Forgot to click post on that one!
L21 #2 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 13 submarines and 6 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships and 2 marines moved from 35 Sea Zone to 21 Sea Zone 1 aaGun, 10 artilleries and 20 infantry moved from Eastern Persia to Persia 1 armour moved from Turkmenistan to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 artilleries and 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 aaGun and 6 infantry moved from Burma to India 11 infantry moved from Yunnan to Burma Turn Complete - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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What I can see in the rules the repair-phase should still be active, even though the nation can’t produce. The client skips the whole phase, so could be the reason it skipped the repair of units as well.
“Step 2: Pay for Units and Repair Damaged Units and Facilities
Pay IPCs to the bank equal to the total cost of the units (by having the banker adjust the number of IPCs in your power’s treasury). You can also pay to remove damage from facilities. Facilities are industrial complexes, air bases, and naval bases. Each point of damage costs 1 IPC to remove. Repairs take effect immediately, and the controlling player can use repaired facilities during the rest of this turn. Your capital ships (carriers and battleships) in sea zones serviced by operative friendly naval bases (including those repaired in this turn) are also repaired at this time. There is no IPC cost to repair these ships.” -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 13 submarines and 6 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships and 2 marines moved from 35 Sea Zone to 21 Sea Zone 1 aaGun, 10 artilleries and 20 infantry moved from Eastern Persia to Persia 1 armour moved from Turkmenistan to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 artilleries and 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India 1 aaGun and 6 infantry moved from Burma to India 11 infantry moved from Yunnan to Burma Turn Complete - Japanese Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 13 submarines EDIT: Adding units owned by Japanese to 35 Sea Zone: 13 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Leaving the subs by Philly.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Western United States to 89 Sea Zone 2 infantry moved from Eastern United States to Central United States 1 bomber moved from Western United States to Central United States 3 bombers moved from Western United States to Central United States 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 artillery moved from Buryatia to Amur Combat - Americans Battle in Central United States Americans attack with 4 bombers and 2 infantry Germans defend with 1 factory_minor and 1 marine Americans roll dice for 4 bombers and 2 infantry in Central United States, round 2 : 1/6 hits, 3,00 expected hits Germans roll dice for 1 marine in Central United States, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Germans lost in Central United States Americans win, taking Central United States from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Battle in 89 Sea Zone Americans attack with 1 bomber Germans defend with 2 transports; Italians defend with 1 submarine 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 89 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Germans lost in 89 Sea Zone 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Non Combat Move - Americans 1 bomber moved from 89 Sea Zone to Eastern United States 4 bombers moved from Central United States to Eastern United States 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 mech_infantry, 17 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 mech_infantry moved from 64 Sea Zone to Central America 6 fighters and 4 tactical_bombers moved from 64 Sea Zone to Central America 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Eastern United States to Southeast Mexico Place Units - Americans 3 fighters and 4 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5,5,4,5,1,1,5,4,1,4,2,6 Americans collect 46 PUs (10 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Szechwan to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Chinese creates battle in territory Yunnan Battle in Sikang Chinese attack with 1 fighter and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Sikang Chinese win, taking Yunnan from Japanese, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 13 infantry moved from Kweichow to Shensi Place Units - Chinese 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Germans regular : -0,33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Western United States to 89 Sea Zone 2 infantry moved from Eastern United States to Central United States 1 bomber moved from Western United States to Central United States 3 bombers moved from Western United States to Central United States 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 artillery moved from Buryatia to Amur Combat - Americans Battle in Central United States Americans attack with 4 bombers and 2 infantry Germans defend with 1 factory_minor and 1 marine Americans roll dice for 4 bombers and 2 infantry in Central United States, round 2 : 1/6 hits, 3,00 expected hits Germans roll dice for 1 marine in Central United States, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Germans lost in Central United States Americans win, taking Central United States from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Battle in 89 Sea Zone Americans attack with 1 bomber Germans defend with 2 transports; Italians defend with 1 submarine 1 submarine owned by the Italians submerged Americans roll dice for 1 bomber in 89 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Germans