L21 Freh vs KidoButai6 (allies +11), BM3

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 89 PUs; 
            Germans buy 3 bombers, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            2 infantry moved from Russia to Tambov
            2 infantry moved from Volgograd to Caucasus
            1 bomber moved from Southern Italy to Kazakhstan
            1 bomber moved from Southern Italy to Tambov
            3 mech_infantrys moved from Novgorod to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            2 mech_infantrys moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
            1 fighter moved from Ukraine to Rostov
            1 fighter moved from Russia to Samara
            1 artillery moved from Russia to Samara
            2 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Greece to Kazakhstan
            1 bomber moved from Greece to Rostov
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Nenetsia
            1 bomber moved from Western Germany to Vologda
    
        Combat - Germans
            Battle in Nenetsia
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Nenetsia from Russians, taking Rostov from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Samara, round 2 : 0/7 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Samara, round 3 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Samara, round 4 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tambov
                Germans win, taking Tambov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers and 2 infantry
                ANZAC defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the ANZAC lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 2 infantry
                British defend with 1 armour, 9 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; ANZAC defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Russians defend with 4 aaGuns, 22 artilleries, 18 infantry and 2 mech_infantrys
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 25/71 hits, 25.83 expected hits
                    2 infantry owned by the Germans lost in Caucasus
                Russians win with 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Volgograd: 2 infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Kazakhstan to Russia
            1 fighter moved from Rostov to Greece
            1 fighter moved from Samara to Greece
            1 bomber moved from Rostov to Greece
            1 bomber moved from Tambov to Russia
            1 bomber moved from Vologda to Russia
            2 fighters moved from Western Germany to Greece
            1 tactical_bomber moved from Western Germany to Greece
            2 fighters moved from 112 Sea Zone to Greece
            1 mech_infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            2 infantry moved from Finland to Karelia
            1 mech_infantry moved from Western Germany to France
            1 carrier moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Ukraine
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Russia
            1 infantry and 2 mech_infantrys placed in Novgorod
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.50
    Germans regular : -1.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Caucasus to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 21 artilleries, 16 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
            1 submarine moved from 109 Sea Zone to 106 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Shantung to Anhwe
            3 artilleries moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Japan to Kiangsi
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Japan to Kiangsi
            1 artillery moved from Jehol to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            2 artilleries moved from Kiangsu to Anhwe
            5 mech_infantrys moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour moved from Manchuria to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 bomber, 8 fighters and 2 tactical_bombers moved from New South Wales to Queensland
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 tactical_bombers moved from 33 Sea Zone to Queensland
            5 fighters moved from 33 Sea Zone to Queensland
            1 bomber moved from Philippines to Celebes
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
            2 battleships moved from 33 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from Shantung to Anhwe
            2 mech_infantrys moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys in Anhwe, round 2 : 3/16 hits, 5.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Queensland
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 harbour and 2 infantry; Americans defend with 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                    ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers in Queensland, round 2 : 11/24 hits, 12.50 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Queensland, round 2 : 4/16 hits, 6.50 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Queensland
                    Japanese roll dice for 1 armour, 1 bomber, 12 fighters and 6 tactical_bombers in Queensland, round 3 : 13/20 hits, 11.17 expected hits
                    ANZAC roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Queensland, round 3 : 4/6 hits, 3.33 expected hits
                    4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 armour, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Japanese: 1 artillery, 5 fighters and 2 infantry
                Casualties for ANZAC: 2 aaGuns and 2 infantry
                Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Japanese
            5 carriers, 5 destroyers and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to Philippines
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 bomber moved from Celebes to Philippines
            1 bomber moved from Kiangsi to Philippines
            1 fighter moved from Kiangsi to Kwangtung
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Jehol
            1 aaGun moved from Kiangsu to Anhwe
            1 fighter moved from Queensland to 54 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            5 fighters moved from Queensland to 54 Sea Zone
            3 tactical_bombers moved from Queensland to 54 Sea Zone
            1 carrier moved from 20 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to New Guinea
    
        Place Units - Japanese
            3 mech_infantrys placed in Manchuria
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 mech_infantrys placed in Korea
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
            Japanese undo move 5.
            Japanese undo move 2.
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.50
    ANZAC AA : -1.00
    ANZAC regular : -2.50
    

    Savegame


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 armour moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            2 carriers moved from 92 Sea Zone to 99 Sea Zone
            4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from Gibraltar to 99 Sea Zone
    

    Savegame


  • @freh Scramble in sz99?

