Giallo (Allies+14) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Baltic States to Bessarabia
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to Romania
            1 artillery moved from Greece to Bulgaria
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 mech_infantry moved from Tunisia to Tobruk
            1 bomber moved from Greece to Bessarabia
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Baltic States to Bessarabia
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to Romania
            1 artillery moved from Greece to Bulgaria
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 mech_infantry moved from Tunisia to Tobruk
            1 bomber moved from Greece to Bessarabia
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
            EDIT: Removing units owned by Italians from Tobruk: 1 mech_infantry
            EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 3 PUs; 
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            EDIT: 1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            2 fighters moved from Baltic States to 115 Sea Zone
            1 armour moved from Bessarabia to Ukraine
                  Germans take Western Ukraine from Russians
                  Germans take Ukraine from Russians
            1 armour moved from Romania to Ukraine
            4 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 115 Sea Zone to Baltic States
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            5 infantry moved from Finland to Karelia
            10 artilleries and 2 infantry moved from Poland to Baltic States
            8 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Germany to Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 tactical_bomber moved from France to Western Germany
            2 aaGuns moved from France to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 artillery moved from Yugoslavia to Romania
            1 tactical_bomber moved from Tunisia to Western Germany
            2 bombers moved from Southern Italy to Baltic States
            3 tactical_bombers moved from Western Germany to Baltic States
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 fighter and 1 infantry moved from Belarus to Novgorod
            1 fighter moved from Belarus to Eastern Poland
            1 mech_infantry moved from Russia to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Belarus to Novgorod
    
        Purchase Units - Russians
            Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Eastern Poland to Russia
            4 aaGuns, 13 artilleries and 27 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Eastern Poland to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            8 mech_infantrys moved from Russia to Tambov
            7 artilleries moved from Tambov to Bryansk
            2 armour and 2 mech_infantrys moved from Belarus to Tambov
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            2 fighters and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 marine moved from Guam to 21 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 1 submarine moved from 21 Sea Zone to 46 Sea Zone
            2 fighters and 1 marine moved from 46 Sea Zone to New Guinea
            2 infantry moved from Java to 42 Sea Zone
            2 carriers, 4 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            4 fighters and 2 infantry moved from 46 Sea Zone to New Guinea
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in New Guinea
                Japanese attack with 6 fighters, 2 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 6 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from New Guinea to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 submarines moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Americans
            1 armour moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 armour moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 carrier moved from 26 Sea Zone to 46 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 transport moved from 86 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Eastern United States to Morocco
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 submarines moved from 88 Sea Zone to 92 Sea Zone
            3 bombers moved from United Kingdom to Algeria
            2 fighters and 1 tactical_bomber moved from Gibraltar to Algeria
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 3 submarines
                Germans defend with 1 submarine
                3 submarines owned by the Americans Submerged
                1 submarine owned by the Germans Submerged
            Battle in Morocco
                Americans attack with 2 bombers and 2 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans winGermans win with no units remaining, taking Morocco from Neutral_Axis with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Algeria
                Americans attack with 3 bombers, 2 fighters and 1 tactical_bomber
                Italians defend with 2 infantry
                    Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Algeria, round 2 : 3/6 hits, 3,67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Algeria
                Americans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 46 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 7/9 hits, 4,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Italians regular : -0,67
    Neutral_Axis regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    7 hits in 46

  • '19 '17 '16

    Save is 0 bytes.

  • '19 '17 '16

    Hmm, thought you wouldn’t go but it was a bit touch and go.

    Dent 2CVs, and BB.
    Sink sub, 3DDs.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Hmm, thought you wouldn’t go but it was a bit touch and go.

    Dent 2CVs, and BB.
    Sink sub, 3DDs.

    I can’t find it, but as you can see in the dice results I had 7 hits ill edit it

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Hmm, thought you wouldn’t go but it was a bit touch and go.

    Dent 2CVs, and BB.
    Sink sub, 3DDs.

    I can’t find it, but as you can see in the dice results I had 7 hits ill edit it

    any suggestions how to handle this, edit wise

  • '19 '17 '16

    You don’t still have the game up?

    If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    You don’t still have the game up?

    If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.

    Il will edit the same battle before battle round in a different sz with the results of the 1st round

  • '21 '20 '19 '18 '17 '16

    I need to test how to use the forum dice

    aaa; 3@4;

  • '21 '20 '19 '18 '17 '16

    @Giallo aaa: 3@4:

  • '21 '20 '19 '18 '17 '16

    :AAA 3@3:

  • '21 '20 '19 '18 '17 '16

    @Giallo ;AAA 3@3;

  • '21 '20 '19 '18 '17 '16

    @Giallo can you help me out forgot how to…

  • '19 '17 '16

    [dice 1d6]

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