Change of plans; please move Russian sub from SZ 93 to SZ 94. Thanks.
L21 Freh vs KidoButai6 (allies +11), BM3
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from Western United States to Eastern United States 3 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 3 fighters placed in Western United States 1 fighter placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Suiyuyan to Hopei 2 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 8 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery placed in Shensi 1 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 4 fighters moved from Western United States to Eastern United States 3 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 3 fighters placed in Western United States 1 fighter placed in Western United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Suiyuyan to Hopei 2 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 8 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery placed in Shensi 1 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 bomber moved from Samara to Ukraine 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from Egypt to Alexandria 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in 124 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Anhwe British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns and 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Anhwe to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 2 mech_infantrys moved from Iraq to Northwest Persia 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 7 artilleries moved from Persia to Northwest Persia 2 fighters moved from Persia to Kazakhstan 2 tactical_bombers moved from Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from India to Yunnan 7 infantry moved from India to Burma 2 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 5 infantry moved from West India to India 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 2 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 bomber moved from Ukraine to Kazakhstan Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 2 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1 UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00 Germans AA : -0.17 Germans regular : 0.67 British regular : -0.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Western Germany to 93 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 infantry moved from Algeria to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 armour moved from Tunisia to Tobruk 1 bomber moved from Tunisia to Morocco 4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 4 infantry and 1 marine moved from 96 Sea Zone to Tobruk 2 submarines moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to Tobruk 2 artilleries moved from Libya to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 marine British defend with 1 infantry Italians roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Tobruk, round 2 : 1/9 hits, 2.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 94 Sea Zone Italians attack with 3 submarines Americans defend with 1 destroyer Italians roll dice for 3 submarines in 94 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Morocco Italians attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Morocco Italians win, taking Morocco from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from France to Northern Italy 1 infantry moved from France to Western Germany 1 infantry moved from Libya to Tobruk 1 infantry moved from Smolensk to Russia Place Units - Italians 1 submarine placed in 95 Sea Zone 1 destroyer and 1 transport placed in 97 Sea Zone Italians undo move 2. 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.50 British regular : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Combat Move - ANZAC 1 infantry moved from Queensland to South Australia ANZAC take South Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Samara to Kazakhstan Combat Move - French Non Combat Move - French 1 fighter moved from Samara to Kazakhstan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 101 PUs; Germans buy 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara 1 infantry moved from Tambov to Samara 20 armour, 6 artilleries, 5 infantry and 25 mech_infantrys moved from Tambov to Volgograd 2 bombers moved from Novgorod to Caucasus 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 fighter moved from Novgorod to Samara 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Greece to Caucasus Combat - Germans Battle in Samara Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 20 armour, 6 artilleries, 5 infantry and 25 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 20 armour, 6 artilleries, 5 infantry and 25 mech_infantrys in Volgograd, round 2 : 19/56 hits, 18.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 20 armour, 6 artilleries, 4 infantry and 25 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Greece to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 1 fighter moved from Samara to Russia 1 fighter moved from Novgorod to Ukraine 3 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Norway to Finland 1 tactical_bomber moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to Greece 2 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Tambov to Russia 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 3 infantry moved from France to Western Germany 1 bomber moved from Caucasus to Southern Italy 2 bombers moved from Caucasus to Greece 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 3 mech_infantrys placed in Ukraine Germans undo move 1. 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia 2 bombers and 2 fighters placed in Western Germany 1 factory_minor placed in Western Ukraine 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - Russians 1 artillery and 2 infantry moved from Kazakhstan to Samara 22 artilleries, 18 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus Combat - Russians Battle in Samara Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 22 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 22 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 18/45 hits, 15.67 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 22 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns and 15 infantry moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 4 aaGuns moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 3.50
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters moved from 55 Sea Zone to Queensland 2 fighters moved from 62 Sea Zone to Queensland 1 bomber moved from Java to Queensland 1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from Manchuria to Chahar 3 mech_infantrys moved from Shantung to Chahar 1 bomber moved from Kiangsi to Chahar
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@kido_butai_6 Intercept Queensland?
