brxxx (+12) Allies vs dawgoneit Axis


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            4 infantry moved from Brazil to 86 Sea Zone
            4 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
            4 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from 91 Sea Zone to French West Africa
            1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 armour, 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Tunisia
                Americans win, taking Tunisia from Neutral_Axis with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in French West Africa
                Americans attack with 1 fighter and 4 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 fighter and 4 infantry in French West Africa, round 2 : 2/5 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from French West Africa to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 3 transports moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 bomber moved from United Kingdom to Eastern United States
    
        Place Units - Americans
            4 fighters placed in Western United States
            2 destroyers placed in 10 Sea Zone
            3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            16 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 armour moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
    
        Non Combat Move - British
            1 battleship, 1 carrier and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 artillery and 2 infantry moved from Egypt to Alexandria
            1 artillery and 3 infantry moved from India to Burma
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 fighter and 1 infantry placed in Egypt
            3 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 1,17
    Japanese regular : 0,33
    Neutral_Axis regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
            1 armour moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            1 bomber moved from 98 Sea Zone to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in 98 Sea Zone
                Italians attack with 3 fighters
                British defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                    Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    1 destroyer owned by the British, 1 battleship owned by the British, 2 fighters owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    2 transports owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 38
                Casualties for Italians: 2 fighters
                Casualties for British: 1 battleship, 1 carrier, 1 destroyer and 2 transports
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 81 Sea Zone to Greece
            1 fighter moved from 98 Sea Zone to Greece
            3 artilleries and 2 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            3 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Russians regular : 0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking 41 Sea Zone from Japanese with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 7 armour, 3 artilleries, 29 infantry and 21 mech_infantrys moved from Eastern Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            5 infantry moved from Germany to Poland
            1 aaGun moved from Germany to Western Germany
            1 mech_infantry moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Northern Italy
            3 infantry moved from France to Northern Italy
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Vyborg to Novgorod
            4 infantry moved from Karelia to Finland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 armour and 2 infantry placed in Western Germany
            1 mech_infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 2.
            2 infantry and 2 mech_infantrys placed in Western Germany
            3 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            3 infantry moved from Russia to Smolensk
            3 artilleries and 4 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            6 infantry moved from Samara to Tambov
            2 aaGuns and 4 infantry moved from Novosibirsk to Kansu
            8 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 bombers moved from Kweichow to India
            1 destroyer moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 46 Sea Zone to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            3 carriers and 3 fighters moved from 46 Sea Zone to 42 Sea Zone
            1 battleship and 1 cruiser moved from 46 Sea Zone to 42 Sea Zone
            3 fighters moved from 46 Sea Zone to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to Java
            1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Paulau Island to Philippines
            4 fighters moved from 35 Sea Zone to Philippines
            1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            4 tactical_bombers moved from Paulau Island to Hunan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            6 artilleries and 11 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Philippines
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/8 hits, 3.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Java
                Japanese attack with 4 fighters and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Java to 42 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            4 fighters moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from Paulau Island to 6 Sea Zone
            2 bombers moved from India to Hunan
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
            Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 2.17
    UK_Pacific AA : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 120 Sea Zone
            1 bomber moved from Eastern United States to 120 Sea Zone
    
        Combat - Americans
            Battle in 120 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 120 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 120 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 120 Sea Zone to Eastern United States
            3 mech_infantrys moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from French West Africa to 87 Sea Zone
            3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Morocco
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
            15 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 8x factory_major; Remaining resources: 5 PUs; 
            UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            3 aaGuns, 7 artilleries and 15 infantry moved from Burma to India
            1 bomber moved from Egypt to India
            1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
            1 fighter moved from Malta to Gibraltar
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            2 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 aaGun placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 aaGun
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,00
    Japanese regular : -0,67
    Germans regular : -0,17
    British regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Greece to Southern Italy
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 artilleries and 2 infantry moved from Romania to Yugoslavia
            1 artillery and 2 infantry moved from Greece to Albania
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,2
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to Northern Italy
            10 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            5 infantry moved from Poland to Eastern Poland
            1 armour moved from Romania to Northern Italy
            3 mech_infantrys moved from Germany to Eastern Poland
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            2 armour moved from Germany to Northern Italy
            1 cruiser moved from 110 Sea Zone to 104 Sea Zone
    
        Non Combat Move - Germans
            1 armour moved from Germany to Northern Italy
    
