I tried 2 games where I played against myself (so basically, I know what the other is attempting)
Russia can’t survive no matter what I do.
Germany can’t survive neither, no matter what I do.
I think, although my experience is limited, that no Nation can go in a war on multiple fronts. This is especially true for Russia. If Japanese are at their door, or even if Italian can threaten them with Amphibious assault on Caucasus, or can just clear a route for Germany to go to Moscow or Caucasus if the way is free. Russia is doomed (It’s only a matter of time).
The same applies, in my testing, to Germany. They can’t face a 30IPC (average) Russian on the east and face Allies on the West in France, Northwest and even Germany. The solution to this, in my limited testing, is minimal Naval build with Germany. If your fleet is as strong as the fleet of UK + USA, you force them into naval build to protect their transports.
This is of course with two real games experience and 2 personal. I wanted to test this thought, so I gave it a try in a KJF.
UK1 build an IC in India, supported with some Russian Backup.
Japanese1 : Build an IC in FIC. Proceed with normal strategy : emptying some islands to take others, etc. Kill the fighter in China to remove all offensive from that nation. 4 Infantry in Manchuria to face against Russian stack of 7.
US1 : Build a Aircraft Carrier and 2 Research token with some DD, transports. Now, Japanese know I am doing a KJF with USA. (In my first personal game, I got a first turn Heavy Bombers. The game was won just because of that).
On R2, the stack of 7 attacked Manchuria. 7 @ 1 vs 4 @ 2, the 7 won with 2-3 casualties in each of my two personal game. Because I didn’t make any transports on J1, there weren’t enough transports close to bring stuff to retake Manchuria so that’s -5 IPC bonus, and -3 IPC for Manchuria. The Chinese Divisions can be a nuisance. Suicide attack can sometimes take down a man or two. Sometimes, they can even take the territory!
J2 : Knowing my USA is coming for me, what will you do? I proceed with my normal play (2 tanks in FIC), but build 1 Submarine and 1 Destroyer to increase my fleet to 1 BB (I’ve lost it once against a single DD in the Philippines war!), 1 cruiser, 2 AC (4 figthters), 1 sub and 1 DD against USA 2 AC (4 fighters), 3 DD, 1 Sub.
Yes, Japan has more IPC than USA, but if Japan spends all its IPC to fight in the Pacific, that leaves UK ready to strike back in India (UK3+). And doing ground + naval is tough, even with Japan.
I personally believe that even if Japan only goes against USA, Italy + Germany could probably destroy Russia + UK. I haven’t played enough to know that, anyone knows?
On US2, the fleet can advance and take some Islands or even threaten Japan. I also realized that you can take an island close to Japan (Iwo?) so that your Bomber can actually land after attacking the navy.
Some flaws to my limited testing :
-Manchuria can be reinforced easily. (But that means a slower Japan first turn)
-If Japan does a 2 Transport build J1 instead of IC, Manchuria, even if taken by Russia, can be retaken back easily. But by doing 2 Transports, I think UK3 will be able to take ground solidly on Asia.
-Africa : What to do with Africa, when playing WITH Allies or AGAINST Allies? In all my games, Germany successfully took Egypt on G1 with various loss. From there, Africa would become Axis, its just a matter of time.
USA can of course concentrate its IPC on the Atlantic to take back Africa and to threaten Europe. But then, that leaves Japan free to go. And I’m sure UK on its own is incapable of protecting India. At most, he can probably slow down the Japanese. But when he dies, Japan gets a free IC to attack Caucasus.
But to stay on subject, I don’t feel any imbalancement yet. I do feel that Axis are probably easier to win with (only 1 real game with Germany), but winning with Allies is not impossible. Good teamwork can win the game.
Robert