TT ColtWitt (A) vs Rum and Fury (L+18) BM3

  • '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Combat Move - Italians
            3 fighters moved from Iraq to Caucasus
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from Americans
            1 artillery moved from Bulgaria to Albania
                  Italians take Albania from British
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 3 fighters in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Caucasus
                    Italians roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Rostov
            1 aaGun, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,1,3,3,2,6,1,1,5,6,1,5,1,4,4
            Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 4 to 0
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1.50
    Russians regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 41 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
    
        Combat - French
            Battle in 39 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Japanese regular : -0.83
    ANZAC regular : 0.33
    

    Savegame


  • @Karl7 you were lucky to lose nothing in those two battles .

  • Liaison TripleA '11 '10

    Luck had nothing to do with it ;)

  • '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 bomber moved from Iraq to 37 Sea Zone
            1 fighter moved from Western Germany to 95 Sea Zone
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 bomber and 4 infantry moved from Novgorod to Archangel
            6 mech_infantrys moved from Romania to Western Ukraine
            4 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Bulgaria to Bryansk
            1 fighter and 1 tactical_bomber moved from Bulgaria to Volgograd
            2 infantry moved from Rostov to Volgograd
            2 infantry moved from Rostov to Bryansk
            1 artillery moved from Rostov to Ukraine
            1 armour moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from British
            1 artillery moved from Rostov to Ukraine
            1 bomber moved from Novgorod to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in 95 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 95 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 artilleries and 4 mech_infantrys
                Russians defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 3 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Western Ukraine
                Germans attack with 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 3 infantry in Archangel, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 37 Sea Zone
                Germans attack with 1 bomber; Japanese loiter and taunt
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 37 Sea Zone to Malaya
            1 fighter moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Normandy Bordeaux to Western Germany
            2 artilleries and 4 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Archangel to Novgorod
            1 artillery and 2 infantry moved from Vyborg to Finland
            1 infantry moved from Northern Italy to France
            1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            2 armour and 2 mech_infantrys moved from Bulgaria to Romania
            1 armour moved from Romania to Bessarabia
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            2 mech_infantrys moved from Rostov to Northwest Persia
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            1 infantry and 2 mech_infantrys placed in Novgorod
            1 fighter, 2 infantry and 6 mech_infantrys placed in Western Germany
            Germans undo move 3.
            3 mech_infantrys placed in Germany
            1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,2,3,3,4,6,2,4,6,6,1,1,3,2,3
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : -2.67
    Germans regular : 0.17
    Russians AA : -0.17
    

    Savegame

  • Liaison TripleA '11 '10

    This stupid situation in Iraq keeps getting more and more frustrating.

    First the italian landing… and can open…
    then the British transport (placed unaware of the rule).
    and now the US fleet!

    LOL…


  • @Gargantua American fleet? We don’t knew what you mean!

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 31 PUs; 
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Tambov to Bryansk
            3 infantry moved from Tambov to Volgograd
            1 artillery moved from Vologda to Archangel
            2 armour moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            2 fighters moved from Tambov to Volgograd
            2 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Volgograd
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 2 armour and 1 artillery
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour and 1 artillery in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 armour and 1 artillery in Archangel, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                    Russians roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Russians
            2 armour and 1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            2 fighters moved from Volgograd to Tambov
            1 aaGun moved from Tambov to Bryansk
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 1.67
    

    Savegame

  • '20

    @Gargantua I’m just glad this casual pleb can throw you wily veterans a couple curve balls :)

  • Liaison TripleA '11 '10

    it’s a crime against humanity!


