Yeah, I’ve read that and I believe it. I think until 1943 or 1944 the Americans had more ground units in the Pacific?
Yeah, the US built a ton of ships. For some reason the US never gets to seemingly similar numbers in the game.
In 1940 Europe 2E The Allies are seriously misplaying if moscow rush goes flawlessly and Germany pushes US out of Norway/France/Italy simultaneously with a bunch of tanks
@Colt45554 I misread. What turn does Germany capture Moscow?
The Axis definitely have an advantage so a Bid is usually used to make the game more even. Outside of that as already mentioned gaining experience is a huge key to winning. Try this article for some useful information to improve your gaming skills.
@Contango some questions and answers:
it does seem like the axis can pull off more consistent strategies then the allies, what are some more common, playtested house rules we could try beyond tournament scoring and bidding
i and my usual 1 opponent are around the same skill level and have roughly equal experience with both teams
only one out of the 4 games listed was Europe, along with that we’ve played a couple pacifics and 1941s
I’m typically a better japan then my opponent, he did take Hawaii and landed some troops in WUS which was probably a huge oversight on my part but i crushed it and japan was pretty much on the back foot from then on without further US involvement.
Yes i am pretty sure Moscow’s been falling turn 6-7 with little hope left by turn 5. Germany does go all in on Russia as i dont really get any ground forces in the mainland until America shows up.
the odds seem pretty slim in all Moscow battles with russia having around 18 infantry and around 4 planes, including British ones, and germany having around 16+ tanks and a good chunk of their airforce left plus whatever else they have left.
i like to play aggressively as Russia and don’t take too many unnecessary casualties, although i do only buy a few non infantry units a turn. how many powerful units should russia be buying?
yes last match a made a Persia factory and sent about 8 tanks and 8 mechanized to try and save/ take back Moscow but to no success. i also feels this takes away from what the British could be doing in France.
my uk plays have admittedly not been very successful, i send my Egypt fleet to india to try to make a group that can rival Japanese attacks so America doesn’t have to which admittedly doesn’t ever work out very well. where do you think Europe UK should be paying most attention? france? norway? italy? persia?
thanks.
Did you say russia has like 18 infantry in the Moscow defense battles? That’s way lower than it should. A common mistake is to defend novgorod. Don’t lose stacks like that. If Moscow will certainly be destroyed with great TUV-change it’s oftentimes better to evacuate.
If you’re averse to bidding and the Axis player is decent then you’re always gonna have a hell of a time trying to win as Allies in G402E. If he’s good at math or is using a battle calculator then it’s even worse. But E402E should be much closer to parity.
UK has to shut down Italy which leads to the natural progression egypt->Middle East-> battle for caucusus/NW Persia vs Germany. UK has a much more difficult/dicey time doing any of this without a bid. If UK shuts down Italy it has a little bit of extra money to help US in France/Norway in addition to the above.
@Colt45554 well the combination with trying to keep counter attacking armies on the north and south flanks and having blitz blockers, there isn’t much left to spare and to spend time bringing back to Moscow. in the 2 turns Russia has left when all other armies are gone and its just down to Moscow, 18 infantry is about all russia can do.
@waxenhen4 As Russia you have to accept that you fall back to Moscow with all starting forces and new builds. Holding Bryansk for even 1 or 2 turns to hold the germans from attacking the caucasus and stalingrad can be achieved as can very limited counterattacks using 1-2 inf and the russian air.
But by turn 5/6 you can have roughly 40/50 infantry, 10/20 art (depending on your ratios of building) 3/4 mechs the 2 tanks and the 3 air sitting in Moscow. Beating this stack down should take the German army an extra 3 or so turns of dedicated builds…if by this time the UK has built a factory in persia to shuttle air up then this period of grace can be extended.
If at any time you feel the germans have enough to win in Moscow then evacuate and head towards the caucasus or NW Persia.
The Axis need 8 VCs to win which mean they have to have Cairo or London…Shifting the whole Russian army south and reinforcing with the UK Middle East forces can be a huge roadblock for the axis to overcome.
By this point hopefully the US are knocking on the doors of W Europe and starting to take territories away from Germany.
Try not to let Germany hit isolated stacks of 4/5 inf/art…with their huge air superiority they can destroy these easily and Russia cannot afford to lose any troops from the Moscow defence.
Against a competent player Russia just cant afford to be aggressive in a vanilla OOB game.
@wizmark yeah im starting to see how much more effective playing russia defensively can be. is there really no value in attacking large german armies head on even if it only sets them back a turn or so at the cost of many units?
It sounds like there are a few issues with the Allied play, let’s try to work through some of them:
Russia:
You mentioned that Germany is doing an all-in on Russia. As soon as you see the German 1st turn purchase being Russia focused, your role as the Russian player now needs to be 1 dimensional. You’re the rationing survivalist and every decision needs to be focused on collecting an income for as long as you can, and making Moscow as costly for Germany as possible. (of course you can take advantage of mistakes if they come up, but otherwise It’s unify and back up)
I just pulled an example from a league game of Wheatbeer (X) vs JDOW (A) after the Russian 3rd turn. (getting lots of TripleA errors so might be in an older version)
Note how many units Russia has in Bryansk on turn 3. The 2 units in Novgorod were used to re-take it to deny German building units there, but otherwise there’s zero waste.
UK:
The UK’s focus is harder to narrow down. The UK is about finding the best thing you can do for the least investment.
I’d say more generally your goal should be to take whatever low hanging fruit you can get and otherwise try to get good value and create headaches. Try to force Germany to have to allocate resources to you.
As for openers, this is already long so I wont give details, but you should probably try:
Some good UK ideas:
Here’s another example from the game I mentioned earlier. This is after UK’s turn 4 and followed up a SZ92 stack. Note the US/UK have already got a defensible landing including 3 UK fighters with minimal investment from the US. Also note that the UK is using US transports to further reinforce on the next round. Perhaps the French will also. (This is BM3, so I believe the UK may have some extra cash, but you get the general idea)
@Contango thanks for the pictures
So is the most optimal counter for an all in Russia attack really abandoning EVERY thing except Moscow? I suppose this would deny the VC but give Germany almost all of Russia’s ipc value for free.
the UK advice seems pretty strong but what do you think makes a better permanent main landing for the allies: Normandy, north/south Italy, or south France? (assume your not playing a mod that appears to have made southern France neutral)
@waxenhen4 whatever is weakest. Usually Norway is hardest for Germany to defend and is worth 8 to him
@waxenhen4 said in Allies getting destroyed every game?:
@Contango thanks for the pictures
So is the most optimal counter for an all in Russia attack really abandoning EVERY thing except Moscow? I suppose this would deny the VC but give Germany almost all of Russia’s ipc value for free.
the UK advice seems pretty strong but what do you think makes a better permanent main landing for the allies: Normandy, north/south Italy, or south France? (assume your not playing a mod that appears to have made southern France neutral)
For Russia it might be a bit strong to say to abandon absolutely everything. I think you can justify deviating from a full on retreat under certain circumstances:
Examples:
Examples:
As for my thoughts on an Allied permanent landing:
Normandy is probably the best:
I find Norway is good, but kind of situational. You can sometimes really annoy Germany with a small investment of suicided transports and not taking your entire fleet out of position and away from air cover.