i like to play pacific 1940 2nd ed with my friend a lot but he always kicks my ass as the allies. both of us have the same amount of experience in the game having played pacific against each other about 3 times. every time i get bogged down in china due to the massive amounts of Chinese infantry, my navy gets destroyed by Americas in every single operation and and by the time uk gets to china and the anzac starts island hopping, its over. does anyone have any tips or strategy i could try out to help me or maybe a video that could explain how exactly i could try to pull off a victory? thanks :)
Best posts made by waxenhen4
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Noob Japan needs help and ideas
Latest posts made by waxenhen4
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RE: Pain in the pacific
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
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RE: Pain in the pacific
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7.0
Game History
Round: 2 Purchase Units - British British repair damage of 1x airfield; Remaining resources: 21 PUs; British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 fighter moved from Malaya to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 3 fighters moved from Malaya to French Indo China Combat - British Battle in French Indo China British attack with 3 fighters Japanese defend with 1 bomber British roll dice for 3 fighters in French Indo China, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 bomber in French Indo China, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in French Indo China British win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Yunnan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 3 fighters moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 2 infantry moved from 42 Sea Zone to Java British take Java from Dutch 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch Place Units - British 3 artilleries and 3 infantry placed in India Turn Complete - British British collect 17 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British regular : -0.33
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RE: Pain in the pacific
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Szechwan Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuan to Shensi Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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RE: Pain in the pacific
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Non Combat Move - Americans 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 15 PUs; end with 18 PUs Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs
Combat Hit Differential Summary :
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RE: Pain in the pacific
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Pacific 1940 Original, version: 2.7.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 3 fighters moved from New Zealand to Queensland 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
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RE: Pain in the pacific
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 12:09:09 AM
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RE: waxenhen4(X) vs Rangerlugi(A) Global40
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; Germans buy 1 aaGun, 5 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 1 fighter and 3 tactical_bombers moved from Ukraine to Russia 5 armour moved from Bryansk to Russia 1 infantry moved from Smolensk to Bryansk 2 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 2 bombers and 2 fighters moved from Belarus to Russia 3 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 23 armour, 4 artilleries, 16 infantry and 3 mech_infantrys moved from Smolensk to Russia 6 armour moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to Germany 1 artillery and 2 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Archangel Germans attack with 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 mech_infantrys in Archangel, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 7 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 31 armour, 4 artilleries, 2 bombers, 3 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 6 artilleries, 1 factory_major, 2 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 0/8 hits, 1.33 expected hits Germans roll dice for 31 armour, 4 artilleries, 2 bombers, 3 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/62 hits, 25.50 expected hits Russians roll dice for 4 aaGuns, 5 armour, 6 artilleries, 1 bomber, 2 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 25/73 hits, 25.83 expected hits 21 infantry owned by the Russians, 4 artilleries owned by the Germans, 16 infantry owned by the Germans, 2 armour owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Russia, round 3 : 18/37 hits, 19.33 expected hits Russians roll dice for 5 armour, 6 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/51 hits, 18.67 expected hits 18 infantry owned by the Russians and 22 armour owned by the Germans lost in Russia Germans roll dice for 7 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 8/15 hits, 8.33 expected hits Russians roll dice for 5 armour, 6 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 13/33 hits, 12.67 expected hits 8 infantry owned by the Russians, 3 fighters owned by the Germans, 7 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 2 bombers in Russia, round 5 : 2/2 hits, 1.33 expected hits Russians roll dice for 5 armour, 6 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 11/25 hits, 10.00 expected hits 2 infantry owned by the Russians and 2 bombers owned by the Germans lost in Russia Russians win with 5 armour, 6 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -172 Casualties for Germans: 31 armour, 4 artilleries, 2 bombers, 3 fighters, 16 infantry, 3 mech_infantrys and 3 tactical_bombers Casualties for Americans: 1 bomber Casualties for Russians: 4 aaGuns and 49 infantry Non Combat Move - Germans Place Units - Germans 1 aaGun placed in France 5 armour placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 2.83 Germans regular : -2.00 Russians AA : -1.33
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RE: waxenhen4(X) vs Rangerlugi(A) Global40
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Egypt to 92 Sea Zone 1 bomber moved from Southern Italy to Normandy Bordeaux 1 artillery and 6 infantry moved from France to Normandy Bordeaux 3 infantry and 2 marines moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Western Ukraine to Belarus 2 transports moved from 92 Sea Zone to 96 Sea Zone Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber and 6 infantry British defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Normandy Bordeaux, round 2 : 0/8 hits, 2.17 expected hits British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Normandy Bordeaux, round 3 : 3/8 hits, 2.17 expected hits British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Normandy Bordeaux, round 4 : 2/6 hits, 1.83 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 2 fighters and 1 infantry placed in Egypt 2 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British regular : -1.00
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RE: waxenhen4(X) vs Rangerlugi(A) Global40
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Kiangsu 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Hopei to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 armour moved from Chahar to Anhwe 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 fighter moved from Manchuria to Anhwe 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 2 transports moved from 24 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2 Japanese collect 29 PUs (5 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :