• TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Lanchow to Shensi
            1 Artillery and 1 Infantry moved from South Gobi to Suiyuan
            1 Mech.Inf moved from South Gobi to Ningsia
            1 Infantry and 5 Tanks moved from Ningsia to Suiyuan
            1 Mech.Inf moved from Ningsia to Suiyuan
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Suiyuan
            2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            1 Adv.Fighter and 2 Fighters moved from Ningsia to Lanchow
            1 Adv.Fighter moved from Urumqi to Lanchow
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 1 Fighter, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 6 Tanks in Suiyuan, round 2 : 5/12 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Fighter, 1 Mech.Inf and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.17
    Chinese : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Artillery moved from Hupeh to Shansi
            4 Tanks moved from Hupeh to Anhwei
            1 Artillery and 2 Elites moved from West Borneo to 110 Sea Zone
            1 Artillery moved from East And South Borneo to 110 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery moved from 112 Sea Zone to Timor
            1 Artillery moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            1 Elite moved from 112 Sea Zone to Timor
            1 Elite moved from 112 Sea Zone to Aroe
            1 Elite and 1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Heilungchiang to Ayan
            4 Artillerys and 4 Infantrys moved from Changchun to Kirin
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Tank moved from Formosa to 92 Sea Zone
            1 Tank moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Kweichow to N.French Indochina
            6 ArmoredCars and 2 Tanks moved from Liaoning to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 8 Artillerys, 2 Elites, 1 Factory, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Timor
                Hisaichi attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Timor, round 2 : 0/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Timor
                    Hisaichi roll dice for 1 Artillery in Timor, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Timor, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Timor, round 5 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Timor
                Dutch win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
    
        Non Combat Move - Hisaichi
            1 Battleship, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 112 Sea Zone
            1 Bomber moved from Bangkok to Peking
    
        Place Units - Hisaichi
            3 Artillerys placed in Heilungchiang
            1 Artillery and 2 Elites placed in West Borneo
            4 Artillerys and 4 Infantrys placed in Changchun
            2 ArmoredCars and 2 Tanks placed in Liaoning
            1 Factory placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.83
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from Northern Ireland to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 3 Infantrys moved from Northern Ireland to 18 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery and 3 Infantrys moved from 20 Sea Zone to Netherlands
            1 Bomber moved from Manchester to Netherlands
            4 Fighters moved from 20 Sea Zone to Netherlands
            3 Tanks moved from Scotland to Dover
            1 Infantry moved from Northern Ireland to Scotland
            1 Artillery, 4 Infantrys and 1 Tank moved from Nubia to Darfur
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Mech.Infs moved from Mozambique to Belgian Congo
            1 Infantry moved from Mozambique to Rhodesia
            1 Infantry moved from Equatoria to Belgian Congo
            10 Infantrys moved from Cairo to Lower Egypt
            1 Tank moved from Palestine to Lower Egypt
            1 Tank moved from Cairo to Lower Egypt
            2 Infantrys moved from Assam to Burma
            1 Artillery moved from Assam to Burma
            2 Artillerys, 10 Infantrys and 1 Tank moved from Assam to Yunnan
            2 Artillerys and 7 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Kolyma to Okhotsk
            1 Fighter moved from E.Morocco to French Equatorial Africa
            2 Fighters moved from Cairo to Darfur
            2 Transports moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Oman to 58 Sea Zone
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 57 Sea Zone to Lower Egypt
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Yunnan
                British attack with 2 Artillerys, 10 Infantrys and 1 Tank
                Yamamoto defend with 2 ArmoredCars and 2 Tanks
                    British roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Yunnan, round 2 : 5/13 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 ArmoredCars and 2 Tanks in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the British, 2 Tanks owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 2 Artillerys, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 16
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 2 ArmoredCars and 2 Tanks
            Battle in Belgian Congo
                British attack with 1 Infantry and 4 Mech.Infs
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Infantry and 4 Mech.Infs in Belgian Congo, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 3 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for British: 1 Infantry and 1 Mech.Inf
                Casualties for Neutral: 2 Infantrys
            Battle in Netherlands
                British attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys
                Germans defend with 1 AAGun, 1 Artillery and 2 Infantrys
                    AA fire in Netherlands : 2/5 hits, 0.83 expected hits
                    2 Fighters owned by the British lost in Netherlands
                    British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry in Netherlands, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 1 Artillery, 1 Bomber and 2 Fighters in Netherlands, round 4 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Netherlands, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Artillery owned by the British lost in Netherlands
                British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is -18
                Casualties for British: 1 Artillery, 2 Fighters and 3 Infantrys
                Casualties for Germans: 1 Artillery and 2 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Netherlands to 20 Sea Zone
            1 Bomber moved from Netherlands to Dover
    
