@Martin said in Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2:
Look at my dice, when I attack Karelia with Germany in my running game with Dawgoneit:
combat hit.jpg
So my dice in our match were OK, LOL
=(
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers and 2 fighters moved from Germany to 12 Sea Zone
2 fighters moved from 5 Sea Zone to 12 Sea Zone
1 armour, 2 artilleries, 2 fighters and 2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from East Poland to Ukraine
1 armour moved from Bulgaria Romania to Ukraine
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
2 infantry moved from Egypt to Trans-Jordan
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 2 bombers and 4 fighters
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 5 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Germans roll dice for 2 bombers and 4 fighters in 12 Sea Zone, round 2 : 3/6 hits, 4.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 2 : 3/10 hits, 4.17 expected hits
1 destroyer owned by the British, 2 destroyers owned by the Americans and 3 fighters owned by the Germans lost in 12 Sea Zone
2 bombers owned by the Germans and 1 fighter owned by the Germans retreated
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 fighters
Casualties for Americans: 2 destroyers
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Russians defend with 1 artillery and 7 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Archangel, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 7 infantry in Archangel, round 2 : 2/8 hits, 2.67 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 2 artilleries and 2 fighters in Archangel, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 2 fighters in Archangel, round 4 : 0/3 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Archangel
2 fighters owned by the Germans retreated
Russians win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to Karelia S.S.R.
1 infantry moved from Poland to East Poland
3 infantry moved from Germany to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 12 Sea Zone to Gibraltar
2 bombers moved from 12 Sea Zone to Germany
Place Units - Germans
1 destroyer, 1 fighter and 1 submarine placed in 5 Sea Zone
2 infantry placed in Karelia S.S.R.
2 infantry placed in Egypt
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Russians regular : 0.33
Germans regular : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Chinghai
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 artillery and 2 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Archangel to Russia
1 infantry moved from Russia to Archangel
1 armour moved from Russia to Persia
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Chinghai
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians roll dice for 3 infantry in Chinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Chinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Chinghai
Russians roll dice for 2 infantry in Chinghai, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 infantry in Chinghai, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Chinghai, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Chinghai, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Chinghai, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Chinghai, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Chinghai, round 7 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Chinghai, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Chinghai, round 8 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Chinghai, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Chinghai, round 9 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Chinghai
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : 0.33
Russians regular : -2.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 artilleries and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Soviet Far East to Evenki National Okrug
1 artillery and 2 infantry moved from Ningxia to Chinghai
1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from Burma to India
1 fighter moved from Japan to 35 Sea Zone
2 destroyers moved from 62 Sea Zone to 36 Sea Zone
2 infantry moved from Wake Island to 52 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 armour, 3 artilleries and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 1 armour, 3 artilleries and 5 infantry in Evenki National Okrug, round 2 : 4/9 hits, 2.83 expected hits
Russians roll dice for 7 infantry in Evenki National Okrug, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Evenki National Okrug, round 3 : 2/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Evenki National Okrug, round 4 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 7 infantry
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 2 infantry
British defend with 1 aaGun, 1 armour and 1 factory
Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Japanese win, taking India from British with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 armour moved from Manchuria to Stanovoj Chrebet
2 armour moved from Manchuria to Ningxia
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
3 armour placed in Manchuria
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.17
Russians regular : 0.33
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 4,2,4 and gets 0 hits
Purchase Units - British
British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - British
2 destroyers moved from 7 Sea Zone to 12 Sea Zone
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
2 fighters moved from 12 Sea Zone to Gibraltar
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 fighter
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Germans: 1 fighter
Non Combat Move - British
1 fighter moved from Gibraltar to 12 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
Place Units - British
1 destroyer placed in 2 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -1.17
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 12 Sea Zone
2 fighters moved from Italy to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 infantry
Russians defend with 1 artillery
Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
1 infantry owned by the Italians retreated to Bulgaria Romania
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 12 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 3 destroyers and 4 fighters
British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
Combat Hit Differential Summary :
Italians regular : -2.33
Russians regular : -0.67
@dawgoneit OOL?
