@Jacob16 sub, ac, UK ftr, US ftr
L20 BM3 WindowWasher (Axis) vs Snigg (Allies + 18)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Algeria to Morocco 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 fighter moved from Libya to Morocco 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Romania to Baltic States Combat - Italians Battle in Morocco Italians attack with 1 fighter and 5 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 infantry and 1 marine Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 fighter and 5 infantry in Morocco, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Morocco, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 fighter and 4 infantry in Morocco, round 3 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery and 1 marine in Morocco, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 fighter and 2 infantry in Morocco, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 marine in Morocco, round 4 : 2/2 hits, 0.83 expected hits 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 5 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Casualties for British: 1 infantry 1 fighter owned by the Italians retreated Battle in Alexandria Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 3/3 hits, 0.83 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Baltic States Italians attack with 1 fighter Russians defend with 1 infantry Italians roll dice for 1 fighter in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in Baltic States, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in Baltic States, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Baltic States Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 mech_infantry moved from Libya to Algeria 1 armour moved from Libya to Algeria 1 fighter moved from Morocco to Algeria 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 artillery moved from Libya to Tunisia 1 armour moved from Romania to Bessarabia 2 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 3 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern France 4 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 2 armour and 2 mech_infantrys placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : -0.67 Americans : 1.17 Russians : 0.00
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I assumed you’d take max D for your OOL in Morocco due to it being such a close battle 45-45 i think?
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Definitely. It was a lucky one for me there.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 artilleries, 1 factory_minor, 1 fighter and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 33 Sea Zone : 1 destroyer Egypt : 2 infantry
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 artilleries, 1 factory_minor, 1 fighter and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 33 Sea Zone : 1 destroyer Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry 98 Sea Zone : 1 destroyer
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 armour and 5 mech_infantrys moved from Poland to Novgorod Germans take Baltic States from Russians 1 infantry moved from Vyborg to Novgorod 1 armour moved from Norway to 126 Sea Zone 1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 1 armour and 1 infantry moved from 127 Sea Zone to Novgorod 4 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 16 artilleries, 1 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 3 armour, 5 artilleries and 27 infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Western Germany to Novgorod 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 6 armour, 1 bomber, 2 infantry and 5 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 6 armour, 1 bomber, 2 infantry and 5 mech_infantrys in Novgorod, round 2 : 5/14 hits, 4.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 6 armour, 1 bomber, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 3 armour, 5 artilleries, 27 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour, 5 artilleries, 27 infantry and 3 mech_infantrys in Ukraine, round 2 : 6/38 hits, 9.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Eastern Poland Germans attack with 5 armour, 16 artilleries, 1 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 16 artilleries, 1 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 10/28 hits, 10.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 16 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 bomber and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 infantry in Karelia, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia to Poland 1 bomber moved from Novgorod to Poland 1 bomber moved from Poland to Germany 2 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany 2 tactical_bombers moved from Germany to Western Germany 3 aaGuns moved from Bessarabia to Ukraine 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 5 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -1.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter moved from Archangel to 127 Sea Zone 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from 127 Sea Zone to Russia 1 infantry moved from Archangel to Belarus 1 artillery and 3 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Rostov 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Tambov 4 artilleries and 1 infantry moved from Russia to Tambov 2 aaGuns moved from Amur to Manchuria 1 submarine moved from 111 Sea Zone to 105 Sea Zone 2 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 1 infantry Manchuria : 2 aaGuns and 17 infantry Belarus : 1 infantry Bryansk : 1 infantry Rostov : 1 infantry Archangel : 1 infantry Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 8 infantry and 1 tactical_bomber Tambov : 4 aaGuns, 2 armour, 13 artilleries, 24 infantry and 2 mech_infantrys Western Ukraine : 1 infantry Vologda : 1 artillery and 3 infantry Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys 105 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 factory_minors and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 4 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 2 carriers moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Paulau Island to Kwangsi 3 fighters and 3 tactical_bombers moved from Siam to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 fighter moved from Japan to Kwangsi 1 bomber moved from Japan to Kwangsi Combat - Japanese