LennardF +16 allies -vs- dawgoneit axis


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 11 infantry moved from Vologda to Archangel
            4 artilleries and 12 infantry moved from Smolensk to Archangel
            2 infantry moved from Bryansk to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            2 fighters moved from Russia to Ukraine
            3 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Russia to Kansu
            3 infantry moved from Dzavhan to Olgiy
            15 infantry moved from Dzavhan to Yakut S.S.R.
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 armour, 4 artilleries and 23 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 4 artilleries and 23 infantry in Archangel, round 2 : 6/29 hits, 6.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 4 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Archangel
            1 aaGun moved from Smolensk to Bryansk
            5 artilleries and 5 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Kansu to Olgiy
            1 aaGun moved from Dzavhan to Yakut S.S.R.
            1 aaGun moved from Dzavhan to Olgiy
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 artillery, 4 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Suiyuyan to Shensi
            2 artilleries and 2 infantry moved from Yunnan to Burma
            2 bombers moved from Kiangsu to Burma
            1 mech_infantry moved from Hunan to Yunnan
            3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                British defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Burma, round 2 : 0/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Burma, round 3 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries and 2 bombers in Burma, round 4 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Hunan to French Indo China
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 destroyers placed in 19 Sea Zone
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,1,4,3
            Japanese collect 48 PUs (10 lost to blockades); end with 48 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -3.00
    

    Savegame


  • Scramble SZ6?

    US7.tsvg


  • @LennardF none


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 7 submarines moved from 33 Sea Zone to 19 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
            2 tactical_bombers moved from Egypt to Tobruk
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers, 4 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 33 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Kwangtung
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 2 fighters and 6 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Kwangtung from Japanese with 1 carrier, 1 destroyer, 2 fighters and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 10 submarines and 1 transport
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 10 submarines in 19 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 10/13 hits, 5.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 2 : 6/14 hits, 6.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 5 submarines in 19 Sea Zone, round 3 : 4/5 hits, 1.67 expected hits
                    2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 4/13 hits, 5.83 expected hits
                    Japanese roll dice for 3 fighters in 19 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese and 2 destroyers owned by the Americans lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 137
                Casualties for Americans: 2 destroyers and 5 submarines
                Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
            Battle in Kiangsu
                Americans attack with 1 infantry
                Japanese defend with 1 aaGun and 1 factory_minor
                    1 aaGun owned by the Japanese lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            1 artillery, 4 fighters and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 5 infantry and 3 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Morocco: 1 artillery and 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 4 infantry and 3 transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Hawaiian Islands: 4 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Tsinghai, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
            3 mech_infantrys moved from West India to Burma
            3 mech_infantrys moved from Eastern Persia to India
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 fighters moved from Syria to Greece
            2 fighters moved from 99 Sea Zone to Greece
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from Iraq to Syria
            1 fighter moved from Persia to Greece
    
        Combat - British
            Battle in Burma
                British attack with 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/22 hits, 6.00 expected hits
                    Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 artilleries, 1 bomber, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to India
            1 artillery and 5 infantry moved from 99 Sea Zone to Greece
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 factory_minor placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Americans : 3.33
    Chinese : 0.33
    Japanese : -1.17
    

    Savegame


  • @LennardF you have this one. I was doomed rite from the start. G.G.


  • Thanks, pretty grateful to have my virtual friends come and play Axis and Allies with me right now!


  • @LennardF i think we can do another.


  • @dawgoneit welp maybe not

Suggested Topics

  • 6
  • 29
  • 56
  • 126
  • 137
  • 136
  • 48
  • 162
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.4k

Users

39.9k

Topics

1.7m

Posts