@Entek max “D” carrier after the destroyers
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 2 fighters moved from 13 Sea Zone to 12 Sea Zone
2 fighters moved from Italy to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 infantry
Russians defend with 1 artillery
Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Ukraine, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
1 infantry owned by the Italians retreated to Bulgaria Romania
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 12 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 3 destroyers and 4 fighters
British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 4/10 hits, 4.67 expected hits
British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Americans, 3 destroyers owned by the Italians, 2 destroyers owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 4 fighters in 12 Sea Zone, round 3 : 1/7 hits, 3.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 12 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 12 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 12 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 12 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 12 Sea Zone
1 fighter owned by the Italians retreated
1 battleship owned by the Italians retreated to 13 Sea Zone
British win with 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 2 cruisers, 3 destroyers and 3 fighters
Casualties for Americans: 3 destroyers and 1 submarine
Casualties for British: 1 carrier and 2 destroyers
2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Italians
1 fighter moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 fighter and 1 infantry placed in Italy
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -5.17
Russians regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1,2,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 bombers moved from Brazil to 13 Sea Zone
1 bomber moved from Eastern United States to 13 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
3 fighters moved from Western United States to 53 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 53 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Americans lost in 53 Sea Zone
Americans roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 53 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Americans lost in 53 Sea Zone
Americans roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 53 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Battle in 13 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 battleship, 1 carrier, 1 fighter and 1 transport
Americans roll dice for 4 bombers in 13 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 bombers owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 13 Sea Zone
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 2 bombers
Casualties for Italians: 1 battleship, 1 carrier, 1 fighter and 1 transport
Non Combat Move - Americans
2 bombers moved from 13 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : 0.33
Japanese regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Mechanized Infantry
Activate Technology - Germans
Germans activating Mechanized Infantry
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Egypt to Trans-Jordan
2 bombers moved from Germany to 12 Sea Zone
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 infantry moved from Baltic States to Belorussia
1 armour moved from French Equatorial Africa to Egypt
Combat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Belorussia, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 12 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser and 1 transport; Americans defend with 2 transports
Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 cruiser and 3 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser and 1 transport
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from Archangel to Karelia S.S.R.
1 armour moved from Germany to East Poland
3 infantry moved from Germany to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
2 bombers moved from 12 Sea Zone to Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 5 Sea Zone
1 bomber and 2 fighters placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Russians regular : -1.00
Germans regular : 0.33
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Russia to East Poland
1 infantry moved from Russia to Urals
Combat - Russians
Battle in East Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in East Poland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 infantry in East Poland, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
1 armour moved from Persia to Russia
2 infantry moved from Caucasus to Persia
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour, 3 artilleries and 1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Chinghai to Kazakh S.S.R.
2 armour moved from Ningxia to Kazakh S.S.R.
1 armour, 1 artillery and 1 infantry moved from Chinghai to Novosibirsk
1 armour moved from Stanovoj Chrebet to Evenki National Okrug
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from Manchuria to Ningxia
1 battleship, 1 destroyer and 1 transport moved from 53 Sea Zone to 60 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Kazakh S.S.R.
