L21 #2 trulpen (X) vs Giallo (A+21) BM3


  • Scramble z101?


  • Will off-load to Brazil from the safer z85, but fix that during NCM.


  • Perhaps I have to redo anyway, since I think I have to move in the fleet along two routes to be able to have options if there’s a retreat.


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 battleship, 2 carriers, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
                EDIT: Italians takes 89 Sea Zone from Americans
                EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 89 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Central United States
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 2 infantry moved from 89 Sea Zone to West Indies
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to Brazil
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 armour and 1 mech_infantry moved from Caucasus to Persia
                  Germans take Northwest Persia from British
                  Germans take Persia from British
            2 carriers moved from 91 Sea Zone to 89 Sea Zone
            2 carriers moved from 89 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 102 Sea Zone
            2 carriers moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 89 Sea Zone
            3 submarines moved from 89 Sea Zone to 101 Sea Zone
            3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 89 Sea Zone
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Gibraltar to 101 Sea Zone
            1 fighter moved from Gibraltar to 101 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 battleship, 2 carriers, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
                EDIT: Italians takes 89 Sea Zone from Americans
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 89 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Central United States
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 2 infantry moved from 89 Sea Zone to West Indies
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to Brazil
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 armour and 1 mech_infantry moved from Caucasus to Persia
                  Germans take Northwest Persia from British
                  Germans take Persia from British
            2 carriers moved from 91 Sea Zone to 89 Sea Zone
            2 carriers moved from 89 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 102 Sea Zone
            2 carriers moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 89 Sea Zone
            3 submarines moved from 89 Sea Zone to 101 Sea Zone
            3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 89 Sea Zone
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Gibraltar to 101 Sea Zone
            1 fighter moved from Gibraltar to 101 Sea Zone
            EDIT: 1 submarine moved from 89 Sea Zone to 101 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Ok, changed the routes to battle.

    Scramble z101?

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:

    Ok, changed the routes to battle.

    Scramble z101?

    scramble pls


  • Ok, will execute in a couple of hours when I’m back home.


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 battleship, 2 carriers, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
                EDIT: Italians takes 89 Sea Zone from Americans
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 89 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Central United States
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 2 infantry moved from 89 Sea Zone to West Indies
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to Brazil
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 armour and 1 mech_infantry moved from Caucasus to Persia
                  Germans take Northwest Persia from British
                  Germans take Persia from British
            2 carriers moved from 91 Sea Zone to 89 Sea Zone
            2 carriers moved from 89 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 102 Sea Zone
            2 carriers moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 89 Sea Zone
            3 submarines moved from 89 Sea Zone to 101 Sea Zone
            3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 89 Sea Zone
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Gibraltar to 101 Sea Zone
            1 fighter moved from Gibraltar to 101 Sea Zone
            EDIT: 1 submarine moved from 89 Sea Zone to 101 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone
            Battle in Brazil
            Battle in Iceland
            Battle in 101 Sea Zone
                Germans attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers; Italians loiter and taunt with 1 submarine
                British defend with 4 transports; Americans defend with 4 carriers, 1 destroyer, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                    Germans roll dice for 3 submarines in 101 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 101 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1,17
    

    Savegame


  • 9 hits. I’ll go with max d for you, also saving a des.