Battle in French Indo China Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/8 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking French Indo China from UK_Pacific, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 6 fighters, 4 infantry and 4 tactical_bombers British defend with 2 aaGuns, 1 artillery and 6 infantry AA fire in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 11/17 hits, 7.83 expected hits Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British and 6 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 2 infantry Casualties for British: 2 aaGuns, 1 artillery and 6 infantry Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi 1 bomber moved from Siam to Kwangsi 4 tactical_bombers moved from Yunnan to Kwangsi 6 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 factory_minor placed in Kwangtung 1 factory_minor placed in Malaya 3 infantry placed in Japan 1 airfield placed in Kwangsi Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 AA fire in Yunnan : : -1.00 Chinese : 0.33 Japanese : 5.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 submarines moved from 33 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Paulau Island Battle in Guam Battle in French West Africa Battle in Marianas Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Paulau Island from Japanese, taking Guam from Japanese, taking French West Africa from Neutral_Axis, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 36 Sea Zone Americans attack with 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Central America to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 artilleries, 2 fighters and 2 infantry placed in Western United States 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries, 2 fighters and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -0.67 Japanese : -0.50
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Marianas : 1 flag, 2 infantry Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber 36 Sea Zone : 1 flag, 2 submarines 35 Sea Zone : 1 flag 34 Sea Zone : 1 transport 26 Sea Zone : 1 carrier, 1 fighter and 2 submarines 22 Sea Zone : 1 transport 21 Sea Zone : 1 transport 10 Sea Zone : 3 submarines and 1 transport Central United States : 1 factory_major Central America : 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys French Guiana : 1 flag, 1 infantry French West Africa : 1 flag, 2 infantry 87 Sea Zone : 1 transport 92 Sea Zone : 1 destroyer 101 Sea Zone : 1 destroyer and 1 transport Brazil : 1 flag 91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
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I did no scramble in 36, since there were no destroyers it would have made no difference.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 0.67
Territory Summary for Chinese :
Shensi : 6 infantry Tsinghai : 1 fighter and 1 infantry
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 submarines moved from 33 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Paulau Island Battle in Guam Battle in French West Africa Battle in Marianas Battle in 92 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser and 1 transport Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Paulau Island from Japanese, taking Guam from Japanese, taking French West Africa from Neutral_Axis, taking Marianas from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 36 Sea Zone Americans attack with 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Central America to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 artilleries, 2 fighters and 2 infantry placed in Western United States 3 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries, 2 fighters and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 artillery, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 2 artilleries and 2 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Alexandria 2 bombers moved from Egypt to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in 97 Sea Zone British attack with 2 bombers Italians defend with 1 destroyer British roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win, taking French Madagascar from Neutral_Axis with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/11 hits, 4.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 bombers moved from 97 Sea Zone to Egypt 2 fighters moved from Alexandria to Iraq 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 transport moved from 91 Sea Zone to 106 Sea Zone 2 infantry moved from Iraq to Persia Place Units - British 1 airfield, 1 artillery and 2 marines placed in Egypt 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
Italians : -0.83 British : -0.00 Americans : -0.67 Chinese : 1.33 Japanese : 0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Marianas : 1 flag, 2 infantry Shensi : 6 infantry Tsinghai : 1 fighter and 1 infantry India : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber 36 Sea Zone : 1 flag, 2 submarines 35 Sea Zone : 1 flag 34 Sea Zone : 1 transport 26 Sea Zone : 1 carrier, 1 fighter and 2 submarines 22 Sea Zone : 1 transport 21 Sea Zone : 1 transport 10 Sea Zone : 3 submarines and 1 transport Central United States : 1 factory_major Central America : 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Iceland : 1 airfield Quebec : 1 factory_minor Alexandria : 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry Egypt : 1 airfield, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 2 marines, 2 mech_infantrys and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 infantry Morocco : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys French Madagascar : 1 flag, 1 artillery and 1 infantry French Guiana : 1 flag, 1 infantry Syria : 1 flag, 1 infantry French West Africa : 1 flag, 2 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 87 Sea Zone : 1 transport 106 Sea Zone : 1 transport Eire : 1 flag Iraq : 1 flag, 2 fighters 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 72 Sea Zone : 1 transport 101 Sea Zone : 1 destroyer and 1 transport 81 Sea Zone : 1 battleship and 1 cruiser Brazil : 1 flag Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys 91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports Suriname : 1 flag