  • '21 '20 '18 '17 '16 '15 TripleA

    @kido_butai_6 Forgot to mention this before - on my last Germany turn, I wanted to attack Kazakhstan with 2 inf rom Stalingrad but accidentally sent them to the Caucasus. Once I started combat, I realized it, but didn’t want to redo the whole turn so I just ran the combat and then edited them back to Stalingrad. Sorry for not mentioning it before - just forgot!


  • @kido_butai_6 Nope, thx


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 armour moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            2 carriers moved from 92 Sea Zone to 99 Sea Zone
            4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from Gibraltar to 99 Sea Zone
    
        Combat - Americans
            Battle in Greece
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers
                    Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits
                    1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
                Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 bomber
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Greece: 1 bomber
                EDIT: Removing units owned by Germans from Greece: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in Crete
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            4 fighters moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Germans regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
            4 artilleries and 4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            4 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.00
    

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - British
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            2 destroyers moved from 92 Sea Zone to 99 Sea Zone
            1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 bomber moved from Caucasus to 99 Sea Zone
            2 fighters moved from Caucasus to Greece
            2 tactical_bombers moved from Caucasus to Greece
            3 fighters moved from Egypt to Greece
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from Egypt to Alexandria
    

    Savegame


  • @kido_butai_6 scramble sz97?



  • @kido_butai_6 no

    for OOL, I’ll take best defense, unless you get only one hit in round 1 - then take out the inf :)


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 armour moved from Morocco to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            2 carriers moved from 92 Sea Zone to 99 Sea Zone
            4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from Gibraltar to 99 Sea Zone
    
        Combat - Americans
            Battle in Greece
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers
                    Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits
                    1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
                Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 bomber
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Greece: 1 bomber
                EDIT: Removing units owned by Germans from Greece: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in Crete
                Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            4 fighters moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
            EDIT: Adding units owned by Americans to Western United States: 2 fighters
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
            4 artilleries and 4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            4 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            2 destroyers moved from 92 Sea Zone to 99 Sea Zone
            1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 bomber moved from Caucasus to 99 Sea Zone
            2 fighters moved from Caucasus to Greece
            2 tactical_bombers moved from Caucasus to Greece
            3 fighters moved from Egypt to Greece
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in Greece
                British attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers
                    British roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/11 hits, 5.17 expected hits
                    Germans roll dice for 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers in Greece, round 2 : 5/12 hits, 6.50 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Greece
                    British roll dice for 4 fighters and 2 tactical_bombers in Greece, round 3 : 1/6 hits, 3.33 expected hits
                    Germans roll dice for 6 fighters and 2 tactical_bombers in Greece, round 3 : 6/8 hits, 5.00 expected hits
                    2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in Greece
                Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
                Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
                Casualties for Germans: 1 bomber, 1 infantry and 3 tactical_bombers
    
        Non Combat Move - British
            1 bomber moved from 99 Sea Zone to Crete
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6
            UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : 1.00
    Italians regular : -0.33
    Germans regular : -1.33
    British regular : -3.50
    

    Savegame


  • @kido_butai_6 gg. I has hoping for 1 more hit on the US attack. UK attack didn’t come close to the odds. I was probably going to lose the battle, but you were supposed to have about 3 planes left.

    I’ll post loss later.


  • @kido_butai_6 yeah, I was prepared for you to do that attack. I only hoped it hurt you more than me, which it did. GG to you too.

    First game I ever win while taking NSW, actually. Good thing too because UK middle earth was starting to worry me

  • '21 '20 '18 '17 '16 '15 TripleA

Suggested Topics

  • 15
  • 66
  • 32
  • 406
  • 95
  • 125
  • 202
  • 182
Axis & Allies Boardgaming Custom Painted Miniatures

148

Online

17.3k

Users

39.9k

Topics

1.7m

Posts