How to get german boots to the russian front?


  • a first round attack at karelia with at most 4 fighter’s, 1 bomber, 1 infantry and 1 artillery, against 5 infantry, and 1 artillery, would hit at best 4 at the first round,
    if all aircraft survive the anti-aircraft gun, with the defender hitting 1-2 at least, that mean’s that the land unit’s, or 2 aircraft would have to go,
    if you lose the ground unit’s you can not take control of the territory, a second round could bring more losses, with no way of reinforcing karelia until g2, are 2 i.p.c. worth all that airforce, with russia left with 4 infantry and 1 armor, they could easily take out 1-2 ground unit’s, at the next round

    after russia 1, the axis could face 7 infantry, 2 armor, 1 fighter at the caucasus, with reinforcement and non combat movement, for the 41’ scenario there is no nescessity for russia to reinforce at russia, russia can send all it’s unit’s to the front, to slow down the german attack, and build at russia at round 2, if the caucasus has not been captured by round 2,
    that would mean that the axis had lost a lot of unit’s there, and if that happen’s you have to rebuild from germany again,

    if you give the russia player 1 easy round without taking territories or by losing unit’s for a hopeless battle, and set germany back 1-2 round’s, that is all the initiative that the russia player need’s to counter strike, if russia get a foot hold at a gray territory, it is as good as game over for germany,

    if you give the initiative to the russia player they can easily send 1-2 infantry, 1-2 armor east to stop a japan attack,
    if russia take poland and romania/bulgaria that almost gives russia twice as much i.p.c. as germany, russia can then pick off the german unit’s that are sent east, and with less i.p.c. to spend, france and scandanavia would fall within 2-3- turn’s

    i think that an all out attack at the eastern front is a bridge too far, and far too risky,

    the german player need’s to constantly attack at the red territories, or at least stop a russia advance,

    if the strategy work’s for you, post it here


  • the total force that could attack karelia, at round 1 would be 3 infantry, 1 artillery, 3 fighter’s, and 1 bomber, karelia could be taken with all the land unit’s, that could mean losing all the aircraft, if land unit’s are selected as losses, there is no way that karelia can be held from a determined russia player, i think that 4 land unit’s at karelia would be a deterrant to the russia player and the u.k. player to attack at round 2, there is a good chance that the attack could be a great success, there is also a chance that it could end with all aircraft and some land unit’s lost


  • remember you can also blitz 2 armors from poland to Karelia in NCM. Karelia can be taken so strong it cant be retaken on R1, but this approach sacrifices too much other attacks for my likings,  but i know several who uses this strat effectivly :)


  • the rulebook states that a player may blitz only as part of a combat move,
    from my experience of playing revised, you can not reinforce a captured territory until the next round,
    the AA50 rulebook is not clear of this issue, it states that ‘land units can move into any friendly territories’

    it can be used effectively if you sacrifice aircraft and a hold back by not creating a second offensive toward the caucasus until round 2-3


  • Pin is not describing a ‘blitz’ move.  He is advocating a non-combat move after Baltic states and Karelia have been conquered from Poland to Karelia.

    That move is 100% legal.


  • i was not aware of the AA50 rule of reinforcing captured territories,

    yeah that is a legal move, the rulebook does not contradict that statement


  • let me see if i get this. Its legal to reinforce a territory (with land units) you just captured on the combat phase, during your non combat phase with units that didnt move before. FOr example if russia attacks finland and takes it with only soldiers, then on tis NCM russia could move into Finland any tanks that are within 2 spaces?


  • @gebs99:

    let me see if i get this. Its legal to reinforce a territory (with land units) you just captured on the combat phase, during your non combat phase with units that didnt move before. FOr example if russia attacks finland and takes it with only soldiers, then on tis NCM russia could move into Finland any tanks that are within 2 spaces?

    Certainly.

    This has been allowed in every version of A&A from classic to 2nd edition to Revised and now AA50.


