@leemorrison This will be the thread where we can post turns back and fourth for the league
ksmckay vs axis-dominion (allies+21) bm3
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from New South Wales to Queensland 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 25 Sea Zone to 16 Sea Zone Combat - ANZAC Battle in 16 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Queensland ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters moved from Queensland to New South Wales 1 cruiser and 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 47 Sea Zone to 23 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Iraq to Persia 4 fighters moved from 16 Sea Zone to Midway Place Units - ANZAC 1 aaGun, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,4,2,4,2,3,5 ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Midway: 2 fighters EDIT: Adding units owned by ANZAC to 25 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.00
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plz use latest
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Western Germany to Western Ukraine 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel 2 armour moved from Novgorod to Belarus Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Western Ukraine to Ukraine 1 fighter moved from Ukraine to Southern Italy 3 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun and 2 infantry moved from Finland to Karelia 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Novgorod to Archangel 2 aaGuns, 12 armour, 3 artilleries, 2 bombers, 16 infantry and 26 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Bessarabia to Rostov 1 aaGun moved from Bessarabia to Eastern Poland Place Units - Germans 3 mech_infantrys placed in Novgorod 3 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 artilleries and 2 infantry moved from Tambov to Volgograd 1 armour and 2 mech_infantrys moved from Russia to Nenetsia Combat - Russians Battle in Volgograd Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Nenetsia Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 1 aaGun moved from Tambov to Russia 2 mech_infantrys moved from Russia to Samara 1 armour moved from Russia to Samara 2 mech_infantrys moved from Russia to Samara 3 mech_infantrys moved from Russia to Samara 4 mech_infantrys moved from Russia to Samara 3 infantry moved from Tambov to Russia 4 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Buryatia to Amur 2 artilleries moved from Tambov to Russia 2 artilleries moved from Tambov to Russia 2 infantry moved from Tambov to Russia 1 aaGun, 24 artilleries and 7 infantry moved from Tambov to Samara 1 mech_infantry moved from Samara to Russia Place Units - Russians 1 artillery, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1.50 Russians regular : 1.50
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@axis-dominion lot of planning so might be a while
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@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion lot of planning so might be a while
ok, so you’re thinking it won’t happen tonight then?
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@axis-dominion depends on if I can come up with a good plan :) but maybe
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@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion depends on if I can come up with a good plan :) but maybe
sounds good, no rush of course, just wanted an idea of what to expect. the game got intriguing really fast :)
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 2 artilleries moved from French Indo China to Shan State 1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 bombers moved from New Guinea to Queensland 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 fighter and 1 submarine moved from 49 Sea Zone to 30 Sea Zone 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales 1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 62 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 34 Sea Zone to 62 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 62 Sea Zone to New South Wales 1 battleship moved from 54 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 marine; Americans defend with 1 infantry ANZAC roll AA dice in New South Wales : 2/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 0/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2 : 4/15 hits, 5.83 expected hits ANZAC roll dice for 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 marine in New South Wales, round 2 : 4/12 hits, 4.67 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5.17 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 7 infantry and 1 marine in New South Wales, round 3 : 7/11 hits, 4.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 4 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in New South Wales, round 4 : 2/6 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 5 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 6 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 6 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in New South Wales ANZAC win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -76 Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers Casualties for ANZAC: 3 aaGuns and 7 infantry Casualties for Americans: 1 infantry Battle in Queensland Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Queensland, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -4.33 ANZAC AA : 0.67 UK_Pacific regular : -0.33 ANZAC regular : -1.33
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such a lame end to a promising game.
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@axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.
Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.
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@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
such a lame end to a promising game.
wow dayymn…!
you didn’t go all in?? you know better!! the curse!!
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@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.
Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.
sure, we can do that for fun, i agree, it was just getting really interesting
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@axis-dominion how about 3 units survive?
1 marine 1 ftr 1 tac?
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@ksmckay 3 less than average
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@axis-dominion said in ksmckay vs axis-dominion (allies+21) bm3:
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
such a lame end to a promising game.
wow dayymn…!
you didn’t go all in?? you know better!! the curse!!
I think going all in was a losing move. Perhaps not, but considering the board I was willing to risk a 90% shot. Perhaps that was selling myself short, not sure.
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@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion said in ksmckay vs axis-dominion (allies+21) bm3:
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
such a lame end to a promising game.
wow dayymn…!
you didn’t go all in?? you know better!! the curse!!
I think going all in was a losing move. Perhaps not, but considering the board I was willing to risk a 90% shot. Perhaps that was selling myself short, not sure.
yah i know you were concerned about those 2 guys in queens, plus 2 figs that could also be carried in range. but that hit on my DD seems way unnecessary, taking a fig away from the battle.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 2 artilleries moved from French Indo China to Shan State 1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 bombers moved from New Guinea to Queensland 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 fighter and 1 submarine moved from 49 Sea Zone to 30 Sea Zone 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales 1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 62 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 34 Sea Zone to 62 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 62 Sea Zone to New South Wales 1 battleship moved from 54 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in New South Wales Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 marine; Americans defend with 1 infantry ANZAC roll AA dice in New South Wales : 2/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 0/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2 : 4/15 hits, 5.83 expected hits ANZAC roll dice for 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 marine in New South Wales, round 2 : 4/12 hits, 4.67 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5.17 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 7 infantry and 1 marine in New South Wales, round 3 : 7/11 hits, 4.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 4 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in New South Wales, round 4 : 2/6 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 5 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 6 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 6 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in New South Wales ANZAC win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -76 Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers Casualties for ANZAC: 3 aaGuns and 7 infantry Casualties for Americans: 1 infantry Battle in Queensland Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Queensland, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Szechwan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery, 2 fighters and 1 marine EDIT: Adding units owned by Japanese to New South Wales: 1 fighter, 1 marine and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of New South Wales from ANZAC to Japanese EDIT: Changing PUs for ANZAC from 9 to 0 EDIT: Changing PUs for Japanese from 0 to 9 EDIT: Turning off Edit Mode 1 fighter moved from 30 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from Szechwan to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Hunan 1 armour, 4 artilleries and 6 mech_infantrys moved from Kweichow to Hunan 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Manchuria to Jehol 3 fighters moved from Japan to Hunan 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone 4 carriers and 2 destroyers moved from 49 Sea Zone to 34 Sea Zone 2 bombers moved from Queensland to New Guinea 1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone Place Units - Japanese 1 destroyer and 2 fighters placed in 19 Sea Zone 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -4.33 ANZAC AA : 0.67 UK_Pacific regular : -0.33 ANZAC regular : -1.33
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@axis-dominion I just want to see how things look in a few turns. Maybe no more than round 10.