@Jacob16 My apologies, i got slammed with work this week. I should be back on a regular schedule for now. Time just got away from me. Sorry again for the delay.
HypoAF Allies +16 -VS- dawgoneit Axis
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to 81 Sea Zone 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Tanganyika Territory Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 97 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 cruiser Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for British: 1 cruiser Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Southern Italy 2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 bomber moved from 81 Sea Zone to Greece 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.17
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Java to Burma 1 infantry moved from Shan State to Burma Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 58 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 6,3,5 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: harbour Bombing raid in United Kingdom causes 15 damage total. Damaged units is as follows: factory_major = 14, harbour = 1 Battle in United Kingdom Germans attack with 1 fighter British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 5 aaGuns, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/12 hits, 4.00 expected hits 1 aaGun owned by the British and 1 fighter owned by the Germans lost in United Kingdom British win with 4 aaGuns, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter Casualties for British: 1 aaGun Non Combat Move - Germans 3 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery and 6 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 aaGuns and 10 infantry moved from Poland to Eastern Poland 3 aaGuns, 3 armour, 4 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Romania to Eastern Poland 6 armour moved from Germany to Eastern Poland 8 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British AA : 0.00 Germans regular : 0.50 British regular : 2.00
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 armour and 1 mech_infantry moved from Szechwan to Yunnan 2 fighters moved from Szechwan to Yunnan Combat - Russians Battle in Yunnan Russians attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yunnan Russians win, taking Yunnan from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Yunnan to Kazakhstan 4 aaGuns, 3 artilleries, 26 infantry and 1 tactical_bomber moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan 2 infantry moved from Russia to Vologda 8 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Tambov 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.33
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Anhwe 4 artilleries and 4 infantry moved from Hunan to Yunnan 1 armour, 3 artilleries and 5 infantry moved from Kwangsi to Yunnan 2 fighters moved from 36 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 3 transports British defend with 1 destroyer Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 7 artilleries and 9 infantry Russians defend with 1 armour Japanese roll dice for 1 armour, 7 artilleries and 9 infantry in Yunnan, round 2 : 5/17 hits, 5.50 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Kwangtung Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 4 infantry moved from 19 Sea Zone to Manchuria 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to Manchuria Place Units - Japanese 4 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.00 UK_Pacific regular : -0.67 British regular : -0.33
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 2 tactical_bombers moved from Hawaiian Islands to Midway 1 bomber moved from Hawaiian Islands to Midway Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 3 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Eastern United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to Midway 2 tactical_bombers moved from Hawaiian Islands to Midway 1 bomber moved from Hawaiian Islands to Midway Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 tactical_bombers placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 3 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Malta to Alexandria 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Burma to Yunnan 1 destroyer moved from 56 Sea Zone to 44 Sea Zone Combat - British Battle in Yunnan British attack with 2 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 7 artilleries and 8 infantry British roll dice for 2 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/18 hits, 4.83 expected hits Japanese roll dice for 1 armour, 7 artilleries and 8 infantry in Yunnan, round 2 : 1/16 hits, 5.50 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/17 hits, 4.67 expected hits Japanese roll dice for 1 armour, 7 artilleries and 4 infantry in Yunnan, round 3 : 2/12 hits, 4.17 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 5/15 hits, 4.33 expected hits Japanese roll dice for 1 armour and 7 artilleries in Yunnan, round 4 : 3/8 hits, 2.83 expected hits 5 artilleries owned by the Japanese and 3 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 5 : 3/12 hits, 3.83 expected hits Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 5 : 1/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 7 infantry Casualties for Japanese: 1 armour, 7 artilleries and 8 infantry Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/14 hits, 5.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Alexandria, round 2 : 6/14 hits, 6.33 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 4 infantry owned by the Italians and 5 infantry owned by the British lost in Alexandria 1 tactical_bomber owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British retreated to Egypt Italians win with 1 armour, 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for British: 1 artillery and 5 infantry Casualties for Italians: 4 infantry and 1 mech_infantry Non Combat Move - British 1 bomber, 3 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 7 infantry moved from India to Burma 2 fighters moved from Iceland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to Egypt 1 destroyer moved from 117 Sea Zone to 106 Sea Zone 1 cruiser moved from 56 Sea Zone to 54 Sea Zone Place Units - British 1 armour placed in Union of South Africa 3 fighters placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6 UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -7.17 British regular : -2.00
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 artillery and 1 infantry moved from Tanganyika Territory to Kenya Combat - Italians Battle in Kenya Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 aaGuns, 3 armour, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 bomber moved from Greece to Eastern Poland 1 artillery moved from Greece to Bulgaria 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Eastern Poland Place Units - Italians 3 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.67