        Place Units - British
            2 Destroyers placed in 20 Sea Zone
            2 Artillerys placed in Wales
            2 Mech.Infs placed in Cape Town
            5 Mech.Infs placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Neutral : 1.33
    AA fire in Netherlands : : 1.17
    British : -1.17
    Yamamoto : -0.33
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery moved from Wellington to 122 Sea Zone
            3 Infantrys moved from Wellington to 122 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            3 Transports moved from 66 Sea Zone to 67 Sea Zone
            1 Artillery and 5 Infantrys moved from Broome to 67 Sea Zone
            2 Artillerys and 8 Infantrys moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from Broome to Lombok
            1 Adv.Fighter and 1 Fighter moved from Sumatra to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys
                Thai defend with 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 8 Infantrys in Lombok, round 2 : 1/13 hits, 3.67 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Lombok, round 2 : 4/8 hits, 2.83 expected hits
                    4 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys in Lombok, round 3 : 1/9 hits, 3.00 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites, 1 Infantry and 1 Tank in Lombok, round 3 : 3/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 4 : 0/6 hits, 2.33 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 4 : 0/6 hits, 2.17 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 1 Infantry in Lombok, round 5 : 0/6 hits, 2.33 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 5 : 2/6 hits, 2.17 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Lombok
                1 Fighter owned by the Anzac and 2 Adv.Fighters owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery in Lombok, round 6 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites and 1 Tank in Lombok, round 6 : 2/6 hits, 2.17 expected hits
                    1 Artillery owned by the Anzac lost in Lombok
                Thai win with 3 Artillerys, 2 Elites and 1 Tank remaining. Battle score for attacker is -20
                Casualties for Anzac: 2 Artillerys and 8 Infantrys
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Submarine moved from 66 Sea Zone to 65 Sea Zone
            1 Carrier and 3 Destroyers moved from 66 Sea Zone to 67 Sea Zone
            2 Adv.Fighters moved from Lombok to 67 Sea Zone
            1 Fighter moved from Lombok to Sumatra
            6 Infantrys moved from West Papua to Merauke
            3 Infantrys moved from Northern Territory to Townsville
            1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
    
        Place Units - Anzac
            1 Battleship and 2 Destroyers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -9.67
    Thai : -0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            2 Infantrys moved from West Papua to Port Moresby
            1 Tank moved from West Papua to Merauke
            1 Artillery moved from West Papua to Port Moresby
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Mech.Inf and 2 Tanks placed in Suriname
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            5 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 1 Fighter and 5 Infantrys
                Russians defend with 1 Tank
                    Finns roll dice for 1 Fighter and 5 Infantrys in Oulu, round 2 : 1/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Oulu, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Finns
            5 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Oulu to Tampere
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.17
    Russians : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Tanks moved from Donetsk to Georgia
            1 Fighter moved from E.Romania to Georgia
            1 Tank moved from Odessa to Crimea
                  Romanians take Crimea from Russians
            1 Tank moved from Odessa to Donetsk
            2 Artillerys and 1 Elite moved from E.Romania to Odessa
            2 Artillerys and 2 Elites moved from Bucharest to E.Romania
            1 Tank moved from Donetsk to Rostov
    
        Purchase Units - Romanians
            Romanians buy 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Georgia
                Romanians attack with 1 Fighter and 2 Tanks
                Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                    AA fire in Georgia : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Fighter and 2 Tanks in Georgia, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Georgia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Georgia
                    Romanians roll dice for 2 Tanks in Georgia, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Georgia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Romanians lost in Georgia
                    Romanians roll dice for 1 Tank in Georgia, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Georgia, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Romanians lost in Georgia
                Russians win with 2 Infantrys remaining. Battle score for attacker is -16
                Casualties for Romanians: 1 Fighter and 2 Tanks
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from E.Romania to Odessa
    