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@freh no
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters moved from 55 Sea Zone to Queensland 2 fighters moved from 62 Sea Zone to Queensland 1 bomber moved from Java to Queensland 1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 3 mech_infantrys moved from Manchuria to Chahar 3 mech_infantrys moved from Shantung to Chahar 1 bomber moved from Kiangsi to Chahar Combat - Japanese Japanese creates battle in territory 44 Sea Zone Japanese creates battle in territory 35 Sea Zone Air Battle in Queensland Japanese attacks with 7 units heading to Queensland Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Queensland ANZAC roll AA dice in Queensland : 0/1 hits, 0.17 expected hits Bombing raid in Queensland rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Queensland causes 4 damage total. Battle in Caroline Islands Battle in Chahar Japanese attack with 1 bomber and 6 mech_infantrys Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 6 mech_infantrys in Chahar, round 2 : 0/7 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 6 mech_infantrys in Chahar, round 3 : 0/7 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 6 mech_infantrys in Chahar, round 4 : 1/7 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win, taking 44 Sea Zone from Americans, taking 35 Sea Zone from Americans, taking Caroline Islands from Americans, taking Chahar from Chinese with 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Cleaning up after air battles Non Combat Move - Japanese 1 artillery and 1 infantry moved from Manchuria to Jehol 1 aaGun, 1 artillery and 9 infantry moved from Amur to Manchuria 2 tactical_bombers moved from 62 Sea Zone to New South Wales 1 bomber and 6 fighters moved from Queensland to New South Wales 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 55 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Java to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 2 tactical_bombers moved from Kiangsi to 33 Sea Zone 1 bomber moved from Kiangsi to Philippines 1 bomber moved from Chahar to Japan 2 mech_infantrys moved from Kiangsi to Shantung 2 artilleries, 7 infantry and 1 marine moved from Kwangsi to Kwangtung 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Kiangsi to Kwangsi 1 aaGun moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 mech_infantry moved from Kiangsu to Shantung 1 carrier and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone Place Units - Japanese 2 fighters and 1 infantry placed in New South Wales 1 armour and 2 mech_infantrys placed in Manchuria 2 artilleries and 1 infantry placed in Kiangsu 3 artilleries placed in Shantung 1 fighter placed in Japan 1 factory_minor placed in Korea Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -4.00 ANZAC AA : -0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco 1 cruiser moved from 109 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Morocco to 92 Sea Zone 1 tactical_bomber moved from Morocco to 92 Sea Zone 2 carriers moved from 109 Sea Zone to 92 Sea Zone 4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to 109 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 6 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Kweichow 1 artillery and 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries placed in Kweichow 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco 1 cruiser moved from 109 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Morocco to 92 Sea Zone 1 tactical_bomber moved from Morocco to 92 Sea Zone 2 carriers moved from 109 Sea Zone to 92 Sea Zone 4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to 109 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 6 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Kweichow 1 artillery and 3 infantry moved from Shensi to Kweichow 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries placed in Kweichow 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British repair damage of 6x harbour; Remaining resources: 28 PUs; British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kazakhstan to Urals 1 mech_infantry moved from Kazakhstan to Vologda British take Vologda from Germans 1 bomber moved from Kazakhstan to Urals 1 mech_infantry moved from Kazakhstan to Tambov British take Tambov from Germans 1 mech_infantry moved from Northwest Persia to Rostov British take Rostov from Italians 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in Urals British attack with 1 armour, 1 bomber and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Urals to Caucasus 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 9 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Eastern Persia to Persia 7 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 109 Sea Zone to 92 Sea Zone 5 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 36 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -2.00 Italians regular : 0.33 Germans regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Russia to Vologda Combat - Italians Battle in Vologda Italians attack with 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Vologda British win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 94 Sea Zone to 97 Sea Zone 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to Libya 2 artilleries moved from Tobruk to 96 Sea Zone 3 infantry moved from Tobruk to 96 Sea Zone 1 marine moved from Tobruk to 96 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 97 Sea Zone to Southern Italy 4 aaGuns, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Tobruk to Libya 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from France to Northern Italy 1 mech_infantry moved from Denmark to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - French
