@U-505:
The problem with sending a Japanese CV to cover the Italian fleet is that the Allies move in between Japan and Italy(UK after Japan and the US after Italy). If you need to move the fleet to a different sea zone for any reason, either the US or UK will be able to hit one of the isolated fleets while they are in transition.
I’m not saying that you shouldn’t send the Japanese CV because of that, I’m just saying that’s what you should be concerned with.
I agree 101% the main problem is keeping the navy together, however there should be enough of a tipoff to when you can and can not move the navies due it taking a couple of turns for the allies to reach the Med.
Now look at what happens if Italy builds a carrier.
What does the carrier do, it costs 14 IPC’s to build from a 10 IPC country. That’s 1 full turn of unproductivity, on top of that what does the carrier do? It doesn’t attack, it can establish no zone of control,how much is this going to help? If I’m the axis I want to blow s*it up! Leave the pure defensive stuff for those sissy allies. I just spent 14 dollars from a 10 dollar country that doesnt help me attack, I can still only send 2 units to Africa, and now I am short ground units. On top of which a carrier in the Med doesn’t do much to extend any useful range for the Italian fighter. If you use Jap or Ger fighters this makes a carrier with 2 planes that just sits there. If the allies ignore it you just wasted 14 dollars something that does nothing. Essentialy you are in danger of buying something more expensive than a destroyer and less useful due to no attack power. Why is the Japanese carrier better than this? Because it is free and the airplanes on that carrier can be useful if Japan decides to pick a little bit on Africa. And for those who want to buy a carrier and an airplane, congrats you just spent 24 IPC’s on units that can’t take or hold land from a 10 IPC country and you can still only funnel 2 troops at a time to Africa/ Russia assuming you have any ground troops after going hog wild on a defensive navy.
Cruisers are almost just as useless, but at least they can attack (and you can still attack w/the Ita plane too). Battleships are just too pricy to be usefull, and submarines are gimmicky and would probably warrent their own topic of when and when not to use subs (though they are cheap cannon fodder in the right situation). If you insist on an Italian capital ship the destroyer may be the best option, but I still don’t see the use of it with Italy’s ltd funds.
Look at the Transport ship though, this is the only ship I could see being profitable. It activates another ship bombartment, and it gives you increases threat an flexability, plus you may save a little money by not purchasing tanks to rush to the Eastern Front by just using transports to shuttle inf/art. This is the only real viable navel option I see, a boat that is cheap and poses a real threat, that’s what the Axis have to look,at especially cash straped Italy.
You also have to figure, if Germany can build a few extra planes (and maybe even a bomber) this in a way is providing a defense to your ships, this is helped even more if you have a Jap carrier their (If you feel protecting the Italian fleet is that important and that much in peril).
Another important thing to look at, is that time is not on the Axis’ side. Time spent building purley defensive units is slowing you down. The allies essentially HAVE to build unproductive units. Everytime the US sends a tranny with 2 units on it it wastes 7IPC’s. They also have to spend money on destroyers, carriers, etc in the first few turns. All things that can’t attack or take land, this is to good an opportunity to be as aggresive as possible in the most cost effective way possible.
Finally, and most importantly how important is the Italian fleet to the Allied army? If it was their top priority, it would be sunk by turn 2 without you even getting to use it. Britain could simply build 3 bombers on T1 (bringing the total to 4) and has a good chance of having an extra fighter from Egy the most Italy can have in defense is 1 Bat, 2 cru, 1 Des. Perhaps America would build the convoy fleet the first turn. If the Italian navy really is that important, it will not get a chance to survive.
@bongaroo:
@dondoolee:
And fleets are not better on defense than Infantry. 1 Infantry unit costs 3 ans defends at 2, 1 destroyer costs 8 and defends at 2.
I was referring to naval combat. Not to the best unit for defense.
CVs are better on the defensive and so are any planes riding on them. Also, in Italy’s case specifically, on defense you’ll be facing either the US, or the UK one at a time. On the attack your facing them combined in SZ12 more than likely.
Italy needs a fleet and money spent on dropping more boats in the water to keep boots moving into Africa is a sound plan in my book.
Still if you want to defend Italy, 3 inf and 1 tank is better than spending 14 IPC’s for a carrier defending. You get more bang for your buck using ground units to defend, plus you can use them to take land if they survive. But you can get “free” defense from Japan, a German airforce to help you out, PLUS there is a decent chance you can get 1-3 surviving German subs to combine with your navy all at no cost to Italy.