PTV OwenToo vs max334 (Axis)
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 2 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Johnston Island to 27 Sea Zone 1 mech_infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 destroyer moved from 66 Sea Zone to 65 Sea Zone 1 submarine moved from 52 Sea Zone to 65 Sea Zone 1 mech_infantry moved from 65 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from 27 Sea Zone to 26 Sea Zone 1 battleship moved from 112 Sea Zone to 115 Sea Zone Americans take 112 Sea Zone from Germans 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Norway 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 2 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Denmark 2 artilleries moved from 115 Sea Zone to Denmark 1 mech_infantry moved from 115 Sea Zone to Denmark 3 infantry moved from 115 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from United Kingdom to 115 Sea Zone 2 fighters moved from 113 Sea Zone to Denmark 1 artillery and 3 infantry moved from Iceland to 126 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 126 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Denmark 3 infantry moved from 115 Sea Zone to Denmark Combat - Americans
Combat Hit Differential Summary :
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Possible scrambles…
Western Germany to SZ 115?
Western Germany to Denmark?
Carriers in 116 to Denmark (2 max) ? -
text me before you start the rolls. I want to see this as it happens. 706-339-3119. Scramble 3 W Ger planes to 115 and scramble 2 ftrs from 116 to 115
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@max334 even tho triple-A will allow the carrier scramble to 115, the rules in the “notes” only allow a carrier scramble to a SZ with a SURFACE ship, which the sub is NOT.
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so I moved my 4 inf to denmark via transport. Switched out the sub and DD in 115 and 116. Moved Italian ftr to W Ger instead of Paris. I think that would stop your plan.
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also wanted to tell you that your attack on Komi was really good. I did not think about your 4 Russian ftrs within easy range that just obliterated my Japanese build up. What sucks about that is that it takes forever for those infantry units to get all the way over there.
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Denmark: 4 infantry EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to 118 Sea Zone: 2 transports EDIT: Removing units owned by Germans from 116 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 115 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 116 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to Western Germany: 2 fighters EDIT: Removing units owned by Italians from France: 1 fighter EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 66 Sea Zone to 65 Sea Zone 1 submarine moved from 52 Sea Zone to 65 Sea Zone 1 armour moved from Johnston Island to 27 Sea Zone 1 infantry moved from Johnston Island to 27 Sea Zone 1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 armour moved from 65 Sea Zone to New Zealand 1 submarine moved from 31 Sea Zone to 27 Sea Zone 1 destroyer moved from 122 Sea Zone to 120 Sea Zone 1 submarine moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 112 Sea Zone from Germans, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 65 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 65 Sea Zone Americans win, taking 65 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Zealand Non Combat Move - Americans 1 carrier moved from 66 Sea Zone to 65 Sea Zone 1 mech_infantry moved from Johnston Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 5 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Southeast Mexico 1 transport moved from 104 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from Iceland to 126 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 126 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Central United States 1 fighter moved from 112 Sea Zone to United Kingdom 1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 2 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 armour moved from 94 Sea Zone to Algeria 1 mech_infantry moved from 94 Sea Zone to Algeria 2 artilleries moved from 94 Sea Zone to Algeria 3 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 aaGun moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Denmark: 4 infantry EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to 118 Sea Zone: 2 transports EDIT: Removing units owned by Germans from 116 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 115 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 116 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to Western Germany: 2 fighters EDIT: Removing units owned by Italians from France: 1 fighter EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Norway: 1 infantry EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 66 Sea Zone to 65 Sea Zone 1 submarine moved from 52 Sea Zone to 65 Sea Zone 1 armour moved from Johnston Island to 27 Sea Zone 1 infantry moved from Johnston Island to 27 Sea Zone 1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 armour moved from 65 Sea Zone to New Zealand 1 submarine moved from 31 Sea Zone to 27 Sea Zone 1 destroyer moved from 122 Sea Zone to 120 Sea Zone 1 submarine moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 112 Sea Zone from Germans, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 65 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 65 Sea Zone Americans win, taking 65 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in New Zealand Non Combat Move - Americans 1 carrier moved from 66 Sea Zone to 65 Sea Zone 1 mech_infantry moved from Johnston Island to 27 Sea Zone 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 battleship moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 5 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 26 Sea Zone to 27 Sea Zone 2 fighters moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Southeast Mexico 1 transport moved from 104 