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bessarabia to Rostov 1 artillery and 1 infantry moved from Southern France to France 1 fighter moved from Algeria to Southern Italy 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Tunisia to Libya 2 armour and 2 mech_infantrys moved from Northern Italy to France 2 armour and 1 mech_infantry moved from Romania to Ukraine Combat - Italians Battle in Rostov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 33 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 2 fighters and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 55 Sea Zone : 1 destroyer Egypt : 2 infantry
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 33 Sea Zone to 55 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 2 fighters and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 55 Sea Zone : 1 destroyer Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry 98 Sea Zone : 1 destroyer
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Germany to Volgograd 1 bomber moved from Poland to Volgograd 1 infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 5 armour, 1 infantry and 5 mech_infantrys moved from Novgorod to Belarus 16 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Volgograd, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Western Ukraine Germans attack with 16 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 16 artilleries and 1 infantry in Western Ukraine, round 2 : 4/17 hits, 5.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 16 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Battle in Belarus Germans attack with 5 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 5/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 2 armour, 5 artilleries and 27 infantry moved from Ukraine to Rostov 5 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Karelia to Novgorod 2 infantry moved from Karelia to Finland 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 fighters and 5 tactical_bombers moved from Western Germany to Rostov 2 bombers moved from Volgograd to Rostov Place Units - Germans 1 bomber and 3 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 17 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 4 aaGuns, 13 artilleries and 21 infantry moved from Tambov to Russia 1 infantry moved from Vologda to Smolensk 1 artillery and 2 infantry moved from Vologda to Russia 2 aaGuns moved from Manchuria to Jehol 2 armour and 2 mech_infantrys moved from Tambov to Russia Place Units - Russians 1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.50
Territory Summary for Russians :
Korea : 1 flag, 1 infantry Jehol : 2 aaGuns and 17 infantry Bryansk : 1 infantry Archangel : 1 infantry Russia : 4 aaGuns, 1 airfield, 3 armour, 18 artilleries, 1 factory_major, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Volgograd : 1 factory_minor and 2 infantry Smolensk : 1 infantry 105 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kwangsi to 21 Sea Zone 1 bomber moved from Kwangsi to 22 Sea Zone 1 bomber moved from Kwangsi to 34 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 5 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 6 infantry moved from Shan State to 37 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone 2 carriers moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 39 Sea Zone 2 artilleries and 11 infantry moved from 39 Sea Zone to India 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 8 fighters and 5 tactical_bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to India 1 artillery and 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 artilleries moved from Yunnan to Hunan 3 infantry moved from Kweichow to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 marine moved from French Indo China to Shan State 1 infantry moved from Hunan to Anhwe Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 2 submarines Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in India Japanese attack with 2 artilleries, 10 fighters, 11 infantry and 8 tactical_bombers British defend with 2 aaGuns, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 10 fighters, 11 infantry and 8 tactical_bombers in India, round 2 : 13/31 hits, 13.17 expected hits UK_Pacific roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in India, round 2 : 7/21 hits, 7.83 expected hits 7 infantry owned by the Japanese, 2 aaGuns owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 10 fighters, 4 infantry and 8 tactical_bombers in India, round 3 : 13/24 hits, 12.00 expected hits UK_Pacific roll dice for 5 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 2/9 hits, 3.83 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 5 artilleries owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries, 10 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 73 Casualties for Japanese: 9 infantry Casualties for British: 2 aaGuns, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 39 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 7 fighters and 5 tactical_bombers moved from India to Yunnan 1 fighter moved from 36 Sea Zone to Anhwe 1 bomber moved from 21 Sea Zone to Anhwe 1 bomber moved from 34 Sea Zone to Anhwe 1 bomber moved from 22 Sea Zone to Japan Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.50 UK_Pacific : -2.67 AA fire in India : : -1.00 Japanese : 1.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 infantry, 3 marines, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Non Combat Move - Americans 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Caroline Islands to Guam Place Units - Americans 3 marines placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Marianas : 1 flag, 2 infantry Guam : 1 airfield, 1 artillery, 1 bomber and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 marines Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber 35 Sea Zone : 1 flag 26 Sea Zone : 3 submarines and 1 transport 10 Sea Zone : 1 carrier, 3 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry Gibraltar : 3 infantry and 1 mech_infantry Morocco : 1 flag, 1 infantry French Central Africa : 1 flag, 1 infantry French Guiana : 1 flag Algeria : 1 flag French West Africa : 1 flag Tunisia : 1 flag, 1 armour and 2 mech_infantrys 92 Sea Zone : 1 destroyer 101 Sea Zone : 3 transports Brazil : 1 flag 91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Shensi to Suiyuyan 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Jehol Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 0.33
Territory Summary for Chinese :
Jehol : 1 fighter and 2 infantry Suiyuyan : 5 infantry Kansu : 1 infantry