a bit bad of luck on that battle, but it was worth a try. A very good dice outcome would have been game-over for the Allies.
OwenToo (Axis) vs Simon33 (Allies) PTV
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 38 PUs; Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 artilleries and 9 infantry moved from Buryatia to Amur 1 artillery moved from Siberia to Amur 1 armour moved from Urals to Samara Russians take Kazakhstan from Germans Russians take Samara from Germans 1 infantry moved from Kursk to Ukraine Russians take Ukraine from Germans 6 infantry moved from Kursk to Ukraine 1 infantry moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 artillery and 4 infantry moved from Russia to Yaroslavl 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Kursk to Tambov Russians take Tambov from Germans 2 fighters moved from Russia to Vologda 6 infantry moved from Russia to Smolensk 1 artillery and 15 infantry moved from Kursk to Rostov Russians take Rostov from Italians 1 artillery moved from Siberia to Amur Combat - Russians
Combat Hit Differential Summary :
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Scramble to Vologda?
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No scramble, thanks!
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Oh no! Looks like I didn’t post this. I’ll have to recreate it.
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Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 38 PUs; Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 artilleries and 9 infantry moved from Buryatia to Amur 1 artillery moved from Siberia to Amur 1 armour moved from Urals to Samara Russians take Kazakhstan from Germans Russians take Samara from Germans 1 infantry moved from Kursk to Ukraine Russians take Ukraine from Germans 6 infantry moved from Kursk to Ukraine 1 infantry moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 artillery and 4 infantry moved from Russia to Yaroslavl 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Kursk to Tambov Russians take Tambov from Germans 2 fighters moved from Russia to Vologda 6 infantry moved from Russia to Smolensk 1 artillery and 15 infantry moved from Kursk to Rostov Russians take Rostov from Italians 1 artillery moved from Siberia to Amur Combat - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Vologda: 1 infantry EDIT: Removing units owned by Germans from Yaroslavl: 1 infantry EDIT: Removing units owned by Russians from Amur: 1 infantry EDIT: Removing units owned by Japanese from Amur: 1 infantry EDIT: Turning off Edit Mode Battle in Amur Russians attack with 5 artilleries and 8 infantry Battle in Yaroslavl Russians attack with 1 artillery and 4 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 infantry moved from Turkmenistan to Uzbekistan 1 fighter and 1 tactical_bomber moved from Urals to Southern Persia 1 aaGun moved from Kursk to Rostov 1 aaGun, 5 artilleries and 11 infantry moved from Russia to Samara 2 artilleries moved from Siberia to Amur 6 infantry moved from Urals to Samara Place Units - Russians 3 infantry placed in Urals 3 infantry placed in Siberia 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6 Russians collect 33 PUs (1 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 43 to 40 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@simon33 Couldn’t post in the usual way, but here is my J6J6owentoo_simon33.tsvg
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Is it possible to change my USSR NCM in Europe? Seems I made a miscue.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 aaGun EDIT: Adding units owned by Russians to Tambov: 1 aaGun EDIT: Turning off Edit Mode 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone 3 bombers moved from Norway to Germany 2 fighters moved from Iceland to 128 Sea Zone 1 destroyer moved from 126 Sea Zone to 128 Sea Zone EDIT: 1 artillery and 15 infantry moved from Rostov to Tambov EDIT: Americans undo move 5. EDIT: 1 artillery and 14 infantry moved from Rostov to Tambov Combat - Americans
Combat Hit Differential Summary :
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Also, scramble to SZ47, intercept in Germany (Berlin)?
