@DarthMaximus:
@axis_roll:
@DarthMaximus:
- Falling back to Ind and trading Bur or then trading Ind can help you pick off a couple J inf, forcing them to go a bit heavier and with the Aus block/reinforcement you can probably gain a turn for yourself to set things up.
If you’re lucky enough to do this.� Japan can collapse pretty quickly on Burma if they want to.� � We like a Russian bomber buy on R1, in Caucasus.� This threatens the single transport taking Java/Sumatra (sz38).� Can slow Japanese expansion a little bit.
The sick thing about Asia is that the Chinese can be ignored (for the most part)� Japan only needs Manchuria and kiangsu each turn.
I’m not sure if there is much luck to it. UK blocks AUS. US reinforces with 1-2 ftrs, 1 bom. UK falls back to Ind.
Depends on what Japan does J1. A strong push can be made on India for a J2 attack (borneo, Java, burma atttacks). Yes, Philipines are ignored until J2. Japan cannot do everything J1, so they pick and choose their thrust.
@DarthMaximus:
Japan either commits to taking Aus in Rd 3 or to India. They can’t have both (heavy) by rd 3 in this case. Assuming you send your US ac/dd back towards WUS and drop another ac + 3 ftrs on the west coast in Rd 2.Â
was just in a game where a monster Japanese push on Hawaii happened J2. Sure, India and Australia were spared, but this keeps ANY USA fleet thoughts out of play until USA 4. A bit extreme, but was doable.
@DarthMaximus:
If J went towards Aus, then US ftrs can reinforce Ind (if safe) or allows you to trade ind picking off the forward inf with your initial units plus ftr (egy). If J goes hard after India then the US might be able to set up early position in Sol or HI (at the very least).
Agree with you here, which is why in my play group, we’ve been seeing more early Japan moves on USA, to keep the back door pressure from ever happening.
@DarthMaximus:
Japan can ignore China, but at least then aren’t getting the ipcs for it.
I think Japan can do without the extra few IPCs for a while (2-6?)
Recall I said they need machuria and kiangsu.
@DarthMaximus:
@axis_roll:
@DarthMaximus:
- US air/naval buys. Maybe not in rd 1, but in rd 2 you could have 2 acs, 4 ftrs there with a bomber or two lurking. This saves the US NO and forces J to at least consider the Pac as a threat. At some point you need at least 1 US trn.
You would need all that and maybe more since the J1 philipines navy and 2 carriers from hawaii attack can be stationed in Hawaii J2.
That’s true, but not likely to happen, given the Aus block and small Ind stack.Â
So Japan isn’t going to try and push UK out of India and they aren’t going after Aus on J2???
All in due time. Unfortunately, we’ve seen even better Japanese play in my group lately. That’s all the axis needs! :wink:
@DarthMaximus:
@axis_roll:
A good Japanese player will commit just enough to keep the USA navy at bay. Surely, there will be some allied gains, but nowhere near enough to offset the costs. Your bet bet would be to get a tech to catch the japanese navy unprepared (like scoring LR). Who wants to rely on that.
Sorry, I wish I did see a way for this to work, but against a capable Japanese player, it is not going to happen. What you may gain in slowing the japanese, you lose allowing Germany to grow with less back door pressure.
I don’t think it is easy to commit “just enough”. How much is that? IPC for IPC or keeping just enough offense to prevent a US move? B/c any ships J buys can’t prevent a move since both HI and Sol are 3 spots from Sz 62. Unless J has an IC on Sum. But HI is still open for a move.
So are you saying there is no way to slow Japan unless you fully commit to a KJF? Or that you have to place bid units in the Pac (Russian bom like you mentioned, etc)?
I’m not saying you can do all these things every game or that containing Japan is easy, but I think you can force them into making tough decisions early on when they aren’t earning 50+.
I will also say it requires strong Russian and UK play to hold Ger at bay, that’s why I like 2 offensive units for Russia in a bid. It allows you to potentially counter Bst, Epl, and Ukr on Rus 1. (you can’t counter all of them but Ger can’t leave armies vulnerable either). This means Ger has to really think about what they bring into what on G1.
Surely, with a early Japanese push on USA to ever keep the US back door pressure from developing (while still getting the third National Objective bonus: Hawaii), Japan can grow at a much slower rate and still be effective. Is this enough time for the allies to wean out a victory? I’m not sure. Germany can get a large enough tank corp to keep the russian advances at bay or destroy any allied landings in France or NWE.
I guess I am saying that even a slowly advancing Japan (on their own self determined pace) is still one that will be too difficult to stop in due time. Does slowing their advance 2-3 rounds make that much of a difference?
Not sure, THAT’S why we play the games out.