Odonis(Axis) vs Sovietschat(Allis+6) BML20

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
            1 bomber and 2 fighters moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in Tanganyika Territory
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tanganyika Territory
                Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                 retreated to 97 Sea Zone
                British win with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is -16
                Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            2 armour moved from Greece to Romania
            1 artillery and 1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,4,5,2,3
            Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : -0.00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            2 fighters moved from Java to Shan State
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Shan State to Yunnan
            1 fighter moved from Java to India
            1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
            1 artillery and 2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 artilleries and 2 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            2 armour and 7 infantry moved from Romania to Eastern Poland
            5 armour moved from Yugoslavia to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Alexandria to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 armour, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
            1 submarine moved from 119 Sea Zone to 111 Sea Zone
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 carrier moved from 112 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 1 cruiser
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Bessarabia
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 97 Sea Zone
                Germans attack with 3 bombers, 5 fighters and 4 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters; French defend with 1 destroyer
                    Germans roll dice for 3 bombers, 5 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 8/12 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the British, 2 cruisers owned by the British, 4 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 3 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Germans: 4 fighters
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                Casualties for French: 1 destroyer
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer, 1 submarine and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Eastern Poland
                Germans attack with 8 armour, 2 artilleries and 19 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 2 artilleries and 19 infantry in Eastern Poland, round 2 : 8/29 hits, 8.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 8 armour, 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Poland to Eastern Poland
            5 artilleries and 5 infantry moved from Germany to Poland
            3 armour moved from Western Germany to Poland
            1 artillery moved from Normandy Bordeaux to France
            2 tactical_bombers moved from 97 Sea Zone to Western Germany
            1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
            3 bombers moved from 97 Sea Zone to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
            6 infantry moved from Finland to Vyborg
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 armour, 1 infantry and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -0.67
    British regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 artilleries and 1 infantry moved from Rostov to Bryansk
            4 aaGuns, 2 armour, 4 artilleries, 20 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            4 artilleries and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Russians
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from French Indo China to India
            2 bombers moved from French Indo China to India
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            2 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 fighter moved from Kiangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Hopei to Suiyuyan
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 fighter moved from 37 Sea Zone to Yunnan
            1 destroyer moved from 20 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat
    Scramble off of India?

  • '19

    @Odonis No thanks!

  • '19

    @Odonis Hold on

  • '19

    @Odonis No scramble, OOL for India, Best defence, UK plane is last unit taken out.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from French Indo China to India
            2 bombers moved from French Indo China to India
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            2 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 fighter moved from Kiangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Hopei to Suiyuyan
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 fighter moved from 37 Sea Zone to Yunnan
            1 destroyer moved from 20 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 2 artilleries and 3 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 3 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 4 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 mech_infantrys; ANZAC defend with 1 fighter
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British and 1 fighter owned by the ANZAC lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 fighter
                Casualties for British: 2 mech_infantrys
            Battle in Shan State
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 0/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 39 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 4 transports
                British defend with 1 battleship, 1 cruiser and 1 transport
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 39 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 39 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 transports in 39 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 39 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 carrier owned by the Japanese lost in 39 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 transports in 39 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 39 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 39 Sea Zone
                    Japanese roll dice for 1 battleship and 4 transports in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 1 transport in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 battleship owned by the British lost in 39 Sea Zone
                British and Japanese reach a stalemate
                . Battle score for attacker is -28
                Casualties for Japanese: 1 battleship, 2 carriers and 1 destroyer
                Casualties for British: 1 battleship and 1 cruiser
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
                British defend with 2 aaGuns, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers in India, round 2 : 8/14 hits, 6.00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys in India, round 2 : 1/15 hits, 5.67 expected hits
                    1 infantry owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers in India, round 3 : 8/13 hits, 5.83 expected hits
                    UK_Pacific roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in India, round 3 : 6/9 hits, 3.67 expected hits
                    2 tactical_bombers owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 4 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese captures 10PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 fighters, 5 infantry and 3 tactical_bombers
                Casualties for British: 2 aaGuns, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
                Casualties for ANZAC: 1 fighter
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            1 fighter moved from India to 41 Sea Zone
            1 tactical_bomber moved from Shan State to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 41 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
            1 tactical_bomber moved from Yunnan to Manchuria
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from 16 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.17
    Japanese regular : 3.83
    British AA : 1.00
    UK_Pacific regular : -1.67
    British regular : 2.83
    

    Savegame


  • Hey guys, is this the 2019 playoff game, or was the one you played in Feb/March that playoff game? Thanks!

  • '19

    @gamerman01 The playoff game was already played, and I won back then. This is just a regular league game.

  • '19

    @Odonis That was really bad dice from UK pac lol. 1 hit in RD1 you had like 18% chance of winning India after you had 2 fighters down by AA…

  • '19

    @Odonis I don’t even know if it worth it to continue geez, it really really hurts,

  • '19

    @gamerman01 said in Odonis(Axis) vs Sovietschat(Allis+6) BML20:

    Hey guys, is this the 2019 playoff game, or was the one you played in Feb/March that playoff game? Thanks!

    @gamerman01 Actually, I only played vs Dawgoneit for the playoff, I never player against @Odonis for the match.


  • Ummmmm do you guys want to count either of these games you’ve played against each other already in 2020 as the playoff match, by any chance?

  • '19

    @gamerman01 We could play the playoff after this game, still plenty of time before the new year :slightly_smiling_face: Or just forget about it, the 3rd string playoff doesn’t have that’s much viewers!


  • Ah, but the winner is etched in the league history thread for all eternity! High stakes!

  • '19

    @gamerman01 fame is priceless, I am sure we will be able to play it after.

  • '19

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 battleship moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 fighter moved from Gibraltar to Morocco
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 14
  • 33
  • 29
  • 65
  • 106
  • 102
  • 134
  • 158
Axis & Allies Boardgaming Custom Painted Miniatures

198

Online

17.3k

Users

39.8k

Topics

1.7m

Posts