        Place Units - Romanians
            3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.83
    Russians : 0.67
    AA fire in Georgia : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            3 Artillerys moved from Lombok to 110 Sea Zone
            1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Tank moved from Lombok to Sumatra
            2 Elites moved from Lombok to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            3 Artillerys, 2 Elites, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
            3 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
                Anzac defend with 1 Fighter, 3 Infantrys and 3 Tanks; Dutch defend with 1 Bunker
                    Thai roll dice for 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in Sumatra, round 2 : 7/10 hits, 3.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker, 1 Fighter, 3 Infantrys and 3 Tanks in Sumatra, round 2 : 4/8 hits, 3.50 expected hits
                    3 Infantrys owned by the Anzac, 3 Infantrys owned by the Thai, 3 Tanks owned by the Anzac and 1 Artillery owned by the Thai lost in Sumatra
                    Thai roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Sumatra, round 3 : 4/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker and 1 Fighter in Sumatra, round 3 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the Thai, 1 Fighter owned by the Anzac and 1 Bunker owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 2 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 22
                Casualties for Thai: 1 Artillery, 1 Elite and 3 Infantrys
                Casualties for Anzac: 1 Fighter, 3 Infantrys and 3 Tanks
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 2 Infantrys placed in Bangkok
            2 Artillerys and 2 Elites placed in Banjarmasin
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai : 4.67
    Dutch : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Tank moved from Venezuela to 26 Sea Zone
            2 Artillerys moved from South Atlantic USA to 26 Sea Zone
            1 Tank moved from Hispaniola to 26 Sea Zone
            1 Elite and 1 Infantry moved from Hispaniola to 26 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 1 Infantry and 2 Tanks moved from 26 Sea Zone to 35 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from 35 Sea Zone to Salvador
            4 Tanks moved from Santiago to N.Chile
            1 Artillery moved from Peru to N.Chile
            1 Fighter moved from Amazon to N.Chile
            1 Transport moved from 119 Sea Zone to 100 Sea Zone
            2 Infantrys moved from E.Mexico to 100 Sea Zone
            2 Infantrys and 1 Transport moved from 100 Sea Zone to 119 Sea Zone
            2 Infantrys moved from 119 Sea Zone to N.Chile
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Artillery moved from Pearl Harbor to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 2 Infantrys and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone
            1 Adv.Fighter, 5 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers, 4 Fighters and 2 Submarines moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 2 Infantrys moved from 96 Sea Zone to Jaluit
            1 Infantry and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to 95 Sea Zone
            1 Adv.Fighter moved from San Francisco to Midway
            1 Bomber moved from San Francisco to Nauru
            1 Infantry moved from 98 Sea Zone to Johnston
            1 Infantry moved from E.Mexico to Central America
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
            1 Transport moved from 119 Sea Zone to 98 Sea Zone
            2 Transports moved from 119 Sea Zone to 83 Sea Zone
            3 Bombers moved from Midway to Minamitori
            1 Adv.Fighter and 4 Fighters moved from 95 Sea Zone to Minamitori
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 B.Transport, 5 Infantrys, 1 L.Fighter, 2 Marines, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Jaluit
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Jaluit, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Jaluit
                Americans win, taking Jaluit from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Salvador, round 2 : 1/6 hits, 2.50 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Salvador, round 3 : 2/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits
                    1 Elite owned by the Americans, 1 Artillery owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Artillery and 2 Tanks in Salvador, round 4 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Minamitori
                Americans attack with 1 Adv.Fighter, 3 Bombers and 4 Fighters
                Yamamoto defend with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                    Americans roll dice for 1 Adv.Fighter, 3 Bombers and 4 Fighters in Minamitori, round 2 : 1/8 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Minamitori, round 2 : 1/3 hits, 1.50 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
                    Americans roll dice for 1 Adv.Fighter, 3 Bombers and 3 Fighters in Minamitori, round 3 : 4/7 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in Minamitori, round 3 : 2/2 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Yamamoto, 2 Bombers owned by the Americans and 1 Fighter owned by the Yamamoto lost in Minamitori
                Americans win with 1 Adv.Fighter, 1 Bomber and 3 Fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 2 Bombers and 1 Fighter
                Casualties for Yamamoto: 1 Adv.Fighter, 1 Fighter and 1 Infantry
            Battle in N.Chile
                Americans attack with 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks in N.Chile, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 1 Artillery, 1 Fighter, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from Minamitori to 95 Sea Zone
            3 Fighters moved from Minamitori to 95 Sea Zone
            1 Bomber moved from Minamitori to Midway
            1 Fighter moved from N.Chile to Santiago
    
        Place Units - Americans
            2 ArmoredCars and 1 Marine placed in Santiago
            1 B.Transport placed in 26 Sea Zone
            1 Marine placed in South Atlantic USA
            1 L.Fighter and 1 S.Submarine placed in 95 Sea Zone
            1 S.Submarine placed in 98 Sea Zone
            2 S.Bombers placed in Pearl Harbor
            3 Infantrys placed in Alaska
            2 Infantrys placed in San Francisco
            Americans undo move 7.
            2 Infantrys placed in San Francisco
            1 Infantry placed in Alaska
    
