@Martin just a heads up, I made a couple non-combat edits
Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn Moved a UK troop to Alexandriaplease just make sure to use the most recent version!
I really enjoyed reading your thoughtful analysis, Andrew and Window.
A couple of things: to your first point, Moscow is actually no further from Germany in PTV than it is G40. In fact all three of the Russia’s factories that are most frequently used in G40 (Ukraine, Novgorod, and Moscow) are the same exact distance from Germany in PTV. It only “seems” further from Germany’s perspective, because if Germany goes directly to Moscow, it has a longer path to take to Leningrand.
The sealion scenario was playtested a couple of times (including with a defensive buy by UK). Initially we added an infantry to the UK to counter the Germany buffs included in the game–namely:
Transports cost only 6 now (whereas in G40, 70 PUs got you seven transports. Now they get you 10 transports and two marines)
Atlantic Wall NO = +3 PUs
Balkans/Crete NO = now worth +3 PUs (instead of +2 PUs)
We added one additional mech and one additional infantry to Germany’s starting units.
Notably, these buffs are already countered, somewhat, by the reduced effectiveness of Bombers from 4 attack to 3 attack (which nerfs Germany’s fleet attacks and any eventual invasion of UK), and the reduced ability of German air to penetrate into Russia and Africa, without moving out of position relative to Western Europe.
We again removed the infantry for version 2.0 of PTV because we found that the threat of a buffed Russia was so great as to render Sealion impracticable, even when UK made greedy purchases. Perhaps further play testing will reveal that that change was improvident. Your analysis does make some intuitive sense, but I do think its something that can ultimately only be determined from further playtesting.
A case in point is Adam’s ongoing game with Ksmckay. https://www.axisandallies.org/forums/topic/35364/adam514-axis-vs-ksmckay-allies-pat-to-victory/127?page=6
Some context: This game was the older version of PTV with three British Infantry in UK.
Adam, as Germany, purchased a carrier, marine, and sub on round 1 (an obvious prelude to Sea Lion).
Ksmckay, as UK, responded by purchasing an airbase (for Gibraltar) and a factory (for Egypt). This was an incredibly ballsy purchase after Adam’s fleet-heavy G1 buy.*
On his second purchase, Adam committed 100% to a round 3 Sea Lion (10 transports 2 marines), moved all air in range, and even took Scotland.
Even with UK’s extremely aggressive UK1 buy, Adam’s G1 Fleet purchase, and his 100% commitment to sealion on Round 2, his odds against UK on Round 3 were only 87%.
Removing the infantry from UK was an effort to give Germany better options when UK makes greedy Round 1 purchases.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 carrier, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 73 Sea Zone
1 fighter moved from Syria to Iraq
1 fighter moved from 83 Sea Zone to Iraq
1 fighter moved from Eastern United States to Morocco
Place Units - Americans
1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers placed in Eastern United States
3 submarines and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 carrier, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 73 Sea Zone
1 fighter moved from Syria to Iraq
1 fighter moved from 83 Sea Zone to Iraq
1 fighter moved from Eastern United States to Morocco
Place Units - Americans
1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers placed in Eastern United States
3 submarines and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 bomber moved from Egypt to Eastern India
3 aaGuns, 1 artillery, 29 infantry and 1 mech_infantry moved from Burma to Eastern India
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Baluchistan
3 infantry moved from Southern Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Syria to Southern Persia
5 fighters and 1 tactical_bomber moved from Syria to Iraq
1 armour moved from Trans-Jordan to Southern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Baluchistan
1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 armour moved from British Somaliland to Anglo-Egyptian Sudan
1 cruiser moved from 78 Sea Zone to 73 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 83 Sea Zone to 73 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Southern Persia
2 infantry placed in Union of South Africa
1 bomber placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 0.67
@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
A case in point is Adam’s ongoing game with Ksmckay. https://www.axisandallies.org/forums/topic/35364/adam514-axis-vs-ksmckay-allies-pat-to-victory/127?page=6
Some context: This game was the older version of PTV with three British Infantry in UK.
Thank you for proving my points.
ksmckay did not do Taranto. Instead of removing 2 fighters and a bomber for a Taranto attack he added an infantry, AAA gun, fighter and tactical by moving to SZ94. In addition, with the fleet in SZ94 the Axis was unable to block the Canadian reinforcements of another infantry and armor. Basically, ksmckay traded no Taranto for providing no defense of London with the UK1 build.