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from Iceland to 126 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 126 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Central United States 1 fighter moved from 112 Sea Zone to United Kingdom 1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 2 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 armour moved from 94 Sea Zone to Algeria 1 mech_infantry moved from 94 Sea Zone to Algeria 2 artilleries moved from 94 Sea Zone to Algeria 3 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 aaGun moved from Morocco to Algeria Place Units - Americans 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Eastern India to Burma 1 bomber moved from Southern Persia to Burma 1 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Burma to Eastern India 1 fighter moved from Burma to Eastern India 2 mech_infantrys moved from Iraq to Baluchistan 2 armour moved from Iraq to Baluchistan 2 mech_infantrys moved from Iraq to Southern Persia 2 armour moved from Iraq to Southern Persia 4 artilleries and 14 infantry moved from Alexandria to Tobruk 3 fighters and 1 tactical_bomber moved from Egypt to Tobruk 2 infantry moved from Kenya to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 mech_infantry moved from Kenya to Egypt 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 artillery moved from United Kingdom to 113 Sea Zone 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Algeria 1 mech_infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 3 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from Normandy Bordeaux to Malta 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to 94 Sea Zone 1 fighter moved from Normandy Bordeaux to Malta 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to Gibraltar 1 destroyer moved from 127 Sea Zone to 120 Sea Zone Place Units - British 1 destroyer placed in 83 Sea Zone 1 armour and 1 fighter placed in Egypt 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Japanese from Libya: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Tunisia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,3,3,5,2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 0.00 British regular : 0.83
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Yugoslavia to Eastern Poland 1 fighter moved from Yugoslavia to Southern Italy 2 armour moved from Northern Italy to Romania 1 fighter moved from Western Germany to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Southern France to France 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,4,4,6,2,5,5,3,6 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from New South Wales to 65 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 6 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Northern Belarus to Novgorod 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Non Combat Move - Germans 1 armour moved from Archangel to Novgorod 1 armour moved from Nenetsia to Novgorod 1 armour moved from Leningrad to Novgorod 1 artillery and 1 infantry moved from Vologda to Novgorod 1 artillery and 1 infantry moved from Nenetsia to Vologda 3 infantry moved from Leningrad to Novgorod 2 artilleries and 1 infantry moved from Finland to Vyborg 2 fighters and 2 tactical_bombers moved from 116 Sea Zone to Novgorod 1 tactical_bomber moved from Yugoslavia to Novgorod 1 fighter moved from Western Germany to Tunisia 5 fighters and 6 tactical_bombers moved from Yugoslavia to Tunisia 6 armour and 2 infantry moved from Libya to Tunisia 1 submarine moved from 95 Sea Zone to 101 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 116 Sea Zone to 113 Sea Zone 2 transports moved from 118 Sea Zone to 115 Sea Zone 2 artilleries moved from Western Germany to 115 Sea Zone 2 infantry moved from Denmark to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Norway to Finland 2 carriers moved from 116 Sea Zone to 115 Sea Zone 2 artilleries moved from Western Germany to 116 Sea Zone 2 infantry moved from Denmark to 116 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from Poland to Southern Italy 1 bomber moved from Finland to France 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Eastern Poland to Northern Belarus 2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 1 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Romania to Bulgaria 10 artilleries and 4 infantry moved from Ukraine to Bessarabia Place Units - Germans 1 submarine placed in 95 Sea Zone 1 submarine placed in 115 Sea Zone 1 submarine placed in 115 Sea Zone 2 artilleries and 6 infantry placed in Western Germany Germans undo move 4. 2 fighters and 1 tactical_bomber placed in Western Germany 2 artilleries and 2 infantry placed in Germany 4 infantry placed in Western Germany Germans undo move 6. 3 infantry placed in Leningrad 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,1,5,6,5,4,4,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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pls dont attack my North Africa panzers. They are very expensive and they’ve come a long way
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pls ncm my 2 tacs from W Ger to Novgorod
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@max334 And yet, they have run out of gas, so you have no use for them…
