L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)


  • cool game. will be following with interest

  • 2024 2023 '22 '21 '20

    Ouch! Dude, as Kenny Rogers sang, you gotta know when to hold them and when to fold them. You should of pulled back when you were down to 1 infantry. Losing your fighter is gonna hurt.

  • 2024 2023 '22 '21 '20

    @surfer
    You do know you still need to do UK. Right?

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Combat Move - British
            2 fighters moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Scotland to 114 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 cruiser moved from 100 Sea Zone to 78 Sea Zone
            2 infantry moved from Eastern India to 40 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            2 infantry moved from 78 Sea Zone to Ethiopia
    
        Combat - British
    

    Savegame

  • 2024 2023 '22 '21 '20

    Sorry, got interrupted earlier and didn’t get back to this.
    Scramble ftr from CV? (This will take some getting used to…)


  • @AndrewAAGamer Yea. Kinda got on tilt when the first 4 rounds only hit once-an inf…Ftr never hit once in 7 rounds! I guess no one trained my Flying Tiger how to shoot.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Agreed. This is a very different game. I wonder if I was overly ambitious/hasty/<insert adjective> to put this game in the league without trying it first. I feel we should get to try some moves so we can see the dynamic before we try to say one play is better than another.

    What is your preference?

    I and @aequitas-et-veritas did the same. Don’t think it’s too bad, but a serious challenge. Believe we hold the premier league game. ;)

    It’s a crazy game. Very different from the original map. Lots of new angles.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Well, some things shouldn’t change. I can’t see an advantage in scrambling here when the best I can hope for is just a trade in air.

    No scramble.

    Sorry for dipping in, but this situation is over, so don’t think there’s any impact with a comment.

    G obviously will try and strafe z114, so a scramble there would be rather safe. The only reason not to scramble from Scotland is hoping for good dice for G so that the Bismarck gets stuck and can be easily sunk.

    Correct me if I’m wrong. Haven’t looked how it played out yet, but will in a few secs.


  • @AndrewAAGamer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Scramble SZ 110 or SZ 111?

    Correction: z113 and z114.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    @AndrewAAGamer Yea. Kinda got on tilt when the first 4 rounds only hit once-an inf…Ftr never hit once in 7 rounds! I guess no one trained my Flying Tiger how to shoot.

    What do you expect from being abandoned in deep China? A bunch of drunkards behind the wheels…

  • 2024 2023 '22 '21 '20

    @AndrewAAGamer Hold of on scramble. I just realized the CV scramble in the med sort of protects Algeria from an invasion and Gibraltar can hold through I1/G2. I’d like to redo this.

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 fighter moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Scotland to 114 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to 114 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Same scramble choice. CVs were already fundamental parts of your fleet, but became even more important in this game.

  • 2024 2023 '22 '21 '20

    @trulpen I guess G got “lucky”, maybe makes up for the C1 “attack”. As usual, what the dice gods give, they quickly take away.


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    Same scramble choice. CVs were already fundamental parts of your fleet, but became even more important in this game.

    Wow - I TOTALLY forgot about that new capability! This is really going to be tough to play.

    Scramble fighter please…

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 fighter moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Scotland to 114 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to 114 Sea Zone
    
        Combat - British
            Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 114 Sea Zone
            Battle in 114 Sea Zone
                British attack with 1 bomber and 3 fighters
                Germans defend with 1 battleship, 1 fighter and 1 submarine
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber and 3 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    British : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    @AndrewAAGamer Yep changes the game for sure. I hit 2x…OOL?


  • @surfer said in L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X):

    @AndrewAAGamer Yep changes the game for sure. I hit 2x…OOL?

    Keep the battleship

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 carriers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Davao to Wake Island
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            2 carriers placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 57 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Tsinghai
            2 infantry moved from Hopei to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Scotland to 114 Sea Zone
            1 bomber moved from United Kingdom to 114 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to 114 Sea Zone
    
        Combat - British
            Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 114 Sea Zone
            Battle in 114 Sea Zone
                British attack with 1 bomber and 3 fighters
                Germans defend with 1 battleship, 1 fighter and 1 submarine
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber and 3 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 114 Sea Zone
                    British roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship in 114 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 114 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship and 1 fighter
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 artillery moved from Egypt to 100 Sea Zone
            1 artillery and 1 transport moved from 100 Sea Zone to 82 Sea Zone
            1 artillery moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 battleship moved from 38 Sea Zone to 55 Sea Zone
            1 cruiser and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone
            1 destroyer moved from 73 Sea Zone to 78 Sea Zone
            1 infantry moved from Western India to Eastern India
            1 fighter and 1 infantry moved from Burma to Eastern India
            1 transport moved from 40 Sea Zone to 74 Sea Zone
            1 infantry moved from Burma to Eastern India
            1 bomber moved from 114 Sea Zone to United Kingdom
            1 fighter moved from 114 Sea Zone to Gibraltar
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 94 Sea Zone
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 fighter moved from 114 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in Eastern India change ownership: 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -3.00
    Italians : -1.00
    Chinese : -3.83
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Well that turn was about as hard to decide as any I’ve done before. I haven’t lost Yunnan ever before. My fault, I was playing too close to the edge–I was focused on this possible new dynamic of developing an interior China force that would be a threat for awhile. Of course, I should have just overwhelmed it and lost the inf next round, but losing it now is critical in a way I hadn’t appreciated.

    Also, I really didn’t want to leave the UK so open, but with the added 10 IPCs for Russia. SeaLion was always non-optimal, but I would guess not even really an option considering how large the Russians could become.

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