I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Japanese
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Chinghai to Kazakh S.S.R.
2 infantry moved from Chinghai to Novosibirsk
1 fighter moved from Ningxia to Kazakh S.S.R.
2 fighters moved from Ningxia to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Novosibirsk to Chinghai
1 fighter moved from Kazakh S.S.R. to Chinghai
3 destroyers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 62 Sea Zone to Alaska
2 armour and 1 infantry moved from French Indo-China Thailand to Burma
Place Units - Japanese
3 destroyers placed in 62 Sea Zone
1 transport placed in 38 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in East Indies
1 armour and 1 infantry placed in Japan
Japanese undo move 5.
1 armour placed in Japan
1 infantry placed in East Indies
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -4.00
Japanese rolls : 1.00
Russians regular : -0.33
Territory Summary for Japanese :
Alaska : 1 flag, 5 armour, 1 artillery, 6 fighters and 4 infantry
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag, 2 armour and 1 infantry
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 3 fighters
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 3 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 5 armour, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Ningxia : 1 flag
Novosibirsk : 1 flag, 2 infantry
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 infantry
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Yunnan : 1 flag
38 Sea Zone : 3 destroyers and 3 transports
62 Sea Zone : 2 carriers, 3 destroyers and 5 transports
Production/PUs Summary :
Germans : 34 / 39
Russians : 18 / 24
Japanese : 50 / 51
British : 18 / 22
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Place Units - British
1 destroyer and 2 transports placed in 2 Sea Zone
Turn Complete - British
British collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
Western United States : 1 bomber
2 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 34 / 39
Russians : 18 / 24
Japanese : 50 / 51
British : 18 / 18
Italians : 25 / 25
Chinese : 0 / 0
Americans : 33 / 33
Dice Statistics:
Total
1 was rolled 101 times
2 was rolled 132 times
3 was rolled 128 times
4 was rolled 124 times
5 was rolled 102 times
6 was rolled 122 times
Average roll : 3.508
Median : 3.000
Variance : 1.261
Standard Deviation : 1.123
Total rolls : 709
Null / Other
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.458
Median : 4.000
Variance : 0.152
Standard Deviation : 0.390
Total rolls : 59
Germans Combat
1 was rolled 31 times
2 was rolled 29 times
3 was rolled 34 times
4 was rolled 38 times
5 was rolled 22 times
6 was rolled 26 times
Average roll : 3.383
Median : 3.000
Variance : 0.905
Standard Deviation : 0.951
Total rolls : 180
British Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.458
Median : 4.000
Variance : 0.152
Standard Deviation : 0.390
Total rolls : 59
Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.864
Median : 4.000
Variance : 0.730
Standard Deviation : 0.854
Total rolls : 22
Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.750
Median : 4.000
Variance : 1.021
Standard Deviation : 1.011
Total rolls : 48
Chinese Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 15
Russians Combat
1 was rolled 20 times
2 was rolled 35 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 32 times
Average roll : 3.621
Median : 4.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 169
Japanese Combat
1 was rolled 20 times
2 was rolled 36 times
3 was rolled 36 times
4 was rolled 17 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.395
Median : 3.000
Variance : 2.095
Standard Deviation : 1.447
Total rolls : 157
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from French Equatorial Africa to 23 Sea Zone
1 artillery and 1 transport moved from 23 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to French Madagascar
Italians take French Madagascar from British
2 armour, 1 artillery, 1 fighter and 1 infantry moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Ukraine to 14 Sea Zone
1 artillery moved from Balkans to Bulgaria Romania
Place Units - Italians
1 submarine and 1 transport placed in 14 Sea Zone
1 fighter placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 infantry
East Poland : 1 armour
Egypt : 1 flag
France : 1 armour and 2 artilleries
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 artillery
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 1 armour, 1 artillery and 1 factory
Persia : 1 flag, 1 artillery
Rhodesia : 1 flag
Bulgaria Romania : 1 artillery
Trans-Jordan : 1 flag
Ukraine : 1 flag, 2 armour, 1 artillery and 1 infantry
Union of South Africa : 1 flag, 1 infantry
12 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
14 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
