Edited the lonely Jap sub in SZ75, almost forgot about him
L21 Freh (x) v Giallo (L+14), BM4 rematch
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Rostov to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 1 aaGun, 2 artilleries and 6 infantry moved from Novgorod to Belarus 2 artilleries and 2 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Kazakhstan to Tambov 1 submarine moved from 124 Sea Zone to 109 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine Place Units - Russians 3 artilleries placed in Ukraine 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 artilleries moved from Anhwe to Hunan 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Szechwan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Kwangsi to Shan State 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 bomber, 4 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Hunan 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from 43 Sea Zone to French Indo China Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1.83 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 fighter and 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Yunnan Japanese attack with 1 bomber, 4 fighters and 5 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5.83 expected hits Chinese roll dice for 9 infantry in Yunnan, round 2 : 2/9 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 5/8 hits, 4.67 expected hits Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Chinese lost in Yunnan Japanese win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Chinese: 9 infantry Battle in Hunan Japanese attack with 2 artilleries, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in French Indo China UK_Pacific win with no units remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to 37 Sea Zone 1 bomber, 1 fighter and 4 tactical_bombers moved from Yunnan to Kwangsi 1 mech_infantry moved from Anhwe to Manchuria 1 fighter moved from Hunan to Manchuria 1 bomber and 1 fighter moved from Szechwan to Kwangsi 1 tactical_bomber moved from Shan State to Kwangsi 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 45 Sea Zone to Philippines Place Units - Japanese 2 fighters placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : -2.67 UK_Pacific regular : 2.00
-
@freh I can’t believe I placed those chinese units int Yunnan. They had to go to Szechwan…
-
@giallo maybe they were secretly attracted to your super indestructible Anzac infantry in Malaya…
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 2 carriers and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from New Zealand to Queensland 2 fighters moved from British Guiana to Morocco 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 88 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Brazil to Suriname 1 fighter moved from 25 Sea Zone to Midway Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Neutral_Axis regular : -0,33
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 artillery and 7 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in 96 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 96 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 2 cruisers owned by the Italians, 1 bomber owned by the British and 1 carrier owned by the British lost in 96 Sea Zone British roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Casualties for British: 1 bomber and 1 carrier Battle in Anglo Egyptian Sudan British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 1 armour, 1 artillery and 7 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery and 7 infantry in Shan State, round 2 : 3/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : -1,83 British regular : 3,00
-
@freh said in L21 Freh (x) v Giallo (L+14), BM4 rematch:
@giallo maybe they were secretly attracted to your super indestructible Anzac infantry in Malaya…
That is gonna cost you, a lot important battles, and I have 6 hits in sz 37…
-
@giallo yeah, this is a really normal game lol.
Keep the cruiser, damaged AC and damaged BB.
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 2 carriers and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from New Zealand to Queensland 2 fighters moved from British Guiana to Morocco 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 88 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry moved from Brazil to Suriname 1 fighter moved from 25 Sea Zone to Midway Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 battleship and 2 carriers placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 3 artilleries and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 artillery and 7 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in 96 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 96 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 2 cruisers owned by the Italians, 1 bomber owned by the British and 1 carrier owned by the British lost in 96 Sea Zone British roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport Casualties for British: 1 bomber and 1 carrier Battle in Anglo Egyptian Sudan British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Shan State British attack with 1 armour, 1 artillery and 7 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery and 7 infantry in Shan State, round 2 : 3/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 37 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 carrier owned by the Japanese, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 2 transports owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66 Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Non Combat Move - British 2 aaGuns moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 aaGun and 1 infantry moved from India to Burma 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Turning off Edit Mode 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom 3 artilleries placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -1,83 Italians regular : -1,83 Neutral_Axis regular : -0,33 British regular : 2,83
-
@freh said in L21 Freh (x) v Giallo (L+14), BM4 rematch:
@giallo yeah, this is a really normal game lol.
Keep the cruiser, damaged AC and damaged BB.
Really weird game
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 5 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 cruiser and 2 destroyers Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 2 destroyers in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 96 Sea Zone British win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 bomber, 1 fighter and 1 submarine Casualties for British: 1 cruiser and 2 destroyers Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 2 artilleries and 3 infantry moved from Yugoslavia to Romania Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 1.00
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to Shan State 1 fighter moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 armour moved from Slovakia Hungary to Western Ukraine 4 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to Western Ukraine 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from 127 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Battle in Archangel Battle in Nenetsia Battle in Western Ukraine Germans attack with 2 armour, 4 bombers, 1 fighter and 4 tactical_bombers Russians defend with 1 aaGun, 5 artilleries and 6 infantry Russians roll AA dice in Western Ukraine : 0/3 hits, 0.50 expected hits Germans roll dice for 2 armour, 4 bombers, 1 fighter and 4 tactical_bombers in Western Ukraine, round 2 : 6/11 hits, 6.67 expected hits Russians roll dice for 1 aaGun, 5 artilleries and 6 infantry in Western Ukraine, round 2 : 4/11 hits, 3.67 expected hits 5 infantry owned by the Russians, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 tactical_bombers owned by the Germans lost in Western Ukraine Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in Western Ukraine, round 3 : 4/7 hits, 4.33 expected hits Russians roll dice for 5 artilleries and 1 infantry in Western Ukraine, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 tactical_bombers owned by the Germans lost in Western Ukraine Germans roll dice for 4 bombers and 1 fighter in Western Ukraine, round 4 : 5/5 hits, 3.17 expected hits Russians roll dice for 2 artilleries in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Western Ukraine Germans win, taking Novgorod from Russians, taking Archangel from Russians, taking Nenetsia from Russians with 4 bombers and 1 fighter remaining. Battle score for attacker is -13 Casualties for Germans: 2 armour and 4 tactical_bombers Casualties for Russians: 1 aaGun, 5 artilleries and 6 infantry Non Combat Move - Germans 4 bombers moved from Western Ukraine to Germany 1 fighter moved from Western Ukraine to Eastern Poland 3 aaGuns, 1 artillery and 11 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from 112 Sea Zone to Western Germany 1 armour moved from Greece to Romania 1 fighter moved from Libya to Southern Italy 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 5 mech_infantrys placed in Germany 1 mech_infantry placed in Germany 1 bomber and 3 mech_infantrys placed in Western Germany Germans undo move 1. 3 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 Russians AA : -0.50
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Belarus to Novgorod 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 fighter moved from Ukraine to Archangel 1 tactical_bomber moved from Ukraine to Archangel 1 infantry moved from Belarus to Archangel Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 4 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Smolensk 1 fighter moved from Bessarabia to Russia 1 aaGun and 3 artilleries moved from Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Tambov to Bryansk 4 artilleries and 3 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 17 infantry moved from Belarus to Smolensk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,67 Russians regular : -2,33
-
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Manchuria to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Suiyuyan 1 bomber moved from Kwangsi to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Kwangsi to India
-
@freh Scramble at Midway?
-
-
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Manchuria to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Suiyuyan 1 bomber moved from Kwangsi to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Kwangsi to India Combat - Japanese Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 battleship Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for British: 1 battleship Battle in 25 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 6 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 6 fighters in 25 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.00 UK_Pacific AA : -0.17 British regular : 0.33