@Jacob16 sorry. I’ll get back to you.
L21 BM3 tanios (L+18) vs AetV (X)
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 bombers moved from French Indo China to Shensi Combat - Japanese Battle in Celebes Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun moved from Hunan to Yunnan 2 bombers moved from Shensi to French Indo China 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Caroline Islands 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Chahar 2 aaGuns, 1 fighter and 8 infantry moved from Manchuria to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in French Indo China Japanese undo move 3. 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 1,50 ANZAC regular : 0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Suiyuyan 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Suiyuyan 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Syria to 99 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 5 destroyers, 2 fighters, 1 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship and 1 transport moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 airfield placed in Egypt 2 infantry placed in Egypt 1 factory_minor placed in Iraq Turn Complete - British British collect 34 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,6,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67 British regular : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Northern Italy to Southern Italy 1 armour moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Algeria to Tunisia 1 infantry moved from Tunisia to Libya Place Units - Italians 2 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 Russians regular : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 8 armour and 8 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Eastern Poland to Baltic States 1 bomber moved from Baltic States to 115 Sea Zone 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Eastern Poland to Caucasus Combat - Germans
Combat Hit Differential Summary :
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@tanios you have a scramble option.
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@aequitas-et-veritas no scramble
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 infantry moved from Vyborg to Novgorod 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 8 armour and 8 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Eastern Poland to Baltic States 1 bomber moved from Baltic States to 115 Sea Zone 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Eastern Poland to Caucasus Combat - Germans Battle in 115 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Baltic States Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 10 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 10 armour and 9 mech_infantrys in Volgograd, round 2 : 5/19 hits, 6,50 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from 115 Sea Zone to Western Germany 2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns, 5 artilleries and 23 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Caucasus to Rostov 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Poland Place Units - Germans 3 artilleries placed in Ukraine 2 infantry placed in Normandy Bordeaux 1 infantry and 1 mech_infantry placed in Germany 2 fighters and 1 mech_infantry placed in Western Germany 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 1,17 Germans regular : 0,33 British regular : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Archangel to Russia 6 infantry moved from Novosibirsk to Samara 14 infantry moved from Russia to Samara 9 artilleries moved from Russia to Samara 3 artilleries moved from Russia to Samara 2 artilleries moved from Russia to Samara 1 armour moved from Russia to Samara Place Units - Russians 5 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 marine, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Kweichow to Szechwan 2 bombers moved from French Indo China to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour and 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Yunnan 2 bombers moved from Szechwan to French Indo China 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from French Indo China to Yunnan 1 marine moved from Celebes to 44 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Philippines 1 battleship, 1 carrier and 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Guam 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,00 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 104 Sea Zone Americans attack with 5 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom 4 fighters moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to Central United States 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from United Kingdom to Scotland Place Units - Americans 2 transports placed in 101 Sea Zone 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans AA : -0.17 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.00
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 unit repaired. 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery moved from India to Burma 4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 3 cruisers moved from 98 Sea Zone to 95 Sea Zone 5 destroyers moved from 98 Sea Zone to 95 Sea Zone 2 battleships moved from 98 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from 98 Sea Zone to Northern Italy 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone Combat - British
Combat Hit Differential Summary :
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@tanios NO, thank you.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 104 Sea Zone Americans attack with 5 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom 4 fighters moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Western United States to Central United States 1 mech_infantry moved from Central United States to Western United States 1 fighter moved from United Kingdom to Scotland Place Units - Americans 2 transports placed in 101 Sea Zone 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 unit repaired. 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery moved from India to Burma 4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 3 cruisers moved from 98 Sea Zone to 95 Sea Zone 5 destroyers moved from 98 Sea Zone to 95 Sea Zone 2 battleships moved from 98 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from 98 Sea Zone to Northern Italy 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Northern Italy 1 fighter moved from 95 Sea Zone to Northern Italy 1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone Combat - British Battle in Crete Battle in 95 Sea Zone British attack with 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters, 2 tactical_bombers and 4 transports Italians defend with 1 battleship, 2 cruisers and 1 submarine British roll dice for 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 95 Sea Zone, round 2 : 6/15 hits, 7.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone British win, taking Crete from Italians with 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 50 Casualties for Italians: 1 battleship, 2 cruisers and 1 submarine Battle in Burma British attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Burma, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Sardinia Battle in Sicily Battle in Northern Italy British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Italians defend with 2 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry Italians roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 2 : 2/7 hits, 3.00 expected hits Italians roll dice for 2 aaGuns, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Northern Italy British roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 3 : 3/6 hits, 2.67 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Sardinia from Italians, taking Sicily from Italians, taking Northern Italy from Italians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Italians: 2 aaGuns, 2 infantry and 1 mech_infantry Non Combat Move - British 3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Malta 2 fighters moved from Northern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to Malta 1 fighter moved from Gibraltar to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 4 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Burma to India 1 fighter moved from Egypt to Eastern Persia 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Eastern Persia Place Units - British 1 carrier placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone 1 fighter placed in United Kingdom 1 armour placed in Egypt 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,5,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.17 Italians regular : -2.83 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : 0.67 British regular : -0.83 Italians AA : -0.50