Turn 1: Axis +.09
Turn 2: Axis +1.86
Turn 3: Axis +3.37
Turn 4: Axis +3.93
dawg v. entek 1941
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 1 armour and 2 infantry Russians defend with 1 armour Italians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 0.00
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Combat Move - Americans 6 submarines moved from 8 Sea Zone to 3 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone 2 bombers moved from India to 62 Sea Zone 2 bombers and 1 fighter moved from Western United States to 62 Sea Zone 1 artillery and 3 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to East Indies Combat - Americans Battle in East Indies Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in East Indies Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 14 Sea Zone Americans attack with 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 destroyers in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone Italians win with no units remaining. Battle score for attacker is 11 Casualties for Italians: 2 destroyers Casualties for Americans: 1 submarine Battle in 62 Sea Zone Americans attack with 4 bombers and 1 fighter Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 bombers in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 bomber in 62 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 bomber owned by the Americans lost in 62 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 4 bombers and 1 fighter Casualties for Japanese: 1 carrier and 4 destroyers Battle in 3 Sea Zone Americans attack with 6 submarines Germans defend with 4 destroyers and 4 submarines
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.00 Japanese regular : 1.33
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@Entek subs stay and fight?
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@dawgoneit Stay and fight
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 6 submarines moved from 8 Sea Zone to 3 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone 2 bombers moved from India to 62 Sea Zone 2 bombers and 1 fighter moved from Western United States to 62 Sea Zone 1 artillery and 3 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 3 infantry and 2 transports moved from 46 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to East Indies Combat - Americans Battle in East Indies Americans attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in East Indies Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Americans win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 14 Sea Zone Americans attack with 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 destroyers in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 14 Sea Zone Italians win with no units remaining. Battle score for attacker is 11 Casualties for Italians: 2 destroyers Casualties for Americans: 1 submarine Battle in 62 Sea Zone Americans attack with 4 bombers and 1 fighter Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 4 bombers and 1 fighter in 62 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits 4 destroyers owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 bombers in 62 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 bomber in 62 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 bomber owned by the Americans lost in 62 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 4 bombers and 1 fighter Casualties for Japanese: 1 carrier and 4 destroyers Battle in 3 Sea Zone Americans attack with 6 submarines Germans defend with 4 destroyers and 4 submarines Germans roll dice for 4 submarines in 3 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 6 submarines in 3 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 4 destroyers in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 2 submarines owned by the Americans lost in 3 Sea Zone Germans roll dice for 2 submarines in 3 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 4 submarines in 3 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Germans roll dice for 4 destroyers in 3 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 3 Sea Zone Americans roll dice for 4 submarines in 3 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 destroyers in 3 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Germans lost in 3 Sea Zone Americans roll dice for 4 submarines in 3 Sea Zone, round 5 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 3 Sea Zone, round 6 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 3 Sea Zone Americans win with 4 submarines remaining. Battle score for attacker is 34 Casualties for Americans: 2 submarines Casualties for Germans: 4 destroyers and 2 submarines 2 fighters owned by the Japanese forced to land in Buryatia S.S.R. Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Germans from 3 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to Manchuria: 2 bombers EDIT: Turning off Edit Mode 2 infantry moved from Fukien to Kwangtung 2 infantry moved from Fukien to Kiangsu 1 infantry moved from Kiangsu to Manchuria Non Combat Move - Chinese Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 56 Sea Zone 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 4 infantry placed in Fukien Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.00 Japanese regular : 1.33 Germans regular : -3.33 Americans rolls : 1.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 47 PUs; 1 techTokens; Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 destroyer and 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 fighters moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from East Poland to Ukraine 1 bomber moved from Germany to Ukraine 2 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from Germany to Eastern Ukraine 1 armour and 2 infantry moved from East Poland to Belorussia 1 fighter moved from Germany to Belorussia 1 artillery, 2 fighters and 3 infantry moved from Karelia S.S.R. to Archangel Combat - Germans Battle in Belorussia Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 2 armour Germans roll dice for 1 armour, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 armour in Belorussia, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 armour owned by the British lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 2 armour Battle in 3 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 4 submarines Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Germans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Germans roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 4 submarines Battle in Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel 2 fighters owned by the Germans retreated 1 artillery owned by the Germans retreated to Karelia S.S.R. Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Eastern Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 2 fighters moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. 1 bomber moved from Eastern Ukraine to Germany 1 bomber moved from Ukraine to Germany 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from Germany to Poland Place Units - Germans 1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in Germany Germans undo move 1. 1 fighter placed in Germany 1 destroyer and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Russians regular : 1.83 Germans regular : 2.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese 1 artillery moved from Archangel to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Eastern Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 armour moved from Archangel to Russia Place Units - Russians 2 infantry placed in Caucasus 1 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : -1.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 fighters and 2 infantry moved from Buryatia S.S.R. to Manchuria 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 bomber moved from Japan to Manchuria 2 infantry moved from 62 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 bomber, 2 fighters and 4 infantry British defend with 1 armour; Americans defend with 2 bombers; Chinese defend with 1 factory and 5 infantry Japanese roll dice for 1 bomber, 2 fighters and 4 infantry in Manchuria, round 2 : 3/8 hits, 2.50 expected hits Chinese roll dice for 1 armour, 2 bombers and 5 infantry in Manchuria, round 2 : 1/8 hits, 2.50 expected hits 1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits Chinese roll dice for 1 armour and 4 infantry in Manchuria, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Manchuria, round 4 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 4 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Chinese and 1 armour owned by the British lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 38 Casualties for Japanese: 2 infantry Casualties for Americans: 2 bombers Casualties for Chinese: 5 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Manchuria to 62 Sea Zone 2 fighters moved from Manchuria to Japan 1 bomber moved from 62 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17 Japanese regular : 1.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 5 armour and 2 fighters; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 1 fighter moved from United Kingdom to 10 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria 2 armour moved from Persia to Ukraine 1 armour moved from Caucasus to Ukraine 2 armour moved from Caucasus to Eastern Ukraine 1 fighter moved from Russia to Eastern Ukraine 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Eastern Ukraine 2 armour moved from Egypt to Persia 3 armour moved from India to Yunnan 2 armour moved from Libya to Trans-Jordan Combat - British Rocket attack in Germany does 5 damage to factory owned by Germans Rockets in United Kingdom roll: 5 Battle in Eastern Ukraine British attack with 2 armour and 2 fighters Germans defend with 2 infantry British roll dice for 2 armour and 2 fighters in Eastern Ukraine, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 armour owned by the British lost in Eastern Ukraine British win with 2 fighters remaining. Battle score for attacker is -4 Casualties for British: 2 armour Casualties for Germans: 2 infantry Battle in Morocco Algeria British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ukraine British attack with 3 armour and 1 fighter Germans defend with 2 infantry British roll dice for 3 armour and 1 fighter in Ukraine, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine British win, taking Ukraine from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Eastern Ukraine to Russia 1 fighter moved from Ukraine to Persia Place Units - British 3 armour placed in India 2 armour placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 47 PUs; end with 48 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Germans regular : 0.33 British regular : 1.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 bomber and 1 fighter moved from Western United States to 62 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 artillery moved from East Indies to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Persia 1 submarine moved from 56 Sea Zone to 46 Sea Zone 2 destroyers moved from 8 Sea Zone to 12 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 12 Sea Zone 1 carrier and 3 destroyers moved from 38 Sea Zone to 49 Sea Zone 1 destroyer moved from 46 Sea Zone to 49 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Japanese submerged Americans roll dice for 1 bomber and 1 fighter in 62 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 fighter moved from 62 Sea Zone to Kiangsu 1 bomber moved from 62 Sea Zone to Yunnan Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria 4 infantry moved from Fukien to Kiangsu 2 infantry moved from Kwangtung to Fukien Combat - Chinese Battle in Manchuria Chinese attack with 4 infantry Japanese defend with 1 factory and 2 infantry Chinese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 transport placed in 56 Sea Zone Place Units - Chinese 4 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : -0.33 Japanese regular : 0.00 Americans rolls : 0.00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 44 PUs; 2 techTokens; Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 2 bombers moved from Germany to 12 Sea Zone 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 destroyer and 1 submarine moved from 3 Sea Zone to 8 Sea Zone 1 fighter moved from Karelia S.S.R. to 12 Sea Zone 1 fighter moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Belorussia 