@Jacob16 no scrambles.
L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV
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Have to change NCM and placement for UK-Pac.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 aaGuns, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States Americans take Western United States from Japanese Combat - Americans Non Combat Move - Americans 1 infantry moved from Central United States to Southeast Mexico 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Central United States 12 fighters and 1 tactical_bomber moved from Central United States to Eastern United States 1 armour moved from Eastern United States to Central United States Place Units - Americans 1 aaGun, 8 infantry and 1 mech_infantry placed in Central United States Americans undo move 1. 2 aaGuns and 8 infantry placed in Central United States 1 mech_infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 1,1,1,3,2,5,3,3,4,1,3,4,6,2,1,3,4,3,6,4,4,3,3,3,1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1 Americans collect 39 PUs (11 lost to blockades); end with 39 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 49 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kwangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Kwangsi to Hunan Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour and 2 mech_infantrys moved from Yunnan to Hunan 10 artilleries and 2 infantry moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Hunan 1 artillery and 3 infantry moved from Sumatra to 39 Sea Zone 1 transport moved from 83 Sea Zone to 98 Sea Zone 2 infantry moved from Malta to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 1 marine moved from 100 Sea Zone to Egypt 1 aaGun moved from Alexandria to Egypt 2 infantry moved from Egypt to Alexandria 1 fighter moved from Union of South Africa to Egypt 2 fighters moved from Egypt to Eastern Poland 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from 100 Sea Zone to Eastern Poland 1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba 1 armour moved from Central United States to Alberta Saskatchewan Manitoba EDIT: 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 carrier and 1 submarine moved from 40 Sea Zone to 38 Sea Zone 1 fighter moved from Shan State to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Malaya to Shan State Place Units - British 1 destroyer placed in 100 Sea Zone 2 fighters placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 carrier and 1 destroyer placed in 38 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in 38 Sea Zone change ownership: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,50 Japanese regular : 0,33
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Saw that 6 air and not 4 could reach z132, so put the fleet in a more defensive position.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Romania 6 fighters moved from 99 Sea Zone to Romania 1 artillery and 1 infantry moved from Slovakia Hungary to Poland 1 bomber moved from Southern Italy to Poland Combat - Italians Battle in Romania Italians attack with 6 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 6 fighters and 1 infantry in Romania, round 2 : 1/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Poland 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Poland to Western Germany 6 fighters moved from Romania to 99 Sea Zone 1 infantry moved from Northern Italy to Austria Place Units - Italians 1 transport placed in 99 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 96 Sea Zone: 1 transport EDIT: Changing ownership of Malta from British to Italians EDIT: Adding units owned by Italians to Malta: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2.33 Russians regular : 1.00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Central United States Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 38 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 infantry EDIT: Adding units owned by French to Scotland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland 2 fighters, 1 infantry and 2 tactical_bombers moved from Slovakia Hungary to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Leningrad 1 artillery and 1 infantry moved from Vyborg to Leningrad 1 artillery and 1 infantry moved from Vyborg to Karelia 1 fighter and 1 tactical_bomber moved from Vyborg to Karelia 1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad Combat - Germans Battle in Karelia Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Poland Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 5/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Leningrad, round 2 : 1/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Vyborg 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg 1 fighter and 1 tactical_bomber moved from Leningrad to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Poland to Western Germany 1 fighter and 2 tactical_bombers moved from Poland to Slovakia Hungary 4 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 3 artilleries and 7 infantry placed in Germany 1 armour, 2 infantry and 1 mech_infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 transport placed in 116 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Belarus to Leningrad 2 infantry moved from Bessarabia to Romania 2 infantry moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 1 fighter moved from Northern Belarus to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 1 artillery moved from Archangel to Karelia 1 artillery moved from Archangel to Leningrad 1 armour and 1 mech_infantry moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 artillery moved from Northern Belarus to Leningrad 1 infantry moved from Archangel to Karelia 1 infantry moved from Archangel to Leningrad 2 infantry moved from Northern Belarus to Leningrad 1 artillery moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 2 infantry moved from Kansu to Inner Mongolia 1 armour and 1 mech_infantry moved from Eastern Sinkiang to Inner Mongolia 1 infantry moved from Amur to Korea 2 infantry moved from Northern Manchuria to Korea Combat - Russians Battle in Romania Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Karelia Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Karelia Germans win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Inner Mongolia Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Inner Mongolia, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Leningrad Russians attack with 2 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Leningrad, round 2 : 7/15 hits, 5,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Leningrad, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 2 