@leemorrison Karelia OOL : infantry , US bomb, UK bomb, arm, ftrs
2020L BM3 Cyanight Allies +16 vs Karl7
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 6 armour, 5 artilleries, 3 fighters, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Trans-Jordan Italians attack with 6 armour, 5 artilleries, 3 fighters, 9 infantry and 1 mech_infantry British defend with 4 infantry Italians roll dice for 6 armour, 5 artilleries, 3 fighters, 9 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 11/24 hits, 8.67 expected hits British roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 6 armour, 5 artilleries, 3 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 4 infantry Non Combat Move - Italians 3 fighters moved from Trans-Jordan to Southern Italy 2 aaGuns moved from Egypt to Trans-Jordan 1 mech_infantry moved from Eastern Poland to Belarus 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 airfield placed in Belarus 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2.33 British regular : -0.33
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to Queensland 1 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 armour moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.83
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters and 1 submarine in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 46 Sea Zone to Queensland 1 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 armour moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.83
-
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to 99 Sea Zone 1 bomber moved from Novgorod to 99 Sea Zone 3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to 99 Sea Zone 1 bomber moved from Novgorod to 99 Sea Zone 3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone 1 armour moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Kazakhstan to Volgograd Germans take Volgograd from Russians 1 armour moved from Kazakhstan to Caucasus 3 artilleries and 3 infantry moved from Belarus to Bryansk 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Bessarabia to Western Ukraine 1 armour moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Bryansk
Combat Hit Differential Summary :
-
Scram?
-
@Karl7 Scramble 3 fighters
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to 99 Sea Zone 1 bomber moved from Novgorod to 99 Sea Zone 3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone 1 armour moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Kazakhstan to Volgograd Germans take Volgograd from Russians 1 armour moved from Kazakhstan to Caucasus 3 artilleries and 3 infantry moved from Belarus to Bryansk 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Bessarabia to Western Ukraine 1 armour moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Bryansk Combat - Germans Americans scrambles 3 units out of Syria to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Germans attack with 2 bombers, 9 fighters and 4 tactical_bombers British defend with 1 carrier and 5 fighters; Americans defend with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports Germans roll dice for 2 bombers, 9 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 7/15 hits, 8.50 expected hits Americans roll dice for 3 carriers, 1 destroyer, 9 fighters and 2 transports in 99 Sea Zone, round 2 : 5/13 hits, 7.33 expected hits 1 destroyer owned by the Americans, 5 fighters owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 99 Sea Zone, round 3 : 6/10 hits, 6.00 expected hits Americans roll dice for 9 fighters and 2 transports in 99 Sea Zone, round 3 : 6/9 hits, 6.00 expected hits 3 fighters owned by the Germans, 4 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits Americans roll dice for 3 fighters and 2 transports in 99 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 3 fighters owned by the British lost in 99 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 99 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits 1 transport owned by the Americans lost in 99 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 99 Sea Zone, round 6 : 2/3 hits, 1.83 expected hits 1 transport owned by the Americans lost in 99 Sea Zone retreated to 99 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 37 Casualties for Germans: 9 fighters and 3 tactical_bombers Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 2 transports Casualties for British: 1 carrier and 5 fighters Battle in Bryansk Germans attack with 3 artilleries and 4 infantry Russians defend with 5 infantry Germans roll dice for 3 artilleries and 4 infantry in Bryansk, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 2 bombers moved from 99 Sea Zone to Southern Italy 5 artilleries and 4 infantry moved from Novgorod to Belarus 2 armour and 8 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Poland 1 submarine moved from 124 Sea Zone to 109 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone 4 infantry moved from 114 Sea Zone to Poland 1 mech_infantry moved from Timguska to Tsinghai 1 mech_infantry moved from Evenkiyskiy to Kansu Place Units - Germans 3 artilleries placed in Novgorod 6 infantry and 1 mech_infantry placed in Germany 4 fighters placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Russians regular : -0.00 Germans regular : -0.50
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 2 mech_infantrys moved from Russia to Volgograd 4 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Bryansk 1 infantry moved from Yunnan to Shan State Russians take Shan State from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 1 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.33 expected hits Germans roll dice for 3 artilleries and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.17 expected hits Germans roll dice for 3 artilleries in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 3 artilleries and 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 2 aaGuns and 9 infantry moved from Yunnan to Szechwan Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 artillery and 2 infantry moved from India to Burma 2 bombers and 1 fighter moved from India to Kwangtung 3 armour, 5 artilleries, 9 infantry and 4 tactical_bombers moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kweichow to Hunan Japanese take Hunan from Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kansu to Shensi 1 infantry moved from French Indo China to Shan State 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 3 infantry moved from Japan to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 infantry moved from India to Burma Combat - Japanese Battle in Kwangtung Japanese attack with 3 armour, 5 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers Chinese defend with 1 fighter, 1 harbour and 29 infantry Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Kwangtung, round 2 : 11/37 hits, 14.67 expected hits Chinese roll dice for 1 fighter and 29 infantry in Kwangtung, round 2 : 11/30 hits, 10.33 expected hits 11 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kwangtung Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Kwangtung, round 3 : 9/26 hits, 12.67 expected hits Chinese roll dice for 1 fighter and 18 infantry in Kwangtung, round 3 : 10/19 hits, 6.67 expected hits 3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese and 9 infantry owned by the Chinese lost in Kwangtung Japanese roll dice for 3 armour, 2 bombers, 5 fighters and 6 tactical_bombers in Kwangtung, round 4 : 13/16 hits, 9.33 expected hits Chinese roll dice for 1 fighter and 9 infantry in Kwangtung, round 4 : 5/10 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 armour owned by the Japanese, 9 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from Chinese with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Japanese: 2 armour, 5 artilleries, 2 fighters, 14 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 29 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shan State Japanese win, taking Shan State from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from India to West India 2 aaGuns moved from Kiangsi to Kwangsi 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 3 carriers moved from 42 Sea Zone to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 carriers moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 20 Sea Zone to 36 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 42 Sea Zone to 36 Sea Zone 2 battleships, 2 cruisers, 1 destroyer and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangtung to French Indo China 5 tactical_bombers moved from Kwangtung to Kiangsi 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from Kwangtung to 20 Sea Zone 2 fighters moved from 36 Sea Zone to Philippines 4 infantry moved from French Indo China to Yunnan 1 fighter moved from Kwangtung to Kiangsi Place Units - Japanese 3 armour placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00 Japanese regular : -4.33 ANZAC regular : -0.17 Russians regular : -0.33
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Syria to Egypt 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 submarine in 55 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Egypt Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt Americans win, taking Egypt from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Egypt to Greece 1 fighter moved from Libya to Greece 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 mech_infantrys and 4 transports moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to Northern Territory 6 fighters moved from 55 Sea Zone to 42 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Queensland 8 fighters moved from Hawaiian Islands to Queensland 4 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 factory_minor placed in Greece Americans undo move 3. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.67 Japanese regular : 0.33
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
-
@cyanight I give up. MARTI won’t give me a chance. Good Game.
-
GG.
Yeah, the dual India Cairo crush is tough.
You were going to get back Cairo for sure. But Axis had 20 IPC lead…
-
@Karl7 I lost some critical battles and had to keep changing my strategy. That gave you time and lots of ICPs, hehe.
-
@Karl7 Let me know if your up for another.
-
I got to finish the Truplin tourney. Once that is done, I will resume regular league play.
Stay tuned!