Farmboy (X) vs Amon Sul (A+16)


  • @Amon-Sul max d. I will drop the destroyer as the 4th hit


  • ok, removing dd


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 marine moved from 42 Sea Zone to Java
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            4 fighters moved from Johnston Island to 33 Sea Zone
            2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            2 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from 96 Sea Zone to Crete
            1 fighter moved from 96 Sea Zone to 99 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Iraq
            2 fighters moved from Iraq to 99 Sea Zone
            2 fighters moved from Iraq to 99 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in Normandy Bordeaux
            Battle in 99 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 5 fighters and 2 transports
                Italians defend with 1 battleship
                    Americans roll dice for 1 carrier, 1 cruiser, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 99 Sea Zone
                Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians, taking 99 Sea Zone from Neutral with 1 carrier, 1 cruiser, 5 fighters and 2 transports remaining. Battle score for attacker is 20
                Casualties for Italians: 1 battleship
            Battle in Crete
                Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 marine
                    Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Crete, round 2 : 4/4 hits, 1.00 expected hits
                    Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the Americans lost in Crete
                Americans win, taking Crete from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 marine
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 2 destroyers, 4 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 39
                Casualties for Americans: 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -1.00
    Italians regular : 0.00
    Germans regular : 0.00
    

    Savegame


  • i just dont get one thing

    how was ur bb able to retaliate to my sub if i sank him?


  • @Amon-Sul it shouldn’t have. Must have been another error.


  • and sorry for that dices, it should be around 0 TUV, but i couldnt ignore this opportunity and not try taking ur fleet, since this was a risk i could take (thats one of the reasons i like allies so much).

    And i forgot to tell u my sub hasnt shot yet , i didnt see it either. luckily for u ,it missed.

    now we have to see if i saw something wrong, but i think i havent.

    for some reason subs shoots last instead first, and that how ur bb destroyed it.

    but its not possible


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 marine moved from 42 Sea Zone to Java
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            4 fighters moved from Johnston Island to 33 Sea Zone
            2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            2 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from 96 Sea Zone to Crete
            1 fighter moved from 96 Sea Zone to 99 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Iraq
            2 fighters moved from Iraq to 99 Sea Zone
            2 fighters moved from Iraq to 99 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in Normandy Bordeaux
            Battle in 99 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 5 fighters and 2 transports
                Italians defend with 1 battleship
                    Americans roll dice for 1 carrier, 1 cruiser, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 99 Sea Zone
                Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians, taking 99 Sea Zone from Neutral with 1 carrier, 1 cruiser, 5 fighters and 2 transports remaining. Battle score for attacker is 20
                Casualties for Italians: 1 battleship
            Battle in Crete
                Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 marine
                    Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Crete, round 2 : 4/4 hits, 1.00 expected hits
                    Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the Americans lost in Crete
                Americans win, taking Crete from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 marine
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 2 destroyers, 4 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 39
                Casualties for Americans: 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -1.00
    Italians regular : 0.00
    Germans regular : 0.00
    

    Savegame


  • @Amon-Sul its all good. the game is malfunctioning, but I think we can figure out the right outcome. I assume you just lose two destroyers and the fighter and the sub survives.


  • Sorry,

    I have to go now.

    I ll be back in 5-6 hours and try to finish the move in peace.

    Cheers


  • U can see if u want to scramble, before i continue with usa in a few hours.

    Cheers


  • Sz 99 battle


  • @Amon-Sul no scramble


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 marine moved from 42 Sea Zone to Java
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            4 fighters moved from Johnston Island to 33 Sea Zone
            2 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry and 1 mech_infantry moved from Malta to 96 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            2 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            1 carrier and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from 96 Sea Zone to Crete
            1 fighter moved from 96 Sea Zone to 99 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Iraq
            2 fighters moved from Iraq to 99 Sea Zone
            2 fighters moved from Iraq to 99 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in Normandy Bordeaux
            Battle in 99 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 5 fighters and 2 transports
                Italians defend with 1 battleship
                    Americans roll dice for 1 carrier, 1 cruiser, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 99 Sea Zone
                Americans win, taking Java from Japanese, taking Normandy Bordeaux from Italians, taking 99 Sea Zone from Neutral with 1 carrier, 1 cruiser, 5 fighters and 2 transports remaining. Battle score for attacker is 20
                Casualties for Italians: 1 battleship
            Battle in Crete
                Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Italians defend with 1 marine
                    Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Crete, round 2 : 4/4 hits, 1.00 expected hits
                    Italians roll dice for 1 marine in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the Americans lost in Crete
                Americans win, taking Crete from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 marine
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 37 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 2 destroyers, 4 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 4 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 39
                Casualties for Americans: 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            7 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 fighter moved from Crete to 99 Sea Zone
            1 carrier and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            2 carriers moved from 104 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            3 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            5 fighters moved from 99 Sea Zone to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            7 carriers, 2 destroyers, 4 fighters, 4 submarines and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            3 fighters moved from 33 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
            1 infantry moved from South Australia to New South Wales
            1 mech_infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : -1.00
    Italians regular : 0.00
    Germans regular : 0.00
    

    Savegame


  • I forgot LA can deploy only 10 units, i didnt realized i wanted more there (land and naval combined) xd


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Hunan to Anhwe
            2 artilleries and 10 infantry moved from Hunan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Yunnan, round 2 : 3/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -0.67
    

    Savegame


  • ok only one and big battle with uk

    persia mega battle


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            1 armour moved from Iraq to Northwest Persia
            5 armour, 6 artilleries, 1 bomber, 5 fighters, 12 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Iraq to Persia
            1 armour moved from Northwest Persia to Persia
    

    Combat Hit Differential Summary :

    Savegame


  • aa scored 2/3


  • 14 casualties for germans its on average

    but germans scored 21 , 3 above average


  • bad dice for uk

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