Thanks for the update. Enjoy your travels :)
TT ColtWitt (A) vs Rum and Fury (L+18) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - Italians 3 fighters moved from Iraq to Caucasus 1 infantry moved from Bulgaria to Greece Italians take Greece from Americans 1 artillery moved from Bulgaria to Albania Italians take Albania from British Combat - Italians Battle in Caucasus Italians attack with 3 fighters Russians defend with 1 infantry Italians roll dice for 3 fighters in Caucasus, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Caucasus Italians roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Rostov 1 aaGun, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,1,3,3,2,6,1,1,5,6,1,5,1,4,4 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 4 to 0 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.50 Russians regular : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to 41 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.00 Japanese regular : -0.83 ANZAC regular : 0.33
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@Karl7 you were lucky to lose nothing in those two battles .
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Luck had nothing to do with it ;)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 bomber moved from Iraq to 37 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone 3 fighters moved from Western Germany to Normandy Bordeaux 1 artillery and 2 infantry moved from Novgorod to Belarus 1 bomber and 4 infantry moved from Novgorod to Archangel 6 mech_infantrys moved from Romania to Western Ukraine 4 mech_infantrys moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Bulgaria to Bryansk 1 fighter and 1 tactical_bomber moved from Bulgaria to Volgograd 2 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Bryansk 1 artillery moved from Rostov to Ukraine 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 1 artillery moved from Rostov to Ukraine 1 bomber moved from Novgorod to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in 95 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 3 fighters Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries and 4 mech_infantrys Russians defend with 2 artilleries and 1 factory_minor Germans roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 3 : 3/6 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Western Ukraine Germans attack with 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 4 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 37 Sea Zone Germans attack with 1 bomber; Japanese loiter and taunt Americans defend with 1 destroyer Germans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 95 Sea Zone to Southern Italy 3 fighters moved from Normandy Bordeaux to Western Germany 2 artilleries and 4 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from Russia to Novgorod 1 bomber moved from Archangel to Novgorod 1 artillery and 2 infantry moved from Vyborg to Finland 1 infantry moved from Northern Italy to France 1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 armour and 2 mech_infantrys moved from Bulgaria to Romania 1 armour moved from Romania to Bessarabia 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Rostov to Northwest Persia 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia Place Units - Germans 2 artilleries and 1 infantry placed in France 1 infantry and 2 mech_infantrys placed in Novgorod 1 fighter, 2 infantry and 6 mech_infantrys placed in Western Germany Germans undo move 3. 3 mech_infantrys placed in Germany 1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,2,3,3,4,6,2,4,6,6,1,1,3,2,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -2.67 Germans regular : 0.17 Russians AA : -0.17
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This stupid situation in Iraq keeps getting more and more frustrating.
First the italian landing… and can open…
then the British transport (placed unaware of the rule).