        Turn Complete - Americans
            Americans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Yamamoto : 0.33
    Americans : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            4 Tanks moved from Tunis to S.Tunisia
            2 Artillerys, 2 Elites and 2 Tanks moved from N.Tunisia to S.Algeria
            2 Transports moved from 45 Sea Zone to 44 Sea Zone
            2 Elites, 1 HeavyTank and 1 Tank moved from Provence to 44 Sea Zone
            2 Elites, 1 HeavyTank, 1 Tank and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
            2 Elites, 1 HeavyTank and 1 Tank moved from 45 Sea Zone to N.Tunisia
            6 Infantrys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Battleship, 5 Destroyers, 7 Infantrys, 1 T.Boat and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            7 Infantrys moved from 24 Sea Zone to Middle Norrland
            1 Adv.Fighter and 1 Stuka moved from Berlin to Hamburg
            4 Infantrys moved from Rhine to Belgium
            4 ArmoredCars moved from Paris to Belgium
            1 Tank moved from Bavaria to Lombardy
            4 Infantrys moved from Bohemia to Krakow
            2 Infantrys moved from Krakow to Vinnytsia
            2 Fighters moved from Brest to Minsk
            1 Infantry moved from Brest to Lithuania
            1 Infantry moved from Brest to Minsk
            2 Tanks moved from Brest to Latvia
            2 Stukas moved from Hamburg to Latvia
            3 Tanks moved from Brest to Kiev
            4 Artillerys and 2 Elites moved from Brest to Kiev
            2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
            6 Tanks moved from Krakow to Kiev
            1 Tank moved from Bohemia to Vinnytsia
            1 HeavyTank and 1 Tank moved from Bavaria to Krakow
            1 Mech.Inf moved from Berlin to Krakow
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 2 Destroyers, 3 Elites, 2 HeavyTanks, 10 Infantrys, 1 Stuka, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 2 Fighters and 1 Infantry
                Russians defend with 1 ArmoredCar
                    Germans roll dice for 2 Fighters and 1 Infantry in Minsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 Fighters and 1 Infantry in Minsk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in Minsk, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win with 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 ArmoredCar
            Battle in Belgium
                Germans attack with 4 ArmoredCars and 4 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars and 4 Infantrys in Belgium, round 2 : 3/8 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 3 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in S.Tunisia
                Germans attack with 4 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 4 Tanks in S.Tunisia, round 2 : 3/4 hits, 2.00 expected hits
                    French roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Tank owned by the Germans lost in S.Tunisia
                Germans win, taking S.Tunisia from French with 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Germans: 1 Tank
                Casualties for French: 1 Infantry
            Battle in Middle Norrland
                Germans attack with 7 Infantrys
                Russians defend with 2 Artillerys and 3 Infantrys
                    Germans roll dice for 1 Battleship in Middle Norrland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 7 Infantrys in Middle Norrland, round 2 : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Germans lost in Middle Norrland
                    Germans roll dice for 5 Infantrys in Middle Norrland, round 3 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians lost in Middle Norrland
                    Germans roll dice for 5 Infantrys in Middle Norrland, round 4 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Middle Norrland, round 4 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Middle Norrland
                    Germans roll dice for 3 Infantrys in Middle Norrland, round 5 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Middle Norrland, round 5 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 3 Infantrys in Middle Norrland, round 6 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Middle Norrland, round 6 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 3 Infantrys in Middle Norrland, round 7 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Middle Norrland, round 7 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Middle Norrland
                    Germans roll dice for 1 Infantry in Middle Norrland, round 8 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Artillerys in Middle Norrland, round 8 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Middle Norrland, round 9 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Artillerys in Middle Norrland, round 9 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Middle Norrland, round 10 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 Artillerys in Middle Norrland, round 10 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Middle Norrland
                Russians win with 2 Artillerys remaining. Battle score for attacker is -8
                Casualties for Germans: 7 Infantrys
                Casualties for Russians: 3 Infantrys
            Battle in S.Algeria
                Germans attack with 2 Artillerys, 2 Elites and 2 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 2 Elites and 2 Tanks in S.Algeria, round 2 : 2/6 hits, 2.67 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Algeria
                Germans win, taking S.Algeria from French with 2 Artillerys, 2 Elites and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Latvia
                Germans attack with 2 Stukas and 2 Tanks
                Russians defend with 1 Infantry and 1 Tank
                    Germans roll dice for 2 Stukas and 2 Tanks in Latvia, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 2 Stukas and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Tank
                Casualties for Russians: 1 Infantry and 1 Tank
    
        Non Combat Move - Germans
            2 Stukas moved from Latvia to East Prussia
            2 Fighters moved from Minsk to Brest
    