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Japanese attack with 1 armour, 3 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Urals, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to India
1 armour moved from Manchuria to Hupeh
2 destroyers moved from 36 Sea Zone to 60 Sea Zone
Place Units - Japanese
2 destroyers and 2 transports placed in 62 Sea Zone
2 armour and 1 artillery placed in India
1 armour and 1 bomber placed in Manchuria
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : 1.17
Japanese rolls : 0.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - British
British roll 6,4,2 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet Power
Activate Technology - British
British activating Jet Power
Purchase Units - British
British buy 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
2 fighters moved from Gibraltar to Caucasus
Non Combat Move - British
Place Units - British
2 destroyers placed in 2 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Bulgaria Romania to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Italy to 14 Sea Zone
1 infantry moved from Italy to Balkans
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,2,1,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 4 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 2 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
2 bombers moved from Gibraltar to 14 Sea Zone
1 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to West Indies
1 bomber moved from Western United States to Gibraltar
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 carrier, 1 destroyer and 1 fighter
Americans roll dice for 2 bombers in 14 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 carrier, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 destroyer owned by the Italians, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 14 Sea Zone
Americans roll dice for 1 bomber in 14 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 fighter in 14 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in 14 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 bomber
Casualties for Italians: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Americans
1 bomber moved from 14 Sea Zone to Gibraltar
Place Units - Americans
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 bombers moved from Germany to 12 Sea Zone
1 armour moved from Germany to East Poland
2 fighters moved from Germany to East Poland
1 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to Eastern Ukraine
Germans take Eastern Ukraine from Russians
Combat - Germans
Battle in East Poland
Germans attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 armour, 2 fighters and 1 infantry in East Poland, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 artillery in East Poland, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in 12 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer; Americans defend with 1 destroyer and 2 transports
Germans roll dice for 3 bombers in 12 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Americans roll dice for 2 destroyers and 2 transports in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone
2 transports owned by the Americans lost in 12 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Germans
3 bombers moved from 12 Sea Zone to Germany
2 submarines moved from 5 Sea Zone to 7 Sea Zone
4 destroyers moved from 5 Sea Zone to 7 Sea Zone
4 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
2 fighters moved from East Poland to Karelia S.S.R.
2 infantry moved from Trans-Jordan to Egypt
Place Units - Germans
2 infantry placed in Egypt
1 armour and 1 infantry placed in Karelia S.S.R.
1 bomber, 1 fighter and 2 infantry placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.17
Germans regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
4 infantry moved from Persia to Trans-Jordan
2 infantry moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Eastern Ukraine, round 6 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 4 infantry
Germans defend with 2 infantry
Russians roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 4 infantry in Trans-Jordan, round 3 : 1/4 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Russians roll dice for 4 infantry in Trans-Jordan, round 4 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Trans-Jordan
Russians win, taking Trans-Jordan from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 armour in Kazakh S.S.R., round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Japanese regular : -1.00
Germans regular : -2.33
Russians regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
2 armour moved from India to Caucasus
Japanese take Persia from British
1 fighter moved from India to Caucasus
2 fighters moved from 35 Sea Zone to Caucasus
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 armour, 1 artillery and 1 infantry moved from Novosibirsk to Russia
1 armour, 3 artilleries and 1 infantry moved from Urals to Russia
1 armour moved from Evenki National Okrug to Russia
1 bomber moved from Manchuria to Russia
1 armour moved from Manchuria to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
1 armour and 3 infantry moved from 57 Sea Zone to Midway
1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 battleship, 4 destroyers and 1 submarine moved from 60 Sea Zone to 57 Sea Zone
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour and 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 4 infantry in Midway, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 2 armour and 3 fighters
British defend with 2 fighters; Russians defend with 1 aaGun and 1 factory
Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour and 3 fighters in Caucasus, round 2 : 2/5 hits, 3.00 expected hits
Russians roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 2 fighters
Battle in Russia
Japanese attack with 3 armour, 4 artilleries, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 12 infantry
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 armour, 4 artilleries, 1 bomber and 2 infantry in Russia, round 2 : 8/11 hits, 4.33 expected hits
Russians roll dice for 2 armour, 1 artillery and 12 infantry in Russia, round 2 : 6/15 hits, 5.33 expected hits
2 infantry owned by the Japanese, 8 infantry owned by the Russians and 4 artilleries owned by the Japanese lost in Russia
1 bomber owned by the Japanese retreated
3 armour owned by the Japanese retreated to Novosibirsk
Russians win with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 4 artilleries and 2 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Japanese
2 armour moved from Ningxia to Chinghai
1 armour moved from Hupeh to Chinghai
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 fighters moved from Caucasus to Egypt
2 destroyers moved from 62 Sea Zone to 57 Sea Zone
1 bomber moved from Russia to India
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 armour placed in Manchuria
1 artillery, 1 bomber and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 2.83
Russians regular : 1.33
Russians AA : -0.67
@Entek this 1 is done. G.G.
@dawgoneit GG