Was curious of everyone’s preference for tech priority according to each nation. I understand it may change according to circumstances but there should be a certain few that are mando for some nations at the outset. These are the 1st breakthroughs you would want playing as a particular nation. For the most part, i believe it is best (oddswise) to go for the 7+ tech rolls before moving on to the 8+ ones and then the two 9+ rolls. However there are some exceptions(e.g. i think its worth it as germany to go for adv subs(8+) right away before the other easier (oddswise) 7+ techs/ or for USSR & US, I will go for Heavy Bombers and Rockets at a certain point with the goal of getting their respective tech VPs, even though they are the hardest to breakthrough)
These are my preferences at the outset:
1936 Scenario:
Germany(4 to start):
Wartime Economy(1st u get tha money, then u get tha power)
Advanced Mech (early access to mech and armor for german make this mando & the SS unit is arguably one of the best land units for 4 IPP)
Long Range Air(immediate upgrade/effects, greater threat projection)
Advanced Subs(great unit for germany)
After those, these would follow in priority:
Improved Factories, Improved Construction, Radar (I honestly want these in the opening 4 for Germany as I think tech that takes effect right away & infrastructure tech will pay more dividends and make a bigger difference the earlier you have them, but in Germany’s case the top 4 I listed are just too good/important imo. Radar should be the last priority of these 3)
After that, these would be next:
Jets, Advanced Art, Heavy Armor, Heavy BBs, Heavy Bombers (no particular order, depends on the needs of the reich but usually want jets or armor 1st, also not usally inclined to try and breakthrough with bombers as i hate the 9+ roll)
These 4 should always be last imo barring some unusual necessity for Germany:
Advanced ASW, Heavy Carrier, Attack Transports(if going for a heavy Leningrad landing or Sea Lion, this should obviously be done sooner), Rockets(wish these were better but as is at 9+, nah dag)
USSR (3 to start):
- If molotov is signed I try and keep the free tech roll as long as possible but will typically upgrade the medium in stalkingrad to a major once molotov appears to be coming to an end, I like to have 4 tech rolls going, esp if Germany upgrades east German factory and they’re getting 5 tech rolls per turn
Advanced Art (katayushkas are sweet, and just a solid unit for soviets to have)
Improved Factories (allows USSR to get as many units as possible to the desired front, and the ability to rail their own factories makes this a mando for me)
Wartime Econ. (can’t go wrong w/money)
After those 3, these are next:
Advanced Mech (tech that allows better/cheaper land units is even more important for the USSR)
Heavy Armor (can’t hurt to have as a build option and need it for tech VP)
Long Range Air (same as h.armor)
Jets (i typically won’t invest in a soviet air force, esp cuz AAA is a much cheaper alternative, that all changes if I get the jets breakthrough, can be crucial, esp if axis do not have them yet)
Radar (better scramble options and better interception are solid for defending the motherland)
Improved Construction (the ability to drop forts in one turn, or any facility in the event of some scorched earth can be crucial, if running with a naval strat, this should be done earlier)
After these I make a point to go for the two 9+ rolls needed for their tech VP:
Heavy Bombers
Rockets
The rest of these don’t seem as important for USSR and as such I would do last unless necessity requires one to do so:
Attack Transports, Heavy BB, Advanced Subs, Heavy Carrier, Advanced ASW
Japan (1? to start):
-Japan has an uphill battle just to try and keep pace with everyone else when it comes to tech. But I am a firm believer in trying to maximize one’s chance at tech breakthroughs so I like having 3 tech rolls with Japan(2 min, but 3 seems ideal to me) so on 1st turn i upgrade the kyushu medium factory always, and typically even start another major in Honshu. Even with that finished, Japan is still probably behind pretty much everyone else except France, Italy, and Kmt /Ccp.
Improved Construction(ur buck will go much farther, the earlier you get this, I believe it should be priority #1 for Japan)
Long Range Air (Crucial for Japan)
Improved Factories(huge help if trying to hold onto those juicy coastal China tts)
Wartime Economy(just make sure you are at war with a major power to receive it(that means US, USSR, or Brits)
Radar (scramble options and better escort roll mody are crucial)
These can all come next depending on what is needed:
Jets, Heavy BBs, Attack Transports, Advanced Subs, Heavy Carrier(I tend to go for BBs 1st as they are 7+ but usually jets or transports are more useful to have earlier as japan)
I will go for these 4 next:
Advanced Art, Advanced Mech, Heavy Armor, Advanced ASW(these seem less important to Japan imo, mite be different if you could pump out the land units on the mainland but tech units have to be built at home)
I always go for the two 9+ tech rolls(heavy bombers and rockets) last with Japan as I believe u must maximize ur tech rolls and go with the ones that are easiest to get at first, and these 2 aren’t particularly good for Japan.
Italy (1):
With Italy I will usually resign to having just 1 tech roll.
Wartime Economy(this seems like the most important imo as an cash is always needed as italy and with a decent roll, they can double their income)
Improved Construction(this seems ideal for Italy as they will need plenty of ships and save a decent chunk the earlier they are able to breakthrough with this)
After this it depends on Italian situation
If needing to be defensive:
Radar(cover fleets with max ftr scramble)
If looking to expand the empire:
Attack Transports(but it is 8+) or
Long Range Air
If looking to assist u-boats in the atlantic:
Advanced Subs (can move through a British Strait of Gib, and can be very useful for italy, but it is an 8+)
With 1 tech roll there’s no way you will get past 3 or 4 tech.
Well that seemed to take longer than I thought it would. I suppose I will do Allies later, but I am curious to see if anyone has any different thoughts on which tech should have priority for playing particular nations, this is just my opinion based off the games I have played. Let me know, thanks.