Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
Ghostglider vs Giallo (allies+12) BM3
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Philippines to Guam 1 bomber moved from Central United States to Eastern United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 2 fighters moved from Scotland to 111 Sea Zone 1 battleship moved from 37 Sea Zone to 54 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 battleship and 2 submarines British roll dice for 1 destroyer and 4 fighters in 111 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 2 submarines owned by the Germans lost in 111 Sea Zone British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 32 Casualties for Germans: 1 battleship and 2 submarines Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 1 carrier Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 96 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from West India to India 1 fighter moved from Burma to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from 111 Sea Zone to United Kingdom 2 fighters moved from 111 Sea Zone to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 7 infantry placed in United Kingdom 1 transport placed in 71 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Italians regular : 0,50 Japanese regular : 1,67 Germans regular : -1,00 British regular : 3,00
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 0/5 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 2/3 hits, 1.17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour and 1 artillery in Greece, round 5 : 0/2 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 artillery in Greece, round 6 : 2/2 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour moved from Northern Italy to Romania 2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 14 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral_Allies regular : -1.33 British regular : 0.17
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 63 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 63 Sea Zone to Queensland Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 63 Sea Zone 1 fighter moved from New Zealand to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from 63 Sea Zone to Queensland Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers moved from Western Germany to 81 Sea Zone 3 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone 1 submarine moved from 110 Sea Zone to 88 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to 111 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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scramble in z111?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers moved from Western Germany to 81 Sea Zone 3 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone 1 submarine moved from 110 Sea Zone to 88 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to 111 Sea Zone Combat - Germans Battle in 88 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 111 Sea Zone Germans attack with 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 96 Sea Zone Germans attack with 3 fighters and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 81 Sea Zone Germans attack with 2 bombers French defend with 1 destroyer Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 2 bombers moved from 81 Sea Zone to Alexandria 5 infantry moved from Bulgaria to Romania 10 infantry moved from Germany to Poland 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 armour moved from Yugoslavia to Romania 1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 6 armour and 3 mech_infantrys moved from France to Yugoslavia 1 artillery moved from Normandy Bordeaux to France 3 aaGuns moved from Holland Belgium to France 2 infantry moved from Norway to Finland 1 cruiser and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria 2 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : -2.00 British regular : -0.83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 3 artilleries moved from Russia to Bryansk 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Eastern Poland 3 artilleries moved from Novgorod to Belarus 1 aaGun and 5 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Belarus to Novgorod Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 artilleries and 2 infantry EDIT: Adding units owned by Russians to Novgorod: 2 artilleries and 2 infantry EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Jehol to Chahar 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Jehol 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Anhwe to Hunan 2 artilleries and 4 infantry moved from Anhwe to Kweichow 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 2 bombers moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 6 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 marine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter and 8 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 10 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2,17 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 4 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 4 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 2/6 hits, 1,33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 7 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 8 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 9 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter and 8 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 10 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2,17 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 4 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 4 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 2/6 hits, 1,33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 7 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 8 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 9 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,67
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I forgot to move the units form egypt to alexandria, I will post my turn so far and redo uk and just do that attack and edit it
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 bomber moved from Malta to Alexandria 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 109 Sea Zone to 88 Sea Zone 2 fighters moved from Scotland to 88 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Anglo Egyptian Sudan, round 5 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 88 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 bomber, 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Malta: 1 bomber, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Battle in Alexandria Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 0,00 Germans regular : -0,17 British regular : 1,00
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I forgot to move the units form egypt to alexandria, I will post my turn so far and redo uk and just do that attack and edit it
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/11 hits, 4,50 expected hits
Combat Hit Differential Summary :
British regular : -2,50
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please check my message before, 2 hits in alexandria
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please kill off 2 INF for round 1, thanks
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 marine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter and 8 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 10 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2,17 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 1/8 hits, 1,67 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 4 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 4 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 2/6 hits, 1,33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 5 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 6 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 6 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 7 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 8 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 9 infantry Casualties for Japanese: 3 artilleries and 6 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 bomber moved from Malta to Alexandria 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 109 Sea Zone to 88 Sea Zone 2 fighters moved from Scotland to 88 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 0,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Anglo Egyptian Sudan, round 4 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Anglo Egyptian Sudan, round 5 : 1/3 hits, 0,50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 88 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 bomber, 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Malta: 1 bomber, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Battle in Alexandria Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from Alexandria: 2 infantry EDIT: Removing units owned by British from Egypt: 2 artilleries, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 4 infantry moved from Burma to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 88 Sea Zone to Suriname 2 aaGuns and 3 infantry moved from Scotland to United Kingdom 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 tactical_bomber moved from India to Persia Place Units - British 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Turning off Edit Mode 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17 Italians regular : 0,00 Japanese regular : -0,67 Germans regular : -0,17 British regular : 1,00