        Place Units - Germans
            1 Bunker and 3 Infantrys placed in Normandy
            2 Destroyers and 2 Submarines placed in 44 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 45 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Germans to 42 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            2 Artillerys, 3 Elites and 1 HeavyTank placed in Hamburg
            1 ArmoredCar, 1 HeavyTank and 2 Tanks placed in Tunis
            4 Infantrys placed in Warsaw
            3 ArmoredCars placed in Danzig
            3 Infantrys and 1 Stuka placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    British : 0.67
    French : 0.33
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery moved from Kursk to Rostov
            1 Infantry moved from Kursk to Minsk
            2 Artillerys and 8 Infantrys moved from Yaroslavl to Kursk
            4 Tanks moved from Novgorod to Kursk
            2 Infantrys moved from Leningrad to Latvia
            2 Fighters moved from Leningrad to Latvia
            2 Artillerys moved from Middle Norrland to Oslo
            1 Submarine moved from 22 Sea Zone to 23 Sea Zone
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from N.Karelia to Oulu
            2 Infantrys moved from Vyborg to Oulu
            1 Bomber moved from Leningrad to Oulu
            2 Infantrys moved from Leningrad to Vyborg
            3 Infantrys moved from Kirov to Gorky
            10 Infantrys moved from Moscow to Tula
            1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks moved from E.Iran to Afghanistan
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 ArmoredCar, 2 Artillerys, 12 Infantrys, 3 Mech.Infs, 4 Mot.Infs and 4 Tanks moved from N.Buryat Mongolia to Chita
            1 ArmoredCar moved from Olyokminsk to Ayan
            1 ArmoredCar and 1 Tank moved from Olyokminsk to Chita
            2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks moved from Sibirsky to Evenkia
            2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Evenkia to Olyokminsk
            3 Infantrys moved from Koryakia to Kolyma
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to N.Karelia
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 3 Bunkers, 5 HeavyTanks, 20 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ayan
                Russians attack with 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 ArmoredCar, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Oulu
                Russians attack with 2 Artillerys, 1 Bomber and 4 Infantrys
                Finns defend with 5 Infantrys
                    Russians roll dice for 2 Artillerys, 1 Bomber and 4 Infantrys in Oulu, round 2 : 1/7 hits, 2.33 expected hits
                    Finns roll dice for 5 Infantrys in Oulu, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                    Russians roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Oulu, round 3 : 0/6 hits, 2.17 expected hits
                    Finns roll dice for 4 Infantrys in Oulu, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                    Russians roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Oulu, round 4 : 3/5 hits, 2.00 expected hits
                    Finns roll dice for 4 Infantrys in Oulu, round 4 : 2/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
                    Russians roll dice for 2 Artillerys and 1 Bomber in Oulu, round 5 : 2/3 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 4 Infantrys
                Casualties for Finns: 5 Infantrys
            Battle in Rostov
                Russians attack with 1 Artillery and 7 Infantrys
                Romanians defend with 1 Tank; Italians defend with 2 Tanks
                    Russians roll dice for 1 Artillery and 7 Infantrys in Rostov, round 2 : 3/8 hits, 1.67 expected hits
                    Italians roll dice for 3 Tanks in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Russians, 2 Tanks owned by the Italians and 1 Tank owned by the Romanians lost in Rostov
                Russians win, taking Rostov from Italians with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 1 Infantry
                Casualties for Italians: 2 Tanks
                Casualties for Romanians: 1 Tank
            Battle in Afghanistan
                Russians attack with 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks
                Neutral defend with 4 Infantrys
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 4 Tanks in Afghanistan, round 2 : 8/11 hits, 4.33 expected hits
                    Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Neutral lost in Afghanistan
                Russians loses 0 PUs for violating Afghanistans neutrality.
                Russians win, taking Afghanistan from Neutral with 1 ArmoredCar, 3 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Neutral: 4 Infantrys
            Battle in Oslo
                Russians attack with 2 Artillerys
                Neutral defend with 1 Infantry
                    Russians roll dice for 2 Artillerys in Oslo, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Artillerys in Oslo, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Artillerys in Oslo, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Oslo
                Russians loses 0 PUs for violating Oslos neutrality.
                Russians win, taking Oslo from Neutral with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Latvia
                Russians attack with 2 Fighters and 2 Infantrys
                Germans defend with 1 Tank
                    Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
    
        Non Combat Move - Russians
            2 Fighters moved from Latvia to Kursk
            1 Bomber moved from Oulu to Tula
            1 Fighter moved from Ayan to Chita
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker and 3 HeavyTanks placed in Kursk
            1 Bunker, 2 HeavyTanks and 3 Tanks placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Infantry placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Neutral : -0.33
    Hisaichi : -0.33
    Italians : -0.50
    Finns : -0.67
    Russians : 3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            4 Fighters moved from Bulgaria to Rostov
            4 Tanks moved from Donetsk to Rostov
            3 Mech.Infs moved from Serbia to Odessa
            1 Infantry moved from Odessa to Donetsk
            7 Artillerys, 3 Infantrys and 3 Tanks moved from E.Romania to Odessa
            3 Tanks moved from Odessa to Donetsk
            4 Tanks moved from Hungary to Odessa
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            2 Artillerys and 7 Infantrys moved from Tobruk to Kufra
    
        Purchase Units - Italians
            Italians buy 1 HeavyTank, 10 Infantrys and 6 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 4 Fighters and 4 Tanks
                Russians defend with 1 Artillery and 6 Infantrys
                    Italians roll dice for 4 Fighters and 4 Tanks in Rostov, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 Artillery and 6 Infantrys in Rostov, round 2 : 5/7 hits, 2.33 expected hits
                    4 Fighters owned by the Italians, 3 Infantrys owned by the Russians and 1 Tank owned by the Italians lost in Rostov
                    Italians roll dice for 3 Tanks in Rostov, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Rostov, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 2 Tanks owned by the Italians lost in Rostov
                    Italians roll dice for 1 Tank in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Tank in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 Tank in Rostov, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Tank in Rostov, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery in Rostov, round 7 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians lost in Rostov
                Russians win with 1 Artillery remaining. Battle score for attacker is -40
                Casualties for Italians: 4 Fighters and 4 Tanks
                Casualties for Russians: 6 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            10 Infantrys placed in Rome
            1 HeavyTank and 3 Tanks placed in Hungary
            3 Tanks placed in Serbia
    
        Turn Complete - Italians
            Italians collect 54 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 41 Sea Zone to 42 Sea Zone
            1 Destroyer moved from 31 Sea Zone to 41 Sea Zone
            1 Infantry moved from N.Algeria to E.Morocco
            1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from New Valley to Mersa Matruh
            1 Fighter moved from Cairo to Mersa Matruh
            1 Infantry moved from Darfur to New Valley
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 1 Elite and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 42 Sea Zone
                French attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Germans defend with 1 Destroyer
                    French roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 Destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 42 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 Destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 42 Sea Zone
                French win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Mersa Matruh
                French attack with 1 Fighter and 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Fighter moved from Mersa Matruh to Cairo
            1 Fighter moved from 42 Sea Zone to 41 Sea Zone
            1 Adv.Fighter moved from 42 Sea Zone to 41 Sea Zone
            1 Transport moved from 31 Sea Zone to 41 Sea Zone
    
        Place Units - French
            2 Adv.Fighters, 1 Elite and 1 Tank placed in E.Morocco
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    French : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 ArmoredCar moved from N.French Indochina to Szechwan
            3 ArmoredCars moved from Hunan to Shensi
            1 ArmoredCar moved from Hunan to Szechwan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Artillery moved from Anhwei to Hunan
            2 ArmoredCars moved from Java to 110 Sea Zone
            2 ArmoredCars and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            2 ArmoredCars moved from 112 Sea Zone to Timor
            1 Infantry moved from Chubu to 85 Sea Zone
            1 Infantry and 1 Transport moved from 85 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 ArmoredCar moved from Kyushu to 84 Sea Zone
            1 ArmoredCar moved from 84 Sea Zone to Shanghai
            1 Bomber moved from Kunashir to Wake
            1 Infantry moved from 87 Sea Zone to Wake
            1 Marine moved from Chubu to Kyushu
            1 Tank moved from Mindanao to Davao
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 ArmoredCars, 1 Destroyer, 4 Fighters, 2 Infantrys and 2 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Strategic bombing raid in Wake
                Bombing raid in Wake rolls: 5 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Wake
            Battle in Timor
                Yamamoto attack with 2 ArmoredCars
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars in Timor, round 2 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Yamamoto win, taking Wake from Americans, taking Timor from Dutch with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shensi
                Yamamoto attack with 3 ArmoredCars
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 ArmoredCars in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Wake to Kunashir
    
        Place Units - Yamamoto
            1 Destroyer, 4 Fighters and 2 Submarines placed in 85 Sea Zone
            6 ArmoredCars placed in Hong Kong
            2 Infantrys placed in Kyushu
    
        Turn Complete - Yamamoto
            Yamamoto collect 84 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.67
    Chinese : -0.67
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Lanchow to Szechwan
            1 Artillery moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Elite moved from Lanchow to Shensi
            1 Artillery moved from Lanchow to Shensi
            1 Adv.Fighter and 1 Fighter moved from Lanchow to Szechwan
            1 Fighter moved from Lanchow to Shensi
            1 Adv.Fighter moved from Lanchow to Shensi
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Suiyuan
            1 Fighter, 1 Mech.Inf and 1 Tank moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Gobi Altai to Ningsia
            1 Fighter moved from Gobi Altai to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Yamamoto defend with 3 ArmoredCars
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Shensi, round 2 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 3 ArmoredCars in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Shensi
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Shensi, round 3 : 1/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Shensi
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Shensi, round 4 : 3/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Shensi
                Chinese win, taking Shensi from Yamamoto with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 3 ArmoredCars
            Battle in Szechwan
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 2 ArmoredCars
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 2 ArmoredCars owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 ArmoredCars
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Szechwan to Suiyuan
            1 Adv.Fighter and 1 Fighter moved from Shensi to Suiyuan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Chinese : 1.33
    