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 18 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 3 infantry moved from Tobruk to Libya Russians take Libya from Italians 1 infantry moved from Northern Caucasus to Kazakhstan 7 infantry moved from Stalingrad to Kazakhstan 2 artilleries moved from Samara to Kazakhstan 2 artilleries moved from Gorky to Komi 8 infantry moved from Gorky to Komi 2 infantry moved from Samara to Urals 4 fighters moved from Russia to Urals 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from Smolensk to Yaroslavl Combat - Russians Battle in Komi Russians attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Komi, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Komi Russians win, taking Komi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 4 fighters and 2 infantry Japanese defend with 1 artillery Russians roll dice for 4 fighters and 2 infantry in Urals, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Kazakhstan Russians attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Kazakhstan, round 2 : 2/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yaroslavl Russians attack with 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry in Yaroslavl, round 2 : 9/31 hits, 7.67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Ukraine from Italians to Russians EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Turning off Edit Mode 1 aaGun moved from Stalingrad to Kazakhstan 1 aaGun moved from Samara to Komi 4 fighters moved from Urals to Russia 1 aaGun moved from Smolensk to Yaroslavl 1 aaGun moved from Samara to Russia 1 armour and 1 mech_infantry moved from Northern Caucasus to Kazakhstan 1 aaGun, 3 artilleries and 12 infantry moved from Tambov to Kursk 1 armour moved from Northern Caucasus to Kursk 1 mech_infantry moved from Russia to Kursk 4 artilleries and 5 infantry moved from Gorky to Yaroslavl 2 artilleries moved from Southern Caucasus to Northwest Persia 4 infantry moved from Southern Caucasus to Northwest Persia 2 artilleries moved from Southern Caucasus to Northern Caucasus 3 infantry moved from Southern Caucasus to Northern Caucasus 1 artillery moved from Russia to Yaroslavl 6 infantry moved from Russia to Yaroslavl 1 artillery and 1 infantry moved from Russia to Yaroslavl 1 aaGun moved from Stalingrad to Samara 2 infantry moved from Samara to Russia 5 infantry moved from Stalingrad to Tambov 1 armour and 1 mech_infantry moved from Northern Caucasus to Kursk 3 armour moved from Northern Caucasus to Samara Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,5 Russians collect 31 PUs (1 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 40 Sea Zone to Eastern India 1 submarine moved from 24 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone 1 infantry moved from Western Sinkiang to Urals 1 bomber moved from Western Sinkiang to Urals 1 bomber moved from Tsinghai to Eastern India 1 fighter and 1 tactical_bomber moved from Western Sinkiang to Urals Combat - Japanese Air Battle in Eastern India Japanese attacks with 2 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Eastern India causes 5 damage total. Battle in 26 Sea Zone Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Urals Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Northern Sinkiang to Timguska 1 bomber moved from Eastern India to Yunnan 1 bomber moved from Urals to Tsinghai 1 fighter and 1 tactical_bomber moved from Urals to Northern Sinkiang 1 tactical_bomber moved from Timguska to Yenisey 1 artillery moved from Timguska to Yenisey 2 infantry moved from Dzavhan to Yenisey 1 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Ceylon to 40 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 40 Sea Zone to 77 Sea Zone 2 armour and 2 infantry moved from Malaya to 38 Sea Zone 1 marine moved from Malaya to 38 Sea Zone 2 armour, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 77 Sea Zone 1 fighter moved from 26 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 34 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 2 tactical_bombers moved from 26 Sea Zone to 7 Sea Zone 1 carrier moved from 7 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 transport moved from 24 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 marine moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 carriers, 3 destroyers and 2 fighters moved from 24 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Eastern India to 77 Sea Zone 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Eastern Sinkiang 1 submarine moved from 34 Sea Zone to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone 1 artillery and 1 infantry placed in Japan 1 bomber, 1 fighter and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu Turning on Edit Mode EDIT: Adding units owned by Japanese to 32 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.00 UK_Pacific AA : -0.17 Russians regular : -0.33
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I am going to call this game. I decided a couple of months ago that I am done with A&A for awhile. Too much time and brainpower expended. This is the last game I have active.
I can see that this will take another 10-15 rounds to finish. Every time someone makes a mistake, the game is backtracked to give another chance, which only extends the game. We have already been doing this for 4+ months, and I am unwilling to go another couple of months to see how it turns out.
You played a great game with Japan in the Pacific, and I keep getting bad dice there trying to pick off your forces, so it is a long, tedious and frustrating campaign. When I killed off our carrier forces there during our live battle, I should have been left with 4-6 aircraft and Japan with none, but the dice left us with 3-4 aircraft each and you saved your transports. It seems like every time I attack your blockers, I lose a sub, DD, or air unit in exchange. With a huge Japanese economic advantage, there is little the Allies can do to offset it.
I can see now that the only chance I had to turn the tide quickly was my 1-2 punch to Denmark and taking Germany, and the subsequent weakening of the Germans. Since that move was undone, I have no advantage there anymore. Your airpower in Europe cannot be matched without American help, and the Americans are needed in the Pacific at this point.
I think we both learned a lot with this game. I think PTV is a superior iteration of A&A. I like it better than BM3 or OOB rules. I believe you can compete well with the better league players if you want to give it a go.
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I was thinking along the same lines. The game was dragging on. It was your win. I guess i just don’t like to live with my mistakes, so something I have to work on.
And you’re absolutely right about brain power and time expended when you could be using it for something more productive. But I’ll probably keep one game going just because I like playing. Thanks for the game and time. Take care