Thanks for the update. Enjoy your travels :)
TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X)
-
@aequitas-et-veritas lets do this!
-
@Gargantua Hey I have to pause this and maybe tomorrow.
My wife is in the hospital and I have a hard time to focus on something. Will be right on track when the Situation is much clearer.
I apologize for the inconvinience. -
Sorry to hear… take all the time you need and take care brother.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 2 bombers moved from French Indo China to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Shan State 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 tactical_bombers moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 infantry moved from Siberia to Sakha 1 fighter moved from Japan to Sakha 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 58 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 infantry, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 2 fighters and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 4 tactical_bombers in Malaya, round 2 : 3/6 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 58 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 58 Sea Zone French win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Sakha Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Malaya from UK_Pacific to Japanese EDIT: Turning off Edit Mode 2 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Sakha to Siberia 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Hunan 4 mech_infantrys moved from Hopei to Yunnan 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 fighter moved from 35 Sea Zone to Guam 1 tactical_bomber moved from 35 Sea Zone to Japan 3 carriers moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 bombers moved from Shan State to Yunnan 2 tactical_bombers moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Manchuria to Jehol 2 artilleries and 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 2 infantry placed in French Indo China Japanese undo move 1. 1 destroyer placed in 36 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Japanese undo move 3. 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French : 0,67 ANZAC : 0,50 UK_Pacific : -1,00 Russians : -1,00 Japanese : -1,33
-
@Gargantua thank you for your sympathy, it means a lot to me. She is back home and the wcs is not present anymore.
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 bomber moved from Western United States to 119 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 3/9 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Spain, round 3 : 2/7 hits, 2.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Spain Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 marine in Spain, round 4 : 2/5 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Neutral_True: 6 infantry Battle in 119 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 46 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 bomber moved from 119 Sea Zone to Scotland 2 fighters moved from Spain to 91 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery placed in Eastern United States 3 fighters placed in Eastern United States 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 4. Americans undo move 4. 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.50 Neutral_True : 1.67 Japanese : 0.00
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 bomber moved from Western United States to 119 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 3/9 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Spain, round 3 : 2/7 hits, 2.67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Spain Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 marine in Spain, round 4 : 2/5 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Neutral_True: 6 infantry Battle in 119 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 46 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 bomber moved from 119 Sea Zone to Scotland 2 fighters moved from Spain to 91 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery placed in Eastern United States 3 fighters placed in Eastern United States 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 4. Americans undo move 4. 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 36 PUs; British buy 1 destroyer, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Gibraltar to Southern France British take Southern France from Germans 1 infantry moved from Gibraltar to Spain 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria British take Algeria from Neutral_Axis 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 2 fighters moved from Syria to 95 Sea Zone 1 bomber moved from Persia to Burma 1 fighter moved from India to Burma 2 infantry moved from India to Burma 4 fighters and 2 tactical_bombers moved from Persia to Turkey 1 artillery and 4 infantry moved from Northwest Persia to Turkey 2 fighters moved from Syria to Turkey 1 mech_infantry moved from Northwest Persia to Turkey 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from French West Africa to French Equatorial Africa Combat - British Battle in Sicily Battle in Normandy Bordeaux Battle in Sardinia Battle in Turkey British attack with 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Turkey, round 2 : 7/14 hits, 5.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 7 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Turkey, round 3 : 4/14 hits, 5.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Sicily from Italians, taking Normandy Bordeaux from Germans, taking Sardinia from Italians, taking Turkey from Neutral_True with 1 artillery, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Neutral_True: 8 infantry Casualties for British: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Burma to India 1 armour and 2 mech_infantrys moved from West India to Persia 1 fighter moved from 109 Sea Zone to United Kingdom 2 aaGuns moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 6 fighters and 2 tactical_bombers moved from Turkey to Syria Place Units - British 1 submarine placed in 98 Sea Zone 1 destroyer and 1 submarine placed in 110 Sea Zone 3 infantry placed in Persia 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 British collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Americans : -0.50 Neutral_True : -0.33 Chinese : 1.17 Japanese : 1.33
-
I was 99% certain you guys wouldn’t scramble in SZ95, but if you wish to roll it, Italy may on it’s turn!