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from Northwest Persia to Kazakhstan 2 fighters moved from Kazakhstan to Caucasus 1 armour, 2 artilleries and 1 mech_infantry moved from Northwest Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus Combat Move - French Non Combat Move - French 1 fighter moved from Kazakhstan to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Germans buy 3 bombers, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 infantry moved from Russia to Tambov 2 infantry moved from Volgograd to Caucasus 1 bomber moved from Southern Italy to Kazakhstan 1 bomber moved from Southern Italy to Tambov 3 mech_infantrys moved from Novgorod to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Russia to Samara 1 fighter moved from Ukraine to Rostov 1 fighter moved from Russia to Samara 1 artillery moved from Russia to Samara 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Greece to Kazakhstan 1 bomber moved from Greece to Rostov 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Nenetsia 1 bomber moved from Western Germany to Vologda Combat - Germans Battle in Nenetsia Battle in Rostov Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans win, taking Nenetsia from Russians, taking Rostov from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys in Samara, round 2 : 0/7 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Samara, round 3 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Samara, round 4 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Vologda Germans attack with 1 bomber and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tambov Germans win, taking Tambov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 2 bombers and 2 infantry ANZAC defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the ANZAC lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 mech_infantry Battle in Caucasus Germans attack with 2 infantry British defend with 1 armour, 9 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; ANZAC defend with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Russians defend with 4 aaGuns, 22 artilleries, 18 infantry and 2 mech_infantrys Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 25/71 hits, 25.83 expected hits 2 infantry owned by the Germans lost in Caucasus Russians win with 4 aaGuns, 2 armour, 33 artilleries, 1 bomber, 5 fighters, 23 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 2 infantry EDIT: Turning off Edit Mode 2 bombers moved from Kazakhstan to Russia 1 fighter moved from Rostov to Greece 1 fighter moved from Samara to Greece 1 bomber moved from Rostov to Greece 1 bomber moved from Tambov to Russia 1 bomber moved from Vologda to Russia 2 fighters moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece 2 fighters moved from 112 Sea Zone to Greece 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 2 infantry moved from Finland to Karelia 1 mech_infantry moved from Western Germany to France 1 carrier moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Ukraine Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 infantry placed in Russia 1 infantry and 2 mech_infantrys placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -1.67 British regular : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 aaGuns, 21 artilleries, 16 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 submarine moved from 109 Sea Zone to 106 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Shantung to Anhwe 3 artilleries moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Japan to Kiangsi 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Japan to Kiangsi 1 artillery moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Kiangsu to Anhwe 5 mech_infantrys moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 1 armour and 1 infantry moved from New South Wales to Queensland 1 bomber, 8 fighters and 2 tactical_bombers moved from New South Wales to Queensland 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 4 tactical_bombers moved from 33 Sea Zone to Queensland 5 fighters moved from 33 Sea Zone to Queensland 1 bomber moved from Philippines to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 2 battleships moved from 33 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Anhwe Combat - Japanese Battle in Kiangsi Japanese attack with 1 bomber, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 6 artilleries, 4 infantry and 5 mech_infantrys in Anhwe, round 2 : 3/16 hits, 5.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 6 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Queensland Japanese attack with 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 harbour and 2 infantry; Americans defend with 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers ANZAC roll AA dice in Queensland : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 13 fighters, 2 infantry and 6 tactical_bombers in Queensland, round 2 : 11/24 hits, 12.50 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Queensland, round 2 : 4/16 hits, 6.50 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC, 5 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Queensland Japanese roll dice for 1 armour, 1 bomber, 12 fighters and 6 tactical_bombers in Queensland, round 3 : 13/20 hits, 11.17 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Queensland, round 3 : 4/6 hits, 3.33 expected hits 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 artillery owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 1 armour, 1 bomber, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Japanese: 1 artillery, 5 fighters and 2 infantry Casualties for ANZAC: 2 aaGuns and 2 infantry Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers Non Combat Move - Japanese 5 carriers, 5 destroyers and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to Philippines 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Celebes to Philippines 1 bomber moved from Kiangsi to Philippines 1 fighter moved from Kiangsi to Kwangtung 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Kiangsu to Anhwe 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 5 fighters moved from Queensland to 54 Sea Zone 3 tactical_bombers moved from Queensland to 54 Sea Zone 1 carrier moved from 20 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to New Guinea Place Units - Japanese 3 mech_infantrys placed in Manchuria 2 infantry and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Korea 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales Japanese undo move 5. Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in New South Wales Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 ANZAC AA : -1.00 ANZAC regular : -2.50