lost in 89 Sea Zone 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Non Combat Move - Americans 1 bomber moved from 89 Sea Zone to Eastern United States 4 bombers moved from Central United States to Eastern United States 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 mech_infantry, 17 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 mech_infantry moved from 64 Sea Zone to Central America 6 fighters and 4 tactical_bombers moved from 64 Sea Zone to Central America 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Eastern United States to Southeast Mexico Place Units - Americans 3 fighters and 4 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5,5,4,5,1,1,5,4,1,4,2,6 Americans collect 46 PUs (10 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Szechwan to Sikang 1 fighter moved from Shensi to Sikang Combat - Chinese Chinese creates battle in territory Yunnan Battle in Sikang Chinese attack with 1 fighter and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Sikang Chinese win, taking Yunnan from Japanese, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Shensi 13 infantry moved from Kweichow to Shensi Place Units - Chinese 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Combat Move - British 1 battleship moved from 26 Sea Zone to 64 Sea Zone Non Combat Move - British 2 aaGuns, 4 artilleries and 7 infantry moved from Trans-Jordan to Egypt Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,67 Germans regular : -0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Rhodesia to Union of South Africa Italians take Union of South Africa from British Combat - Italians Non Combat Move - Italians 1 submarine moved from 89 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 aaGun, 1 artillery, 17 infantry and 1 marine moved from Tobruk to Alexandria 6 transports moved from 96 Sea Zone to 97 Sea Zone 3 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Gibraltar to 98 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Alexandria 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Rostov to Alexandria Place Units - Italians 1 fighter and 2 tactical_bombers placed in Southern Italy 1 bomber placed in Northern Italy Turn Complete - Italians Italians collect 30 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 3 infantry placed in Japan 2 artilleries placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Germans Germans buy 3 artilleries, 3 carriers, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 8 artilleries and 9 infantry moved from Kazakhstan to Tsinghai 4 armour and 16 mech_infantrys moved from Kazakhstan to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 6 armour and 11 mech_infantrys moved from Caucasus to Tsinghai 12 artilleries and 28 infantry moved from Northwest Persia to Iraq Germans take Iraq from Russians 1 infantry moved from Brazil to British Guiana Germans take British Guiana from British 1 infantry moved from Brazil to French Guiana Germans take French Guiana from French 1 bomber moved from Southern Italy to Tsinghai Combat - Germans Battle in Tsinghai Germans attack with 10 armour, 8 artilleries, 1 bomber, 10 infantry and 27 mech_infantrys Russians defend with 5 aaGuns, 1 armour, 17 artilleries, 8 infantry and 1 mech_infantry Russians roll AA dice in Tsinghai : 0/1 hits, 0,17 expected hits Germans roll dice for 10 armour, 8 artilleries, 1 bomber, 10 infantry and 27 mech_infantrys in Tsinghai, round 2 : 20/56 hits, 15,83 expected hits Chinese roll dice for 5 aaGuns, 1 armour, 17 artilleries, 8 infantry and 1 mech_infantry in Tsinghai, round 2 : 13/27 hits, 9,17 expected hits 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 6 artilleries owned by the Russians, 10 infantry owned by the Germans, 5 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tsinghai Germans roll dice for 10 armour, 8 artilleries, 1 bomber and 24 mech_infantrys in Tsinghai, round 3 : 17/43 hits, 13,67 expected hits Chinese roll dice for 1 armour and 11 artilleries in Tsinghai, round 3 : 7/12 hits, 4,17 expected hits 1 armour owned by the Russians, 11 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Tsinghai Germans win, taking Tsinghai from Chinese with 10 armour, 1 artillery, 1 bomber and 24 mech_infantrys remaining. Battle score for attacker is 57 Casualties for Germans: 7 artilleries, 10 infantry and 3 mech_infantrys Casualties for Russians: 5 aaGuns, 1 armour, 17 artilleries, 8 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kazakhstan to Yugoslavia 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 117 Sea Zone 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 117 Sea Zone 1 carrier moved from 109 Sea Zone to 117 Sea Zone 1 destroyer moved from 109 Sea Zone to 117 Sea Zone 3 submarines moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 4 infantry moved from United Kingdom to 109 Sea Zone 4 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 85 Sea Zone to 83 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 117 Sea Zone 1 battleship moved from 109 Sea Zone to 117 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 carrier moved from 109 Sea Zone to 117 Sea Zone 2 tactical_bombers moved from United Kingdom to 117 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 aaGun moved from Northwest Persia to Iraq 1 aaGun and 6 artilleries moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Persia to Iraq 3 infantry moved from Volgograd to Caucasus 3 artilleries and 3 infantry moved from Samara to Kazakhstan 3 infantry moved from Rostov to Caucasus 3 infantry moved from Russia to Samara 3 mech_infantrys moved from Bryansk to Caucasus Place Units - Germans 3 artilleries placed in Persia 2 infantry placed in United Kingdom Germans undo move 2. 2 infantry placed in Scotland 2 fighters and 1 tactical_bomber placed in United Kingdom 1 carrier placed in 109 Sea Zone 3 submarines placed in 110 Sea Zone Germans undo move 5. 2 carriers and 1 destroyer placed in 110 Sea Zone 1 destroyer and 3 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 85 PUs; end with 85 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 97 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 103 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs
