TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
1 infantry moved from Tobruk to Libya
Italians take Libya from Americans
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs;
Germans buy 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
4 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Volgograd
1 armour, 8 artilleries, 12 infantry and 9 mech_infantrys moved from Caucasus to Volgograd
3 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Volgograd
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs;
Germans buy 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
4 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Volgograd
1 armour, 8 artilleries, 12 infantry and 9 mech_infantrys moved from Caucasus to Volgograd
3 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Volgograd
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/9 hits, 3,00 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Archangel, round 2 : 2/14 hits, 3,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 8 artilleries, 4 bombers, 1 fighter, 12 infantry, 12 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 3 armour, 15 artilleries, 1 factory_minor and 19 infantry
Russians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Volgograd
Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 12 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 12/41 hits, 13,33 expected hits
Russians roll dice for 1 aaGun, 3 armour, 15 artilleries and 19 infantry in Volgograd, round 2 : 18/37 hits, 12,83 expected hits
11 infantry owned by the Russians, 12 infantry owned by the Germans, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 6 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/23 hits, 10,00 expected hits
Russians roll dice for 3 armour, 15 artilleries and 8 infantry in Volgograd, round 3 : 11/26 hits, 9,17 expected hits
6 infantry owned by the Russians, 5 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Volgograd
3 artilleries owned by the Germans and 4 armour owned by the Germans retreated to Rostov
Russians win with 3 armour, 15 artilleries and 2 infantry remaining. Battle score for attacker is -58
Casualties for Germans: 5 artilleries, 1 fighter, 12 infantry and 12 mech_infantrys
Casualties for Russians: 1 aaGun and 17 infantry
Battle in 95 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
French defend with 1 cruiser; Americans defend with 3 transports
Germans roll dice for 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 cruiser and 3 transports in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the French, 1 fighter owned by the Germans and 2 transports owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser
Casualties for Americans: 3 transports
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
9 infantry moved from Western Germany to Northern Italy
3 bombers moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Caucasus to Rostov
Place Units - Germans
2 artilleries and 5 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.
@tanios . I assumed no scramble against 100% odds.
If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 armour, 1 artillery and 3 infantry moved from Vologda to Archangel
1 infantry moved from Nenetsia to Archangel
2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 armour, 15 artilleries and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Tambov
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 armour moved from Caucasus to Rostov
8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 12 infantry
Germans defend with 1 armour
Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 3/12 hits, 2.00 expected hits
Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Germans with 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 3 armour, 15 artilleries and 2 infantry
Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber; Italians defend with 1 mech_infantry
Russians roll dice for 3 armour, 15 artilleries and 2 infantry in Rostov, round 2 : 12/20 hits, 7.17 expected hits
Germans roll dice for 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 4.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 armour and 11 artilleries remaining. Battle score for attacker is 48
Casualties for Russians: 4 artilleries and 2 infantry
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Russians roll dice for 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 7/14 hits, 5.50 expected hits
Germans roll dice for 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Archangel, round 2 : 2/13 hits, 4.83 expected hits
2 infantry owned by the Russians, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/12 hits, 5.17 expected hits
Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Archangel, round 3 : 1/6 hits, 2.50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 5/11 hits, 5.00 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Russians: 3 infantry
Casualties for Germans: 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 armour moved from Yenisey to Tsagaan Olom
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
1 artillery and 2 infantry moved from Samara to Russia
Place Units - Russians
1 armour and 3 infantry placed in Russia
1 fighter and 1 mech_infantry placed in Volgograd
Russians undo move 1.
1 armour placed in Volgograd
Russians undo move 2.
1 infantry placed in Volgograd
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Wow, lucky turn for Russia. Archangel was supposed to be much closer than that, I wasn’t even sure if it was a good idea.
You noticed the troops in Volgograd, did you not realize they could go on the offensive? :stuck_out_tongue: I’m surprised you kept a couple aircraft on Rostov.
@tanios look again, the battle should be winnable with over 90% odds against you, leaving me with arround 10-13 units remaing in volgograd.
Archangelsk must be the icing on top of it.
Oh yeah I know you couldn’t attack Volgograd. I’m referring to the territory next to it (Rostov), where you had left a modest army including 2 aircraft I was able to attack using the units from Volgograd.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Territory
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in New Guinea
Japanese attack with 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
3 carriers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Caroline Islands
2 infantry moved from Celebes to 44 Sea Zone
2 battleships, 4 carriers, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Burma to India
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Kweichow to India
4 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 aaGuns and 10 infantry moved from Amur to Buryatia
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 fighters placed in India
1 fighter and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 2.
1 fighter and 2 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,33
Japanese regular : 1,17
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Gibraltar to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in Northern Italy
Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry
Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits
Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun and 12 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : 0.50
Germans AA : -0.50
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Gibraltar to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in Northern Italy
Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry
Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits
1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits
Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits
Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun and 12 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 battleship moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from Egypt to Northern Italy
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 bomber moved from Cyprus to Northern Italy
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Northern Italy
Combat - British
Battle in Sumatra
Battle in Denmark
Battle in French Madagascar
Battle in Northern Italy
British attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/9 hits, 3.83 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Northern Italy
British win, taking Sumatra from Japanese, taking Denmark from Germans, taking French Madagascar from Neutral_Axis, taking Northern Italy from Germans with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - British
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Northern Italy to 95 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
2 fighters moved from Northern Italy to Southern Italy
2 bombers moved from Northern Italy to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
7 fighters and 2 tactical_bombers moved from West India to Syria
1 aaGun, 1 artillery and 1 mech_infantry moved from West India to Eastern Persia
Place Units - British
2 fighters placed in United Kingdom
British undo move 1.