        Place Units - Germans
            10 infantry placed in Germany
            5 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Tambov to Rostov
            3 fighters and 1 tactical_bomber moved from Bryansk to Rostov
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in 104 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser
                    Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            5 infantry moved from Tambov to Bryansk
            1 infantry moved from Russia to Smolensk
            3 artilleries and 6 infantry moved from Russia to Bryansk
            2 infantry moved from Samara to Novosibirsk
            6 infantry moved from Samara to Tambov
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Germans regular : -0,50
    Russians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from 46 Sea Zone to New Guinea
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            2 tactical_bombers moved from Hunan to Burma
            2 bombers moved from Hunan to Shan State
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            4 fighters moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Shan State
                Japanese attack with 1 armour, 2 bombers and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Shan State, round 2 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Burma
                Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Chahar
                Japanese attack with 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in New Guinea
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 0/4 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    Japanese roll dice for 1 artillery and 2 infantry in New Guinea, round 3 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 6 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 41 Sea Zone to 37 Sea Zone
            4 fighters moved from 55 Sea Zone to 35 Sea Zone
            1 battleship, 3 carriers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Hunan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from Burma to Yunnan
            1 mech_infantry moved from Kiangsu to Jehol
            1 armour moved from Hunan to Jehol
            2 tactical_bombers moved from Yunnan to Kweichow
            1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber moved from Hunan to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            2 bombers moved from Shan State to Yunnan
            1 mech_infantry moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 fighter and 2 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.00
    ANZAC regular : -1.17
    UK_Pacific regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 54 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 armour, 7 infantry, 1 marine and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Norway
            Battle in Denmark
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Denmark from Germans with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 2 transports in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 7 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 8 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 9 : 1/2 hits, 0,67 expected hits
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 30
                Casualties for Japanese: 1 carrier and 2 transports
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 41 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Java
                2 fighters owned by the Japanese forced to land in Shan State
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
            1 bomber, 1 fighter and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Sardinia
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Sardinia from Italians, taking Burma from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter moved from Burma to India
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            2 fighters moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            3 transports moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            EDIT: 1 destroyer moved from 120 Sea Zone to 116 Sea Zone
            EDIT: 1 submarine moved from 112 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 fighters and 2 infantry placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -0,33
    Japanese regular : 1,00
    British regular : 1,50
    

    Savegame


  • @dawgoneit I put the jap fighter on shan state. feel free to put them on malaya or siam instead.
    I assumed no scramble in sz 95.
    Even I edit ncms from usa in uk ncm, because I forget them. 1 dd from120 to 116 and 1 sub from 91 to 92 instead of 91 to 112


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries and 2 infantry moved from Yugoslavia to Albania
            1 bomber and 1 fighter moved from Southern Italy to Denmark
            1 mech_infantry moved from Northern Italy to Denmark
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Denmark
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Denmark, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Denmark to Southern Italy
            1 fighter moved from Denmark to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
            Italians undo move 2.
            Italians undo move 1.
            3 infantry placed in Ukraine
            Italians undo move 1.
            2 infantry placed in Ukraine
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3
            Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 0.33
    

    Savegame


  • @brxxx said in brxxx (+12) Allies vs dawgoneit Axis:

    @dawgoneit I put the jap fighter on shan state. feel free to put them on malaya or siam instead.
    I assumed no scramble in sz 95.
    Even I edit ncms from usa in uk ncm, because I forget them. 1 dd from120 to 116 and 1 sub from 91 to 92 instead of 91 to 112

    All good with me.


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            2 fighters moved from 54 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from New Guinea to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Belarus
            1 armour moved from Western Ukraine to Belarus
            3 infantry moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Novgorod
            3 infantry moved from Eastern Poland to Western Ukraine
            10 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 4 armour and 5 infantry moved from Northern Italy to France
            1 armour and 2 mech_infantrys moved from Southern Italy to France
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in France
            10 infantry placed in Germany
            Germans undo move 1.
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,3
            Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Smolensk to Archangel
            3 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Russia to Smolensk
            5 artilleries and 2 infantry moved from Russia to Bryansk
            6 infantry moved from Tambov to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
            2 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Volgograd
            4 armour, 1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : 0,17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 battleships, 7 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            7 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to Burma
            2 fighters moved from Shan State to India
            1 tactical_bomber moved from Yunnan to India
            2 bombers moved from Yunnan to India
            2 tactical_bombers moved from Kweichow to Yunnan
            1 tactical_bomber moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            6 artilleries and 10 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangtung to Burma
            1 tactical_bomber moved from Yunnan to Burma
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Shan State to Yunnan
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame

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