1 fighter moved from Germany to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 fighter in Archangel, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in 12 Sea Zone Germans attack with 2 bombers and 4 fighters British defend with 1 fighter; Americans defend with 1 carrier and 3 destroyers Germans roll dice for 2 bombers and 4 fighters in 12 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 1 carrier, 3 destroyers and 1 fighter in 12 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits 3 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the British lost in 12 Sea Zone Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 32 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier and 3 destroyers Casualties for British: 1 fighter Non Combat Move - Germans 2 bombers moved from 12 Sea Zone to Germany 1 fighter moved from 12 Sea Zone to 5 Sea Zone 1 fighter moved from 12 Sea Zone to 5 Sea Zone 1 fighter moved from 12 Sea Zone to Gibraltar 4 infantry moved from Poland to East Poland 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 2 armour moved from Germany to East Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 destroyer and 1 submarine placed in 5 Sea Zone 2 armour, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 1.00 Germans regular : 0.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 infantry moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 artillery and 2 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour, 1 artillery and 3 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 submarines moved from 62 Sea Zone to 50 Sea Zone Combat - Japanese Battle in 50 Sea Zone Japanese attack with 2 submarines Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Japanese 2 fighters moved from Japan to 62 Sea Zone Place Units - Japanese 1 carrier placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British roll 4,4 and gets 0 hits Purchase Units - British British buy 5 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 3 armour moved from Ukraine to Bulgaria Romania 2 fighters moved from Russia to Bulgaria Romania 2 armour moved from Persia to Caucasus 2 armour moved from Trans-Jordan to Caucasus 3 armour moved from India to Caucasus 2 armour moved from Egypt to Persia 1 armour, 1 artillery and 1 infantry moved from Morocco Algeria to Libya 1 armour moved from Libya to Egypt 3 armour moved from Yunnan to Chinghai 1 infantry moved from Kiangsu to Manchuria 1 fighter moved from Persia to 14 Sea Zone 2 fighters moved from United Kingdom to Russia Combat - British Rocket attack in Germany does 2 damage to factory owned by Germans Rockets in United Kingdom roll: 2 Battle in 14 Sea Zone British attack with 1 fighter Italians defend with 1 destroyer British roll dice for 1 fighter in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Bulgaria Romania British attack with 3 armour and 2 fighters Italians defend with 1 armour and 1 infantry British roll dice for 3 armour and 2 fighters in Bulgaria Romania, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 2 armour owned by the British and 1 armour owned by the Italians lost in Bulgaria Romania British win, taking Bulgaria Romania from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 2 armour Casualties for Italians: 1 armour and 1 infantry Non Combat Move - British 2 fighters moved from Bulgaria Romania to Ukraine 1 fighter moved from 14 Sea Zone to Libya Place Units - British 3 armour placed in India 2 armour placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 49 PUs; end with 49 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 1.17 British regular : 2.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 1 artillery in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Bulgaria Romania, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Bulgaria Romania Italians win, taking Bulgaria Romania from British with 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,3 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 1 bomber moved from Western United States to 14 Sea Zone 1 bomber moved from Yunnan to 62 Sea Zone 1 fighter moved from Kiangsu to 62 Sea Zone 1 fighter moved from Western United States to 62 Sea Zone 1 artillery moved from Persia to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Italy 1 carrier and 4 destroyers moved from 49 Sea Zone to 50 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier and 2 fighters Americans roll dice for 1 bomber and 2 fighters in 62 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 carrier and 2 fighters in 62 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 34 Casualties for Japanese: 1 carrier and 2 fighters Battle in 8 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -7 Casualties for Americans: 1 destroyer Battle in 50 Sea Zone Americans attack with 1 carrier and 4 destroyers Japanese defend with 2 submarines Americans roll dice for 1 carrier and 4 destroyers in 50 Sea Zone, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 50 Sea Zone Americans roll dice for 4 destroyers in 50 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 50 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 50 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is -6 Casualties for Americans: 1 carrier and 1 destroyer Casualties for Japanese: 2 submarines Battle in 14 Sea Zone Americans attack with 1 bomber and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Italy Americans captures 11PUs while taking Italians capital Non Combat Move - Americans 1 bomber moved from 14 Sea Zone to Egypt 2 fighters moved from 62 Sea Zone to Manchuria 1 bomber moved from 62 Sea Zone to Manchuria Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria 3 infantry moved from Fukien to Kwangtung 3 infantry moved from Fukien to Kiangsu Non Combat Move - Chinese Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Place Units - Chinese 4 infantry placed in Fukien Turn Complete - Americans Americans collect 46 PUs; end with 59 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : -0.33 Japanese regular : -0.17 Germans regular : 0.50
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Looks like this one is over.
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@Entek another, or something new.