Combat Hit Differential Summary :
Chinese regular : 6,67 Germans regular : 7,50 Russians AA : -0,17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Combat Move - Japanese 4 infantry moved from Guam to 21 Sea Zone 4 infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 marines moved from 21 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from UK_Pacific 2 marines moved from 33 Sea Zone to Caroline Islands 10 fighters and 6 tactical_bombers moved from 21 Sea Zone to Caroline Islands 2 cruisers moved from 21 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Caroline Islands Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 10 fighters, 3 infantry, 2 marines and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 8 carriers and 4 destroyers moved from 21 Sea Zone to 33 Sea Zone 10 fighters and 6 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 aaGun, 1 armour, 10 artilleries, 20 infantry and 1 mech_infantry moved from Persia to Iraq 2 artilleries and 1 infantry moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to Burma 11 infantry moved from Burma to Shan State 1 aaGun and 5 infantry moved from India to West India Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Combat Move - Japanese 4 infantry moved from Guam to 21 Sea Zone 4 infantry and 2 transports moved from 21 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 marines moved from 21 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from UK_Pacific 2 marines moved from 33 Sea Zone to Caroline Islands 10 fighters and 6 tactical_bombers moved from 21 Sea Zone to Caroline Islands 2 cruisers moved from 21 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Caroline Islands Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 10 fighters, 3 infantry, 2 marines and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 8 carriers and 4 destroyers moved from 21 Sea Zone to 33 Sea Zone 10 fighters and 6 tactical_bombers moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 aaGun, 1 armour, 10 artilleries, 20 infantry and 1 mech_infantry moved from Persia to Iraq 2 artilleries and 1 infantry moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to Burma 11 infantry moved from Burma to Shan State 1 aaGun and 5 infantry moved from India to West India Turn Complete - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,67
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2 subs by Queensland.
Sorry, I could’ve done G + J serially.
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 5 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers, 3 fighters and 4 tactical_bombers moved from Eastern United States to 117 Sea Zone 1 infantry moved from Sakha to Buryatia Combat - Americans Battle in 117 Sea Zone Americans attack with 5 bombers, 3 fighters and 4 tactical_bombers Germans defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers Americans roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 117 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67
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@trulpenplay 9 hits in 117
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@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
@trulpenplay 9 hits in 117
That’s an impressive roll. Complicated analysis. Trying to figure it out.
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I have to trust my defence.
a) dmg bs (1)
b) 2 des (2)
c) 1 ac (2)
d) 1 cr (1)
e) 3 tac (3)Should be 9 hits.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 5 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers, 3 fighters and 4 tactical_bombers moved from Eastern United States to 117 Sea Zone 1 infantry moved from Sakha to Buryatia Combat - Americans Battle in 117 Sea Zone Americans attack with 5 bombers, 3 fighters and 4 tactical_bombers Germans defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers Americans roll dice for 5 bombers, 3 fighters and 4 tactical_bombers in 117 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers in 117 Sea Zone, round 2 : 8/17 hits, 8,67 expected hits 2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 2 fighters owned by the Americans, 3 tactical_bombers owned by the Germans, 5 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 117 Sea Zone 3 tactical_bombers owned by the Americans and 1 fighter owned by the Americans retreated Germans win with 2 battleships, 3 carriers and 5 fighters remaining. Battle score for attacker is -24 Casualties for Americans: 5 bombers, 2 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 3 tactical_bombers Non Combat Move - Americans 1 fighter and 3 tactical_bombers moved from 117 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Central America to 64 Sea Zone 3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry, 17 submarines and 1 transport moved from 64 Sea Zone to 101 Sea Zone 6 fighters and 4 tactical_bombers moved from Central America to 101 Sea Zone 1 mech_infantry moved from Southeast Mexico to Central United States 7 fighters moved from Japan to British Columbia 1 infantry moved from Eastern United States to 101 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,6,3,5,1,4,3,6,3,3 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Sikang to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 8 infantry placed in Shensi Turn Complete - Chinese Chinese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :