Is Japan a Monster? [Economic Breakdown]

  • '18 '17 '16 '11 Moderator

    Umgar:

    I think you misunderstand.

    America must first build enough submarines to constitute a threat.  They then must have a significant force of these submarines scattered around in half a dozen sea zones in order to encourage Japan to put destroyers all over the place.

    In reality, America would have maybe two piles of submarines 3 territories away. (Any closer and Japan would sink them.)  Or America would have a pile of submarines protected by a line of destroyers.

    In either case, it would only take one, two or three Japanese destroyers to successfully block those submarines from attacking the fleet.  However, the Americans wouldn’t be able to just kill a destroyer and leave her submarines there because the attacking Japanese fleet would obliterate them without significant effort.

    Basically, if America is going 100% submarines (or close) as I see advocated by a few people here and there, they’ll just end up shooting themselves in the foot without adversely affecting Japan at all.

    Submarines will end up costing the United States significantly more than a couple of destroyers for Japan.  This is because the fighters Japan is using to sink those submarines (at the cost of a destroyer or two) is negligent given the fact those same fighters can move inland again to assist against Russia and China.


    I agree with DM, Japan will need at least two, maybe more ICs.

    I like Manchuria for the first one because if you lose it, it is worthless. (China does not need an IC and can’t use it anyway.)  However, it is a 3 IPC territory meaning you can build 3-5 units there (if you have the tech.)

    For the second, I like FIC because it’s pretty darn safe and it’s significantly further inland from Japan and Manchuria.

    Then I also like one in Burma and later one in India.  I just like the idea of Japan not needing to build anything on Japan and not needing transports at all.  I feel more flexible.


  • @DarthMaximus:

    I understand China is weak, but they aren’t that weak that they won’t chew up the initial burst of Japanese Asia units, esp when reinforced by a few Russians.

    Japan should kill China J1, and in one round in most of battles. China starts with a crappy total of 4 inf, 1 fig and pops 1 last inf in round 1. Let’s say the fig survives the 1st round of attack, this means 5 defenses with infs, 2 with the fig -> usually 18 defense points -> 3 loses . Japan starts with 9 infs in mainland plus probably 2 more from some trannie. China will not do any real damage to Japan unless you make the error of not doing a total attack against them J1 OR crappy luck

    I don’t know how are soviets playing in your game, but if they are winning 48-49 two rounds, it means they have the 2nd NO, and there is no way of soviets taking it so soon but bad axis play or crappiest dices. Send soviet units to China and USSR will have a very hard time against germans

    I still don’t think KGF is the way, west axis is too strong even if they lost Africa, Japan is too powerful and USA will not send enough aid to Europe if Japan attacks America, that is in fact nearer from Japan than Moscow

  • '18 '17 '16 '11 Moderator

    I agree with Func.  In 1941 there should not be more than 1 Chinese infantry left on the board.  Killing the fighter is paramount!  (I’ve toyed with letting it live in the hopes of killing it later, it never works out well for me.)

  • Moderator

    That’s not entirely true.  While they can kill most of China’s units on J1 it still takes 3 turns to get through all of China.  The point is if Japan sends its 9 inf after China in round 1 (which is should), it will likely lose 3.  1 inf lost in 3 or 4 ter.  I forget off hand how many they can attack.  But 3 inf vs. 1 inf is a should win battle, but odds are decent, esp if it goes multiple rds to lose 1 inf.  So Japan is down to 6 inf, and China is at 3 (they’ll likely get to place 2 on US-Chi 1).  China can retreat and/or picket another 2-3 ter.  I like to retreat all inf but it doesn’t matter.  The point is by time Japan gets its initial inf through China (on J3) they are down to 3-5 inf.  THIS IS COUNTERABLE BY RUSSIA, who retreated it’s 9 Eastern inf back to Novo.  Goodbye J inf and welcome back China.  This is why Japan needs a steady flow of inf behind the initial thrust.  The 9 starting inf are enough to clear and kill China but not nearly enough to enter Kaz/Novo.  Russia will eat them alive.  Japanese reinforcements need to land (or be placed at an IC) in Asia in Rd 2 otherwise there is a gap in Japan’s defense.

    I’m not arguing that China can’t be killed or that they are somehow strong, I’m just saying that they can cut down Japan’s starting inf.

    Here’s another likely scenerio.  Japan is doing its normal damage to China and China retreats/places its last inf in Chi (last China ter) boarding Novo.  Now Russia takes the inf that started in Yak/Stc/Bury (when avail) retreats to Novo then reinforces the China inf in Chi.  So you end up with a mixed stack of 8 inf.  Can 6 Jap inf win?  No.  They need ftr help.  Well they may not have the ftrs if they are off taking Aus or in Sz 62, or off the coast of Ind, or harassing HI or Ala.

    I think people assume that Japan just walks through Asia, and yes that is true to an extent, but it doesn’t mean they don’t run into resistance as they approach Mos or Persia.  Russia with 2-3 inf out East isn’t strong, but if they put all those inf into Novo or Kaz and all of a sudden have 10 inf, then that is a different story.

  • '18 '17 '16 '11 Moderator

    Yes, they cut down Japan’s starting infantry, but that’s not a huge deal since Japan is earning so much.

    China itself should be a non-entity before China Round 1.

    Japan Round 1, the way I do it, leaves China with 1 Infantry and 4 Territories.  So at the end of China 1 they have 3 Infantry
    Japan Round 2, if China put their infantry in the way of advancing forces - and most players do, should reduce China to 0 Infantry and 1 Territory.  So at the end of China 2 they have 0 Infantry and 1 Territory.

    In other words, after Japan 2, there is no China.

  • Moderator

    Yes, I agree China is essentially a non-entity by J2, but in the case you describe (China with 3 inf), they should not split those up and  they should be retreating them to Chi.  This way Russia can reinforce, if they deem they have some of the initial Eastern inf to spare.  Now I understand China will not be getting more inf but if Russia reinforces with 3-4 inf, now you have a stack of 7 inf.  Japan needs ftrs in range to kill that stack, which they may or may not be depending on Japs Pac moves which brings me to this…

    This little scenerio was in response to a Jap planned assualt/harassing on Ala/Wcan and potential aggressive moves against the US to stop/interupt the US shuck in KGF.

    Now if you play Japan and dash to Mos then you’re right, the Allies have to use other counters, but my point is Japan cannot assume its initial inf and J1 landings will be enough to get through all of China and India because they won’t.  Check that, they may be enough to get through, but they won’t be enough to even remotely threaten Moscow.  The loss of all the China territories does nothing to weaken Russia, it doesn’t even weaken the US at all, it just gives Japan some extra ipcs.  Enough to buy 3 more inf, big deal considering they need at least 2 ICs to over take Russia’s production (assume Kar is lost briefly to Ger at some point).

    If you are reinforcing Asia with a decent amount of troops on J2/J3 then I completely agree with you and all other strong J players.

    BUT it is when Japan goes after essentially every island by J2 (including HI, Ngu and/or Sol) where they can run into trouble against an Allied Strategic Retreat Strategy.

    @Cmdr:

    …Japan is earning so much.

    Irrelevant to killing the initial China resistance. 
    Japan earning 42+, 50+ on J2, J3 doesn’t reach Chi until J5, J6.
    At best, you’ll get to put your initial 17 ipc into play (I like the 2 trn 1 inf buy).  By then China did its job, it cut the intial J inf stack in half or more which gives Russia the ability to handle the J survivors for another couple of rds, until the massive reinforcements arrive in Rd 6,7, etc. from the high J incomes that start from rd 2 on.

    Russia can handle stacks of 2-3 J inf, but they can’t handle stacks of 6-7+, so if China can whittle down the initial stack to 3-5 inf or less then that is a huge success for the Allies, esp if their is a gap of very few reinforcements for a turn or 2.


  • Soviets can defend Chinghai, but this is the farest they will get or they can be toasted by germans. A mixed stack of soviets plus the last chinese in Chinghai will not damage Japan if they counter KGF with a Polar Express. Japan can simply send a stack enogh great to defend from rogue soviet attacks (3-5 should be enough) and focus on Pacific expansion, India and Polar Express. Your target with Japan is not Moscow in this strat, is halt USA to prevent they can reinforce Africa or Europe, and when USA are halted, Japan can start sending token forces to Africa or Siberia while still menacing America.

    Compare this with Revised, where soviets could send a couple of token inf and tanks to China and create havoc in Japan’s rear. It was possible because of shorter distances (and weaker Germany compared to new western Axis), but in AA50 not. Also, chinese territories recovered meant more income to USA, but now it’s hardly of any use to allied cause in 1941 because China collects popcorn inf at start of her turn  :-P It’s slighty better for allies in 1942 because Japan’s turn is not between soviets and USA, and China starts stronger

  • Moderator

    I always liked Japan going after the US in Revised a bit better b/c you could land directly into Wcan.  I think it may have been easier to pull off the surpise aspect of it.

    I’m not sure that exist in AA50. 
    Granted I haven’t had a lot of J players go after me when I’m US, unless I started it by going Pac first, so I’m just having touble seeing how Japan can do it (fairly quickly that is, by rd 3-4?) without weakening some other area.  Any time after that and the US should be somewhat prepared for it and if it has to it can turn all its ipc to Japan at that point (after you’ve landed in Afr rd 2-3 and sunk the Ita fleet rd 3-4).