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 battleship, 2 carriers, 1 destroyer, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
                EDIT: Italians takes 89 Sea Zone from Americans
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 89 Sea Zone
            1 battleship and 1 marine moved from 89 Sea Zone to 101 Sea Zone
            1 marine moved from 101 Sea Zone to Central United States
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries and 2 infantry moved from 89 Sea Zone to West Indies
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
            2 infantry moved from 85 Sea Zone to Brazil
            2 infantry moved from Scotland to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 armour and 1 mech_infantry moved from Caucasus to Persia
                  Germans take Northwest Persia from British
                  Germans take Persia from British
            2 carriers moved from 91 Sea Zone to 89 Sea Zone
            2 carriers moved from 89 Sea Zone to 101 Sea Zone
            2 carriers moved from 91 Sea Zone to 102 Sea Zone
            2 carriers moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            2 submarines moved from 91 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 89 Sea Zone
            3 submarines moved from 89 Sea Zone to 101 Sea Zone
            3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser moved from 91 Sea Zone to 89 Sea Zone
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Gibraltar to 101 Sea Zone
            1 fighter moved from Gibraltar to 101 Sea Zone
            EDIT: 1 submarine moved from 89 Sea Zone to 101 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of Eastern United States to defend against the attack in 101 Sea Zone
            Battle in Brazil
            Battle in Iceland
            Battle in 101 Sea Zone
                Germans attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers; Italians loiter and taunt with 1 submarine
                British defend with 4 transports; Americans defend with 4 carriers, 1 destroyer, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                    Germans roll dice for 3 submarines in 101 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 101 Sea Zone, round 2 : 8/13 hits, 6,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 3 submarines in 101 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 5 transports in 101 Sea Zone, round 2 : 8/13 hits, 6,33 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 submarines owned by the Germans, 2 carriers owned by the Germans and 2 carriers owned by the Americans lost in 101 Sea Zone
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 101 Sea Zone, round 3 : 8/12 hits, 6,50 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 5 transports in 101 Sea Zone, round 3 : 4/11 hits, 5,67 expected hits
                    1 destroyer owned by the Americans, 4 tactical_bombers owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 2 tactical_bombers owned by the Germans lost in 101 Sea Zone
                1 submarine owned by the Italians submerged
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 4 : 6/8 hits, 4,17 expected hits
                    Americans roll dice for 3 fighters and 5 transports in 101 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    1 destroyer owned by the Germans, 3 transports owned by the British, 3 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 101 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 101 Sea Zone
                Germans win, taking Brazil from British, taking Iceland from British, taking 101 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 90
                Casualties for Germans: 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 tactical_bombers
                Casualties for Americans: 4 carriers, 1 destroyer, 4 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                Casualties for British: 4 transports
            Battle in Central United States
                Germans converts factory_major into different units
            Battle in West Indies
                Germans attack with 2 artilleries and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in West Indies, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in West Indies
                    Germans roll dice for 2 artilleries and 2 infantry in West Indies, round 3 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in West Indies, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in West Indies
                Germans win, taking Central United States from Americans, taking West Indies from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Gibraltar to 101 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 109 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun, 12 artilleries and 28 infantry moved from Caucasus to Northwest Persia
            3 artilleries moved from Volgograd to Caucasus
            1 aaGun moved from Volgograd to Caucasus
            3 artilleries moved from Rostov to Caucasus
            3 infantry moved from Ukraine to Rostov
            3 armour moved from Bryansk to Caucasus
            1 infantry moved from Samara to Kazakhstan
            8 artilleries and 19 infantry moved from Samara to Kazakhstan
            1 infantry moved from Vologda to Samara
            3 artilleries and 2 infantry moved from Russia to Samara
            4 armour moved from Samara to Kazakhstan
            14 mech_infantrys moved from Samara to Kazakhstan
            2 mech_infantrys moved from Samara to Kazakhstan
            3 armour and 11 mech_infantrys moved from Samara to Caucasus
            1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
            3 mech_infantrys moved from Novgorod to Bryansk
            2 bombers moved from Gibraltar to Southern Italy
            2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
            2 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
            1 aaGun moved from Western Germany to Germany
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - Germans
            2 infantry placed in United Kingdom
            2 carriers and 1 destroyer placed in 109 Sea Zone
            1 battleship placed in 109 Sea Zone
            3 submarines placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 95 PUs; end with 95 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 111 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Germans regular : 4,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
            17 artilleries and 25 infantry moved from Tsinghai to Kazakhstan
            1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 armour, 17 artilleries, 25 infantry and 1 mech_infantry
                Germans defend with 4 armour, 8 artilleries, 1 fighter, 20 infantry, 16 mech_infantrys and 1 tactical_bomber
                    Russians roll dice for 1 armour, 17 artilleries, 25 infantry and 1 mech_infantry in Kazakhstan, round 2 : 11/44 hits, 13,33 expected hits
                    Germans roll dice for 4 armour, 8 artilleries, 1 fighter, 20 infantry, 16 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 17/50 hits, 17,83 expected hits
                    17 infantry owned by the Russians and 11 infantry owned by the Germans lost in Kazakhstan
                1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 armour owned by the Russians and 17 artilleries owned by the Russians retreated to Tsinghai
                Germans win with 4 armour, 8 artilleries, 1 fighter, 9 infantry, 16 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Russians: 17 infantry
                Casualties for Germans: 11 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0,83
    Russians regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 22 Sea Zone to 21 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 13 submarines and 6 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 marines moved from Philippines to 35 Sea Zone
            2 battleships and 2 marines moved from 35 Sea Zone to 21 Sea Zone
            1 aaGun, 10 artilleries and 20 infantry moved from Eastern Persia to Persia
            1 armour moved from Turkmenistan to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 artilleries and 1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            1 aaGun and 6 infantry moved from Burma to India
            11 infantry moved from Yunnan to Burma
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • What I can see in the rules the repair-phase should still be active, even though the nation can’t produce. The client skips the whole phase, so could be the reason it skipped the repair of units as well.