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@simon33 Russian NCM OK
Scramble 5 fighters to sz 47
Intercept bombing run in Germany with both fighters
OOL for 47, take cruiser first, then fighters
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 aaGun EDIT: Adding units owned by Russians to Tambov: 1 aaGun EDIT: Turning off Edit Mode 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 47 Sea Zone 3 bombers moved from Norway to Germany 2 fighters moved from Iceland to 128 Sea Zone 1 destroyer moved from 126 Sea Zone to 128 Sea Zone EDIT: 1 artillery and 15 infantry moved from Rostov to Tambov EDIT: Americans undo move 5. EDIT: 1 artillery and 14 infantry moved from Rostov to Tambov Combat - Americans Japanese scrambles 5 units out of 35 Sea Zone to defend against the attack in 47 Sea Zone Air Battle in Germany Americans attacks with 3 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in 128 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 128 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 128 Sea Zone Americans win, taking 128 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 47 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 cruiser, 5 fighters and 2 transports Americans roll dice for 5 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 cruiser, 5 fighters and 2 transports in 47 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits 3 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 47 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 47 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 2 fighters and 2 transports in 47 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 47 Sea Zone 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 43 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 5 fighters and 2 transports Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from 47 Sea Zone to 50 Sea Zone 1 transport moved from 33 Sea Zone to 27 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands 2 bombers moved from Germany to United Kingdom 2 fighters moved from 128 Sea Zone to Scotland 1 armour and 1 infantry moved from Iceland to 126 Sea Zone 1 armour, 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 destroyer moved from 126 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to United Kingdom 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 52 Sea Zone Place Units - Americans 1 carrier placed in 11 Sea Zone 3 fighters and 3 infantry placed in Eastern United States 1 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Hopei to Hunan 1 fighter and 1 infantry moved from Tsinghai to Honan 5 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Yunnan Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 2 artilleries and 3 infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 1 fighter and 1 infantry moved from Iraq to Northwest Persia 1 bomber and 1 tactical_bomber moved from Burma to Sumatra 1 transport moved from 81 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - British Battle in Kweichow British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Sumatra British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 marine British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Sumatra British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 marine in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 marine Casualties for British: 1 infantry Battle in Kwangsi British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia 1 fighter owned by the British retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 armour, 2 artilleries and 5 infantry moved from Iraq to Southern Persia 1 fighter moved from Northwest Persia to Southern Persia 1 cruiser moved from 82 Sea Zone to 40 Sea Zone 1 cruiser moved from 81 Sea Zone to 40 Sea Zone 8 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 2 aaGuns and 6 infantry moved from Yunnan to Kweichow 1 bomber moved from Sumatra to Eastern India 1 tactical_bomber moved from Sumatra to Shan State 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 fighter moved from Iceland to Scotland 1 aaGun and 4 infantry moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from Norway to United Kingdom 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to United Kingdom Place Units - British 3 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Southern Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,1,6,6 UK_Pacific collect 16 PUs (1 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.33 Japanese regular : -1.83 Defenders Fire, : 0.33 Germans AA : -0.33 Attackers Fire, : -0.50 Germans regular : 0.17 British regular : -0.83
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Those dice weren’t exactly what you wanted.
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@simon33 No, but we will make up for it later…:smirk:
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Southern Caucasus to Iraq Italians take Iraq from British 2 armour, 4 artilleries, 7 infantry and 1 marine moved from Trans-Jordan to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 100 Sea Zone to Iraq 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to West Indies 1 submarine moved from 85 Sea Zone to 84 Sea Zone 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 infantry moved from French West Africa to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 90 Sea Zone 1 infantry moved from 90 Sea Zone to British Guiana Combat - Italians Battle in British Guiana Battle in West Indies Non Combat Move - Italians 1 infantry moved from Eastern Poland to Bessarabia 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Syria 1 mech_infantry moved from 101 Sea Zone to Syria 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery moved from Southern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Syria 1 artillery moved from 101 Sea Zone to Syria 1 cruiser moved from 100 Sea Zone to 94 Sea Zone 1 carrier and 1 transport moved from 100 Sea Zone to 94 Sea Zone 1 fighter moved from Iraq to Syria 1 fighter moved from Iraq to Syria 1 fighter moved from Southern Italy to Syria 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 