28 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 34 / 39
Russians : 16 / 24
Japanese : 50 / 51
British : 17 / 18
Italians : 28 / 30
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
4 armour, 3 artilleries, 2 bombers, 1 fighter and 8 infantry moved from Western Canada to Alaska
1 bomber moved from Western United States to Alaska
1 bomber moved from Eastern United States to Alaska
Combat - Americans
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Brazil
Americans roll dice for 1 artillery in Brazil, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Brazil
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 4 armour, 3 artilleries, 4 bombers, 1 fighter and 8 infantry
Japanese defend with 5 armour, 1 artillery, 6 fighters and 4 infantry
Americans roll dice for 4 armour, 3 artilleries, 4 bombers, 1 fighter and 8 infantry in Alaska, round 2 : 9/24 hits, 10.67 expected hits
Japanese roll dice for 5 armour, 1 artillery, 6 fighters and 4 infantry in Alaska, round 2 : 7/16 hits, 8.17 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 armour owned by the Japanese and 7 infantry owned by the Americans lost in Alaska
Americans roll dice for 4 armour, 3 artilleries, 4 bombers, 1 fighter and 1 infantry in Alaska, round 3 : 12/17 hits, 9.17 expected hits
Japanese roll dice for 1 armour and 6 fighters in Alaska, round 3 : 5/7 hits, 4.50 expected hits
6 fighters owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 3 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 60
Casualties for Americans: 1 armour, 3 artilleries and 8 infantry
Casualties for Japanese: 5 armour, 1 artillery, 6 fighters and 4 infantry
Non Combat Move - Americans
1 armour moved from Eastern United States to Panama
1 fighter moved from Eastern United States to Panama
1 bomber moved from Alaska to Panama
1 bomber moved from Alaska to Eastern United States
2 bombers moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
1 infantry moved from Central United States to Western Canada
2 submarines moved from 57 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Western United States to Western Canada
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.67
Italians regular : 0.67
Territory Summary for Americans and Chinese :
Alaska : 3 armour
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 2 bombers, 1 factory and 3 infantry
Libya : 1 flag, 1 infantry
Mexico : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery
Panama : 1 armour, 1 bomber, 1 fighter and 1 infantry
Wake Island : 1 infantry
Western Canada : 1 artillery and 2 infantry
Western United States : 1 aaGun, 2 bombers, 1 factory, 1 fighter and 3 infantry
18 Sea Zone : 1 transport
56 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 34 / 39
Russians : 16 / 24
Japanese : 48 / 51
British : 17 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 armour and 2 fighters moved from East Poland to Belorussia
1 fighter moved from Norway to Archangel
3 armour moved from Bulgaria Romania to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 bomber moved from Germany to Russia
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Northwestern Europe to Belorussia
4 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Caucasus
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Archangel
Germans attack with 4 armour and 1 fighter
Russians defend with 2 armour and 1 infantry
Germans roll dice for 4 armour and 1 fighter in Archangel, round 2 : 5/5 hits, 2.50 expected hits
Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 2 armour and 1 infantry
Battle in Belorussia
Germans attack with 2 armour and 3 fighters
Russians defend with 1 armour and 3 infantry
Germans roll dice for 2 armour and 3 fighters in Belorussia, round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 3 fighters in Belorussia, round 3 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 3 fighters in Belorussia, round 4 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans roll dice for 3 fighters in Belorussia, round 5 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Belorussia, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 fighters in Belorussia, round 6 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Belorussia, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belorussia
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 3 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 fighters
Russians defend with 1 aaGun, 1 factory and 4 infantry
Russians roll AA dice in Caucasus : 0/2 hits, 0.33 expected hits
Germans roll dice for 3 armour and 2 fighters in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 2 fighters in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour and 1 fighter
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Caucasus to Ukraine
2 fighters moved from Belorussia to Ukraine
1 fighter moved from Belorussia to Karelia S.S.R.