Bmb, AAA, 2 infantry, armor, 3 fighter, tactical = 11 units, 23 DFP
9 infantry = 9 units, 18 DFP
So even with MORE in defense than if he had done Taranto and bought 9 infantry for London he still gave Germany an 80% chance of taking London. Therefore, PtV removes Taranto from the game. To conduct Taranto is suicide for the UK.
Notice the 80% battle had a TUV of 10 and the actual TUV was 11 so average dice. Germany was able to perform Sealion and as I predicted Russia was unable to push against Germany. Germany held them at the border and is collecting more money than Russia is.
@WindowWasher said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
Yes and No… With proper US pressure applied, I doubt Germany and Italy can afford to do all of this at once…
The key point is “with US pressure applied”. That means that the US cannot focus on the Pacific and in this game Japan is even more of a monster than it is in OOB. In my game with @surfer Japan is collecting $74 and I haven’t taken a single Russian territory nor captured India. Japan is collecting more than the USA. The additional territories in China make China harder to take however they also provide greater income for Japan once captured.
Germany taking London is a game winning move and since anyone can buy a fleet and perform Sealion PtV gives every player a chance to beat a more skilled player by just attacking London. Thus, the only proper defense is to not conduct Taranto and buy defensively for London on UK1.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to Tobruk
3 fighters and 2 tactical_bombers moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tunisia, round 2 : 3/8 hits, 3.83 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 mech_infantry
Battle in Tobruk
Italians attack with 2 artilleries, 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Tobruk, round 2 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from ANZAC with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
3 fighters moved from Tunisia to Gibraltar
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
2 tactical_bombers moved from Tunisia to Gibraltar
1 bomber moved from Tobruk to Gibraltar
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 airfield placed in Libya
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : -0.33
ANZAC : -0.33
@AndrewAAGamer Have to agree with “Japan is a monster”! I have had the US spend full Pacific for turn 2-5 and 50% T1. I’m barely able to keep up with his navy. The map heavily favors J in the DEI. From Philippines he exerts control (near death grip) on Borneo and Celebes since any amphib assault has to go through CV scrambles. No simple island trading. (spoiler alert) If he reinforces Malaya with a factory, its game over for DEI.
The difference is his two territories have naval bases, so any attack allows instant regeneration. The Allies have Queensland, but since it is two squares away from the money islands, you don’t get to have the scramble option so you trade at a severe disadvantage.
Honestly, I thought the CV scramble for nearby naval battles was powerful, but adding contested amphib assaults is overly buffing the CV. My $0.02
In all fairness, I must add that @AndrewAAGamer has played very well, and initially positioned Japan’s forces to keep India back and China down. No one expects to contest Japan in the Pacific turns 1-4, but after there should be opportunities. Maybe with a better Allied player, you would find different result.
@AndrewAAGamer, you make some good points. I would note pretty much all of what you’re saying could be applied equally to Global 1940 and Balanced Mod. The unit setup vis-a-vis sea lion, taranto, etc. is basically the same. In both G40 and Balance Mod, people didn’t take 80% sealions (even though they ‘could’ turn the game if lucky) because most of the times they are disasters. And again, Russia, whose main factories are the same exact distance from Germany in PTV, makes 9 more PUVs on Round 2, and on average 15 PUs more than it would in G40 when at war.
That being said, we definitely do not want to make a 92 stack the only viable opening for UK. Taranto is an important alternative that makes the game more historical, more varied, and more fun.
The cost of Taranto should be that UK loses the fleet in sz 99, not that it exposes itself to a Sea LIon (even with a conservative buy). So that needs to be balanced very carefully. I think we’re close to striking that balance.
Japan is a beast, its true. It has always has been. One change we are likely going to make is to redraw SZ so that it fully envelops Korea (see Feedback Thread for details). This will make it a little more difficult for Japan to deadzone Korea from the south, and open up new threat potential from Russia.
Please don’t hesitate to hit me with any further thoughts and feedback. Its very helpful.
@AndrewAAGamer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
A case in point is Adam’s ongoing game with Ksmckay. https://www.axisandallies.org/forums/topic/35364/adam514-axis-vs-ksmckay-allies-pat-to-victory/127?page=6
Some context: This game was the older version of PTV with three British Infantry in UK.Thank you for proving my points.
ksmckay did not do Taranto. Instead of removing 2 fighters and a bomber for a Taranto attack he added an infantry, AAA gun, fighter and tactical by moving to SZ94. In addition, with the fleet in SZ94 the Axis was unable to block the Canadian reinforcements of another infantry and armor. Basically, ksmckay traded no Taranto for providing no defense of London with the UK1 build.