104 Sea Zone Place Units - Italians 1 submarine placed in 83 Sea Zone 1 transport placed in 97 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 artillery, 1 bomber and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 58 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 59 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 50 Sea Zone to Solomon Islands 3 fighters moved from New South Wales to 50 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 battleship, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 18 infantry moved from Finland to Norway 2 armour moved from Vyborg to Norway 1 mech_infantry moved from Karelia to Norway 1 mech_infantry moved from Vyborg to Norway 1 tactical_bomber moved from Western Germany to 128 Sea Zone 1 carrier moved from 93 Sea Zone to 115 Sea Zone 1 fighter moved from Germany to 128 Sea Zone Combat - Germans Battle in 128 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 128 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Norway Germans attack with 2 armour, 9 artilleries, 18 infantry and 2 mech_infantrys Russians defend with 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 3/31 hits, 9.17 expected hits Russians roll dice for 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Norway, round 2 : 7/17 hits, 6.67 expected hits 3 infantry owned by the Russians and 7 infantry owned by the Germans lost in Norway Germans roll dice for 2 armour, 9 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 3 : 8/24 hits, 8.00 expected hits Russians roll dice for 3 armour, 4 artilleries, 4 infantry and 3 mech_infantrys in Norway, round 3 : 5/14 hits, 5.67 expected hits 4 infantry owned by the Russians, 4 artilleries owned by the Russians and 5 infantry owned by the Germans lost in Norway Germans roll dice for 2 armour, 9 artilleries, 6 infantry and 2 mech_infantrys in Norway, round 4 : 11/19 hits, 6.67 expected hits Russians roll dice for 3 armour and 3 mech_infantrys in Norway, round 4 : 5/6 hits, 3.00 expected hits 3 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 5 infantry owned by the Germans lost in Norway Germans win, taking Norway from Russians with 2 armour, 9 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 17 infantry Casualties for Russians: 3 armour, 4 artilleries, 7 infantry and 3 mech_infantrys Non Combat Move - Germans 1 tactical_bomber moved from 128 Sea Zone to 115 Sea Zone 1 fighter moved from 128 Sea Zone to 115 Sea Zone 1 fighter moved from Germany to Western Germany 2 fighters moved from Western Germany to Gibraltar 1 artillery and 4 infantry moved from Eastern Poland to Northern Belarus 1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Northern Belarus 2 mech_infantrys moved from Baltic States to Leningrad 1 artillery and 2 infantry moved from Romania to Bessarabia 1 artillery moved from Poland to Baltic States 4 infantry moved from Poland to Baltic States 1 transport moved from 94 Sea Zone to 93 Sea Zone 5 infantry moved from Stalingrad to Northern Caucasus 4 armour moved from Stalingrad to Southern Caucasus 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Southern Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia 1 aaGun moved from Vyborg to Leningrad 2 artilleries and 7 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Germany Place Units - Germans 1 factory_minor placed in Leningrad 1 battleship, 1 submarine and 1 transport placed in 115 Sea Zone 1 armour, 2 fighters, 3 infantry and 1 mech_infantry placed in Western Germany 1 armour placed in Romania Germans undo move 3. 1 armour and 1 mech_infantry placed in Romania 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.67 Germans regular : -2.00
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 37 PUs; Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Siberia to Buryatia 1 infantry moved from Vologda to Novgorod 1 artillery and 4 infantry moved from Yaroslavl to Novgorod 7 infantry moved from Smolensk to Novgorod 4 infantry moved from Nenetsia to Archangel 1 armour moved from Samara to Stalingrad Russians take Saratov from Germans Russians take Stalingrad from Germans 2 fighters moved from Russia to Archangel Combat - Russians
Combat Hit Differential Summary :
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Scramble from Leningrad to Novgorod or Archangel?
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@simon33 no scramble, thanks!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 37 PUs; Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Siberia to Buryatia 1 infantry moved from Vologda to Novgorod 1 artillery and 4 infantry moved from Yaroslavl to Novgorod 7 infantry moved from Smolensk to Novgorod 4 infantry moved from Nenetsia to Archangel 1 armour moved from Samara to Stalingrad Russians take Saratov from Germans Russians take Stalingrad from Germans 2 fighters moved from Russia to Archangel Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 12 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 12 infantry in Novgorod, round 2 : 3/13 hits, 2.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Buryatia Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 2 fighters and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 4 infantry in Archangel, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Kirov 1 mech_infantry moved from Urals to Yenisey 1 infantry moved from Uzbekistan to Kazakhstan 1 fighter and 1 tactical_bomber moved from Southern Persia to Urals 7 infantry moved from Ukraine to Rostov 1 aaGun and 7 infantry moved from Tambov to Rostov 7 infantry moved from Samara to Stalingrad 9 infantry moved from Urals to Kazakhstan 5 artilleries and 1 infantry moved from Samara to Kazakhstan 2 aaGuns and 6 infantry moved from Russia to Yaroslavl 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Tambov to Rostov 1 artillery and 7 infantry moved from Tambov to Stalingrad 1 aaGun and 1 infantry moved from Samara to Stalingrad Place Units - Russians 3 infantry placed in Siberia 3 infantry placed in Urals 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2 Russians collect 33 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 0.33