Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • I do like the 11 inf, 2 art better though.


  • I will also use 1 inf from Novosibirsk into Kansu, in case there’s need for a retreat.


  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @AndrewAAGamer Out of curiosity, why so many artillery to Western Ukraine? Not sure it really matters, but also leaves a decently valuable target somewhat exposed. Unless of course that is the point? :)

    Good question. If I want to get those artillery into Bryansk next Turn I have to move them into Western Ukraine this Turn. Any hope of taking Brynsk and thereafter turtling Russia next Turn requires I get those 6 artillery into position to attack first. This does leave open the possibility of a strafe of Western Ukraine to kill as many of those artillery for infantry as possible. This is where the 3 German fighters really are going to be missed on the Brynsk attack on G5.

    Russia will not be able to take Western Ukraine and hold Bryansk. Therefore, they will want to strafe and hold. However unless it is a perfect strafe Germany should have a 95+ battle on Brynsk. I am assuming that Russia will not want to give Germany those kind of odds. I may be wrong.

    You are right.


  • Time to execute the turn then.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            2 armour and 1 mech_infantry moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Belarus : 1/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Russians lost in Belarus
                    Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 4/4 hits, 1,67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans, 1 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Belarus to Russia
            1 fighter moved from Novgorod to Russia
            1 infantry moved from Karelia to Novgorod
            3 mech_infantrys moved from Novgorod to Vologda
            10 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Russia
            10 infantry moved from Bryansk to Russia
            3 artilleries and 24 infantry moved from Bryansk to Tambov
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Iraq to Egypt
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 2,83
    Japanese : -0,33
    AA fire in Belarus : : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            2 armour and 1 mech_infantry moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Belarus : 1/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Russians lost in Belarus
                    Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 4/4 hits, 1,67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans, 1 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Belarus to Russia
            1 fighter moved from Novgorod to Russia
            1 infantry moved from Karelia to Novgorod
            3 mech_infantrys moved from Novgorod to Vologda
            10 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Russia
            10 infantry moved from Bryansk to Russia
            3 artilleries and 24 infantry moved from Bryansk to Tambov
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Iraq to Egypt
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 2,83
    Japanese : -0,33
    AA fire in Belarus : : 0,67
    

    Savegame


  • Changed the sub to z112. Thinking that if G attacks the fleet with plenty of air, by building 3 ac’s (crazy, I know) the sub can take an eventual hit from the german sub. There’s only a slight advantage for the allied fleet in the case of an all-out german air-strike. But it should hold.

    Not much else to do here, so consider Russia’s turn finalized.


  • Not quite finalized.

    Have to evaluate putting a blocker in Bryansk against the italian 2 tank, 1 sb. Only worth it if Russia is able to threaten the stack, otherwise not worth it.


  • Not worth it.

    Finalized.

  • '21 '20

    Are you going to drive the Russian truck down to Ethiopia? @trulpen

  • '21 '20

    Or i guess to egypt this turn


  • It should be in Cairo now. Yes, it’s heading for Ethiopia.

  • 2023 '22 '21 '20 '19 '18 '17

    I would have recommended not risking the air on Belarus. You need that tac more than he needed the land units. And I should have suggested that instead of Belarus, you hit Baltic States. It is almost the same impact on him, but you could use the air safely.

    Because of the loss of the tac, and because you didn’t build mechs, you may need to have more air that can reach Moscow on the subsequent allied turn than otherwise.

    A landing in Norway with all 14 land units that can reach is pretty safe. For him to now seriously threaten the US in Norway, he will need to pull fast movers around from the attack on Moscow.


  • Yeah, and we’ll shuttle figs from Norway pretty soon.


  • The reason I hit Belarus is that those units were one step closer to Moscow, but I agree that the Baltic had been better. Pretty low risk though, but risk it was and has to be paid for accordingly.

  • 2023 '22 '21 '20 '19 '18 '17

    While I think I’m leaning towards Norway over Normandy, it is worth considering both. Norway is more of a hit on German income and gives you a more direct route to send air to Moscow. But you will likely still be in a position to take it in a turn or two. If you don’t take it now, he may be able hold it for at least a turn by moving German air to stack it. But that will be hard for him to sustain and not a place that he would want his air to stay in any case.

    the advantage of Normandy is that you get a factory sooner and your fleet still can reach the Med in one turn. And you can fairly safely split it so that some move into 92 and some protect the transports in 110.

    Both give you a chance to threaten Germany now but the latter does allow you to also put more pressure on Italy as well.

    Depending on what Japan does, your UK fleet can return to 98 to threaten Italy as well.

    I think the air route, and hit on German income is probably more important, but I think both are worth thinking about.

  • '21 '20

    I’m all for Norway first. Its a big IPC hit on Germany that can add up the longer you have it. Take Norway, secure it and then put all focus into Normandy and the Med.

  • 2024 2023 '22 '21 '20

    My only difference is as @farmboy suggested an attack on Baltic States would have been preferred over Belarus.

  • 2024 2023 '22 '21 '20

    Japan 4: Is my capital safe? Pretty much. The US has an infantry plus artillery attack and I can easily build to stop that. The only issue is I will not be able to build naval units with the large US presence in Caroline Islands unless I move fleet back to SZ6 which I do not want to do.

    So, take India light as he is in position to trade it. Grab the last of the Money Islands, take more of Russia, defend Anhwe from the massive Chinese stack, protect Korea and make sure my Indian Fleet is safe from the UK air attack. Gotcha!

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Ceylon to 39 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
            3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            3 infantry moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 42 Sea Zone to Java
            2 fighters moved from 39 Sea Zone to India
            2 tactical_bombers moved from French Indo China to India
            2 bombers moved from French Indo China to India
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 3 tactical_bombers moved from French Indo China to Java
            7 fighters and 3 tactical_bombers moved from French Indo China to Chahar
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from French Indo China to India
            1 fighter moved from French Indo China to India
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
    
        Combat - Japanese
            Battle in Celebes
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 6/11 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 7 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 8/12 hits, 6.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Java
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Java, round 2 : 4/10 hits, 4.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Shan State
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            2 fighters moved from India to 42 Sea Zone
            1 fighter and 3 tactical_bombers moved from Java to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 39 Sea Zone
            2 bombers moved from India to Anhwe
            7 fighters and 3 tactical_bombers moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 factory_minor placed in Malaya
            1 submarine placed in 6 Sea Zone
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : 1.17
    

    Savegame

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