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Poland Russians attack with 3 fighters, 2 infantry and 3 tactical_bombers Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 4/8 hits, 3,83 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Korea Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 infantry moved from Northern Manchuria to Amur 1 artillery moved from Siberia to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Siberia to Amur 2 infantry moved from Baltic States to Leningrad 3 fighters and 3 tactical_bombers moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Leningrad to Eastern Poland 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Eastern Poland to Leningrad 1 infantry moved from Bessarabia to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 2 armour and 2 mech_infantrys moved from Russia to Northern Belarus 1 infantry moved from Eastern Sinkiang to Tsinghai 1 artillery moved from Northern Belarus to Eastern Poland 1 artillery moved from Northern Belarus to Eastern Poland Place Units - Russians 1 fighter placed in Siberia 1 artillery and 1 infantry placed in Siberia Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 aaGun, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Siberia: 1 aaGun, 1 artillery and 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,1 Russians collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : -0,67 Russians regular : 1,33
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1d6<=2: 5; Hits: 0
1d6<=2: 3; Hits: 0 -
@artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Fourth round WUS
Japanese art [dice 1d6<=2]
US infantry [dice 1d6<=2]Fifth round WUS
Japanese art [dice 1d6<=2]
US infantry [dice 1d6<=2]
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1d6<=2: 4; Hits: 0
1d6<=2: 3; Hits: 0 -
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1d6<=2: 3; Hits: 0
1d6<=2: 1; Hits: 1 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 11 Sea Zone to Western United States 4 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 13 infantry, 1 marine, 2 tactical_bombers and 9 transports moved from 11 Sea Zone to 27 Sea Zone 4 artilleries, 6 fighters, 13 infantry, 1 marine and 2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands 3 tactical_bombers moved from Midway to Hawaiian Islands 1 cruiser and 1 marine moved from 16 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 artillery moved from Southern Manchuria to Korea 2 artilleries and 2 infantry moved from Japan to 7 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from 7 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/9 hits, 4.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hawaiian Islands Japanese attack with 4 artilleries, 6 fighters, 13 infantry, 2 marines and 5 tactical_bombers British defend with 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 11 infantry, 2 marines and 1 mech_infantry; ANZAC defend with 1 artillery, 3 infantry and 1 marine Americans roll AA dice in Hawaiian Islands : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 4 artilleries, 5 fighters, 13 infantry, 2 marines and 5 tactical_bombers in Hawaiian Islands, round 2 : 11/29 hits, 10.67 expected hits Americans roll dice for 2 aaGuns, 1 armour, 4 artilleries, 16 infantry, 3 marines and 1 mech_infantry in Hawaiian Islands, round 2 : 9/25 hits, 8.67 expected hits 9 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 aaGuns owned by the Americans and 9 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 4 artilleries, 5 fighters, 4 infantry, 2 marines and 5 tactical_bombers in Hawaiian Islands, round 3 : 7/20 hits, 9.17 expected hits Americans roll dice for 1 armour, 4 artilleries, 5 infantry, 3 marines and 1 mech_infantry in Hawaiian Islands, round 3 : 3/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Hawaiian Islands Japanese roll dice for 4 artilleries, 5 fighters, 1 infantry, 2 marines and 5 tactical_bombers in Hawaiian Islands, round 4 : 12/17 hits, 8.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 3 marines and 1 mech_infantry in Hawaiian Islands, round 4 : 1/7 hits, 2.67 expected hits 1 artillery owned by the Japanese, 1 marine owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the Americans, 2 marines owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters, 1 infantry, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry Casualties for Americans: 2 aaGuns, 1 armour, 3 artilleries, 11 infantry, 2 marines and 1 mech_infantry Casualties for ANZAC: 1 artillery, 3 infantry and 1 marine Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Western United States Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western United States, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Western United States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western United States Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western United States, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Western United States, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Western United States Japanese roll dice for 1 artillery and 1 fighter in Western United States, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Western United States, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western United States 1 fighter owned by the Japanese retreated Americans win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber Battle in Korea Japanese attack with 3 artilleries and 2 infantry Russians defend with 3 infantry Japanese roll dice for 3 artilleries and 2 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 3 artilleries in Korea, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 artilleries in Korea, round 4 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter could not land in 11 Sea Zone and was removed 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 carrier moved from 7 Sea Zone to 21 Sea Zone 1 armour and 1 mech_infantry moved from Jehol to Kiangsu 1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu 3 fighters and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung 2 fighters moved from Kiangsi to Kiangsu 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Western United States to 11 Sea Zone 1 transport moved from 20 Sea Zone to 7 Sea Zone Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales 1 armour and 1 mech_infantry placed in Kwangtung 1 destroyer placed in 21 Sea Zone 1 fighter and 2 infantry placed in Kiangsu 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 77 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : -5.17 Americans AA : 0.00 Russians regular : 0.