2 bombers moved from Russia to Chinghai
1 infantry moved from Germany to Poland
1 infantry moved from Bulgaria Romania to East Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour placed in Bulgaria Romania
1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.17
Germans regular : 0.00
Russians AA : -0.67
Territory Summary for Germans :
Archangel : 1 flag, 2 armour
Baltic States : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour and 1 factory
Chinghai : 2 bombers
East Poland : 1 flag, 1 infantry
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 1 bomber, 1 factory and 2 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 factory and 2 fighters
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Norway : 2 infantry
Poland : 1 infantry
Bulgaria Romania : 2 armour and 1 factory
Ukraine : 3 fighters
Production/PUs Summary :
Germans : 40 / 41
Russians : 10 / 24
Japanese : 48 / 51
British : 17 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 19 PUs; 0 techTokens;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus
1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus
2 armour moved from Eastern Ukraine to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Eastern Ukraine to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 armour, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 armour and 1 fighter in Kazakh S.S.R., round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Russians lost in Kazakh S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Russians: 2 armour and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 infantry moved from Russia to Belorussia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
Germans regular : -0.50
Russians regular : 0.00
Territory Summary for Russians :
Belorussia : 1 infantry
Caucasus : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Eastern Ukraine : 2 infantry
Novosibirsk : 1 armour and 2 infantry
Russia : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 7 infantry
Production/PUs Summary :
Germans : 36 / 41
Russians : 16 / 16
Japanese : 46 / 51
British : 17 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to India
2 armour and 1 infantry moved from Burma to India
3 fighters moved from Chinghai to India
1 armour moved from Yakut S.S.R. to Urals
Japanese take Evenki National Okrug from Russians
Japanese take Urals from Russians
Combat - Japanese
Battle in India
Japanese attack with 3 armour, 1 artillery, 3 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery, 3 fighters and 3 infantry
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 1 artillery, 3 fighters and 3 infantry in India, round 2 : 7/10 hits, 4.50 expected hits
British roll dice for 1 artillery, 3 fighters and 3 infantry in India, round 2 : 4/7 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 3 fighters owned by the British lost in India
Japanese win, taking India from British with 3 armour and 3 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 artillery, 3 fighters and 3 infantry
Non Combat Move - Japanese
3 fighters moved from India to Persia
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Place Units - Japanese
1 transport placed in 38 Sea Zone
1 armour, 1 artillery and 1 infantry placed in East Indies
1 armour, 2 fighters and 1 infantry placed in Japan
Japanese undo move 3.
1 armour and 1 infantry placed in Japan
2 fighters placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50
British AA : -0.50
Japanese rolls : 0.00
British regular : 0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
Chinghai : 1 flag
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun and 3 armour
Iwo Jima : 1 infantry
Japan : 1 aaGun, 4 armour, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag, 1 infantry
Ningxia : 1 flag
Persia : 3 fighters
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Urals : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
35 Sea Zone : 3 destroyers and 2 transports
38 Sea Zone : 1 transport
48 Sea Zone : 1 transport
62 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 36 / 41
Russians : 14 / 16
Japanese : 52 / 52
British : 13 / 18
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 2 Sea Zone
2 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 3 fighters and 2 infantry moved from 3 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 2 armour, 3 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 armour, 3 fighters and 2 infantry in Norway, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 2 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Norway to 3 Sea Zone
Place Units - British
1 destroyer and 1 transport placed in 3 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : 0.33
British regular : -0.00
Territory Summary for British :
Norway : 1 flag, 2 armour and 1 infantry
United Kingdom : 1 aaGun, 4 armour, 1 artillery, 1 factory and 7 infantry
Western United States : 1 bomber
3 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 33 / 41
Russians : 14 / 16
Japanese : 52 / 52
British : 16 / 16
Italians : 27 / 30
Chinese : 0 / 0
Americans : 36 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from 14 Sea Zone to 18 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 fighter moved from 14 Sea Zone to Libya
2 armour, 1 artillery and 1 infantry moved from Ukraine to Caucasus
1 artillery moved from Persia to Caucasus
1 armour moved from East Poland to Caucasus
Combat - Italians
Battle in 18 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 18 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Libya
Italians attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Libya, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 3 armour, 2 artilleries and 1 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Italians roll dice for 3 armour, 2 artilleries and 1 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 3 armour and 2 artilleries in Caucasus, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Caucasus
Italians roll dice for 3 armour and 2 artilleries in Caucasus, round 4 : 0/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 armour and 2 artilleries in Caucasus, round 5 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Italians
1 fighter moved from Libya to 14 Sea Zone
1 fighter moved from 18 Sea Zone to Brazil
1 artillery moved from Bulgaria Romania to Ukraine
1 artillery moved from French Madagascar to 28 Sea Zone
1 infantry moved from Union of South Africa to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 battleship, 2 cruisers and 1 destroyer moved from 12 Sea Zone to 14 Sea Zone
Place Units - Italians
1 fighter and 1 submarine placed in 14 Sea Zone
2 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -5.00
Russians regular : -1.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 fighter
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries and 1 factory
Egypt : 1 flag, 1 artillery and 1 infantry
France : 1 armour and 2 artilleries
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Libya : 1 armour
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag, 1 artillery
Union of South Africa : 1 flag
14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport
34 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 33 / 41
Russians : 10 / 16
Japanese : 52 / 52
British : 16 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
1 artillery and 2 infantry moved from Western Canada to Alaska
1 fighter moved from Western United States to Alaska
2 bombers moved from Western United States to Western Canada
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Territory Summary for Americans and Chinese :
Alaska : 3 armour, 1 artillery, 1 fighter and 2 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 bomber, 1 factory and 4 infantry
Mexico : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery
Panama : 1 armour, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 2 bombers
Wake Island : 1 infantry
Western Canada : 2 bombers
Western United States : 1 aaGun, 1 factory and 5 infantry
10 Sea Zone : 1 transport
56 Sea Zone : 3 submarines and 1 transport
Production/PUs Summary :
Germans : 33 / 41
Russians : 10 / 16
Japanese : 52 / 52
British : 16 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 armour and 5 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 armour moved from Karelia S.S.R. to Norway
2 fighters moved from Karelia S.S.R. to Norway
2 armour moved from Bulgaria Romania to Eastern Ukraine
1 infantry moved from East Poland to Belorussia
2 fighters moved from Ukraine to Belorussia
1 fighter moved from Ukraine to Eastern Ukraine
2 bombers moved from Chinghai to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 2,5,1 and causes: 8 damage to unit: factory
Bombing raid in Russia causes 8 damage total.
Battle in Eastern Ukraine
Germans attack with 2 armour and 1 fighter
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour and 2 fighters
British defend with 2 armour and 1 infantry
Germans roll dice for 2 armour and 2 fighters in Norway, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 armour and 1 infantry in Norway, round 2 : 2/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
Germans roll dice for 2 fighters in Norway, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Norway
Germans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
2 fighters moved from Norway to Karelia S.S.R.
3 bombers moved from Russia to Ukraine
1 infantry moved from Poland to Germany
1 fighter moved from Eastern Ukraine to Germany
2 fighters moved from Belorussia to Karelia S.S.R.
2 armour moved from Archangel to Karelia S.S.R.
Place Units - Germans
2 armour placed in Karelia S.S.R.
5 infantry placed in Germany
1 armour placed in Bulgaria Romania
2 armour placed in Germany
Germans undo move 3.
Germans undo move 3.