    Step 2: Pay for Units and Repair Damaged Units and Facilities
    Pay IPCs to the bank equal to the total cost of the units (by having the banker adjust the number of IPCs in your power’s treasury). You can also pay to remove damage from facilities. Facilities are industrial complexes, air bases, and naval bases. Each point of damage costs 1 IPC to remove. Repairs take effect immediately, and the controlling player can use repaired facilities during the rest of this turn. Your capital ships (carriers and battleships) in sea zones serviced by operative friendly naval bases (including those repaired in this turn) are also repaired at this time. There is no IPC cost to repair these ships.”


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 22 Sea Zone to 21 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 13 submarines and 6 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 marines moved from Philippines to 35 Sea Zone
            2 battleships and 2 marines moved from 35 Sea Zone to 21 Sea Zone
            1 aaGun, 10 artilleries and 20 infantry moved from Eastern Persia to Persia
            1 armour moved from Turkmenistan to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 artilleries and 1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            1 aaGun and 6 infantry moved from Burma to India
            11 infantry moved from Yunnan to Burma
    
        Turn Complete - Japanese
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 21 Sea Zone: 13 submarines
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 13 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Leaving the subs by Philly.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 89 Sea Zone
            2 infantry moved from Eastern United States to Central United States
            1 bomber moved from Western United States to Central United States
            3 bombers moved from Western United States to Central United States
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 artillery moved from Buryatia to Amur
    
        Combat - Americans
            Battle in Central United States
                Americans attack with 4 bombers and 2 infantry
                Germans defend with 1 factory_minor and 1 marine
                    Americans roll dice for 4 bombers and 2 infantry in Central United States, round 2 : 1/6 hits, 3,00 expected hits
                    Germans roll dice for 1 marine in Central United States, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Germans lost in Central United States
                Americans win, taking Central United States from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
            Battle in 89 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports; Italians defend with 1 submarine
                1 submarine owned by the Italians submerged
                    Americans roll dice for 1 bomber in 89 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Germans lost in 89 Sea Zone
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 89 Sea Zone to Eastern United States
            4 bombers moved from Central United States to Eastern United States
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 mech_infantry, 17 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from 64 Sea Zone to Central America
            6 fighters and 4 tactical_bombers moved from 64 Sea Zone to Central America
            1 aaGun moved from Eastern United States to Central United States
            1 mech_infantry moved from Eastern United States to Southeast Mexico
    
        Place Units - Americans
            3 fighters and 4 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5,5,4,5,1,1,5,4,1,4,2,6
            Americans collect 46 PUs (10 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    Germans regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Shensi to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Sikang
                Chinese win, taking Yunnan from Japanese, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            13 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Germans regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 89 Sea Zone
            2 infantry moved from Eastern United States to Central United States
            1 bomber moved from Western United States to Central United States
            3 bombers moved from Western United States to Central United States
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 artillery moved from Buryatia to Amur
    
        Combat - Americans
            Battle in Central United States
                Americans attack with 4 bombers and 2 infantry
                Germans defend with 1 factory_minor and 1 marine
                    Americans roll dice for 4 bombers and 2 infantry in Central United States, round 2 : 1/6 hits, 3,00 expected hits
                    Germans roll dice for 1 marine in Central United States, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Germans lost in Central United States
                Americans win, taking Central United States from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
            Battle in 89 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports; Italians defend with 1 submarine
                1 submarine owned by the Italians submerged
                    Americans roll dice for 1 bomber in 89 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Germans lost in 89 Sea Zone
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 89 Sea Zone to Eastern United States
            4 bombers moved from Central United States to Eastern United States
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 mech_infantry, 17 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from 64 Sea Zone to Central America
            6 fighters and 4 tactical_bombers moved from 64 Sea Zone to Central America
            1 aaGun moved from Eastern United States to Central United States
            1 mech_infantry moved from Eastern United States to Southeast Mexico
    
        Place Units - Americans
            3 fighters and 4 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,5,5,4,5,1,1,5,4,1,4,2,6
            Americans collect 46 PUs (10 lost to blockades); end with 49 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Shensi to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Sikang
                Chinese win, taking Yunnan from Japanese, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            13 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            6 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 25 PUs
    
        Combat Move - British
            1 battleship moved from 26 Sea Zone to 64 Sea Zone
    
        Non Combat Move - British
            2 aaGuns, 4 artilleries and 7 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -1,67
    Germans regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rhodesia to Union of South Africa
                  Italians take Union of South Africa from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 submarine moved from 89 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 103 Sea Zone
            1 aaGun, 1 artillery, 17 infantry and 1 marine moved from Tobruk to Alexandria
            6 transports moved from 96 Sea Zone to 97 Sea Zone
            3 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to Alexandria
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from Rostov to Alexandria
    
        Place Units - Italians
            1 fighter and 2 tactical_bombers placed in Southern Italy
            1 bomber placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

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