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France 1 artillery moved from Tunisia to Libya 2 mech_infantrys moved from Western Ukraine to Tambov 1 bomber moved from Eastern Poland to Tambov Combat - Italians Battle in Tambov Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Southern France retreated to Southern France British win with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Libya Italians attack with 1 artillery British defend with 1 artillery Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Libya, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Libya, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya British win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Romania to Ukraine 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Tambov to Ukraine Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,6 Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -2,50 British : 0,17 Russians : 0,67
-
What a dreadful turn for Italy!
As canadianly as I can say… sorry!!!
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Queensland to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.67 Japanese : -0.67
-
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
What a dreadful turn for Italy!
As canadianly as I can say… sorry!!!
Where is the conection J?
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 4 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Southern France 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 4 mech_infantrys moved from Bryansk to Samara 3 bombers, 1 fighter and 2 tactical_bombers moved from Bryansk to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Smolensk 2 infantry moved from Belarus to Smolensk 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Southern France Germans attack with 1 artillery and 2 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Samara Germans attack with 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers Russians defend with 6 infantry Germans roll dice for 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 3/10 hits, 4,33 expected hits Russians roll dice for 6 infantry in Samara, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 2/8 hits, 4,00 expected hits Russians roll dice for 3 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Samara, round 4 : 5/7 hits, 3,83 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 6 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers, 1 fighter and 2 tactical_bombers moved from Samara to Bryansk 1 fighter moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Norway to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Western Germany 3 infantry moved from Western Germany to France 1 infantry moved from Finland to Norway 1 fighter moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 105 Sea Zone to 104 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 2 infantry and 1 tactical_bomber placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -3,17 British : 0,50 Russians : -1,00
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Urals 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Vologda 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 7 infantry Germans defend with 1 mech_infantry Russians roll dice for 7 infantry in Samara, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Tambov to Russia 2 aaGuns moved from Novosibirsk to Samara Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Vologda: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : -0.67
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Urals 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Vologda 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 7 infantry Germans defend with 1 mech_infantry Russians roll dice for 7 infantry in Samara, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Tambov to Russia 2 aaGuns moved from Novosibirsk to Samara Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Adding units owned by Russians to Vologda: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 1 infantry EDIT: Adding units owned by Russians to Vologda: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : -0.67
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter moved from Philippines to Celebes 1 tactical_bomber moved from Philippines to Celebes 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Shan State to Burma 1 bomber moved from Yunnan to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 bomber and 1 tactical_bomber moved from Yunnan to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine and 1 transport Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 2/8 hits, 4,17 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 3 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Siberia to Japan 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Shan State to Yunnan 2 infantry moved from Malaya to Shan State 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Burma to 36 Sea Zone 1 tactical_bomber moved from Yunnan to Philippines 1 bomber moved from Burma to Yunnan 1 bomber moved from Kazakhstan to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 1 factory_minor placed in Malaya 3 infantry placed in Shantung 2 submarines placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 1,50 Americans : -0,67 UK_Pacific : -0,33 Russians : 0,33 Japanese : -3,00
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 marine moved from Spain to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia 2 fighters moved from 91 Sea Zone to Portugal 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 submarine moved from 46 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Tunisia Battle in 22 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Tunisia from Italians, taking 22 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Battle in Portugal Americans attack with 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 3/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Paulau Island from Japanese, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Marianas Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from 22 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 carrier moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Portugal to 94 Sea Zone 3 fighters moved from Eastern United States to Spain 1 bomber moved from Scotland to Spain 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 1 factory_minor placed in Spain 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 1.00 Neutral_True : 0.33 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
-
@Karl7 I defer to Joel what to with US DD of 119.
Its a NCM move.