    I should say I agree that I think Japan can go after the US, I just don’t think it has the capability to surprise the US and catch them off guard.  I’m just not convinced going after the US is the easier (or cheaper) task between the choice of WUS vs. Mos.


  • @DarthMaximus:

    I always liked Japan going after the US in Revised a bit better b/c you could land directly into Wcan.  I think it may have been easier to pull off the surpise aspect of it.

    Yep, that’s the only bad thing in AA50 about Polar Express. But to counter this, you start with 5 trannies in 1941. You can send all trannies that captured big islands AND J1 purchased ones to WUSA range in round 2. That’s the surprise. And you can still land in Alaska (of course, this last don’t work if building shuck from WUSA as you said)

    Oh, and you should not be able of sinking italian fleet round 3-4. They have 2 options: start buying boats as crazy or at very least escape to Indian Ocean and take mad and saf (the last if no IC there, of course)

  • Moderator

    You can kill the Italian Fleet as early as rd 2, and rd 4 is usually the absolute latest.  It can’t flee, the Axis can’t keep the canal open.

    Depending on how you play the Allies the UK can counter Trj heavy in Rd 3 if needed, then your 4 US ftrs (in Sz 12 or Alg) + 2 boms sink the Ita fleet.

    The UK can typically trade Trj in Rds 2 and 3, while in rd 4 they can take Egy.  The fleet can’t go anywhere.

    If the Ita fleet tries to reload in Sz 14 in Rd 2 that just allows the UK or US to use their DDs for fodder sparing some ftrs.  You can even 1-2 the Ita fleet with UK-US if you have to.

    Also if the Fleet leaves, Rome could open to a significant landing by both UK and US in both Rd 3 and 4.

    The US alone can attack Rome with 6 ground units, 4 ftrs, 2 boms as early as round 3.

  • '18 '17 '16 '11 Moderator

    DM:

    Keep in mind that you cannot build more infantry in a Chinese territory if they have 3 or more infantry there at the completion of their turn.

  • Moderator

    Right, but at that point they usually only have 1 territory left (the last one), so it is not that big of a deal to stack them all in one and reinforce with a few Russians (if they can).

    I usually only end up leaving “blocking inf” if I have (like you suggest the placement limits) or if I can manuever 1-2 into a spot where no matter what only 1 J inf can attack with air.  Meaning my 2 inf will live another turn.

    I don’t like sacrificing them to get slaughtered for a 33% chance at one hit, not when J can bring overwhelming air.  If I can retreat then sometimes the ftrs can’t reach (even from Bur/Fic) and I can get a defensive boost from the retreating Russians or heck, maybe Russia did really well on R2-3 and can spare 1-2 arm for extra defense.  You never know, so I try to preserve the inf as long as possible.


  • We are reaching a interesting point: the fate of italian fleet; with your moves, seems pretty clear italians cannot survive and it’s difficult they escape to Indian Ocean (but I think they may have at least a small chance of this last). OK, let’s say axis choose not do Polar Express and chooses fighting for Africa in 1st place. With the swarm of trannies Japan starts, do you think that Japan can smash that stack of UK troops in per or trj at time to join with italians or let them escape and then back to mediterranean waters? Can Japan arrive at time to Africa and stop western allies chain of reinforcements with their own stack?. If so, I think the game is won anyway for axis because axis will conquer most of Africa and keep the economic advantage. If western allies shift to Europe, Japan simply shifts to Caucasus

    Japan will maybe stop western allied stacks at Africa and western axis can focus on finish soviets. And the clock is against allies because of axis economic advantage.

    Mmmm… not sure, your tactic could work DM, but I think it needs perfect timing as allies and no adverse luck. Not a thing I would try in multiplayer, that for sure, and probably even not in FTC one to ones. It can only work in one to one by e-mail, where you can think your moves much time

  • '18 '17 '16 '11 Moderator

    Granted, DM.  I can see a routine situation where there are 4 Russian Infantry and 3 Chinese Infantry in Chinghai.  At this point, Japan can ignore China completely, IMHO.  So what, you don’t have Chinghai.  China’s not getting more infantry, Russia’s got 4 infantry tied up and you have say 4 infantry tied up with a “threat” to Chinghai.  From here you don’t have to attack Chinghai, you can go south to Persia and north to Evenki easily enough.

    Or you can plow through.  But honestly, I think you’re ahead just by tying up 21 IPC worth of Allied units defending a 1 IPC territory while only tying up 12 IPC of your own units to keep them pinned there.  Russia will eventually have to pull out or you will eventually take Kazakh/Novosibirsk and prevent a counter attack on Chinghai allowing you to kill the defenders there when it’s most advantageous to you.