  • The point of the Karila G1 and Caucuas G2 is to cripple Russia by R2, Its a bit of a gamble but it you get the UK BB/ tran they have no ability to land in B1 and by B2 you should have a large stack of tanks in Berlin plus 3 bombers and 2-4 fighters if you were lucky with the karil attack. Russia will not have produce more than 16 units by the end of R2 and if you hold the cuasuas in G2 or I2 they will only be able to produce 6 units in R3 which is really hard to mount an effective counter attack with in R4

    With Russia in shambles by G3 they can start to look towards the UK US threat and leave Moscow for I-ties and Japan well leaving a small mop up force of whats left of your infantry and 6 or so tanks because the fighters and bombers can always fly back for the last blow…

    The I-ties could throw 4 inft and at Moscow a turn to weaken it in I3, I4 but not in full attack pulling back once the inf are lost and replace them with ones made in causuas if it is held in R3 well building up an Afrika army

    I would suggest in that in J5 and I5 a sapping of Moscow to weaken it for taking in Germany in G6 because the extra 6 IPC would come in handy for Germans war effort against UK US and if they don’t have to commit huge force but only administer the knock out punch most of their forces could be in the Atlantic and France and Afrika and not Russia.


  • @axis_roll:

    @gebs99:

    let me see if i get this. Its legal to reinforce a territory (with land units) you just captured on the combat phase, during your non combat phase with units that didnt move before. FOr example if russia attacks finland and takes it with only soldiers, then on tis NCM russia could move into Finland any tanks that are within 2 spaces?

    Certainly.

    This has been allowed in every version of A&A from classic to 2nd edition to Revised and now AA50.

    after reading the revised rulebook, it is almost exactly word for word, the same rule’s for non-combat move,
    i could have been confused, because i think that i read that all movement take’s place at the same time


  • Pvt. Patterson,
    The only problem with your plan is a high chance of failure if your opponent has any idea what they are doing.  Now that doesn’t mean it’s impossible, but your gamble will cost the entire game.

    I’m looking for a direct and effective push against the Russians without the Hail Mary, or in your case two Hail Marys (G1 Karelia, G2 Caucasus?? Come on!).  The Russian opponents I’m facing are buying 6 ARM Round one and mixing ART and ARM Round 2.  The England opponents I’m facing will have a drop off in Poland, splitting your line from reinforcememnts and waking the Bear with a roar.  They’d be lighting a victory cigar after you pull that G1 even if you win.

    I’m planning how Germany will be strong even if the attack on Moscow Round 5 doesn’t work.

    Germany is the most unforgiving and demanding player on the board.  No half-court shots here.


  • I just finished a G2 and secured my 3 NO’s.  Russia deadzoned and has a lot of Infantry looking at me.  My Inf is soft but backed up by a lot of ARM.  I’m not sure how this will go but I feel that I need to hurt Russia as much as possible before I just start huddling up and waiting on Japan.

    The US is dropping ships in the Pacific so I’m curious to see how this will all play out.


  • I don’t like the idea of doing a G1 attack on Karelia, the odds are not good enough and you stand to lose aircraft you can ill afford to replace, both to AA fire and if you’re unlucky with your dice. I prefer to use aircraft on G1 to kill off UK naval units and do that vital attack on Egypt with bomber support.

    However, sending something like 4 armor and a lot of infantry into Baltic States for a G2 attack on Karelia is a must (a strong enough force to deter any Russian counterattack). If you destroy the BB+trs off Scapa flow with 2 subs+1 ftr UK has no way to put land troops into Russia on UK1. They can put 2 ftrs in Karelia, but you should have enough to take it anyway. Russia can retake Karelia if they build armor enough but if you plan your builds well enough you should be able to hold Karelia at some point. And once you get the Karelia NO and also build in that IC you will be in a very strong position. I advocate a mix of infantry and armor builds throughout the whole game (of course with the odd fighter or bomber mixed in), in that way you will never be without either casualties or attack power and you will need a lot of both to wear down the Russians!


  • 3 NOs round 2, you guys are crazy.  You don’t even know you’re buttering Russia’s pancakes.


  • no its very possible. u can send 9inf(- G1 losses BST), 2 art, 6 arm + planes at KAR at G2. russia cant defend it without UK help ( planes). but he can deadzone it.  cashing out max the first couple rounds is essential for germany in KGF


  • @wodan46:

    G1: Build 10 Infantry
    G2: Build 10 Tanks
    G3: Build 10 Tanks
    G4: Whistle
    G5: Take Moscow with G1+G2+G3 builds.

    haha, whistle
    good one
    once tried your plan, but instead of whistling, i drunk some water
    if i did some whistling instead of drinkning, i would of taken moscow
    ah well

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