and now the US fleet!LOL…
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@Gargantua American fleet? We don’t knew what you mean!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tambov to Bryansk 3 infantry moved from Tambov to Volgograd 1 artillery moved from Vologda to Archangel 2 armour moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 fighters moved from Tambov to Volgograd 2 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 2 fighters and 4 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 2 armour and 1 artillery Germans defend with 3 infantry Russians roll dice for 2 armour and 1 artillery in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Archangel Russians roll dice for 2 armour and 1 artillery in Archangel, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Russians roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery Non Combat Move - Russians 2 armour and 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 2 fighters moved from Volgograd to Tambov 1 aaGun moved from Tambov to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.67
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@Gargantua I’m just glad this casual pleb can throw you wily veterans a couple curve balls :)
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it’s a crime against humanity!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 cruiser moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 artillery moved from French Indo China to Shan State 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery and 11 infantry moved from Manchuria to Korea 1 fighter moved from Philippines to 46 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 artillery moved from French Indo China to Yunnan Combat - Japanese Battle in Shan State Japanese attack with 3 artilleries and 1 mech_infantry British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 artilleries and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Shan State Japanese roll dice for 2 artilleries and 1 mech_infantry in Shan State, round 3 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 artilleries Casualties for British: 1 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser Battle in 46 Sea Zone Japanese attack with 1 cruiser and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 cruiser and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 submarine in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter, 1 submarine and 1 transport Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 41 Sea Zone, round 3 : 5/12 hits, 6.83 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 transport in 41 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 46 Casualties for Japanese: 1 bomber, 1 carrier and 4 tactical_bombers Casualties for ANZAC: 1 fighter, 1 submarine and 1 transport Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 42 Sea Zone to Malaya 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from 55 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kwangtung to French Indo China 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to 35 Sea Zone 1 mech_infantry moved from Manchuria to Korea 1 armour moved from Manchuria to Korea 1 aaGun moved from French Indo China to Kwangsi 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 2 destroyers placed in 20 Sea Zone 1 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 4. 2 mech_infantrys placed in Kiangsu 2 submarines placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 2.67 Japanese regular : -2.00 UK_Pacific regular : 0.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry Korea : 1 armour, 1 artillery, 11 infantry and 1 mech_infantry Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 armour and 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 2 infantry Shan State : 1 flag, 1 artillery and 1 mech_infantry Malaya : 1 flag, 2 artilleries, 1 bomber, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry Guam : 1 flag, 1 airfield and 1 infantry French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 1 submarine 41 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter 43 Sea Zone : 1 flag 46 Sea Zone : 1 cruiser 37 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 transport 35 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport 20 Sea Zone : 2 destroyers 19 Sea Zone : 1 destroyer 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 submarines 55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 77 Russians : 23 / 29 Japanese : 58 / 61 Americans : 60 / 87 Chinese : 2 / 6 British : 31 / 44 UK_Pacific : 6 / 9 Italians : 12 / 0 ANZAC : 14 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea Combat - Americans Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Dutch New Guinea to Northern Territory 2 carriers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 110 Sea Zone 2 fighters placed in 110 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 4.00 Japanese regular : -2.00 Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.00
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@Karl7 good day.
If you load two units in the Combat Move, you have to unload both in that combat . The Mech can’t stay on board, therefore. Sorry! -
Ah ha! Good catch!
yeah, you are right. I think most people forget that, including me. I will poste edited map
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Gibraltar: 2 infantry EDIT: Adding units owned by Americans to Morocco: 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.00
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@Witt said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:
@Karl7 good day.
If you load two units in the Combat Move, you have to unload both in that combat . The Mech can’t stay on board, therefore. Sorry!I saw that too but wasn’t going to say anything ;)
Got to keep you on your toes Wittman!
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@Karl7 The AI allows it, so esily done. Thank you.
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@Gargantua I knew it!
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea 1 bomber moved from Queensland to Dutch New Guinea Combat - Americans Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Dutch New Guinea to Northern Territory 2 carriers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier placed in 110 Sea Zone 2 fighters placed in 110 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Kweichow to Sikang Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Gibraltar: 2 infantry EDIT: Adding units owned by Americans to Morocco: 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter, 2 submarines and 3 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Burma to Shan State 2 artilleries, 1 fighter and 2 infantry moved from Burma to Yunnan 1 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Syria 1 armour moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 fighter moved from 97 Sea Zone to Iraq 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone Combat - British Battle in Iraq British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State 1 artillery owned by the British retreated to Burma Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 112 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Syria British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from Iraq to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Alexandria to Egypt 2 fighters moved from 112 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns, 4 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Yunnan to India Place Units - British 1 transport placed in 81 Sea Zone 2 submarines placed in 98 Sea Zone 1 fighter placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 4.00 Italians regular : -1.33 Japanese regular : -0.33 Japanese AA : -0.17 Germans regular : -0.17 Neutral_Axis regular : -0.33 British regular : 1.50