2 fighters placed in Egypt
1 infantry placed in Egypt
2 armour and 1 infantry placed in Iraq
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -4.33
Japanese regular : 0.50
Germans AA : -0.50
Germans regular : -1.00
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Western Germany to 126 Sea Zone
1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in 126 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Italians attack with 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Bulgaria to Romania
1 fighter moved from 126 Sea Zone to Novgorod
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 mech_infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Borneo
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 mech_infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Borneo
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Denmark
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
3 bombers moved from Ukraine to Northern Italy
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/7 hits, 3,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Northern Italy
Germans attack with 1 artillery, 3 bombers, 2 fighters and 2 infantry
British defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1,67 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Novgorod
1 fighter moved from Denmark to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
3 bombers moved from Northern Italy to Western Germany
2 fighters moved from Northern Italy to 113 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 aaGun, 4 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bessarabia
3 mech_infantrys moved from Germany to Eastern Poland
4 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
10 mech_infantrys placed in Germany
1 aaGun and 2 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Combat Move - British
1 submarine moved from 98 Sea Zone to 95 Sea Zone
4 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Syria to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
3 bombers and 1 fighter moved from Novgorod to Russia
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
5 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
12 armour, 9 artilleries, 30 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 armour and 4 mech_infantrys moved from Novgorod to Bryansk
1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 16 armour, 9 artilleries, 30 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 9 artilleries, 30 infantry and 8 mech_infantrys in Bryansk, round 2 : 19/63 hits, 18.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 9 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/9 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 tactical_bomber moved from Vologda to Belarus
1 fighter moved from Russia to Belarus
2 bombers moved from Russia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Belarus to Bryansk
3 mech_infantrys moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from 125 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern France to Yugoslavia
Place Units - Germans
3 armour placed in Novgorod
2 mech_infantrys placed in Western Germany
1 artillery, 1 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from New South Wales to Queensland
4 submarines moved from 23 Sea Zone to 32 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
2 infantry moved from Kazakhstan to Northern Caucasus
3 fighters and 1 tactical_bomber moved from Stalingrad to Northern Caucasus
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 bomber moved from Russia to 118 Sea Zone
Combat - Russians
Battle in 118 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 118 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Northern Caucasus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Northern Caucasus to Russia
2 fighters and 1 tactical_bomber moved from Northern Caucasus to Stalingrad
1 armour and 1 mech_infantry moved from Stalingrad to Western Sinkiang
2 artilleries and 5 infantry moved from Sakha to Amur
1 aaGun moved from Siberia to Amur
3 infantry moved from Siberia to Amur
1 infantry moved from Russia to Tula
1 bomber moved from 118 Sea Zone to Gorky
1 artillery and 6 infantry moved from Russia to Gorky
1 aaGun moved from Samara to Gorky
1 infantry moved from Russia to Gorky
9 infantry moved from Samara to Stalingrad
2 artilleries and 3 infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Siberia
3 infantry placed in Urals
4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3,3,3
Russians collect 26 PUs (4 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Sure, lose over 100 ipc net in units, lose a treasury of 33 ipc, reduce a major factory to a minor one, and then make a hopeless counterattack. Sneaky plan that was.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Leningrad
Russians take Leningrad from Germans
1 artillery and 1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Yugoslavia
1 tactical_bomber moved from Eastern Poland to Yugoslavia
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Bulgaria
1 artillery and 1 infantry moved from Baltic States to Poland
Combat - Russians
Battle in Bulgaria
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bulgaria
1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 fighter moved from Bulgaria to Eastern Poland
1 tactical_bomber moved from Yugoslavia to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Northern Belarus to Eastern Poland
1 aaGun, 7 artilleries and 11 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Northern Belarus
6 infantry moved from Yaroslavl to Novgorod
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 aaGun, 1 artillery and 4 infantry moved from Vologda to Novgorod
1 artillery and 2 infantry moved from Gorky to Vologda
3 armour and 2 mech_infantrys moved from Russia to Northern Belarus
3 infantry moved from Kazakhstan to Western Sinkiang
1 artillery moved from Urals to Western Sinkiang
1 artillery and 1 infantry moved from Urals to Timguska
1 infantry moved from Romania to Bulgaria
2 aaGuns, 1 armour, 1 artillery, 22 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Place Units - Russians
3 infantry placed in Urals
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Stalingrad
3 mech_infantrys placed in Russia
Russians undo move 3.
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.83
Territory Summary for Russians :
Poland : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 1 infantry
Yakut S.S.R. : 3 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
Eastern Poland : 3 aaGuns, 3 armour, 8 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 6 mech_infantrys
Archangel : 3 infantry
Ukraine : 1 factory_minor, 2 infantry and 1 mech_infantry
Urals : 1 factory_minor and 3 infantry
Vologda : 1 artillery and 2 infantry
Northern Belarus : 3 armour, 1 infantry and 2 mech_infantrys
Leningrad : 1 airfield, 1 harbour and 1 infantry
Timguska : 1 artillery and 1 infantry
Novgorod : 1 aaGun, 1 artillery and 10 infantry
Stalingrad : 1 factory_minor
Western Sinkiang : 1 artillery and 3 infantry
Bulgaria : 1 flag, 1 artillery and 1 infantry
Yugoslavia : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
118 Sea Zone : 1 cruiser and 1 submarine
Dzavhan : 1 flag