    Savegame

  • '20 '18 '17 '15

    dawg, see attached. Hisaichi fleet is attacking the Anzac fleet. My sub got 1 hit on your bb. For combat I got 3 hits. where would you like them? max defense and transport loses?His 5.tsvg


  • @Whackamatt max D

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Battleship, 3 Destroyers, 3 Submarines, 1 T.Boat and 2 Transports moved from 112 Sea Zone to 67 Sea Zone
            1 Carrier moved from 110 Sea Zone to 67 Sea Zone
            1 Bomber moved from Peking to 67 Sea Zone
            2 ArmoredCars and 2 Tanks moved from Liaoning to Chita
            6 ArmoredCars and 2 Tanks moved from Peking to Chita
            1 Infantry moved from Hulunbuir to Chita
            9 Artillerys, 1 Fighter and 12 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Kirin to Khabarovsk
            2 Artillerys, 2 Elites and 1 Fighter moved from Heilungchiang to Chita
            1 Artillery moved from Shansi to Hupeh
            1 Tank moved from Anhwei to Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Destroyers, 16 Infantrys and 1 Transport; Remaining resources: 5 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 8 ArmoredCars, 11 Artillerys, 2 Elites, 2 Fighters, 13 Infantrys and 4 Tanks
                Russians defend with 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 12 Infantrys, 3 Mech.Infs, 4 Mot.Infs and 5 Tanks
                    Hisaichi roll dice for 8 ArmoredCars, 11 Artillerys, 2 Elites, 2 Fighters, 13 Infantrys and 4 Tanks in Chita, round 2 : 15/40 hits, 13.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 12 Infantrys, 3 Mech.Infs, 4 Mot.Infs and 5 Tanks in Chita, round 2 : 11/30 hits, 11.50 expected hits
                    8 ArmoredCars owned by the Hisaichi, 2 ArmoredCars owned by the Russians, 12 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 11 Artillerys, 2 Elites, 2 Fighters, 10 Infantrys and 4 Tanks in Chita, round 3 : 12/29 hits, 10.50 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 3 Mech.Infs, 4 Mot.Infs and 5 Tanks in Chita, round 3 : 6/16 hits, 7.17 expected hits
                    2 Artillerys owned by the Russians, 3 Mech.Infs owned by the Russians, 4 Mot.Infs owned by the Russians, 3 Tanks owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 11 Artillerys, 2 Elites, 2 Fighters, 4 Infantrys and 4 Tanks in Chita, round 4 : 10/23 hits, 8.67 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter and 2 Tanks in Chita, round 4 : 2/4 hits, 2.00 expected hits
                    1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 2 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 11 Artillerys, 2 Elites, 2 Fighters, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 63
                Casualties for Hisaichi: 8 ArmoredCars and 11 Infantrys
                Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 12 Infantrys, 3 Mech.Infs, 4 Mot.Infs and 5 Tanks
            Battle in 67 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 3 Destroyers, 3 Submarines, 1 T.Boat and 2 Transports
                British defend with 1 Submarine; Anzac defend with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 5 Transports
                    Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports in 67 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 5 Transports in 67 Sea Zone, round 2 : 4/13 hits, 4.67 expected hits
                    1 Carrier owned by the Hisaichi, 3 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 67 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 67 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Anzac roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 2 Transports in 67 Sea Zone, round 3 : 5/10 hits, 4.17 expected hits
                    1 Submarine owned by the British, 2 Transports owned by the Anzac, 2 Destroyers owned by the Hisaichi and 3 Submarines owned by the Hisaichi lost in 67 Sea Zone
                1 Battleship and 1 Destroyer retreated to 110 Sea Zone
                Anzac win with 2 Adv.Fighters, 1 Battleship, 1 Carrier and 4 Destroyers remaining. Battle score for attacker is -32
                Casualties for Hisaichi: 1 Carrier, 2 Destroyers, 3 Submarines, 1 T.Boat and 2 Transports
                Casualties for Anzac: 5 Transports
                Casualties for British: 1 Submarine
    
        Non Combat Move - Hisaichi
            1 Bomber moved from 67 Sea Zone to West Borneo
            1 Infantry moved from N.French Indochina to Kweichow
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            3 Tanks moved from Anhwei to Peking
            3 Artillerys and 3 Infantrys moved from Changchun to 84 Sea Zone
            3 Artillerys and 3 Infantrys moved from 84 Sea Zone to Peking
            4 Artillerys and 3 Infantrys moved from Kirin to Heilungchiang
            1 Artillery and 1 Infantry moved from Changchun to Kirin
            2 Fighters moved from Chita to Heilungchiang
    