    In regards to the Italian fleet, I have a split decision on what to do.

    We all know that the allies will be able to sink the fleet eventually.  There’s next to nothing you can do to stop it. (You could move the Japanese fleet in to protect it, but then you open yourself up to America in the Pacific.)

    So what should you do with it?

    1)  Leave it in the med and hope to inflict significant damage on the allies when they attack? (Could happen and is realistic to hope it will.  With minor augmenting you could have 2 cruisers, destroyer, battleships, carrier, 2 fighters there, that’s a strong defensive punch.)

    2)  Escape and use it to augment the Japanese fleet against the Americans? (Again +1 Battleship +2 Cruisers and leave the transport in the med since it has no defense value) It could help turn the tide in Japan’s favor by giving them the defensive punch needed to withstand an American attack and allowing them to press forward and force America back.


  • Yes, that’s right, real results from a real game, documenting the Japanese Godzilla Monster it can become.

    You can agree or disagree with this particular strategy on this particular game (KIF) but a group of very strong players (who understand and apply concepts of deadzone management, build planning, consolidation of forces, etc) has played 41+Nos and seen Allies lose EVERY TIME with multiple different stratgies: KJF, Balanced, KIF, KGF/KIF opportunistic, KGF north, KGF south.

    But here are some real results from a real game, in detail for your viewing pleasure!  Up with karma people, big ups!!??   :-D :-)  I got some negatives for calling suckas out (ps they deserved it though…I swear)!  You’re welcome, much love people!   :lol:

    
    2/27/2009	1941 Setup with Tech and Nos				General Strategy: Kill Italy First			
    	Ger	Russia	Japan	UK	Italy	USA		
    
    1	45	31	41	42	15	48		
    2	53	33	53	32	23	48		
    3	43	32	59	29	24	44		
    4	48	27	62	30	24	43		
    5	45	38	64	38	21	44		
    6	33	28	67	29	23	45		
    7	39	23	72	43	11	45		
    8	44	19	75	35	9	57		
    9	51	17	77	42	0	58		
    10	50	9	91	39	0	53		
    11	48	0	100+	Game Conceeded				
    
    

    Major Events
    1 Germany gets Rockets + takes 3 Rus Territories, UK takes Norway, Japan sinks all US fleet but Carrier and Destroyer
    2 Italy take Egypt, Japan take Australia, Russian counterattack, UK takes Finland
    3 US lands Morocco, Japan take India
    4 Italy takes back Morocco, Italy loses fleet to USA, Japan starts landings in Northern Russia
    5 US retakes Morocco, UK lands token to take France, Japan reinforces India + builds IC
    6 Russia advances into Persia + scares Japan out of India, US eliminates Italian forces in Africa, Africa saved
    7 UK lands token force taking France, Italy retakes France strongly, Japan retakes India as Russia withdraws to Caucus
    8 Russia takes Romania/Bulg, UK takes France, UK takes Balkans/Italy with 12 Trans, Germany paratroops Nor/Fin
    9 Germany retakes France, UK retakes Nor/Finland, Baltic, Karelia via sea, Japan presses Moscow
    10 Russia abandons Moscow in face of overwhelming odds, heads west to Germany, Germany turtles, USA holds Italy
    11 Germany takes Italy and France, Japan defeats Russia in Belorus, Japan sends 5 fighters to Germany, Allies Conceed

  • '18 '17 '16 '11 Moderator

    Which is exactly why I say you cannot just ignore Japan and hope to win the game.

    Anyway, 100+ for Japan is pretty awesome.  90+ is usually where they end at in games that are conceded before total global dominion is achieved in my experience.

  • '18 '17 '16 '11 Moderator

    @Stoob:

    Dear Jennifer:

    Whatever.

    Wow, what the stupidest reply I have ever read….

  • '18 '17 '16 '11 Moderator

    @Stoob:

    You’re welcome for my detailed, factual informative post about our game.

    Obviously you didn’t read what I wrote.

    Go back, re-read what I typed and then look at your responses.  Maybe you will see why I think you are coming off very silly.


  • Stoob, good to see some numbers. My experience is similar to yours, though the Allies have been getting better and better at KIF lately in my games. I haven’t seen Japan break 100 yet, but they seem to always have 80+ when the Axis wins.

    +1 Karma granted.  :-D

  • '18 '17 '16 '11 Moderator

    Okay, I guess you are the densest person on the planet…I agreed with you, and you went off on some whacky crusade of hatred.

    Whatever.

    PS:  I don’t give out negative karma.  I’d wager you probably got it from someone in the community who is rolling in laughter because you’re displaying hatred and bigotry against someone who agreed with you!

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