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 cruiser moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 artillery moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 mech_infantry moved from Kwangsi to Shan State
            1 artillery moved from French Indo China to Shan State
            1 mech_infantry moved from Kwangtung to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 11 infantry moved from Manchuria to Korea
            1 fighter moved from Philippines to 46 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 41 Sea Zone
            1 artillery moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 3 artilleries and 1 mech_infantry
                British defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 3 artilleries and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Shan State, round 3 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 artilleries
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser
            Battle in 46 Sea Zone
                Japanese attack with 1 cruiser and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 cruiser and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 submarine in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter, 1 submarine and 1 transport
                    Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 41 Sea Zone, round 3 : 5/12 hits, 6.83 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 1 transport in 41 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 bomber owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 46
                Casualties for Japanese: 1 bomber, 1 carrier and 4 tactical_bombers
                Casualties for ANZAC: 1 fighter, 1 submarine and 1 transport
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 bomber moved from 42 Sea Zone to Malaya
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from 55 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kwangtung to French Indo China
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 fighter moved from Japan to 35 Sea Zone
            1 mech_infantry moved from Manchuria to Korea
            1 armour moved from Manchuria to Korea
            1 aaGun moved from French Indo China to Kwangsi
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 destroyers placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 4.
            2 mech_infantrys placed in Kiangsu
            2 submarines placed in 6 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : 2.67
    Japanese regular : -2.00
    UK_Pacific regular : 0.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
    Korea : 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
    Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 armour and 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 2 infantry
    Shan State : 1 flag, 1 artillery and 1 mech_infantry
    Malaya : 1 flag, 2 artilleries, 1 bomber, 1 harbour and 1 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 submarine
    41 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
    43 Sea Zone : 1 flag
    46 Sea Zone : 1 cruiser
    37 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 transport
    35 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
    20 Sea Zone : 2 destroyers
    19 Sea Zone : 1 destroyer
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 submarines
    55 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 53 / 77
    Russians : 23 / 29
    Japanese : 58 / 61
    Americans : 60 / 87
    Chinese : 2 / 6
    British : 31 / 44
    UK_Pacific : 6 / 9
    Italians : 12 / 0
    ANZAC : 14 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
            1 bomber moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Dutch New Guinea
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win, taking Dutch New Guinea from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Dutch New Guinea to Northern Territory
            2 carriers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 110 Sea Zone
            2 fighters placed in 110 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.00
    Japanese regular : -2.00
    Japanese AA : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.00
    

    Savegame


  • @Karl7 good day.
    If you load two units in the Combat Move, you have to unload both in that combat . The Mech can’t stay on board, therefore. Sorry!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Witt

    Ah ha! Good catch!

    yeah, you are right. I think most people forget that, including me. I will poste edited map

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
            EDIT: Adding units owned by Americans to Morocco: 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : 0.00
    

    Savegame


  • @Witt said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:

    @Karl7 good day.
    If you load two units in the Combat Move, you have to unload both in that combat . The Mech can’t stay on board, therefore. Sorry!

    I saw that too but wasn’t going to say anything ;)

    Got to keep you on your toes Wittman!


  • @Karl7 The AI allows it, so esily done. Thank you.


  • @Gargantua I knew it!

  • Liaison TripleA '11 '10

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
            1 bomber moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Dutch New Guinea
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win, taking Dutch New Guinea from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Dutch New Guinea to Northern Territory
            2 carriers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 110 Sea Zone
            2 fighters placed in 110 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Kweichow to Sikang
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
            EDIT: Adding units owned by Americans to Morocco: 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 fighter, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Burma to Shan State
            2 artilleries, 1 fighter and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Persia to Iraq
            1 infantry moved from Trans-Jordan to Syria
            1 armour moved from Egypt to Syria
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 fighter moved from 97 Sea Zone to Iraq
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Yunnan
                British attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                1 artillery owned by the British retreated to Burma
                Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in 112 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Trans-Jordan
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Alexandria to Egypt
            2 fighters moved from 112 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 aaGuns, 4 infantry and 1 mech_infantry moved from Burma to India
            1 fighter moved from Yunnan to India
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            2 submarines placed in 98 Sea Zone
            1 fighter placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 4.00
    Italians regular : -1.33
    Japanese regular : -0.33
    Japanese AA : -0.17
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : 1.50
    

    Savegame

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