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Dutch New Guinea to New Guinea 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 3 aaGuns EDIT: Turning off Edit Mode 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.67
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Dutch New Guinea to New Guinea 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Adding units owned by ANZAC to Queensland: 3 aaGuns EDIT: Turning off Edit Mode 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.67
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 destroyer moved from 113 Sea Zone to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 7 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Novgorod 2 infantry moved from Finland to Norway 1 tactical_bomber moved from Holland Belgium to Eastern Poland 3 bombers moved from Western Germany to Eastern Poland 1 infantry moved from Holland Belgium to France 3 fighters and 3 tactical_bombers moved from Alexandria to Romania Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.17
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 7 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Bryansk 2 fighters moved from Kazakhstan to Bryansk 2 infantry moved from Tambov to Bryansk 10 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Russia 3 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Kazakhstan to Samara 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 10 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.00 Russians regular : -4.50
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 battleships and 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Manchuria to 16 Sea Zone 1 cruiser and 4 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Borneo 2 bombers moved from Kwangsi to India Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 1 transport French defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 2 battleships, 1 carrier and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 1 carrier and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 2 artilleries, 5 infantry and 1 mech_infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/12 hits, 6.17 expected hits Chinese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/8 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 3 : 3/10 hits, 5.33 expected hits Chinese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Yunnan Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 2 artilleries, 5 infantry and 1 mech_infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 4 infantry moved from Manchuria to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 4 infantry moved from 36 Sea Zone to Kwangsi 3 fighters moved from Manchuria to Kwangsi 1 bomber moved from India to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 3 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 French regular : -0.33 Japanese regular : -2.67 UK_Pacific AA : 0.67 UK_Pacific regular : -0.33 ANZAC regular : 0.67
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Midway to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 2 fighters and 3 tactical_bombers moved from 16 Sea Zone to Midway 1 bomber moved from 19 Sea Zone to Amur 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 artilleries and 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,6,1,4 Americans collect 50 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 2.00
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 fighter moved from Tsinghai to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 11 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Midway to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 2 fighters and 3 tactical_bombers moved from 16 Sea Zone to Midway 1 bomber moved from 19 Sea Zone to Amur 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 artilleries and 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,6,1,4 Americans collect 50 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan 1 fighter moved from Tsinghai to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 11 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour and 3 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Rhodesia 1 bomber moved from Egypt to Rhodesia 1 mech_infantry moved from Belgian Congo to Rhodesia 1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 mech_infantry moved from Belgian Congo to Kenya 1 fighter moved from Egypt to Kenya 3 fighters moved from Egypt to Alexandria Combat - British Battle in Rhodesia British attack with 2 armour, 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rhodesia, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 2 artilleries British roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/7 hits, 3.33 expected hits Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 2 : 0/3 hits, 1.17 expected hits 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 armour and 2 artilleries Battle in Kenya British attack with 1 fighter and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 fighter and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 7 infantry moved from India to Burma 3 fighters moved from Persia to India 3 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Kenya to Egypt 1 bomber moved from Rhodesia to Egypt 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to Suriname 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 3 fighters placed in Persia 1 armour placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 4 infantry and 2 mech_infantrys EDIT: Adding units owned by British to India: 4 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,6,5 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.17 Italians regular : -2.17 Japanese regular : 1.67 British regular : -0.50
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Romania to Belarus 1 armour moved from Romania to Western Ukraine 3 armour and 2 fighters moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Belarus, round 4 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Belarus, round 5 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Western Ukraine Italians attack with 4 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 4 armour and 2 fighters in Western Ukraine, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Eastern Poland 2 fighters moved from Western Ukraine to Eastern Poland 2 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Bulgaria to Yugoslavia Place Units - Italians 1 armour and 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -2.33 Russians regular : -1.00
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Place Units - ANZAC 1 bomber placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Place Units - ANZAC 1 bomber placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :