Are you making a “Points of Power” argument?
yes sort of. But also taking the original Airborne rules as the base point and building the new unit from that point by determining what each new value/ ability it will have and adding cost on that basis.
Making it 0-1 is reducing it from OOB, which is strange because the size of what a unit is is not established uniformly by the designs intent. Larry has stated this is a varying level.
For example the SS waffen units made up at one point 25% of the Wehrmacht forces and its not represented in the game.
Artillery are not separate units but integrated in infantry and armor. So what could be represented and is not is also possible which can allow for units of other various types to be included.
I would say a commando unit would be able to select target, but airborne unit is not a commando unit.
Airborne units are ‘shock value troops’ to control key spots for a short period.
They are also trained infantry that have specialized training in drops in addition to more use of automatic weapons, so they are normal infantry otherwise. When used as infantry they have the same values as infantry.
if they are defending they should be treated as normal infantry because they are not jumping when defending. Its not correct to assume they are smaller units, because if you buy one of them it could represent from 1 division to even a corps of airborne.
examples:
Operation Market Garden of September 1944, involved 35,000 troops dropped up to 100 miles.
The Soviets mounted only one large-scale Airborne operation in WW2, despite their early leadership in the field in the 1930s. The largest drop was corp-sized, and was not successful (the Vyaz’ma Operation, the 4th Airborne Corps)
if they are attacking its either gonna be a 2 or 3 followed by a 1 on 2nd round and latter. I would say that if they were used with other units in the attack that combat loses go against the airborne first before other land units for the first round only.