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Central United States to 11 Sea Zone 1 infantry moved from Southeast Mexico to Mexico Americans take Mexico from Japanese Combat - Americans Battle in 11 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 11 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 artillery and 5 infantry moved from Central United States to Eastern United States 2 aaGuns moved from Central United States to Western United States 8 infantry moved from Central United States to Western United States 2 artilleries moved from Central United States to Eastern United States 1 mech_infantry moved from Eastern United States to Western United States 1 infantry moved from Western United States to British Columbia 1 armour moved from Central United States to Western United States 1 fighter moved from 11 Sea Zone to Western United States 2 fighters moved from Eastern United States to Western United States 2 artilleries moved from Central United States to Western United States 2 fighters moved from Eastern United States to Western United States 1 fighter moved from Eastern United States to Western United States 10 fighters and 1 tactical_bomber moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 6,2 Americans collect 49 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 10 artilleries and 14 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 11 artilleries and 16 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 11 artilleries and 16 infantry in Kiangsi, round 2 : 8/27 hits, 8,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 11 artilleries and 15 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 10 artilleries and 14 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 11 artilleries and 16 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 11 artilleries and 16 infantry in Kiangsi, round 2 : 8/27 hits, 8,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 11 artilleries and 15 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 12 fighters moved from Western United States to Iceland EDIT: 2 infantry moved from Central United States to Western United States 1 fighter moved from Kwangsi to Tsinghai Place Units - Chinese 1 artillery and 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Central United States to 11 Sea Zone 1 infantry moved from Southeast Mexico to Mexico Americans take Mexico from Japanese Combat - Americans Battle in 11 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 11 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 artillery and 5 infantry moved from Central United States to Eastern United States 2 aaGuns moved from Central United States to Western United States 8 infantry moved from Central United States to Western United States 2 artilleries moved from Central United States to Eastern United States 1 mech_infantry moved from Eastern United States to Western United States 1 infantry moved from Western United States to British Columbia 1 armour moved from Central United States to Western United States 1 fighter moved from 11 Sea Zone to Western United States 2 fighters moved from Eastern United States to Western United States 2 artilleries moved from Central United States to Western United States 2 fighters moved from Eastern United States to Western United States 1 fighter moved from Eastern United States to Western United States 10 fighters and 1 tactical_bomber moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 6,2 Americans collect 49 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 10 artilleries and 14 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 11 artilleries and 16 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 11 artilleries and 16 infantry in Kiangsi, round 2 : 8/27 hits, 8,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 11 artilleries and 15 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 12 fighters moved from Western United States to Iceland EDIT: 2 infantry moved from Central United States to Western United States 1 fighter moved from Kwangsi to Tsinghai Place Units - Chinese 1 artillery and 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from 100 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska Americans take Alaska from Japanese 2 infantry moved from Alexandria to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Malta 3 fighters and 1 tactical_bomber moved from 100 Sea Zone to Malta Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Malta British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 airfield and 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Malta, round 2 : 0/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Malta, round 3 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Malta from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Malta to 100 Sea Zone 2 fighters moved from Eastern Poland to Leningrad 2 armour and 3 mech_infantrys moved from Hunan to Kiangsi 2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 2 infantry moved from Malaya to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 38 Sea Zone to 42 Sea Zone 2 fighters moved from Eastern United States to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 96 Sea Zone to 100 Sea Zone 1 fighter moved from Egypt to Eastern Poland 8 artilleries moved from Yunnan to Shan State 1 aaGun moved from Yunnan to Shan State Place Units - British 1 carrier and 1 transport placed in 112 Sea Zone 1 submarine placed in 100 Sea Zone 1 fighter placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in Malaya 6 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Units Change Ownership Some Units in Malaya change ownership: 1 infantry Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : 0,33 Japanese regular : -0,33 British regular : -1,83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 6 fighters moved from 99 Sea Zone to Malta Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Malta Italians attack with 6 fighters and 2 infantry British defend with 1 airfield and 1 infantry Italians roll dice for 6 fighters and 2 infantry in Malta, round 2 : 2/8 hits, 3.33 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 6 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 99 Sea Zone to 97 Sea Zone 6 fighters moved from Malta to 97 Sea Zone 1 fighter moved from 98 Sea Zone to Southern Italy 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Western Germany to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Austria: 1 infantry EDIT: Adding units owned by Italians to Slovakia Hungary: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Southern France: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.67
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I’m not at home, but think that you can play Franz for me. The aussie-fig can move to EUS and everything else just stays put.