Bmb, AAA, 2 infantry, armor, 3 fighter, tactical = 11 units, 23 DFP
9 infantry = 9 units, 18 DFP
So even with MORE in defense than if he had done Taranto and bought 9 infantry for London he still gave Germany an 80% chance of taking London. Therefore, PtV removes Taranto from the game. To conduct Taranto is suicide for the UK.Notice the 80% battle had a TUV of 10 and the actual TUV was 11 so average dice. Germany was able to perform Sealion and as I predicted Russia was unable to push against Germany. Germany held them at the border and is collecting more money than Russia is.
bah, i made some mistakes. Couple fixes and Russia would have been in much better position. I have zero experience with sea lion and so didnt respond quite right with russia, and also new to P2V and so made some strategic errors resulting from that.
hey bro, you got Adam to the point where he thought, albeit momentarily, he might lose. Believe me, that is a huge feet.
feat* .
@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
hey bro, you got Adam to the point where he thought, albeit momentarily, he might lose. Believe me, that is a huge feet.
ha, thanks. The game will take some time to sort out, don’t make changes too fast, too many new things in it to be sorted out.
@regularkid said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):
what you’re saying could be applied equally to Global 1940 and Balanced Mod
I agree. However, in OOB there is a HUGE Bid to remove this inadequacy. Any solid Bid placement in OOB includes a fighter for Scotland, a sub for SZ 111 or SZ110 and a sub for SZ98. This saves one of the UK major fleets which makes Sealion much more risky and allows Taranto success for sure. From what I can see very few BM3 players go for Taranto party due, I assume, to that fact that the Bid is under the $22 needed for the 3 units I just specified.
I like this map and the game so far. I understand and appreciate trying to remove any quick game winning moves and make this a long-term money game. Sealion seems to be the weak point from what I am seeing so far. Giving any player better than a 50% plus chance on London is unacceptable in my opinion.
Perhaps one way of fixing it is to add additional infantry to London and remove them from elsewhere on the board? Or make them French, like Larry Harris did, so they are far more defensive minded than offensive minded.
@AndrewAAGamer i see what you mean. aight, i’ve put it on the list of things to consider for version 3. stay tuned.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
2 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
2 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 73 Sea Zone
2 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 4 fighters and 3 infantry moved from 93 Sea Zone to Morocco
3 fighters and 3 tactical_bombers moved from Libya to Morocco
2 infantry moved from Rostov to Northern Caucasus
2 tactical_bombers moved from Rostov to Northern Caucasus
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
2 bombers moved from Ukraine to Northern Caucasus
Combat - Germans
Battle in Morocco
Germans attack with 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 fighters; French defend with 1 fighter and 2 infantry; Americans defend with 2 fighters and 3 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 7 fighters, 3 infantry and 3 tactical_bombers in Morocco, round 2 : 5/14 hits, 6.50 expected hits
French roll dice for 5 fighters and 5 infantry in Morocco, round 2 : 4/10 hits, 5.00 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 infantry owned by the French lost in Morocco
Germans roll dice for 7 fighters and 3 tactical_bombers in Morocco, round 3 : 8/10 hits, 5.50 expected hits
French roll dice for 5 fighters in Morocco, round 3 : 2/5 hits, 3.33 expected hits
2 fighters owned by the Germans, 2 fighters owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the British lost in Morocco
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 artillery, 2 fighters and 3 infantry
Casualties for Americans: 2 fighters and 3 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 2 fighters
Battle in Northern Caucasus
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Northern Caucasus, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Northern Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Northern Caucasus to Ukraine
2 bombers moved from Northern Caucasus to Ukraine
1 artillery and 6 infantry moved from Ukraine to Rostov
4 fighters moved from Morocco to 93 Sea Zone
1 fighter and 3 tactical_bombers moved from Morocco to Gibraltar
2 fighters moved from Western Germany to Leningrad
1 infantry moved from Leningrad to Novgorod
1 artillery and 1 infantry moved from Poland to Eastern Poland
4 transports moved from 118 Sea Zone to 117 Sea Zone
3 artilleries and 5 infantry moved from Germany to 117 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone
3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad
3 artilleries and 4 infantry moved from Leningrad to Northern Belarus
1 armour moved from Ukraine to Rostov
2 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 transport placed in 115 Sea Zone
3 fighters placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.17
French : -2.33
Russians : 0.33