        Place Units - Hisaichi
            3 Infantrys placed in Heilungchiang
            2 Destroyers and 1 Transport placed in 110 Sea Zone
            2 Artillerys and 2 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
            3 Infantrys placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.00
    Anzac : 0.50
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 Infantrys moved from Yunnan to Kweichow
            2 Infantrys moved from Yunnan to N.French Indochina
            2 Infantrys moved from Yunnan to N.Thailand
            1 Artillery moved from Yunnan to Kweichow
            1 Artillery moved from Yunnan to N.French Indochina
            1 Artillery moved from Burma to N.Thailand
            1 Tank moved from Yunnan to Hupeh
            2 Infantrys moved from Okhotsk to Ayan
            2 Artillerys moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            2 Infantrys moved from Dover to 20 Sea Zone
            2 Artillerys, 1 Battleship, 2 Carriers, 4 Destroyers, 2 Fighters, 3 Infantrys, 1 T.Boat and 2 Transports moved from 20 Sea Zone to 19 Sea Zone
            2 Artillerys and 3 Infantrys moved from 19 Sea Zone to Navarre
            2 Fighters moved from 19 Sea Zone to Navarre
            1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank moved from Darfur to New Valley
            1 Fighter moved from French Equatorial Africa to New Valley
            1 Artillery and 11 Infantrys moved from Lower Egypt to New Valley
            3 Fighters moved from New Valley to Lower Egypt
            2 ArmoredCars moved from Cairo to Lower Egypt
            2 Artillerys moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            6 Infantrys moved from Cairo to Lower Egypt
            3 Fighters moved from Lower Egypt to Cairo
            3 Tanks moved from Lower Egypt to New Valley
            1 Infantry moved from Cairo to Lower Egypt
            3 Mech.Infs moved from Belgian Congo to New Valley
            1 Infantry moved from Rhodesia to Angola
            2 Mech.Infs moved from Cape Town to Angola
            1 Transport moved from 80 Sea Zone to 74 Sea Zone
            2 Artillerys and 7 Infantrys moved from Assam to Burma
            2 Artillerys and 8 Infantrys moved from Bihar to Assam
            5 Mech.Infs moved from Delhi to Burma
            7 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            3 Transports moved from 57 Sea Zone to 59 Sea Zone
            1 Bomber moved from Dover to Navarre
    
        Purchase Units - British
            British buy 1 Factory, 12 Infantrys, 8 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Navarre
                British attack with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys
                Neutral defend with 2 Bunkers
                    British roll dice for 1 Battleship in Navarre, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys in Navarre, round 2 : 1/8 hits, 2.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Navarre
                    British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys in Navarre, round 3 : 4/7 hits, 2.67 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral and 1 Infantry owned by the British lost in Navarre
                British loses 0 PUs for violating Navarres neutrality.
                British win, taking Navarre from Neutral with 2 Artillerys, 1 Bomber, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 2 Bunkers
            Battle in Hupeh
                British attack with 1 Tank
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hupeh
                British win, taking Hupeh from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in N.French Indochina
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Angola
                British attack with 1 Infantry and 2 Mech.Infs
                Neutral defend with 1 Infantry
                    British roll dice for 1 Infantry and 2 Mech.Infs in Angola, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 2 Mech.Infs in Angola, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Angola
                    British roll dice for 2 Mech.Infs in Angola, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Angola
                    British roll dice for 1 Mech.Inf in Angola, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Angola
                Neutral win with no units remaining. Battle score for attacker is -12
                Casualties for British: 1 Infantry and 2 Mech.Infs
                Casualties for Neutral: 1 Infantry
            Battle in N.Thailand
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Kweichow
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                    British roll dice for 1 Artillery and 1 Infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                    British roll dice for 1 Artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Kweichow
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Navarre to 19 Sea Zone
            1 Bomber moved from Navarre to 20 Sea Zone
            1 Bomber moved from 20 Sea Zone to Wales
    
        Place Units - British
            6 Infantrys placed in Cairo
            British undo move 1.
            6 Mech.Infs placed in Cairo
            2 Mech.Infs placed in Cape Town
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 Transports placed in 18 Sea Zone
            1 Factory placed in Belgian Congo
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    British : -4.50
    Hisaichi : 0.67
    Yamamoto : -0.50
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 unit repaired.
            2 Adv.Fighters moved from 67 Sea Zone to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 2 Marines and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 112 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 2 Adv.Fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 112 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 112 Sea Zone to 67 Sea Zone
            1 Destroyer moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Port Moresby to West Papua
            6 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            2 Artillerys and 2 Marines placed in Canberra
            2 Transports placed in 122 Sea Zone
            1 Transport placed in 114 Sea Zone
            1 Elite placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : 0.00
    

    Savegame

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