3 armour placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -1.67
Germans regular : -0.33
British regular : 0.17
Russians AA : -0.50
Territory Summary for Germans :
Archangel : 1 flag
Baltic States : 1 flag
Belorussia : 1 flag, 1 infantry
East Poland : 1 flag
France : 1 aaGun and 1 fighter
Germany : 1 aaGun, 3 armour, 1 factory, 1 fighter and 8 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 factory and 4 fighters
Eastern Ukraine : 1 flag, 2 armour
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Bulgaria Romania : 1 factory
Ukraine : 3 bombers
Production/PUs Summary :
Germans : 35 / 36
Russians : 8 / 16
Japanese : 52 / 52
British : 16 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 9 PUs; 0 techTokens;
Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 fighter moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Novosibirsk to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Urals to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : 0.83
Territory Summary for Russians :
Archangel : 1 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 9 infantry
Urals : 1 armour
Production/PUs Summary :
Germans : 33 / 36
Russians : 13 / 13
Japanese : 49 / 52
British : 16 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Japanese
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
3 armour moved from India to Kazakh S.S.R.
3 fighters moved from Persia to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 3 fighters
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 3 fighters in Kazakh S.S.R., round 2 : 3/6 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
3 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from 62 Sea Zone to Soviet Far East
2 armour and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
3 fighters moved from Kazakh S.S.R. to Karelia S.S.R.
Place Units - Japanese
1 cruiser placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
1 armour and 2 infantry placed in East Indies
1 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Japanese rolls : 0.00
Russians regular : 0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 artillery
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 armour and 2 infantry
Chinghai : 1 flag
East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 factory and 4 infantry
Karelia S.S.R. : 3 fighters
Kazakh S.S.R. : 1 flag, 2 armour
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
New Guinea : 1 flag
New Zealand : 1 flag, 1 infantry
Ningxia : 1 flag
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag, 2 armour, 2 fighters and 2 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
34 Sea Zone : 1 armour, 1 infantry and 1 transport
36 Sea Zone : 3 destroyers
38 Sea Zone : 2 transports
42 Sea Zone : 1 transport
62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 33 / 36
Russians : 11 / 13
Japanese : 52 / 52
British : 15 / 16
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Heavy Bomber
Activate Technology - British
British activating Heavy Bomber
Purchase Units - British
British buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 armour and 3 infantry moved from United Kingdom to 3 Sea Zone
3 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 3 transports moved from 3 Sea Zone to 7 Sea Zone
3 armour moved from 7 Sea Zone to France
3 infantry moved from 7 Sea Zone to France
1 fighter moved from 7 Sea Zone to France
Combat - British
Battle in France
British attack with 3 armour, 1 fighter and 3 infantry
Germans defend with 1 aaGun and 1 fighter; Italians defend with 1 armour and 2 artilleries
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 3 armour, 1 fighter and 3 infantry in France, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 1 fighter in France, round 2 : 1/4 hits, 1.83 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in France
British roll dice for 3 armour, 1 fighter and 2 infantry in France, round 3 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 fighter in France, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 2 infantry owned by the British and 1 armour owned by the Italians lost in France
British win, taking France from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 2 artilleries
Casualties for Germans: 1 fighter
Non Combat Move - British
1 fighter moved from France to 7 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - British
1 artillery and 1 bomber placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
British rolls : 1.00
Germans regular : 0.00
British regular : -0.00
Territory Summary for British :
France : 1 flag, 1 aaGun and 3 armour
Norway : 1 flag
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 1 factory and 4 infantry
7 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 27 / 36
Russians : 11 / 13
Japanese : 52 / 52
British : 21 / 21
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Libya to Morocco Algeria
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 14 Sea Zone to 13 Sea Zone
3 armour and 2 artilleries moved from Caucasus to Russia
1 carrier and 2 fighters moved from 14 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to Russia
1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria
Combat - Italians
Battle in Morocco Algeria
Italians attack with 2 armour and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco Algeria
Italians win, taking Morocco Algeria from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Italians attack with 3 armour, 2 artilleries and 2 fighters
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 9 infantry
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Russia
Italians roll dice for 3 armour, 2 artilleries and 1 fighter in Russia, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 9 infantry in Russia, round 2 : 9/13 hits, 5.17 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians and 3 armour owned by the Italians lost in Russia
Russians win with 1 armour, 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is -40
Casualties for Italians: 3 armour, 2 artilleries and 2 fighters
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Ukraine to Caucasus
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Egypt to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
Place Units - Italians
1 destroyer placed in 14 Sea Zone
2 armour and 3 infantry placed in Italy
1 armour placed in Caucasus
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco Algeria: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
Russians regular : 3.83
Russians AA : 0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag
Belgian Congo : 1 flag
Brazil : 1 flag, 1 artillery and 1 fighter
Caucasus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 infantry
Egypt : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Italian Africa : 1 flag
Italy : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
Morocco Algeria : 2 armour
Persia : 1 flag
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Ukraine : 1 flag
Union of South Africa : 1 flag
13 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
14 Sea Zone : 1 destroyer
16 Sea Zone : 1 carrier and 1 transport
Production/PUs Summary :
Germans : 28 / 36
Russians : 11 / 13
Japanese : 52 / 52
British : 21 / 21
Italians : 32 / 33
Chinese : 0 / 0
Americans : 34 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Brazil
1 bomber moved from Panama to Brazil
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Western Canada to Hawaiian Islands
2 infantry moved from 53 Sea Zone to Hawaiian Islands
2 bombers moved from United Kingdom to Italy
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Italy rolls: 1,2,6,3 and causes: 12 damage to unit: factory
Bombing raid in Italy causes 12 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Brazil: 1 artillery and 1 fighter
EDIT: Removing units owned by Americans from Brazil: 1 bomber and 2 infantry
EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 infantry
EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Battle in Brazil
EDIT: Italians win
EDIT: Battle in Hawaiian Islands
EDIT: Americans attack with 1 bomber and 2 infantry
EDIT: Americans win
EDIT: Recording Battle Statistics
Non Combat Move - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Italy: 1 bomber
EDIT: Turning off Edit Mode
1 bomber moved from Italy to United Kingdom
1 bomber moved from Eastern United States to Panama
1 bomber moved from Hawaiian Islands to Western Canada
3 armour moved from Alaska to Western Canada
1 infantry moved from Western United States to Western Canada
1 artillery moved from Alaska to Western Canada
1 fighter moved from Alaska to Western Canada
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
1 bomber and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians AA : -0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 infantry
Mexico : 1 infantry
Midway : 1 infantry
Panama : 1 armour, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 1 bomber
Wake Island : 1 infantry
Western Canada : 3 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory and 5 infantry
10 Sea Zone : 1 transport
18 Sea Zone : 1 transport
53 Sea Zone : 1 transport
56 Sea Zone : 3 submarines and 1 transport
Production/PUs Summary :
Germans : 28 / 36
Russians : 11 / 13
Japanese : 51 / 52
British : 21 / 21
Italians : 32 / 33
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Germans
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 armour and 3 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
4 armour and 4 fighters moved from Karelia S.S.R. to Russia
1 infantry moved from Belorussia to Russia
2 armour moved from Eastern Ukraine to Russia
3 bombers moved from Ukraine to Russia
3 armour moved from Germany to France
3 infantry moved from Germany to France
2 infantry moved from Germany to France
Combat - Germans
Battle in France
Germans attack with 3 armour and 5 infantry
British defend with 1 aaGun and 3 armour
Germans roll dice for 3 armour and 5 infantry in France, round 2 : 5/8 hits, 2.33 expected hits
British roll dice for 3 armour in France, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Germans and 3 armour owned by the British lost in France
Germans win, taking France from British with 3 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in Russia
Germans attack with 6 armour, 3 bombers, 4 fighters and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
