41
Russians : 10 / 16
Japanese : 52 / 52
British : 16 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36