Russians roll AA dice in Russia : 0/7 hits, 1.17 expected hits
Germans roll dice for 6 armour, 3 bombers, 4 fighters and 1 infantry in Russia, round 2 : 8/14 hits, 7.17 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Russia, round 2 : 3/9 hits, 3.83 expected hits
1 fighter owned by the Russians, 5 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour, 3 bombers and 4 fighters in Russia, round 3 : 6/11 hits, 6.00 expected hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 fighters and 5 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from Russia to East Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
3 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 33 to 38
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.50
Germans regular : 3.50
Russians AA : -1.17
British regular : 0.50
Territory Summary for Germans :
Baltic States : 1 flag
Belorussia : 1 flag
East Poland : 1 flag, 2 fighters
France : 1 aaGun, 3 armour and 3 infantry
Germany : 1 aaGun, 3 armour, 1 factory, 1 fighter and 6 infantry
Gibraltar : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour, 3 bombers, 1 factory and 2 fighters
Eastern Ukraine : 1 flag
Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
Bulgaria Romania : 1 factory
Russia : 1 flag, 1 aaGun, 3 armour and 1 factory
Production/PUs Summary :
Germans : 40 / 55
Russians : 5 / 0
Japanese : 51 / 52
British : 15 / 21
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Combat Move - Russians
1 armour moved from Urals to Russia
1 infantry moved from Archangel to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Research Technology - Japanese
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover War Bonds
Activate Technology - Japanese
Japanese activating War Bonds
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 47 Sea Zone
1 artillery moved from Australia to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 armour and 1 infantry moved from 57 Sea Zone to Midway
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 armour and 2 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Kazakh S.S.R. to Ningxia
1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 50 Sea Zone
3 destroyers moved from 36 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 battleship and 2 fighters placed in 62 Sea Zone
2 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Japanese collect 1 PU from War Bonds; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
Japanese rolls : 1.00
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag
East Indies : 1 flag, 1 factory
Evenki National Okrug : 1 flag
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 1 factory and 3 infantry
Karelia S.S.R. : 3 fighters
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Midway : 1 flag, 1 armour and 1 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag, 2 armour
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 4 armour, 2 fighters and 4 infantry
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Wake Island : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
14 Sea Zone : 1 armour, 1 infantry and 1 transport
46 Sea Zone : 1 transport
50 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
52 Sea Zone : 1 transport
57 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 40 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 15 / 21
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 7 Sea Zone to 13 Sea Zone
3 infantry moved from 13 Sea Zone to Morocco Algeria
2 artilleries moved from 13 Sea Zone to Morocco Algeria
1 armour moved from 13 Sea Zone to Morocco Algeria
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine moved from 7 Sea Zone to 13 Sea Zone
2 bombers moved from United Kingdom to 13 Sea Zone
Combat - British
Battle in 13 Sea Zone
British attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
British roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 13 Sea Zone, round 2 : 5/13 hits, 6.33 expected hits
Italians roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 submarines owned by the Italians and 1 submarine owned by the British lost in 13 Sea Zone
British roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports in 13 Sea Zone, round 3 : 6/13 hits, 6.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
British win with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 55
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Battle in Morocco Algeria
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 armour
British roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco Algeria, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 armour in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 armour
Non Combat Move - British
2 bombers moved from 13 Sea Zone to United Kingdom
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -1.00
British regular : -1.00
Territory Summary for British :
Morocco Algeria : 1 flag, 1 armour, 2 artilleries and 3 infantry
Norway : 1 flag
United Kingdom : 1 aaGun, 3 artilleries, 2 bombers, 1 factory and 4 infantry
13 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 39 / 55
Russians : 5 / 0
Japanese : 51 / 54
British : 16 / 16
Italians : 32 / 38
Chinese : 0 / 0
Americans : 35 / 36